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- package objects.items;
- import eround.boundless.Boundless;
- import net.minecraft.init.SoundEvents;
- import net.minecraft.item.Item.ToolMaterial;
- import net.minecraft.item.ItemArmor.ArmorMaterial;
- import net.minecraftforge.common.util.EnumHelper;
- import net.minecraftforge.fml.common.registry.GameRegistry;
- import net.minecraftforge.fml.relauncher.Side;
- import net.minecraftforge.fml.relauncher.SideOnly;
- import objects.items.armor.LunariumBoots;
- import objects.items.armor.LunariumChestPlate;
- import objects.items.armor.LunariumHelmet;
- import objects.items.armor.LunariumLeggings;
- public class ModItems {
- @GameRegistry.ObjectHolder("Boundless:leather_sword")
- public static LeatherSword leather_sword;
- @GameRegistry.ObjectHolder("Boundless:smooth_stone_sword")
- public static SmoothStoneSword smooth_stone_sword;
- @GameRegistry.ObjectHolder("Boundless:glass_sword")
- public static GlassSword glass_sword;
- @GameRegistry.ObjectHolder("Boundless:lunarium")
- public static Lunarium lunarium;
- @GameRegistry.ObjectHolder("Boundless:lunarium_sword")
- public static LunariumSword lunarium_sword;
- @GameRegistry.ObjectHolder("Boundless:lunarium_helmet")
- public static LunariumHelmet lunarium_helmet;
- @GameRegistry.ObjectHolder("Boundless:lunarium_chestplate")
- public static LunariumChestPlate lunarium_chestplate;
- @GameRegistry.ObjectHolder("Boundless:lunarium_leggings")
- public static LunariumLeggings lunarium_leggings;
- @GameRegistry.ObjectHolder("Boundless:lunarium_boots")
- public static LunariumBoots lunarium_boots;
- @SideOnly(Side.CLIENT)
- public static void initModels() {
- leather_sword.initModel();
- smooth_stone_sword.initModel();
- glass_sword.initModel();
- lunarium.initModel();
- lunarium_sword.initModel();
- lunarium_helmet.initModel();
- lunarium_chestplate.initModel();
- lunarium_leggings.initModel();
- lunarium_boots.initModel();
- }
- //Tool Materials
- public static final ToolMaterial leather = EnumHelper.addToolMaterial("leather", 0, 40, 2.0F, 0.1F, 15);
- public static final ToolMaterial smoothStone = EnumHelper.addToolMaterial("smoothStone", 1, 200, 4.5F, 2.0F, 5);
- public static final ToolMaterial glass = EnumHelper.addToolMaterial("glass", 1, 2, 4.5F, 15.3F, 5);
- public static final ToolMaterial lunariumM = EnumHelper.addToolMaterial("lunarium", 3, 3000, 10.0f, 40.0f, 20);
- //Armor Materials
- public static final ArmorMaterial lunariumA = EnumHelper.addArmorMaterial("lunariumA", Boundless.MODID + ".lunarium", 25, new int[]{5, 8, 11, 6}, 12, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 0f);
- }
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