Mabizarric

Dan Skill Information

Aug 17th, 2017
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  1. Life Tab-
  2. Blacksmithing/Tailoring not 100% sure on them but...
  3. Increased stats gained for Blacksmithing depending on item type made.
  4. Additional quality added for Tailoring.? Possible additional stats as well depending on item type made.?
  5.  
  6. Potion Making:
  7. Can now make SE potions.
  8.  
  9. Hillwen Engineering/Magic Craft:
  10. Increased production outcome, possibly higher stats obtained when crafting an item.
  11. Example: Fanatic Greatsword base max damage from crafting is 97 at Rank 1. Can get at least 99 max with Dan 3, not sure if it is boosted past that however.
  12.  
  13. Magic Craft has 3 new Accessories that can be made starting at Dan 1.
  14.  
  15. Ancient Four-Leaf Clover Ornament:
  16. Luck: 1~15, Defense: 0~1
  17. Four-Leaf Clover × 1, Sundew x 5, Mysterious Herb Powder × 3, Intact Shyllien × 5, Suntouched Shyllien Crystal x 1
  18.  
  19. Ancient Horned Ring:
  20. Defense: 0~5, Protection: 0~3
  21. Enchanted Firewood × 3, Mysterious Herb Powder × 3, Intact Shyllien × 8, Suntouched Shyllien Crystal x 1
  22.  
  23. Ancient Sun Yeti Heart:
  24. Strength/Int/Dex/Will: 1~10, Protection: 0~1
  25. Sasquatch Heart × 1, Mysterious Herb Powder × 5, Intact Shyllien × 10, Suntouched Shyllien Crystal x 1
  26.  
  27.  
  28. Combat Tab-
  29.  
  30. Assault Slash:
  31. Rank 1: Deals 200% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
  32. Dan 1: Deals 220% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
  33. Dan 2: Deals 240% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
  34. Dan 3: Deals 260% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
  35.  
  36. Combat Mastery: (Human)
  37. Rank 1: Max melee attack damage +18 Min melee attack damage +8 HP +150
  38. Dan 1: Max melee attack damage +20 Min melee attack damage +10 HP +160
  39. Dan 2: Max melee attack damage +22 Min melee attack damage +12 HP +170
  40. Dan 3: Max melee attack damage +24 Min melee attack damage +14 HP +180
  41.  
  42. Combat Mastery: (Elf)
  43. Rank 1: Max melee attack damage +10 Min melee attack damage +6 HP +150
  44. Dan 1: Max melee attack damage +11 Min melee attack damage +7 HP +160
  45. Dan 2: Max melee attack damage +12 Min melee attack damage +7 HP +170
  46. Dan 3: Max melee attack damage +13 Min melee attack damage +8 HP +180
  47.  
  48. Combat Mastery: (Giant)
  49. Rank 1: Max melee attack damage +20 Min melee attack damage +10 HP +150
  50. Dan 1: Max melee attack damage +22 Min melee attack damage +11 HP +160
  51. Dan 2: Max melee attack damage +24 Min melee attack damage +12 HP +170
  52. Dan 3: Max melee attack damage +26 Min melee attack damage +13 HP +180
  53.  
  54. Charge: (Human/Elf)
  55. Rank 1: Enables you to use long-range attacks to quickly close in on an enemy.
  56. Attacks with 120% weapon damage while damage received is 60% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  57. Dan 1: Enables you to use long-range attacks to quickly close in on an enemy.
  58. Attacks with 124% weapon damage while damage received is 63% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  59. Dan 2: Enables you to use long-range attacks to quickly close in on an enemy.
  60. Attacks with 128% weapon damage while damage received is 66% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  61. Dan 3: Enables you to use long-range attacks to quickly close in on an enemy.
  62. Attacks with 132% weapon damage while damage received is 69% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  63.  
  64. Charge: (Giant)
  65. Rank 1: Enables you to use long-range attacks to quickly close in on an enemy.
  66. Attacks with 240% weapon damage while damage received is 60% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  67. Dan 1: Enables you to use long-range attacks to quickly close in on an enemy.
  68. Attacks with 248% weapon damage while damage received is 63% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  69. Dan 2: Enables you to use long-range attacks to quickly close in on an enemy.
  70. Attacks with 256% weapon damage while damage received is 66% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  71. Dan 3: Enables you to use long-range attacks to quickly close in on an enemy.
  72. Attacks with 264% weapon damage while damage received is 69% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
  73.  
  74. Crash Shot: (Human and Elf)
  75. Rank 1: Fragment Damage 250% Explosion Range Increased Fragment Count Increased
  76. Dan 1: Fragment Damage 260%
  77. Dan 2: Fragment Damage 270%
  78. Dan 3: Fragment Damage 280%
  79.  
  80. Counterattack: (Human and Giant)
  81. Rank 1: Counterattack uses 200% of the enemy's attack combined with 150% of your attack. Critical Hit +10%
  82. Dan 1: Counterattack uses 210% of the enemy's attack combined with 165% of your attack. Critical Hit +10%
  83. Dan 2: Counterattack uses 220% of the enemy's attack combined with 170% of your attack. Critical Hit +10%
  84. Dan 3: Counterattack uses 230% of the enemy's attack combined with 175% of your attack. Critical Hit +13%
  85.  
  86. Counterattack: (Elf)
  87. Rank 1: Counterattack uses 150% of the enemy's attack combined with 150% of your attack. Critical Hit +10%
  88. Dan 1: Counterattack uses 160% of the enemy's attack combined with 165% of your attack. Critical Hit +10%
  89. Dan 2: ounterattack uses 170% of the enemy's attack combined with 170% of your attack. Critical Hit +10%
  90. Dan 3: Counterattack uses 180% of the enemy's attack combined with 175% of your attack. Critical Hit +13%
  91.  
  92. Defense: (Human)
  93. Rank 1: Basic Defense +20 Defense +65 and Protection +35 when Defense succeeds
  94. Dan 1: Basic Defense +22 Defense +70 and Protection +35 when Defense succeeds
  95. Dan 2: Basic Defense +24 Defense +75 and Protection +35 when Defense succeeds
  96. Dan 3: Basic Defense +26 Defense +80 and Protection +35 when Defense succeeds
  97.  
  98. Defense: (Elf)
  99. Rank 1: Basic Defense +15 Defense +65 and Protection +35 when Defense succeeds
  100. Dan 1: Basic Defense +16 Defense +70 and Protection +35 when Defense succeeds
  101. Dan 2: Basic Defense +17 Defense +75 and Protection +35 when Defense succeeds
  102. Dan 3: Basic Defense +18 Defense +80 and Protection +35 when Defense succeeds
  103.  
  104. Defense: (Giant)
  105. Rank 1: Basic Defense +30 Defense +80 and Protection +45 when Defense succeeds
  106. Dan 1: Basic Defense +34 Defense +90 and Protection +45 when Defense succeeds
  107. Dan 2: Basic Defense +38 Defense +100 and Protection +45 when Defense succeeds
  108. Dan 3: Basic Defense +42 Defense +110 and Protection +45 when Defense succeeds
  109.  
  110. Lance Charge: (Human and Giant)
  111. Rank 1: Charge Damage 250%, Increases distance of Charge.
  112. Dan 1: Charge Damage 265%
  113. Dan 2: Charge Damage 280%
  114. Dan 3: Charge Damage 295%
  115.  
  116. Magnum Shot: (Huamn and Elf)
  117. Rank 1: Damage: 500%
  118. Dan 1: Damage: 520%
  119. Dan 2: Damage: 540%
  120. Dan 3: Damage: 560%
  121.  
  122. Ranged Attack: (Human)
  123. Rank 1: Max Ranged Attack Damage: +25 Min Ranged Attack Damage: +10 Aiming Speed: 300%
  124. Dan 1: Max Ranged Attack Damage: +28 Min Ranged Attack Damage: +12 Aiming Speed: 300%
  125. Dan 2: Max Ranged Attack Damage: +31 Min Ranged Attack Damage: +14 Aiming Speed: 300%
  126. Dan 3: Max Ranged Attack Damage: +34 Min Ranged Attack Damage: +16 Aiming Speed: 300%
  127.  
  128. Ranged Attack (Elf)
  129. Rank 1: Max Ranged Attack Damage: +15 Min Ranged Attack Damage: + 10 Aiming Speed: 200%
  130. Dan 1: Max Ranged Attack Damage: +17 Min Ranged Attack Damage: +12 Aiming Speed: 200%
  131. Dan 2: Max Ranged Attack Damage: +19 Min Ranged Attack Damage: +14 Aiming Speed: 200%
  132. Dan 3: Max Ranged Attack Damage: +21 Min Ranged Attack Damage: +16 Aiming Speed: 200%
  133.  
  134. Smash: (Human and Elf)
  135. Rank 1: Damage: 500% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  136. Dan 1: Damage: 540% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  137. Dan 2: Damage: 580% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  138. Dan 3: Damage: 620% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  139.  
  140. Smash: (Giant)
  141. Rank 1: Damage: 600% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  142. Dan 1: Damage: 640% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  143. Dan 2: Damage: 680% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  144. Dan 3: Damage: 720% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
  145.  
  146. Windmill: (Human and Giant)
  147. Rank 1: This area melee attack does 250% of your base damage to surrounding enemies.
  148. Dan 1: This area melee attack does 270% of your base damage to surrounding enemies.
  149. Dan 2: This area melee attack does 290% of your base damage to surrounding enemies.
  150. Dan 3: This area melee attack does 310% of your base damage to surrounding enemies.
  151.  
  152. Windmill: (Elf)
  153. Rank 1: This area melee attack does 200% of your base damage to surrounding enemies.
  154. Dan 1: This area melee attack does 210% of your base damage to surrounding enemies.
  155. Dan 2: This area melee attack does 220% of your base damage to surrounding enemies.
  156. Dan 3: This area melee attack does 230% of your base damage to surrounding enemies.
  157.  
  158.  
  159. Magic Tab-
  160.  
  161. Firebolt:
  162. Rank 1: Fire Damage: 60 - 120
  163. Dan 1: Fire Damage: 62 - 122
  164. Dan 2: Fire Damage: 64 - 124
  165. Dan 3: Fire Damage: 66 - 126
  166.  
  167. Fireball:
  168. Rank 1: Fire Damage: 1600-2400
  169. Dan 1: Fire Damage: 1600-2520
  170. Dan 2: Fire Damage: 1600-2640
  171. Dan 3: Fire Damage: 1600-2760
  172.  
  173. Healing:
  174. Rank 1: Restores your target's HP by 35-45.
  175. Dan 1: Restores your target's HP by 39-47. Restores wound recovery by 4.
  176. Dan 2: Restores your target's HP by 43-49. Restores wound recovery by 4.
  177. Dan 3: Restores your target's HP by 47-51. Restores wound recovery by 5.
  178.  
  179. Icebolt:
  180. Rank 1: Ice Damage 70-80 Recovers MP when attack succeeds Enemy's Movement Speed -40%
  181. Dan 1: Ice Damage 77-88 Recovers MP when attack succeeds Enemy's Movement Speed -40%
  182. Dan 2: Ice Damage 84-96 Recovers MP when attack succeeds Enemy's Movement Speed -40%
  183. Dan 3: Ice Damage 91-104 Recovers MP when attack succeeds Enemy's Movement Speed -40%
  184.  
  185. Ice Spear:
  186. Rank 1: Ice Damage: 160-240
  187. Dan 1: Ice Damage: 172-272
  188. Dan 2: Ice Damage: 184-304
  189. Dan 3: Ice Damage: 196-336
  190.  
  191. Lightning Bolt:
  192. Rank 1: Lightning Damage 40-150 For Max Charge, Damage +26%
  193. Dan 1: Lightning Damage 48-160 For Max Charge, Damage +26%
  194. Dan 2: Lightning Damage 56-170 For Max Charge, Damage +28%
  195. Dan 3: Lightning Damage 64-180 For Max Charge, Damage +28%
  196.  
  197. Lightning Rod:
  198. Rank 1: Lightning Damage 133-465 200% Bonus Damage for Max Charge Cooldown 15 sec
  199. Dan 1: Lightning Damage 141-475 210% Bonus Damage for Max Charge Cooldown 15 sec
  200. Dan 2: Lightning Damage 148-485 220% Bonus Damage for Max Charge Cooldown 15 sec
  201. Dan 3: Lightning Damage 155-500 230% Bonus Damage for Max Charge Cooldown 15 sec
  202.  
  203. Thunder:
  204. Rank 1: Lightning Damage: 106-400
  205. Dan 1: Lightning Damage: 111-427
  206. Dan 2: Lightning Damage: 116-454
  207. Dan 3: Lightning Damage: 121-481
  208.  
  209.  
  210. Alchemy Tab-
  211.  
  212. Flameburst:
  213. Rank 1: Fire Damage 21-42 Per Second With Increased Duration
  214. Dan 1: Fire Damage 22-44 Per Second
  215. Dan 2: Fire Damage 23-45 Per Second
  216. Dan 3: Fire Damage 24-46 Per Second
  217.  
  218. Sandburst:
  219. Rank 1: Earth Damage 30-60 Blinds the opponent for a longer period.
  220. Dan 1: Earth Damage 32-64
  221. Dan 2: Earth Damage 34-68
  222. Dan 3: Earth Damage 36-72 Blinds the opponent for a longer period.
  223.  
  224. Water Cannon:
  225. Rank 1: Water Damage 119-136
  226. Dan 1: Water Damage 130-149
  227. Dan 2: Water Damage 141-162
  228. Dan 3: Water Damage 152-175
  229.  
  230.  
  231. Fighter Tab-
  232.  
  233. Charging Strike:
  234. Rank 1: Stage 1 Chain Skill Damage: 400% Increased Charging Strike range
  235. Dan 1: Stage 1 Chain Skill Damage: 420%
  236. Dan 2: Stage 1 Chain Skill Damage: 440%
  237. Dan 3: Stage 1 Chain Skill Damage: 460%
  238.  
  239. Spinning Uppercut:
  240. Rank 1: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 600% Can decrease Defense by 30 and Protection by 10 Increased chance to damage Defense and Protection
  241. Dan 1: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 630% Can decrease Defense by 31 and Protection by 10
  242. Dan 2: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 660% Can decrease Defense by 32 and Protection by 10
  243. Dan 3: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 690% Can decrease Defense by 33 and Protection by 10
  244.  
  245. Pummel:
  246. Rank 1: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 900% Increased basic hits Increased bonus hits
  247. Dan 1: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 930%
  248. Dan 2: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 960%
  249. Dan 3: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 1000%
  250.  
  251.  
  252. Puppet Tab-
  253.  
  254. Act 4: Rising Action:
  255. Rank 1: Damage 300% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
  256. Dan 1: Damage 320% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
  257. Dan 2: Damage 340% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
  258. Dan 3: Damage 360% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
  259.  
  260. Act 6: Crisis:
  261. Rank 1: Damage 200% Radius 6m Provoke Duration: 5 sec For 7 sec, Marionette Defense +40, Protection +15 Cooldown 22 sec Spirit Meter 10%
  262. Dan 1: Damage 205% Radius 6m Provoke Duration: 5.5 sec For 7 sec, Marionette Defense 42, Protection 16 Cooldown 22 sec Spirit Meter 10%
  263. Dan 2: Damage: 210% Radius 6m Provoke Duration: 6 sec For 7 sec, Marionette Defense 44, Protection 17 Cooldown: 22 sec Spirit Meter: 10%
  264. Dan 3: Damage 215% Radius 6.5m Provoke Duration: 6.5 sec For 7 sec, Marionette Defense 46, Protection 18 Cooldown 22 sec Spirit Meter 10%
  265.  
  266.  
  267. Dual Gun Tab-
  268.  
  269. Flash Launcher:
  270. Rank 1: Damage 800% Cooldown 6 seconds
  271. Dan 1: Damage 850% Cooldown 6 seconds
  272. Dan 2: Damage 900% Cooldown 6 seconds
  273. Dan 3: Damage 950% Cooldown 6 seconds
  274.  
  275. Shooting Rush:
  276. Rank 1: Damage: 400% Cooldown: 5.6 seconds Attack Range Increased
  277. Dan 1: Damage: 440% Cooldown: 5.6 seconds
  278. Dan 2: Damage: 480% Cooldown: 5.6 seconds
  279. Dan 3: Damage: 520% Cooldown: 5.6 seconds
  280.  
  281.  
  282. Ninja Tab-
  283.  
  284. Kunai Storm:
  285. Rank 1: Damage: 400% Cooldown 5.6 seconds Attack Range Increased
  286. Dan 1: Damage: 440% Cooldown: 5.6 seconds
  287. Dan 2: Damage: 480% Cooldown: 5.6 seconds
  288. Dan 3: Damage: 520% Cooldown: 5.6 seconds
  289.  
  290. Shuriken Charge:
  291. Rank 1: Damage: 430% Range: 13m
  292. Dan 1: Damage: 440% Range: 13m
  293. Dan 2: Damage: 450% Range: 13m
  294. Dan 3: Damage: 460% Range: 14m
  295.  
  296.  
  297. Chain Tab-
  298.  
  299. Death Mark:
  300. Rank 1: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 20%, Blast Range 7m
  301. Dan 1: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 21%, Blast Range 7m
  302. Dan 2: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 22.5%, Blast Range 7m
  303. Dan 3: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 25%, Blast Range 7m
  304.  
  305. Spinning Slasher:
  306. Rank 1: Consumes 2 Dorcha, Damage 670%
  307. Dan 1: Consumes 2 Dorcha, Damage 695%, Attack Range increased
  308. Dan 2: Consumes 2 Dorcha, Damage 720%, Attack Range increased
  309. Dan 3: Consumes 2 Dorcha, Damage 745%, Attack Range increased
RAW Paste Data