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- Life Tab-
- Blacksmithing/Tailoring not 100% sure on them but...
- Increased stats gained for Blacksmithing depending on item type made.
- Additional quality added for Tailoring.? Possible additional stats as well depending on item type made.?
- Potion Making:
- Can now make SE potions.
- Hillwen Engineering/Magic Craft:
- Increased production outcome, possibly higher stats obtained when crafting an item.
- Example: Fanatic Greatsword base max damage from crafting is 97 at Rank 1. Can get at least 99 max with Dan 3, not sure if it is boosted past that however.
- Magic Craft has 3 new Accessories that can be made starting at Dan 1.
- Ancient Four-Leaf Clover Ornament:
- Luck: 1~15, Defense: 0~1
- Four-Leaf Clover × 1, Sundew x 5, Mysterious Herb Powder × 3, Intact Shyllien × 5, Suntouched Shyllien Crystal x 1
- Ancient Horned Ring:
- Defense: 0~5, Protection: 0~3
- Enchanted Firewood × 3, Mysterious Herb Powder × 3, Intact Shyllien × 8, Suntouched Shyllien Crystal x 1
- Ancient Sun Yeti Heart:
- Strength/Int/Dex/Will: 1~10, Protection: 0~1
- Sasquatch Heart × 1, Mysterious Herb Powder × 5, Intact Shyllien × 10, Suntouched Shyllien Crystal x 1
- Combat Tab-
- Assault Slash:
- Rank 1: Deals 200% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
- Dan 1: Deals 220% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
- Dan 2: Deals 240% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
- Dan 3: Deals 260% damage to knocked down enemies Increases the range of Assault Slash Deals 70% of your base damage to surrounding enemies when using a melee weapon
- Combat Mastery: (Human)
- Rank 1: Max melee attack damage +18 Min melee attack damage +8 HP +150
- Dan 1: Max melee attack damage +20 Min melee attack damage +10 HP +160
- Dan 2: Max melee attack damage +22 Min melee attack damage +12 HP +170
- Dan 3: Max melee attack damage +24 Min melee attack damage +14 HP +180
- Combat Mastery: (Elf)
- Rank 1: Max melee attack damage +10 Min melee attack damage +6 HP +150
- Dan 1: Max melee attack damage +11 Min melee attack damage +7 HP +160
- Dan 2: Max melee attack damage +12 Min melee attack damage +7 HP +170
- Dan 3: Max melee attack damage +13 Min melee attack damage +8 HP +180
- Combat Mastery: (Giant)
- Rank 1: Max melee attack damage +20 Min melee attack damage +10 HP +150
- Dan 1: Max melee attack damage +22 Min melee attack damage +11 HP +160
- Dan 2: Max melee attack damage +24 Min melee attack damage +12 HP +170
- Dan 3: Max melee attack damage +26 Min melee attack damage +13 HP +180
- Charge: (Human/Elf)
- Rank 1: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 120% weapon damage while damage received is 60% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 1: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 124% weapon damage while damage received is 63% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 2: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 128% weapon damage while damage received is 66% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 3: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 132% weapon damage while damage received is 69% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Charge: (Giant)
- Rank 1: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 240% weapon damage while damage received is 60% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 1: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 248% weapon damage while damage received is 63% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 2: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 256% weapon damage while damage received is 66% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Dan 3: Enables you to use long-range attacks to quickly close in on an enemy.
- Attacks with 264% weapon damage while damage received is 69% decreased. Increases Charge distance. If any enemies attack with swords, blunt weapons, or axes, they can be hit with your area melee attack, which will deal 70% of your skill damage.
- Crash Shot: (Human and Elf)
- Rank 1: Fragment Damage 250% Explosion Range Increased Fragment Count Increased
- Dan 1: Fragment Damage 260%
- Dan 2: Fragment Damage 270%
- Dan 3: Fragment Damage 280%
- Counterattack: (Human and Giant)
- Rank 1: Counterattack uses 200% of the enemy's attack combined with 150% of your attack. Critical Hit +10%
- Dan 1: Counterattack uses 210% of the enemy's attack combined with 165% of your attack. Critical Hit +10%
- Dan 2: Counterattack uses 220% of the enemy's attack combined with 170% of your attack. Critical Hit +10%
- Dan 3: Counterattack uses 230% of the enemy's attack combined with 175% of your attack. Critical Hit +13%
- Counterattack: (Elf)
- Rank 1: Counterattack uses 150% of the enemy's attack combined with 150% of your attack. Critical Hit +10%
- Dan 1: Counterattack uses 160% of the enemy's attack combined with 165% of your attack. Critical Hit +10%
- Dan 2: ounterattack uses 170% of the enemy's attack combined with 170% of your attack. Critical Hit +10%
- Dan 3: Counterattack uses 180% of the enemy's attack combined with 175% of your attack. Critical Hit +13%
- Defense: (Human)
- Rank 1: Basic Defense +20 Defense +65 and Protection +35 when Defense succeeds
- Dan 1: Basic Defense +22 Defense +70 and Protection +35 when Defense succeeds
- Dan 2: Basic Defense +24 Defense +75 and Protection +35 when Defense succeeds
- Dan 3: Basic Defense +26 Defense +80 and Protection +35 when Defense succeeds
- Defense: (Elf)
- Rank 1: Basic Defense +15 Defense +65 and Protection +35 when Defense succeeds
- Dan 1: Basic Defense +16 Defense +70 and Protection +35 when Defense succeeds
- Dan 2: Basic Defense +17 Defense +75 and Protection +35 when Defense succeeds
- Dan 3: Basic Defense +18 Defense +80 and Protection +35 when Defense succeeds
- Defense: (Giant)
- Rank 1: Basic Defense +30 Defense +80 and Protection +45 when Defense succeeds
- Dan 1: Basic Defense +34 Defense +90 and Protection +45 when Defense succeeds
- Dan 2: Basic Defense +38 Defense +100 and Protection +45 when Defense succeeds
- Dan 3: Basic Defense +42 Defense +110 and Protection +45 when Defense succeeds
- Lance Charge: (Human and Giant)
- Rank 1: Charge Damage 250%, Increases distance of Charge.
- Dan 1: Charge Damage 265%
- Dan 2: Charge Damage 280%
- Dan 3: Charge Damage 295%
- Magnum Shot: (Huamn and Elf)
- Rank 1: Damage: 500%
- Dan 1: Damage: 520%
- Dan 2: Damage: 540%
- Dan 3: Damage: 560%
- Ranged Attack: (Human)
- Rank 1: Max Ranged Attack Damage: +25 Min Ranged Attack Damage: +10 Aiming Speed: 300%
- Dan 1: Max Ranged Attack Damage: +28 Min Ranged Attack Damage: +12 Aiming Speed: 300%
- Dan 2: Max Ranged Attack Damage: +31 Min Ranged Attack Damage: +14 Aiming Speed: 300%
- Dan 3: Max Ranged Attack Damage: +34 Min Ranged Attack Damage: +16 Aiming Speed: 300%
- Ranged Attack (Elf)
- Rank 1: Max Ranged Attack Damage: +15 Min Ranged Attack Damage: + 10 Aiming Speed: 200%
- Dan 1: Max Ranged Attack Damage: +17 Min Ranged Attack Damage: +12 Aiming Speed: 200%
- Dan 2: Max Ranged Attack Damage: +19 Min Ranged Attack Damage: +14 Aiming Speed: 200%
- Dan 3: Max Ranged Attack Damage: +21 Min Ranged Attack Damage: +16 Aiming Speed: 200%
- Smash: (Human and Elf)
- Rank 1: Damage: 500% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 1: Damage: 540% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 2: Damage: 580% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 3: Damage: 620% Melee attacks have a 50% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Smash: (Giant)
- Rank 1: Damage: 600% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 1: Damage: 640% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 2: Damage: 680% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Dan 3: Damage: 720% Melee attacks have a 60% chance to inflict a status effect on enemies. Swords can cause enemies to bleed, dealing 20% of your ATT per second for 5 seconds Blunt Weapons can prevent enemies from using magic or alchemy for 12 seconds Axes can decrease enemy Defense by 9 and Protection by 3 for 22 seconds
- Windmill: (Human and Giant)
- Rank 1: This area melee attack does 250% of your base damage to surrounding enemies.
- Dan 1: This area melee attack does 270% of your base damage to surrounding enemies.
- Dan 2: This area melee attack does 290% of your base damage to surrounding enemies.
- Dan 3: This area melee attack does 310% of your base damage to surrounding enemies.
- Windmill: (Elf)
- Rank 1: This area melee attack does 200% of your base damage to surrounding enemies.
- Dan 1: This area melee attack does 210% of your base damage to surrounding enemies.
- Dan 2: This area melee attack does 220% of your base damage to surrounding enemies.
- Dan 3: This area melee attack does 230% of your base damage to surrounding enemies.
- Magic Tab-
- Firebolt:
- Rank 1: Fire Damage: 60 - 120
- Dan 1: Fire Damage: 62 - 122
- Dan 2: Fire Damage: 64 - 124
- Dan 3: Fire Damage: 66 - 126
- Fireball:
- Rank 1: Fire Damage: 1600-2400
- Dan 1: Fire Damage: 1600-2520
- Dan 2: Fire Damage: 1600-2640
- Dan 3: Fire Damage: 1600-2760
- Healing:
- Rank 1: Restores your target's HP by 35-45.
- Dan 1: Restores your target's HP by 39-47. Restores wound recovery by 4.
- Dan 2: Restores your target's HP by 43-49. Restores wound recovery by 4.
- Dan 3: Restores your target's HP by 47-51. Restores wound recovery by 5.
- Icebolt:
- Rank 1: Ice Damage 70-80 Recovers MP when attack succeeds Enemy's Movement Speed -40%
- Dan 1: Ice Damage 77-88 Recovers MP when attack succeeds Enemy's Movement Speed -40%
- Dan 2: Ice Damage 84-96 Recovers MP when attack succeeds Enemy's Movement Speed -40%
- Dan 3: Ice Damage 91-104 Recovers MP when attack succeeds Enemy's Movement Speed -40%
- Ice Spear:
- Rank 1: Ice Damage: 160-240
- Dan 1: Ice Damage: 172-272
- Dan 2: Ice Damage: 184-304
- Dan 3: Ice Damage: 196-336
- Lightning Bolt:
- Rank 1: Lightning Damage 40-150 For Max Charge, Damage +26%
- Dan 1: Lightning Damage 48-160 For Max Charge, Damage +26%
- Dan 2: Lightning Damage 56-170 For Max Charge, Damage +28%
- Dan 3: Lightning Damage 64-180 For Max Charge, Damage +28%
- Lightning Rod:
- Rank 1: Lightning Damage 133-465 200% Bonus Damage for Max Charge Cooldown 15 sec
- Dan 1: Lightning Damage 141-475 210% Bonus Damage for Max Charge Cooldown 15 sec
- Dan 2: Lightning Damage 148-485 220% Bonus Damage for Max Charge Cooldown 15 sec
- Dan 3: Lightning Damage 155-500 230% Bonus Damage for Max Charge Cooldown 15 sec
- Thunder:
- Rank 1: Lightning Damage: 106-400
- Dan 1: Lightning Damage: 111-427
- Dan 2: Lightning Damage: 116-454
- Dan 3: Lightning Damage: 121-481
- Alchemy Tab-
- Flameburst:
- Rank 1: Fire Damage 21-42 Per Second With Increased Duration
- Dan 1: Fire Damage 22-44 Per Second
- Dan 2: Fire Damage 23-45 Per Second
- Dan 3: Fire Damage 24-46 Per Second
- Sandburst:
- Rank 1: Earth Damage 30-60 Blinds the opponent for a longer period.
- Dan 1: Earth Damage 32-64
- Dan 2: Earth Damage 34-68
- Dan 3: Earth Damage 36-72 Blinds the opponent for a longer period.
- Water Cannon:
- Rank 1: Water Damage 119-136
- Dan 1: Water Damage 130-149
- Dan 2: Water Damage 141-162
- Dan 3: Water Damage 152-175
- Fighter Tab-
- Charging Strike:
- Rank 1: Stage 1 Chain Skill Damage: 400% Increased Charging Strike range
- Dan 1: Stage 1 Chain Skill Damage: 420%
- Dan 2: Stage 1 Chain Skill Damage: 440%
- Dan 3: Stage 1 Chain Skill Damage: 460%
- Spinning Uppercut:
- Rank 1: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 600% Can decrease Defense by 30 and Protection by 10 Increased chance to damage Defense and Protection
- Dan 1: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 630% Can decrease Defense by 31 and Protection by 10
- Dan 2: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 660% Can decrease Defense by 32 and Protection by 10
- Dan 3: Stage 2 Chain Skill (Usable after stage 1 chain skill) Damage: 690% Can decrease Defense by 33 and Protection by 10
- Pummel:
- Rank 1: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 900% Increased basic hits Increased bonus hits
- Dan 1: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 930%
- Dan 2: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 960%
- Dan 3: Stage 3 Chain Skill (Usable after stage 2 chain skill) Damage: 1000%
- Puppet Tab-
- Act 4: Rising Action:
- Rank 1: Damage 300% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
- Dan 1: Damage 320% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
- Dan 2: Damage 340% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
- Dan 3: Damage 360% Radius 6.5m Cooldown 7 sec Spirit Meter 4%
- Act 6: Crisis:
- Rank 1: Damage 200% Radius 6m Provoke Duration: 5 sec For 7 sec, Marionette Defense +40, Protection +15 Cooldown 22 sec Spirit Meter 10%
- Dan 1: Damage 205% Radius 6m Provoke Duration: 5.5 sec For 7 sec, Marionette Defense 42, Protection 16 Cooldown 22 sec Spirit Meter 10%
- Dan 2: Damage: 210% Radius 6m Provoke Duration: 6 sec For 7 sec, Marionette Defense 44, Protection 17 Cooldown: 22 sec Spirit Meter: 10%
- Dan 3: Damage 215% Radius 6.5m Provoke Duration: 6.5 sec For 7 sec, Marionette Defense 46, Protection 18 Cooldown 22 sec Spirit Meter 10%
- Dual Gun Tab-
- Flash Launcher:
- Rank 1: Damage 800% Cooldown 6 seconds
- Dan 1: Damage 850% Cooldown 6 seconds
- Dan 2: Damage 900% Cooldown 6 seconds
- Dan 3: Damage 950% Cooldown 6 seconds
- Shooting Rush:
- Rank 1: Damage: 400% Cooldown: 5.6 seconds Attack Range Increased
- Dan 1: Damage: 440% Cooldown: 5.6 seconds
- Dan 2: Damage: 480% Cooldown: 5.6 seconds
- Dan 3: Damage: 520% Cooldown: 5.6 seconds
- Ninja Tab-
- Kunai Storm:
- Rank 1: Damage: 400% Cooldown 5.6 seconds Attack Range Increased
- Dan 1: Damage: 440% Cooldown: 5.6 seconds
- Dan 2: Damage: 480% Cooldown: 5.6 seconds
- Dan 3: Damage: 520% Cooldown: 5.6 seconds
- Shuriken Charge:
- Rank 1: Damage: 430% Range: 13m
- Dan 1: Damage: 440% Range: 13m
- Dan 2: Damage: 450% Range: 13m
- Dan 3: Damage: 460% Range: 14m
- Chain Tab-
- Death Mark:
- Rank 1: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 20%, Blast Range 7m
- Dan 1: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 21%, Blast Range 7m
- Dan 2: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 22.5%, Blast Range 7m
- Dan 3: Consumes 2 Dorcha, Damage 130%, Death Mark lasts 15 seconds, Damage to marked enemy 25%, Blast Range 7m
- Spinning Slasher:
- Rank 1: Consumes 2 Dorcha, Damage 670%
- Dan 1: Consumes 2 Dorcha, Damage 695%, Attack Range increased
- Dan 2: Consumes 2 Dorcha, Damage 720%, Attack Range increased
- Dan 3: Consumes 2 Dorcha, Damage 745%, Attack Range increased
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