Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Player = game.Players.LocalPlayer
- local prevCFrame = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if not v.Character:FindFirstChild("ForceField") then
- local playerName = v.Name
- local PlayerToKill = game.Players:FindFirstChild(playerName)
- repeat
- if Player.Character.Humanoid.Sit == true then
- Player.Character.Humanoid.Sit = false
- end
- Player.Character.HumanoidRootPart.CFrame = PlayerToKill.Character.HumanoidRootPart.CFrame
- for h = 1,10 do
- game.ReplicatedStorage.meleeEvent:FireServer(PlayerToKill)
- end
- game:GetService("RunService").RenderStepped:wait()
- until PlayerToKill.Character.Humanoid.Health == 0 or v == nil
- Player.Character.HumanoidRootPart.CFrame = prevCFrame
- end
- end
- end
- print'Loaded in synapse reborn'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement