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- PiratesIRC 2019 Changelog
- https://piratesirc.com/
- ---------------December 2019 Changelog---------------
- Changes:
- !P News now shows world happenings
- Bot ships now have a chance to start the battle phase when close enough in a ship vs ship battle
- Moved 'news' to !P Game News
- Added Most Valuable Pirate (MVP) to interactive port raids, ship vs ship battles, mimic attacks, n' epic monster attacks which results in doubloons, stamina, power, rewards, etc.
- Only game supporters can rename and customize weapons (and for free)
- Increased percentage of doubloons removed from Pirate Legends to -10%
- Added Live port information to the website: https://mruno.org/Pirates/map.html#info
- Added !P Port Info <port> - shows time since last raid, business investment 'traffic', claim status, etc
- Changed payout rewards to (Days since last raid) * (port size). Where port size is town = 1, city = 2, stronghold = 3. Payouts are capped at 12%
- Increased cost to purchase investments
- Decreased rate of return of investments due to large sums being collected
- Added privmsgs to the Zonbi commands !P Shamble and !P Moan
- Added usable commands for Zonbis
- Fixes:
- Decreased number of messages for ships with "Reduce Msgs" enabled, during the boarding phase in a ship vs ship battle
- Mod, Crew, and Bot Prank Captchas
- Ship vs Ship Battle time left inconsistencies during the chase phase
- MVP for pirates not participating in current event
- Sailing fixes: times, incorrect current locations, etc.
- Rewards being distributed to the wrong crew after a ship vs ship battle
- Not enforcing pirate to attack, moan, or shamble when a Zonbi
- Ship not showing correct location when teleported to a cell
- Ship is safe when a new player is a Zonbi
- Bot ships not performing commands in ship vs ship battles
- !P Moon
- Fixed issue where ships are not automatically seen in order to start a ship vs ship battle
- Bot ships installing new governors at ports where player ships are moored at
- Interactive port raids never ending
- Bot ships not sailing
- In Capn vs Capn duel, wrong ship instantly claiming the port
- !P Use <port investment>
- ---------------November 2019 Changelog---------------
- Changes:
- Rewrote investments. Read about it at http://tiny.cc/PiratesInvest
- Retired pirates who rejoin and has played at least one season and retired from the ship on a previous season will receive a level boost.
- Added !P Supporters
- Added ship battle stats to !P Ship Stats
- !P Ship Info is fuzzy for crew count when own ship is in a ship vs ship battle
- Ship vs Ship Battles - After a ship (Ship1) spots another (Ship2), Ship2 will spot Ship1
- Added achievements based on time of day players use commands. These achievements can only be received once per day
- Supporters (Donators) can choose a custom nickname with !P Nickname Custom
- Added !P Game Pots
- If player being robbed or chest is being lockpicked AND they are awake, there is now a decreased chance of success
- Added !P Ship Awake <ship name>
- Added cooldown time for !P Mutiny
- If a ship raids an English port, chance for HMS Interceptor (bot ship) to hunt the ship
- Battle-Royale - Added Looting! Players can loot weapons from those they beat. If loser is not marked as out, they can get a new one with !P BR Roll
- Bot ship will not be able to sail from a port during a Capn vs Capn duel and less than 15min after arriving at a port (unless commanded by the admin for testing purposes ;))
- Bot ships' "assault" on a player ship while moored at the same port (robs, insults, duels, sabotage) will be more spaced out
- Mental States - All onboard pirates mental states will increase when: winning a port raid, winning a battle against a monster, winning ship battle
- Mental States - All onboard pirates mental states will decrease when: loading a port raid, encountering a monster, abandoning a ship battle, surrendering in a ship battle, losing a ship battle, ship battle times out
- Ship vs Ship Battles - Decreased chance bot ships starting a battle to 50%
- Ship vs Ship Battles - In chase phase, ships that are 10 or more leagues apart will end the encounter
- Ship vs Ship Battles - Bot ships have a chance to attack player ships if they encounter them sailing
- Ship vs Ship Battles - Pirates on Bot ships will now perform commands when attacking or being attacked
- Ship vs Ship Battles - Increased doubloon payout (but is based on the loser or winner whomever has the least amount of doubloons as not to upset the winning ship's local economy)
- Ship vs Ship Battles - Losing ship is debited doubloons that was taken
- Ship vs Ship Battles - More cooldown adjustments
- Ship vs Ship Battles - Decreased some cooldowns
- Ship vs Ship Battles - Added !P Battle Power <blank for yourself or pirate name on other ship>
- Ship vs Ship Battles - Added !P Battle Insult and !P Battle Message
- Ship vs Ship Battles - Bot ships will have substantially less pirates to duel in the boarding phase
- Ship vs Ship Battles - All phases now 'timeout' at 15mins
- Ship vs Ship Battles - Adjusted damages for all ammo types on hull and sails
- Ship vs Ship Battles - Removed stamina usage during ship battles
- Ship vs Ship Battles are now live! http://tiny.cc/PirateShipBattles
- Disabled the following during ship events (monster attacks, fires, port raids, ship battles): duels, robs, fish, dive, dig, lockpick, charver, troll, work
- Disabled ability to play games during monster attacks, fires, port raids, and ship battles
- Stamina is no longer used when performing actions in port raids, ship battles, or !P Defend
- Rum Store cooldown reduced to 1min
- Players learning marksmanship will learn the skill when using the SHOOT command during an epic monster event, interactive port raid, or ship vs ship battle (and not in a learning cooldown)
- Players learning swordsmanship will learn the skill when using the STAB command during an epic monster event, interactive port raid, or ship vs ship battle (and not in a learning cooldown)
- Added !P Save to some messages when player goes overboard
- Fixes:
- Error when trying to sail to ports that start with "St."
- Port control not being instant after raiding and winning a port
- Ship Battle messages
- Fixed issue where Ship vs Ship Battles were not being started
- 1st round of Battle-Royale doing 2 battles at the same time with only one battle being messaged
- Battle-Royale winner message
- Ship vs Ship battles starting when ships are too far apart
- Inability to teleport to a treasure located at a port when using the item: Corsairs Desire
- Battle Royale showing incorrect players will will battle 1st
- Battle Royale not announcing and rewarding winner in rare instances
- Chat daily goal will no take into account # of lines players have already spoken
- incorrect colors and missing former factions in !P Ports
- Ship vs Ship Battles - Ship vs Ship Battles will be stopped when all ship moor at the same port
- Ship vs Ship Battles - Losing ship getting rewarded
- Ship vs Ship Battles - Sail damage going below 0%
- Bot ships taking over ports while player ships are moored at the same port
- Negative stamina giving power in Battle Royale
- Inability to load cannons simultaneously during port raids
- ---------------October 2019 Changelog---------------
- Changes:
- Added shortcut: !P Duel Captain
- Added shortcut: !P Troll Captain
- Rewrote man overboard code. now multiple players can go overboard at the same time
- Captain Favor adjustments now last 24 hours (vice 48 hours)
- You cannot sell an invest you purchased in the same day
- Tripled the payout for pirates who back other pirates (!P Back)
- Added a snowball effect in the amount of doubloons the crew is paid when the Captain is not onboard
- Doubled cannon durability
- Greatly increased doubloon penalty for players who /kick or /ban other players
- Added 'Miserable Monday' and disease notifications to !P Stamina
- Added !P Unload - unloads a cannon
- Ship port task/work 'unload' renamed to 'offload'
- In preparation of a raid, ship vs ship battle or monster attack, players can now load cannons at anytime (!P Load). The loading of cannons will now be shared among all events
- Doubled # of times crew can sail
- Added a cap to how many times a pirate can be crew brigged
- Added separate cooldown for !P Crew Brig Vote
- Fixes:
- !P Dice <player> Max
- Using !P Skill Learn more than once to skip incorrect questions
- Blackjack interfering with revenge
- Corsairs Desire teleporting ship to an invalid location
- Bots not being counted in the start of Battle-Royale message "XX pirates be in the melee!"
- Wrong announcement for 1st round pirates due to last second entries in Battle-Royale
- Dueling the bot takes 3 stamina instead of 1
- Ability to sell weapons in the market for doubloons during season mod, Complimentary Armaments
- !P Captain Riddle
- Bot ship stats being displayed in http://tiny.cc/TopPirates
- Bot ship performing double sabotage on ships
- Battle-Royale rewards
- Fine-Grain Powder giving double bonus damage vs ports (24% vice 12%)
- Port database fixes
- 'Ghost' chest items being displayed in !P Chest
- Season Mod: 'Complimentary Armaments' exploit
- Multiple crew votes occurring at the same time
- Inability to rob the Captain during the daily event: Rob the Captain
- Cheat code 034
- Bot completing goals
- ---------------September 2019 Changelog---------------
- Changes:
- Added a cooldown for pirates voted in the brig by the crew
- Pirates with same name on different ships can only join the Battle-Royale once
- The ship will gain +1 speed when hidden with !P Captain Rumor
- !P Love/Hate effects now doubled: 2%
- Moderators will now be notified when other Mods perform commands
- Moderators will now be notified when other Mods are added or removed
- Added a cooldown for when charisma skill deflects a duel request
- Added ability to Aye up against multiple events occurring at the same time: !P Aye<Find,Fish,MOB,Mutiny,Prank,Sabotage>
- Added ability to Defend against multiple events occurring at the same time: !P Defend <Epic,Fire,Kraken,Mimic,Monster,Port,Ship,Zonbi>
- Moderators will now be notified when players perform certain acts...
- New pirates can choose 'random' faction
- Captain shortcut in lockpick: !P Lockpick Captain
- Added additional notifications when a player kicks or bans others
- Zonbified pirates can now perform special commands
- Battle-Royale winner's ship will receive a +5 speed bonus
- Fixes:
- Ships having less than one cannon
- Ability to start a group quest below level 15
- Battle-Royale ending prematurely
- After dispatching all zonbis, always getting the message "The Zonbis fall into the bilge n' be trapped! The Zonbi infection be acute n' they should recover within the next 15mins..."
- Dig goal
- !P Nay counting as P Aye in some events
- When using a shift curse if you name a place that does not exist the item is consumed.
- In Captain by Force mod, dueling anyone and winning made player Captain
- Love/Hate not counting the times in the details of !P Captain Favor (Favor % was correct)
- Cannonballs not being used during epic monster event
- "Tis voucher already be active!" when its actually not
- !P Skill Learn question exploit
- Faction rep being reset when anyone bought a new faction
- !P Map Keep exploit
- Game goal not completing
- Game goal counter
- Battle royale reward
- Port factions being numbers
- Exploit for event where whoever has possession of an item, they will be paid. other pirates can steal the item and the owner can hide
- -1 zonbis fall into the bilge
- 0 doubloons from a successful sabotage
- Repeating message: All ports 'ave declared independence! European Crowns be askin' help to restore civilization in the West!
- Crew vote to repair will be silently stopped if a player buys repair at a shipwright
- ---------------August 2019 Changelog---------------
- Changes:
- Added YOLO event
- Minimum # of pirates in Battle-Royale is now 3
- Bot may help in Zonbi outbreaks, fires, n' monster attacks
- Decreased difficulty in bomb minigame
- Increased charver stamina and power payouts
- Increased daily top awards for ship that has most active pirates, chat, and perform the most commands
- Added sabotage to !P Ship Stats (started counting on Aug 9)
- Bot will now auto-trigger a treasure guardian a short while after the ship moors at a location with one
- If ship teleports during a storm, kraken attack, or epic monster attack, the event will end
- Added 'fullness' for pirates who eat fruit all day. Ye will recover being full 1 point per 10mins. Fullness reached at 10 points with fruit being worth +2 points each
- Players knocked out of the battle royale will be priv msged
- Players who are out of the battle are shown in !P Battle-Royale Top
- Added !P Battle-Royale Info, !P Battle-Royale Status
- Decreased time between winner message and next round message in battle royale
- Added options for how to sabotage other ship: Attack: hurts crew, Damage: damages the ship, Loot: steals booty, Random: random sabotage, Tar: slows sailin' speed
- Ships moored at same port can be sabotaged every 30mins
- Added today's stats to !P Ship Stats
- Capn vs Capn duels will be cancelled if a battle royale starts
- Players with mental states above normal may receive scrambled priv msgs
- Increased Battle-Royale winner reward
- Added additional Battle-Royale messages: power up msg for player about to battle and msg all players who won
- You can now Davy Jones pirates on other ships (and not have to be moored with them) !P DJ <pirate> <ship name>
- The Revenge (bot ship) will 'Davy Jones' players on other ships
- Added !P Ship Top
- Added daily rewards for the ship with the most: awake players, chat, and commands
- Use !P BR for help, tips, etc
- Battle Royale event is now live and will occur when all ships are moored at the same location. This can occur when a certain number of pirates are active on each ship and is also scheduled to occur on Fridays 8pm, Saturdays 5pm and 8pm, Sundays 5pm
- Fixes:
- mutiny with overboard mate event rules out possibility to rescue mate fallen
- Loot sabotage results in 0 doubloons
- Bot ship Captains only having 1 doubloon
- Yolo event outcomes
- Battle Royale not showing winner/loser power in some instances
- Battle royale not starting in some instances
- Player finds his/her own stash during !P Dig
- Missing error messages during battle royales
- Capn vs Capn duel during a raid
- Inability to Capn vs Capn duel when docked at a cell
- A weather entity moving to a cell in which weather is already there
- Speed in !P SHIP STATUS
- !P Crew command task
- !P Port <faction>
- !P options tutorial
- End of the day, daily ship bonus messages
- In rare circumstances, !P Rob PIRATE has the pirate robbing themselves
- ---------------July 2019 Changelog---------------
- Changes:
- Potions added to random find events (!P Cast)
- After a treasure guardian is defeated, and the captain helped, the cooldown on the last captain command is zeroed
- Added commands to increase monster attack time with 'Advance the ship' and decrease the time with 'retreat' commands
- Increased shore and patch defend commands success by 5%
- Manacles are released once ye pay a fine or the ship sails
- Patching and Shoring the ship during a monster attack now repairs the ship (along with increasing the time you have to battle the monster)
- Pirates who are poisoned will receive -2 power (only while poisoned)
- Pirates who 'ave manacles on (from being caught breaking the laws in a port) will receive -2 power
- 1 stamina is used when starting a duel
- Cannons will now be destroyed after being fired 10x and a replacement will need to be purchased from the shipwright
- Storms will produce less damage to inactive ships
- Added a reward and and way to recognize paid supporters: highlighted on website player list, shown in !P About, and ability to choose any color nickname
- Location is shown in message when a global treasure is generated
- HMS Interceptor (bot ship) is no more to make room for the new player ship, Black Laks
- Increased item possession money event payout by 100%
- Bot ships repair to 100% when they moor, dock, or anchor
- Added battle royale power to !P Power (only shown when battle royale event is occurring)
- Decreased !P G-amble cooldown by 25% (command name edited due to censors)
- During a mass find event, barrels can contain cannon shot
- Additional times for when all ships moor at same port: Fridays 8pm, Saturdays 5pm and 8pm, Sundays 5pm
- Ships can carry a total of 30 of any type of shot vice 10 of each
- Added new event where whoever has possession of an item, they will be paid. other pirates can steal the item and the owner can hide
- Increased epic monster event duration
- Bot has chance to start a battle vs a treasure guardian if ship sits too long at a treasure location
- If the Captain leave the ship or is brigged, another pirate can take the captaincy
- Items from mass find events can infect players with diseases
- Pirates can now be infected wit' a disease if they fail to ward off attacks from rats or crabs
- Fixes:
- Timing of messages in !P Capn Favor
- Changing course sailing time
- !P Moon
- Dice game wager fixes and exploits
- Sailing event adding additional time when should have been less
- Miscounting the number of ports controlled
- Ability to grease and clean the ship infinitely
- Corrected issue where player would be deleted for being inactive after returning to the ship after receiving a warning
- !P Sail estimate voyage time and actual sailing time inconsistencies
- Very short sailing time when sailing from one cell to another
- !P Drinking <player> Max
- Captains with favor >90% receive +1 power vice -1 power
- High payouts not enabled in P G-amble (command name edited due to censors)
- Port faction changes
- !P Ship Ammo message
- Captain vs Captain duels not occurring when the ship needs to be defended
- Ability to use a port's market without the Pirate Merchant Season Mod
- Ship status set as moored when in a restricted cell
- Teleport Stone usage counter
- Ability to buy unlimited shot from the shipwright
- ---------------June 2019 Changelog---------------
- Changes:
- Werewolves bitten by vampires during full moons cannot howl for 5 minutes
- Ship to ship taunts and messages now be saved per ship and can be viewed at !P Ship Messages
- If a ship battles a treasure guardian and loses, the monster's HP will be reduced next time it is battled
- Increased cooldown between storm events by 150%
- More than one weather system will not despawn at the same time
- Added !P Moon - shows when next full moon is
- Added Werewolf howl achievement
- Added !P Howl for werewolves during full moons. Awake pirates will lose 2 power
- Sailing cooldown after all ships moor at same port
- Countdown message for the Saturday all ships moor at same port event
- Added !P Weather
- Added Zonbis to random finds (!P Cast events)
- Storms will now decrease bot ships' HP when they sail thru them
- Increased power and stamina rewards (!P Rewards)
- Ship is loses HP instead of costing the crew doubloons when losing vs an epic monster
- Added additional achievements
- Decreased amount of captcha checks
- Ships that are 'hidden' will be displayed on the top right of the live map http://tiny.cc/PiratesLive
- Added 30+ additional treasure map locations
- Pirates onboard a ship that teleports, will lose stamina
- Pirates with charisma Levels 4 & 5 now have a chance to keep other players from charvering, dueling, or robbing them: http://tiny.cc/PirateSkills
- Players may now be flagged as clones or bots if certain conditions are met. If flagged too many times, they will be unable to perform certain commands to prevent unfairness to other players and ships
- Non-richest Captains (Captain who are temporarily the Cap'n) will no longer be dueled by the bot
- Added tutorial for when a player be so sick from a disease, they have decreased stamina
- Fixes:
- Vortex weather event not teleporting ships
- Live map treasure message not appearing
- Vortex weather event looping
- Luck skill level 5: 50% chance to level ye weapons up when ye be promoted
- Shipwright task message
- Inability to purchase goods when Pirate Merchants season mod is active
- Storm messages when at a port
- Storms causing double damage
- Storms on the live map not affecting ships
- Pirate who started a drinking game and lost not deducted doubloons
- Sorting of ports when over 99 mins
- Rusty showing up in !P Bored when no rusty commands are available
- Ship's health message not showing the ship's HP after losing to a monster
- Luck skill was giving 50% better odds when digging for all levels instead of level 3+
- Being dueled by the bot does not increase defense skill level
- Ship sailing after losing to a monster and after a teleport stone has been used
- Captcha checks being too frequent
- Inability to use curses from the market
- Incomplete !P Help messages
- ---------------May 2019 Changelog---------------
- Changes:
- Bot may now troll players
- Code optimization for player checks which should result it better responses (0.1 seconds) to !Pirate commands
- Werewolf pirates always have good results when digging
- Unclaimed ports are sorted by sailing time
- Werewolves gain +1 power when NOT a full moon
- When picking locks on chests, chest traps now have additional effects based on their type if the thief triggers the trap.
- When disarming traps, players may now trigger the trap's effects if they fail. i.e. a curse trap may curse you into a zombie, vampyre, etc; poison trap may poison you, etc, etc
- Coins and herbs can now be auctioned
- Added werewolves: Disease named as Lycanthropy (listed in !P Diseases). The disease will last for duration of the season (unless a special item is used). Full moons will be listed in !P Today and the dates are listed at https://pastebin.com/A21N9Nfd
- During a full moon:
- gain a power bonus
- gain a large stamina bonus
- very effective when battlin' monsters
- not effective when raidin' ports
- can spread the disease during random events or duels
- When not a full moon:
- gain a stamina bonus
- cannot become a vampyre (also during full moons)
- Vampires have specific drinks at taverns
- Vampyrism is now shown in !P Diseases as Sanguinare Vampiris
- Increased number of concurrent storms on the live map
- Added additional global stats: http://tiny.cc/TopPirates
- Treasure on the live map state what cell they are located in
- Bot ships are now labeled on the live map
- Treasure maps are now uncommon or rare:
- Players that keep rare maps will have to go to more than one port to find the treasure (n' earn more doubloons). Uncommon maps will only take one port to find.
- Players that share maps will result in the treasure being at a port if uncommon n' at a cell if rare (more doubloons)
- If the crew cleans the ship's hull (!P Crew Clean) after greasing it, the grease will be removed
- Mental states are now implemented, but may change a bit based on feedback: http://tiny.cc/PiratesMental
- Added a new minigame: race - !P Race
- Added Season mods: http://tiny.cc/SeasonMods
- Removed tasks: be onboard for a failed/successful quest and tangle with a monster
- Added preliminary code for mental states. Currently does not affect anything (similar to GTA V's mental state: https://gta.fandom.com/wiki/Mental_State )
- Added ability for players to add discord IDs or remove them in !P Options (Freenode network only)
- Fixes:
- FOR loop that was freezing some ships
- Captain command: quest
- Drink voucher not working in the tavern
- Race game wager bugs and other oddities
- Messages not being sent out to all players due to "Message target change too fast" errors
- ---------------Apr 2019 Changelog---------------
- Changes:
- Moved The Elite to rizon network and The Revenge (bot ship) to OFTC network
- Added an offline message saver that will notify players if they have messages that were to them while offline
- The use of Memoserv has been disabled
- After a player has become Captain from a mutiny, duel (during 'Psycho Saturday' event), or the 'Rob the Captain' event, it is publicly messaged when the richest player is Captain again
- Players who change nicknames (/nick) will have private messages (or notices) sent to their new nickname
- Added !P Skill Forget
- Fixes:
- No actions to perform when 9 or more players are active during a storm
- Message being truncated when changing (IRC) nicknames
- Players always getting a +1 power bonus when there was no bonus power (null bonus power)
- Ability to teleport during raids, monster attacks, etc (should have been disabled)
- Incorrect price for teleport stone
- Man overboard fixes
- Unable to use a brothel's services when out of stamina
- Soldier and cannon count inconsistencies when arriving at a port and then raiding it
- ---------------Mar 2019 Changelog---------------
- Changes:
- During Captain Rob event, players cannot be granted a parlay after they stole the Captaincy
- During Tuesday's daily event, after a player have stolen the Captaincy, they will be brigged unless someone else steals it
- Added !P Ping
- Players with the 'no highlight' option enabled (!P OPTIONS NOHIGHLIGHT) will now have ascii characters in their name to not trigger their client "pinging them" when their nick is mentioned by the bot
- Skill books can now be auctioned
- Players can now put up items for auction. !P AH POST - Currently only ornamental items can be auctioned
- Increased ship repair action's RNG during a port raid
- Decreased cities cannons by 20%
- Added !P Onboard
- Added !P Vampires
- Renamed player ranks - https://mruno.org/Pirates/help.html#ranks
- Captains can now view details on what is affecting their favor with !P Captain Favor
- Rewrote Captain favor formula so bad/good events will have more effect
- Ships with less than 50% HP will not have an option to raid a port
- Added tips when losing a port raid when ship has not enough cannons and shot
- Add shipwright task
- Standardized !P trigger in all messages. Can be set ship specific, but all are set to "P Action" vice "!P Action"
- Increased patch and shore odds by 200% when in a port raid
- !Pirate commands can be entered with !P or P
- Added ability for vampires to feed on pirates from other ships: !P Bite <pirate> <ship>
- Increased damage for swordsmanship skill vs epic monsters http://tiny.cc/PirateSkills
- Increased accuracy when battling epic monsters when pirate firing has marksmanship level 4+
- Corrected odds of hitting epic monsters (was 91% chance of hit before)
- Added !P CREW BRIG
- Added recommended number of pirates when Capn decides to raid. Raids (interactive or RNG types) the crew decides to do are now based on how many pirates are awake
- Decreased port hitpoints by 20%
- Added different ammo types n' modifiers when battling monsters. See effects @ http://tiny.cc/Pirates-Ship
- !P OPTIONS AUTOSELL auto selling now works at pirate havens
- Added cyclone and tempest weather events
- New ship on XeroMem network
- Cleaned up !P TODAY
- NOW ACTIVE - Daily events that are from 3-5pm are being tested see http://tiny.cc/PirateDaily
- Increased doubloons reward when raiding a port by 400% (interactive only)
- Max stamina for Sunday Funday now be 10
- Added additional info you can learn about other ships at taverns
- Added shipwrights to ports !P Shipwright
- Added shipwright to list of establishments you can invest in at a port
- Decreased initial investments
- Treasure maps rewarded after a port raid are now based on RNG. Better odds the larger the port: stronghold > city > town
- During a raid, cannons can be lost, players stunned, and sails destroyed
- Added stamina cost on successful port raid actions
- Bot ships will no longer have an inordinate amount of doubloons
- During a port raid, if the port has <10 soldiers or no cannons left, the raid will end
- Level 3+ in marksmanship increases accuracy of cannons
- Added !P SHIP Ordnance
- Buffed cannon damage vs ports
- Documented port raids and shipwrights on http://tiny.cc/PiratesIRC
- Added additional treasure map locations
- Added ship damage to the following events: epic monsters, mimic attacks, fire, storms, pirate hunter attacks, sabotage
- Increased ports' accuracy during a raid
- Ships that are anchored or moored will regenerate HP to 11%, enabling the ship seaworthy enough to sail
- Added ability to try new (interactive) raid system or use the old one (based solely on RNG). !P Raid <new or old> when prompted
- Fixes:
- Goods and ornamentals disappearing when !P USE <ID> AYE
- Damage vs monsters when using special ammo
- Grab daily event having more than one event occur at the same time
- !P Help not showing all of the commands
- New ships not auto sailing after >4 hours since last sail
- Ability to buy poison, herb, and coins below level requirement
- Bot ships sailing time being 0
- Ships not sailing to a new port after a failed raid when ship has <10% HP
- Which cannon do ye want to fire? !Pirates Raid Fire <>
- Cannon ammo only showing round available
- Global treasures will no longer be announced once a ship has completed the max # of treasure allowed in a day
- Vampire msg being repeated during friday vampire event
- !P Market Sell <item name>
- Grab event cooldown
- In certain situations, unable to use a brothel or tavern to restore stamina
- Cooldown during network duels
- Global treasures not spawning
- Grab events occurring within minutes of one another
- Ships missing in !P Ships List
- Player kept treasure maps marked as 'deciphered' but not showing a hint
- Additional gender pronoun fixes
- Docking at port when in the middle of an interactive raid
- New port raids not working for cities
- ---------------Feb 2019 Changelog---------------
- Changes:
- Added # of cannons to !P Ship HP,INFO,STATUS
- Ship speed now be affected by HP. For every -10 HP, the ship moves 1 knot slower
- When the Captain repairs the ship with !P Captain Repair, amount to repair is now dependent on how damaged the ship is
- Ship hp shown in !P Ship Status and !P Ship Info and !P Ship Health and !P Ship HP
- Added ship hp regeneration which is currently 1hp/minute - ONLY when docked at a port
- Add ship health/hitpoints (hp). When hp is below 51%, ship is 'broke' and cannot sail from a port
- Added ship speeds to live map (when sailing)
- When a pirate ship succeeds in raiding a port, the port's size will decrease by a factor of 2
- When a pirate ship fails to raid a port, the port's size will decrease by a factor of 1
- When a faction takes over a port, the port's size will increase by a factor of 1 or 2
- A number of ports will increase/decrease in size when a new day starts.
- Ports sizes are no longer randomized at time of raids and are shown on the live map. port sizes are: 1-3 = small/town, 4-6 = medium/city, 7-10 = large/stronghold
- Added an event where player have a chance to steal an item from one another. Can be triggered randomly, or while digging, fishing, diving
- Additional events/consequences when lockpicking a chest of a pirate who is awake
- Added shortcut for robbing own ship's captains: !P Rob capn or !P Rob captain
- Added shortcut for robbing other ship captains: !P Rob capn <ship> or !P Rob captain <ship>
- Added 'Undisclosed' as a gender option in the store and when pirates enlist
- Added message when a pirate parts or quits from the channel they still be onboard for 5mins (dedicated channels only, like #pirates)
- Fixes:
- Ability to charver,rob,duel,troll pirates who fell overboard
- Receive a blank nickname when purchasing a new nickname
- Corrected ship speed when sailing
- Quest messages will no longer be public if game is in a shared channel OR player has nohighlight enabled in options
- Sabotaging other ships not working in some instances
- Multiple lottery tickets task
- Number of pirates needed to raid a port inconsistencies
- ---------------January 2019 Changelog---------------
- Changes:
- Hall o' Fame pirates now be known as Pirate Legends
- Increased odds for a successful gamblle (!P gamblee) and even more chance at level 4 (the word g-a-m-b-l-e is not allowed on this forum so pardon the misspellings)
- Bot has a chance to help defend the ship during epic monster events
- Added a 30sec loading time for cannons during epic monster events
- Added !P Bounty <MIN or MAX or doubloon amount>
- Added Quest to bored list
- Added the ship upgrade: Teleport Stone which enables the Cap'n to teleport the ship to a Pirate Haven (up to 3x per day)
- Enabled players to duel the bot or other players at ANY level. This may only be temporary or enabled during special events...
- Fixes:
- !P SPONSOR
- Reloading cannon cooldown during epic monsters
- Cap'n port power typo
- Duplicate task of using !P Rusty
- Ability to sabotage another ship after another ship sailed from the same port
- Unable to sail after another ship was moored at the same port
- Port not being instantly claimed after installing a new governor
- Sabotage not completing
- Rare weapons won at an auction can now be !P Use'd
- Multiple Mimic attacks at the same time
- Not all active vouchers being listed in !P Vouchers
- Port control status in !Port Status when port was controlled by own ship
- Unable to purchase weapon upgrades when chest is full
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