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- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsProtect | #
- # +------------------------------------------------------+ #
- ############################################################
- # This section requires the EssentialsProtect.jar to work.
- protect:
- # General physics/behavior modifications.
- prevent:
- lava-flow: false
- water-flow: false
- water-bucket-flow: false
- fire-spread: true
- lava-fire-spread: true
- flint-fire: false
- lightning-fire-spread: true
- portal-creation: false
- tnt-explosion: false
- tnt-playerdamage: false
- tnt-minecart-explosion: false
- tnt-minecart-playerdamage: false
- fireball-explosion: false
- fireball-fire: false
- fireball-playerdamage: false
- witherskull-explosion: false
- witherskull-playerdamage: false
- wither-spawnexplosion: false
- wither-blockreplace: false
- creeper-explosion: false
- creeper-playerdamage: false
- creeper-blockdamage: false
- enderdragon-blockdamage: true
- enderman-pickup: false
- villager-death: false
- # Monsters won't follow players.
- # permission essentials.protect.entitytarget.bypass disables this.
- entitytarget: false
- # Prevent the spawning of creatures.
- spawn:
- creeper: false
- skeleton: false
- spider: false
- giant: false
- zombie: false
- slime: false
- ghast: false
- pig_zombie: false
- enderman: false
- cave_spider: false
- silverfish: false
- blaze: false
- magma_cube: false
- ender_dragon: false
- pig: false
- sheep: false
- cow: false
- chicken: false
- squid: false
- wolf: false
- mushroom_cow: false
- snowman: false
- ocelot: false
- iron_golem: false
- villager: false
- wither: false
- bat: false
- witch: false
- horse: false
- # Maximum height the creeper should explode. -1 allows them to explode everywhere.
- # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
- creeper:
- max-height: -1
- # Disable various default physics and behaviors.
- disable:
- # Should fall damage be disabled?
- fall: false
- # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
- # They will be unable to attack users without that same permission node.
- pvp: false
- # Should drowning damage be disabled?
- # (Split into two behaviors; generally, you want both set to the same value.)
- drown: false
- suffocate: false
- # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
- lavadmg: false
- # Should arrow damage be disabled?
- projectiles: false
- # This will disable damage from touching cacti.
- contactdmg: false
- # Burn, baby, burn! Should fire damage be disabled?
- firedmg: false
- # Should the damage after hit by a lightning be disabled?
- lightning: false
- # Should Wither damage be disabled?
- wither: false
- # Disable weather options?
- weather:
- storm: false
- thunder: false
- lightning: false
- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsAntiBuild | #
- # +------------------------------------------------------+ #
- ############################################################
- # This section requires the EssentialsAntiBuild.jar to work.
- # Disable various default physics and behaviors
- # For more information, visit http://wiki.ess3.net/wiki/AntiBuild
- # Should people with build: false in permissions be allowed to build?
- # Set true to disable building for those people.
- # Setting to false means EssentialsAntiBuild will never prevent you from building.
- build: true
- # Should people with build: false in permissions be allowed to use items?
- # Set true to disable using for those people.
- # Setting to false means EssentialsAntiBuild will never prevent you from using items.
- use: true
- # Should we tell people they are not allowed to build?
- warn-on-build-disallow: true
- # For which block types would you like to be alerted?
- # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
- alert:
- on-placement: LAVA,TNT,LAVA_BUCKET
- on-use: LAVA_BUCKET
- on-break:
- blacklist:
- # Which blocks should people be prevented from placing?
- placement: LAVA,TNT,LAVA_BUCKET
- # Which items should people be prevented from using?
- usage: LAVA_BUCKET
- # Which blocks should people be prevented from breaking?
- break:
- # Which blocks should not be pushed by pistons?
- piston:
- # Which blocks should not be dispensed by dispensers
- dispenser:
- ############################################################
- # +------------------------------------------------------+ #
- # | Essentials Spawn / New Players | #
- # +------------------------------------------------------+ #
- ############################################################
- # This section requires essentialsspawn.jar to work.
- newbies:
- # Should we announce to the server when someone logs in for the first time?
- # If so, use this format, replacing {DISPLAYNAME} with the player name.
- # If not, set to ''
- #announce-format: ''
- announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
- # When we spawn for the first time, which spawnpoint do we use?
- # Set to "none" if you want to use the spawn point of the world.
- spawnpoint: newbies
- # Do we want to give users anything on first join? Set to '' to disable
- # This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
- #kit: ''
- kit: tools
- # What priority should we use for handling respawns?
- # Set this to none, if you want vanilla respawning behaviour.
- # Set this to lowest, if you want Multiverse to handle the respawning.
- # Set this to high, if you want EssentialsSpawn to handle the respawning.
- # Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
- respawn-listener-priority: high
- # What priority should we use for handling spawning on joining the server?
- # See respawn-listener-priority for possible values.
- # Note: changing this may impact or break spawn-on-join functionality.
- spawn-join-listener-priority: high
- # When users die, should they respawn at their first home or bed, instead of the spawnpoint?
- respawn-at-home: false
- # Teleport all joining players to the spawnpoint
- spawn-on-join: false
- # The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
- #spawn-on-join: guests
- # The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
- #spawn-on-join:
- #- guests
- #- admin
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