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- lighting = game:GetService("Lighting")
- poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = Vector3.new(0, -50, 0)
- poot.Size = workspace.Base.Size + Vector3.new(100, 100, 100)
- poot.CanCollide = false
- poot.Anchored = true
- game.Workspace.Terrain:FillBlock(poot.CFrame, poot.Size, Enum.Material.Water)
- wait(.1)
- poot:Destroy()
- poot2 = Instance.new("Part",workspace)
- poot2.Transparency = 1
- poot2.Position = Vector3.new(0, -125, 0)
- poot2.Size = workspace.Base.Size + Vector3.new(100, 100, 100)
- poot2.CanCollide = false
- poot2.Anchored = true
- game.Workspace.Terrain:FillBlock(poot2.CFrame, poot2.Size, Enum.Material.Sandstone)
- wait(.1)
- poot2:Destroy()
- island = Instance.new("Part",workspace)
- island.Transparency = 1
- island.Position = Vector3.new(0, 0, 0)
- island.Size = Vector3.new(18, 15.5, 18)
- island.CanCollide = false
- island.Anchored = true
- game.Workspace.Terrain:FillBlock(island.CFrame, island.Size, Enum.Material.Grass)
- wait(.1)
- island:Destroy()
- island2 = Instance.new("Part",workspace)
- island2.Transparency = 1
- island2.Position = Vector3.new(0, 0, 0)
- island2.Size = Vector3.new(35, 5, 35)
- island2.CanCollide = false
- island2.Anchored = true
- game.Workspace.Terrain:FillBlock(island2.CFrame, island2.Size, Enum.Material.Sand)
- wait(.1)
- island:Destroy()
- workspace.Terrain.WaterWaveSpeed = 10
- workspace.Terrain.WaterWaveSize = 0.15
- workspace.Terrain.WaterTransparency = 0.3
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