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  1.  
  2. ** Executing...
  3. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.vmf
  11. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  14. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  15. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  16. Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
  17. Patching WVT material: maps/rp_rockford_v2b_crp/statua/nature/rockfordgrass1_wvt_patch
  18. Patching WVT material: maps/rp_rockford_v2b_crp/statua/nature/rockfordgrass1_noprop_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  24. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  25. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  26. done (0)
  27. Chop Details...done (1)
  28. Find Visible Detail Sides...
  29. Merged 3584 detail faces...done (3)
  30. Merging details...done (1)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. done (5)
  35. writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt...Building visibility clusters...
  36. done (0)
  37. Creating default LDR cubemaps for env_cubemap using skybox materials:
  38.    skybox/painted*.vmt
  39.  ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Creating default HDR cubemaps for env_cubemap using skybox materials:
  41.    skybox/painted*.vmt
  42.  ! Run buildcubemaps in the engine to get the correct cube maps.
  43. Finding displacement neighbors...
  44. Found a displacement edge abutting multiple other edges.
  45. Finding lightmap sample positions...
  46. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  47. Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
  48. Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
  49. Building Physics collision data...
  50. done (3) (2969890 bytes)
  51. WARNING! model "models/props_interiors/dining_table_round.mdl" has mismatching model version (49, expected 48)! Expect problems.
  52. WARNING! model "models/props_foliage/tree_base_bushes01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  53. WARNING! model "models/props_interiors/refrigerator03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  54. WARNING! model "models/props_foliage/maple_001_l.mdl" has mismatching model version (49, expected 48)! Expect problems.
  55. WARNING! model "models/props_junk/petfoodbag01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  56. WARNING! model "models/props_interiors/styrofoam_cups.mdl" has mismatching model version (49, expected 48)! Expect problems.
  57. WARNING! model "models/props_unique/airport/trash_bin1.mdl" has mismatching model version (49, expected 48)! Expect problems.
  58. WARNING! model "models/props_interiors/industrial_table01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  59. WARNING! model "models/props_interiors/trashcan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  60. WARNING! model "models/props_junk/dumpster.mdl" has mismatching model version (49, expected 48)! Expect problems.
  61. WARNING! model "models/props_rooftop/chimneypipe_cluster02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  62. WARNING! model "models/props_foliage/urban_streettree01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  63. WARNING! model "models/props_foliage/mall_pot_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  64. WARNING! model "models/props_foliage/mall_small_palm01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  65. WARNING! model "models/props_foliage/mall_big_plant01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  66. WARNING! model "models/props_foliage/mall_bigleaves_plant03.mdl" has mismatching model version (49, expected 48)! Expect problems.
  67. WARNING! model "models/props_foliage/mall_bush02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  68. WARNING! model "models/props_foliage/mall_pot_squarexl01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  69. WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
  70. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  71. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  72. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  73. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  74. ..10
  75. Compacting texture/material tables...
  76. Reduced 13278 texinfos to 7526
  77. Reduced 1767 texdatas to 1553 (96740 bytes to 87223)
  78. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  79. 46 seconds elapsed
  80.   -19.913599 -4.225430 0.000000
  81.   -22.250401 -3.887319 0.000000
  82.   -19.913599 -3.496582 0.000000
  83.   -21.666201 -4.552552 0.000000
  84. make_triangles:calc_triangle_representation: Cannot convert
  85.  
  86. ** Executing...
  87. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
  88. ** Parameters: -fast -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  89.  
  90. Valve Software - vvis.exe (Sep 13 2019)
  91. fastvis = true
  92. 4 threads
  93. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  94. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.prt
  95. 3776 portalclusters
  96. 10158 numportals
  97. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (6)
  98. Optimized: 121822 visible clusters (3.79%)
  99. Total clusters visible: 3217622
  100. Average clusters visible: 852
  101. Building PAS...
  102. Average clusters audible: 2359
  103. visdatasize:1934000  compressed from 3564544
  104. writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  105. 9 seconds elapsed
  106.  
  107. ** Executing...
  108. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
  109. ** Parameters: -bounce 2 -noextra -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp"
  110.  
  111. Valve Software - vrad.exe SSE (Sep 13 2019)
  112.  
  113.       Valve Radiosity Simulator    
  114. 4 threads
  115. [Reading texlights from 'lights.rad']
  116. [45 texlights parsed from 'lights.rad']
  117.  
  118. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  119. PREP OK
  120. Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
  121. Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
  122. Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
  123. Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
  124. Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
  125. Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
  126. Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
  127. Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
  128. Error! Invalid model version "models/props_interiors/trashcan01.mdl"
  129. Error! Invalid model version "models/props_junk/dumpster.mdl"
  130. Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
  131. Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
  132. Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
  133. Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
  134. Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
  135. Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
  136. Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
  137. Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
  138. Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
  139. Patch Sample Radius Clamped!
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  527. Patch Sample Radius Clamped!
  528. Patch Sample Radius Clamped!
  529. Patch Sample Radius Clamped!
  530. Patch Sample Radius Clamped!
  531. Patch Sample Radius Clamped!
  532. Patch Sample Radius Clamped!
  533. Patch Sample Radius Clamped!
  534. Patch Sample Radius Clamped!
  535. Patch Sample Radius Clamped!
  536. Patch Sample Radius Clamped!
  537. Patch Sample Radius Clamped!
  538. Patch Sample Radius Clamped!
  539. Patch Sample Radius Clamped!
  540. Patch Sample Radius Clamped!
  541. Patch Sample Radius Clamped!
  542. Patch Sample Radius Clamped!
  543. Patch Sample Radius Clamped!
  544. Patch Sample Radius Clamped!
  545. Patch Sample Radius Clamped!
  546. Patch Sample Radius Clamped!
  547. Patch Sample Radius Clamped!
  548. Patch Sample Radius Clamped!
  549. Patch Sample Radius Clamped!
  550. Patch Sample Radius Clamped!
  551. Patch Sample Radius Clamped!
  552. Patch Sample Radius Clamped!
  553. Patch Sample Radius Clamped!
  554. Patch Sample Radius Clamped!
  555. Patch Sample Radius Clamped!
  556. Patch Sample Radius Clamped!
  557. Patch Sample Radius Clamped!
  558. Patch Sample Radius Clamped!
  559. Patch Sample Radius Clamped!
  560. Patch Sample Radius Clamped!
  561. Setting up ray-trace acceleration structure... Done (20.93 seconds)
  562. 33205 faces
  563. 29 degenerate faces
  564. 23327770 square feet [3359198720.00 square inches]
  565. 1383 Displacements
  566. 8892989 Square Feet [1280590464.00 Square Inches]
  567. 33176 patches before subdivision
  568. 673922 patches after subdivision
  569. can't solve quadratic for light 50.000000 50.000000
  570. can't solve quadratic for light 50.000000 50.000000
  571. can't solve quadratic for light 50.000000 50.000000
  572. can't solve quadratic for light 50.000000 50.000000
  573. can't solve quadratic for light 50.000000 50.000000
  574. can't solve quadratic for light 100.000000 100.000000
  575. sun extent from map=0.000000
  576. 950 direct lights
  577. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (150)
  578. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (283)
  579. transfers 80495986, max 1782
  580. transfer lists: 614.1 megs
  581. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  582.     Bounce #1 added RGB(3091692, 2680172, 1546312)
  583. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  584.     Bounce #2 added RGB(650979, 527432, 290941)
  585. Build Patch/Sample Hash Table(s).....Done<0.4670 sec>
  586. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (37)
  587. FinalLightFace Done
  588. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  589. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (69)
  590. Writing leaf ambient...done
  591. Ready to Finish
  592.  
  593. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  594. ------------       ---------------  ---------------  --------
  595. models                 207/1024         9936/49152    (20.2%)
  596. brushes               8181/16384       98172/196608   (49.9%)
  597. brushsides           56677/65536      453416/524288   (86.5%) VERY FULL!
  598. planes               23660/65536      473200/1310720  (36.1%)
  599. vertexes             64700/65536      776400/786432   (98.7%) VERY FULL!
  600. nodes                10097/65536      323104/2097152  (15.4%)
  601. texinfos              7526/12288      541872/884736   (61.2%)
  602. texdata               1553/2048        49696/65536    (75.8%)
  603. dispinfos             1383/0          243408/0        ( 0.0%)
  604. disp_verts           83239/0         1664780/0        ( 0.0%)
  605. disp_tris           127680/0          255360/0        ( 0.0%)
  606. disp_lmsamples     4952084/0         4952084/0        ( 0.0%)
  607. faces                33205/65536     1859480/3670016  (50.7%)
  608. hdr faces                0/65536           0/3670016  ( 0.0%)
  609. origfaces            22349/65536     1251544/3670016  (34.1%)
  610. leaves               10305/65536      329760/2097152  (15.7%)
  611. leaffaces            41889/65536       83778/131072   (63.9%)
  612. leafbrushes          18025/65536       36050/131072   (27.5%)
  613. areas                   18/1024          144/8192     ( 1.8%)
  614. surfedges           222245/512000     888980/2048000  (43.4%)
  615. edges               163911/256000     655644/1024000  (64.0%)
  616. LDR worldlights        950/8192        83600/720896   (11.6%)
  617. HDR worldlights          0/8192            0/720896   ( 0.0%)
  618. leafwaterdata            3/32768          36/393216   ( 0.0%)
  619. waterstrips              0/32768           0/327680   ( 0.0%)
  620. waterverts               0/65536           0/786432   ( 0.0%)
  621. waterindices             0/65536           0/131072   ( 0.0%)
  622. cubemapsamples         314/1024         5024/16384    (30.7%)
  623. overlays                74/512         26048/180224   (14.5%)
  624. LDR lightdata         [variable]    29780064/0        ( 0.0%)
  625. HDR lightdata         [variable]           0/0        ( 0.0%)
  626. visdata               [variable]     1934000/16777216 (11.5%)
  627. entdata               [variable]      881247/393216   (224.1%) VERY FULL!
  628. LDR ambient table    10305/65536       41220/262144   (15.7%)
  629. HDR ambient table    10305/65536       41220/262144   (15.7%)
  630. LDR leaf ambient     57521/65536     1610588/1835008  (87.8%) VERY FULL!
  631. HDR leaf ambient     10305/65536      288540/1835008  (15.7%)
  632. occluders                0/0               0/0        ( 0.0%)
  633. occluder polygons        0/0               0/0        ( 0.0%)
  634. occluder vert ind        0/0               0/0        ( 0.0%)
  635. detail props          [variable]           1/12       ( 8.3%)
  636. static props          [variable]           1/301960   ( 0.0%)
  637. pakfile               [variable]    27564180/0        ( 0.0%)
  638. physics               [variable]     2969890/4194304  (70.8%)
  639. physics terrain       [variable]      337915/1048576  (32.2%)
  640.  
  641. Level flags = 0
  642.  
  643. Total triangle count: 66431
  644. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp
  645. 9 minutes, 27 seconds elapsed
  646.  
  647. ** Executing...
  648. ** Command: Copy File
  649. ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_crp.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_crp.bsp"
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