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- void ScreenQuad::InitLight()
- {
- for(int i = 0; i < 5; ++i)
- {
- l[i] = new Light(D3DXVECTOR3(2*i + 5,50,2*i),D3DXVECTOR4(1,1,1,1),1000);
- }
- l[0]->color = D3DXVECTOR4(1,0,0,1);
- l[1]->color = D3DXVECTOR4(0,1,0,1);
- l[2]->color = D3DXVECTOR4(0,0,1,1);
- l[3]->color = D3DXVECTOR4(1,1,1,1);
- }
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