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NeverSink's lootfilter 3.1 beta2

Jan 24th, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.1 - Beta
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0100 # TOP TIER RARITY
  76. # 0200 # UNIQUES AND MAPS
  77. # 0201 # UNIQUE TIER LIST
  78. # 0202 # MAP TIER LIST
  79. # 0203 # MAP FRAGMENTS
  80. # 0300 # CURRENCY
  81. # 0301 # TOP TIER: DIVINE, EXALTED
  82. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  83. # 0303 # MEDIUM-LOW ORBS
  84. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  85. # 0305 # DIVINATION CARD TIER LIST
  86. # 0306 # REST
  87. # 0400 # SOCKET/LINK BASED stuff
  88. # 0500 # SKILL GEMS
  89. # 0600 # RARE ITEM HIGHLIGHTING
  90. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  91. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  92. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  93. # 0601 # RARE DAGGERS
  94. # 0602 # RARE CLAWS
  95. # 0603 # RARE WANDS
  96. # 0604 # RARE SWORDS
  97. # 0605 # RARE AXES&MACES (1H)
  98. # 0606 # RARE SCEPTRES
  99. # 0607 # RARE STAVES
  100. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  101. # 0609 # RARE BOWS
  102. # 0610 # RARE QUIVERS
  103. # 0611 # RARE GLOVES, HELMETS, BOOTS
  104. # 0612 # RARE SHIELDS
  105. # 0613 # RARE BODY ARMOR
  106. # 0614 # RARES - REMAINING RULES
  107. # 0700 # NORMAL AND MAGIC ITEM RULES
  108. # 0701 # 83+ ITEM CRAFTING
  109. # 0702 # CHROMATIC ORB RECIPE ITEMS
  110. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  111. # 0704 # MAGIC RINGS, AMULETS, BELTS
  112. # 0705 # MAGIC JEWELS
  113. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0707 # CHISEL RECIPE ITEMS
  115. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  116. # 0709 # TOP BASES FOR CRAFTING
  117. # 0710 # MARAKETH WEAPONS
  118. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  119. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  120. # 0800 # FLASKS
  121. # 0801 # HIDE OUTDATED FLASKS
  122. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  123. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  124. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  125. # 0805 # SHOW WHATEVER FLASKS REMAIN
  126. # 0900 # LEVELING
  127. # 0901 # LEVELING HIGHLIGHT JEWELRY
  128. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  129. # 0903 # LEVELING GENERAL RULES
  130. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  131. # 5000 # TEMP AND WIP ENTRIES
  132. # 5001 # WARBAND MODS - DEACTIVATED
  133. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  134. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  135. #
  136. #---------------------------------------------------------------------------------------------------------------
  137. # STYLE DATA FOR EASY SEARCH AND REPLACE
  138. #---------------------------------------------------------------------------------------------------------------
  139. #
  140. ###GENERIC BORDER###
  141. # SetBorderColor 0 0 0
  142. #
  143. ###TALISMAN STYLE###
  144. # SetBorderColor 109 200 130 255
  145. #
  146. ###TOP RARITY STYLE###
  147. # SetBackgroundColor 255 255 255 255
  148. #
  149. ###MEDIUM RARITY UNIQUE BG###
  150. # SetBackgroundColor 175 96 37 255
  151. #
  152. ###HIGH CURRENCY STYLE###
  153. # SetBackgroundColor 213 159 15
  154. #
  155. ###MEDIUM CURRENCY STYLE###
  156. # SetTextColor 190 178 135 255
  157. #
  158. ###DIVINATION CARD TIERS###
  159. # T1: SetTextColor 255 0 175
  160. # T2: SetBackgroundColor 235 15 200
  161. # T3: SetBackgroundColor 220 35 225
  162. # T4: SetBackgroundColor 200 50 250
  163. # T5: SetBackgroundColor 190 65 255
  164. #
  165. ###83/84 CRAFTING BORDER###
  166. # SetBorderColor 255 255 0 255
  167. #
  168. ###REGAL RECIPE RARE INDICATOR###
  169. # SetTextColor 255 190 0
  170. #
  171. ###EXCEPTIONAL RARE INDICATOR###
  172. # SetBorderColor 25 180 25
  173. #
  174. ###GOOD RARE INDICATOR###
  175. # SetBorderColor 30 90 45 230
  176. #
  177. ###BAD RARE INDICATOR###
  178. # SetBackgroundColor 120 20 20 220
  179. #
  180. ###UTILITY/VENDOR INDICATOR###
  181. # SetBackgroundColor 75 75 75
  182. #
  183. ###ALCHEMY/LOWCRAFT INDICATOR###
  184. # SetBorderColor 255 190 0 150
  185. #
  186. ###LOW SIZE CHROM RECIPE INDICATOR###
  187. # SetBorderColor 100 100 100
  188. #
  189. ###MAGIC JEWEL BACKGROUND
  190. # SetBorderColor 0 150 200
  191. #
  192. ###CHANCE ORB ITEM INDICATOR###
  193. # SetBorderColor 0 150 0 150
  194. #
  195. ###ANIMATE WEAPON MODE###
  196. # SetTextColor 150 0 0
  197. # SetBorderColor 150 0 0
  198. #
  199. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  200. # SetTextColor 100 100 255
  201. #
  202. ###HIDDEN ITEMS: normal
  203. # SetBackgroundColor 0 0 0 100
  204. #
  205. ###HIDDEN ITEMS: rare
  206. # SetBackgroundColor 0 0 0 150
  207. #
  208. #---------------------------------------------------------------------------------------------------------------
  209. # SOUND DATA FOR EASY SEARCH AND REPLACE
  210. #---------------------------------------------------------------------------------------------------------------
  211. # Some new entries are not yet added to the list!
  212. #
  213. #The filter only uses 3 sounds:
  214. #
  215. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  216. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  217. #PlayAlertSound 4 300 map drops
  218. #
  219. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  220. #
  221. #
  222. #---------------------------------------------------------------------------------------------------------------
  223. # SCRIPT by NeverSink ( the-dude- in reddit)
  224. #---------------------------------------------------------------------------------------------------------------
  225. #
  226. #---------------------------------------------------------------------------------------------------------------
  227. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  228. #---------------------------------------------------------------------------------------------------------------
  229. #
  230. #---------------------------------------------------------------------------------------------------------------
  231. # Section: ALPHA-a # Talisman league!
  232. #---------------------------------------------------------------------------------------------------------------
  233. # !!!FILTER CODE START!!!
  234.  
  235. Show
  236. BaseType "Talisman"
  237. SetBorderColor 0 255 150 255
  238. SetBackgroundColor 0 75 75 255
  239. SetFontSize 42
  240. PlayAlertSound 6 300
  241. Rarity Unique
  242. ItemLevel > 78
  243.  
  244. Show
  245. BaseType "Talisman"
  246. SetBorderColor 0 255 150 255
  247. SetBackgroundColor 0 75 75 255
  248. SetFontSize 40
  249. PlayAlertSound 1 300
  250. Rarity Rare
  251. ItemLevel > 78
  252.  
  253. Show
  254. BaseType "Talisman"
  255. SetBorderColor 0 255 150 255
  256. SetBackgroundColor 0 75 75 255
  257. SetFontSize 38
  258. Rarity Magic
  259. ItemLevel > 78
  260.  
  261. Show
  262. BaseType "Talisman"
  263. SetBorderColor 0 255 150 255
  264. SetBackgroundColor 0 75 75 255
  265. SetFontSize 36
  266. Rarity Normal
  267. ItemLevel > 78
  268.  
  269. Show
  270. BaseType "Talisman"
  271. SetBorderColor 109 200 130 255
  272. SetBackgroundColor 0 0 0 255
  273. SetFontSize 42
  274. PlayAlertSound 6 300
  275. Rarity Unique
  276.  
  277. Show
  278. BaseType "Talisman"
  279. SetBorderColor 109 200 130 255
  280. SetBackgroundColor 0 0 0 255
  281. SetFontSize 40
  282. PlayAlertSound 1 300
  283. Rarity Rare
  284.  
  285. Show
  286. BaseType "Talisman"
  287. SetBorderColor 109 200 130 255
  288. SetBackgroundColor 0 0 0 255
  289. SetFontSize 38
  290. Rarity Magic
  291.  
  292. Show
  293. BaseType "Talisman"
  294. SetBorderColor 109 200 130 255
  295. SetBackgroundColor 0 0 0 255
  296. SetFontSize 36
  297. Rarity Normal
  298.  
  299. #---------------------------------------------------------------------------------------------------------------
  300. # Section: 0000 # UTILITY AND JUST-IN-CASE
  301. #---------------------------------------------------------------------------------------------------------------
  302.  
  303. Show
  304. Class Microtransactions
  305.  
  306. Show
  307. Class Quest Items
  308. SetFontSize 40
  309. SetBorderColor 74 230 58
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0100 # TOP TIER RARITY
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class "Fishing Rod"
  317. SetTextColor 255 0 0 255
  318. SetBorderColor 255 0 0 255
  319. SetBackgroundColor 255 255 255 255
  320. SetFontSize 45
  321. PlayAlertSound 6 300
  322.  
  323. #Exception for tabula
  324.  
  325. Show
  326. SocketGroup WWWWWW
  327. BaseType "Simple Robe"
  328. Rarity Unique
  329. PlayAlertSound 6 300
  330. SetBackgroundColor 175 96 37 255
  331. SetBorderColor 255 150 000 255
  332. SetTextColor 0 0 0 255
  333. SetFontSize 43
  334.  
  335. Show
  336. LinkedSockets 6
  337. SetTextColor 255 0 0
  338. SetBorderColor 255 0 0
  339. SetBackgroundColor 255 255 255 255
  340. SetFontSize 45
  341. PlayAlertSound 6 300
  342.  
  343. Show
  344. BaseType "Mirror of Kalandra"
  345. SetTextColor 255 0 0 255
  346. SetBorderColor 255 0 0 255
  347. SetBackgroundColor 255 255 255 255
  348. SetFontSize 45
  349. PlayAlertSound 6 300
  350.  
  351. #------------------------------------------------------------------------
  352. # Section: 0200 # UNIQUES AND MAPS
  353. #------------------------------------------------------------------------
  354.  
  355. #----------------------------------------------------
  356. # 0201 # UNIQUE TIER LIST
  357. #----------------------------------------------------
  358.  
  359. Show # T1 - These uniques are have a consistent price of 1+ ex
  360. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger"
  361. Rarity Unique
  362. PlayAlertSound 6 300
  363. SetBackgroundColor 255 255 255 255
  364. SetBorderColor 175 96 37 255
  365. SetFontSize 45
  366.  
  367. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  368. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone"
  369. Rarity Unique
  370. PlayAlertSound 6 300
  371. SetBackgroundColor 175 96 37 255
  372. SetBorderColor 255 150 000 255
  373. SetTextColor 0 0 0 255
  374. SetFontSize 43
  375.  
  376. Show
  377. Rarity Unique
  378. PlayAlertSound 6 300
  379. SetBorderColor 175 96 37
  380. SetFontSize 39
  381.  
  382. #----------------------------------------------------
  383. # 0202 # MAP TIER LIST
  384. #----------------------------------------------------
  385.  
  386. Show # Maps:Unique
  387. Class Maps
  388. Rarity Unique
  389. SetFontSize 40
  390. PlayAlertSound 6 300
  391.  
  392. Show # Maps:T1
  393. Class Maps
  394. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  395. SetFontSize 34
  396. PlayAlertSound 4 300
  397.  
  398. Show # Maps:T2
  399. Class Maps
  400. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  401. SetFontSize 35
  402. PlayAlertSound 4 300
  403.  
  404. Show # Maps:T3
  405. Class Maps
  406. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  407. SetFontSize 36
  408. PlayAlertSound 4 300
  409.  
  410. Show # Maps:T4
  411. Class Maps
  412. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  413. SetFontSize 37
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T5
  417. Class Maps
  418. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  419. SetFontSize 38
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T6
  423. Class Maps
  424. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  425. SetFontSize 39
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T7
  429. Class Maps
  430. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  431. SetFontSize 40
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T8
  435. Class Maps
  436. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  437. SetFontSize 41
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T9
  441. Class Maps
  442. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  443. SetFontSize 41
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T10
  447. Class Maps
  448. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  449. SetFontSize 42
  450. PlayAlertSound 4 300
  451.  
  452. Show # Maps:T11
  453. Class Maps
  454. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  455. SetFontSize 42
  456. PlayAlertSound 4 300
  457.  
  458. Show # Maps:T12
  459. Class Maps
  460. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  461. SetFontSize 43
  462. PlayAlertSound 4 300
  463.  
  464. Show # Maps:T13
  465. Class Maps
  466. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  467. SetFontSize 44
  468. PlayAlertSound 4 300
  469.  
  470. Show # Maps:T14
  471. Class Maps
  472. BaseType "Shrine" "Conservatory" "Palace"
  473. SetFontSize 45
  474. PlayAlertSound 4 300
  475.  
  476. Show # Maps:T15
  477. Class Maps
  478. BaseType "Abyss" "Colosseum" "Core"
  479. SetFontSize 45
  480. PlayAlertSound 6 300
  481. SetTextColor 0 0 0 255
  482. SetBorderColor 0 0 0 255
  483. SetBackgroundColor 255 255 255 255
  484.  
  485. # This shouldn't be happening, but just in case:
  486.  
  487. Show
  488. Class Maps
  489. PlayAlertSound 4 300
  490. SetFontSize 44
  491.  
  492. #----------------------------------------------------
  493. # 0203 # MAP FRAGMENTS
  494. #----------------------------------------------------
  495.  
  496. Show
  497. BaseType "Mortal Hope"
  498. Class "Map Fragments"
  499. PlayAlertSound 6 300
  500. SetFontSize 45
  501. SetTextColor 0 0 0 255
  502. SetBorderColor 0 0 0 255
  503. SetBackgroundColor 255 255 255 255
  504.  
  505. Show
  506. BaseType "Sacrifice at Midnight"
  507. Class "Map Fragments"
  508. PlayAlertSound 4 300
  509. SetFontSize 40
  510. SetBorderColor 255 255 255 255
  511. SetTextColor 255 255 255 255
  512. SetBackgroundColor 0 0 0 255
  513.  
  514. Show
  515. Class "Map Fragments"
  516. PlayAlertSound 4 300
  517. SetFontSize 38
  518.  
  519. #------------------------------------------------------------------------
  520. # Section: 0300 # CURRENCY
  521. #------------------------------------------------------------------------
  522.  
  523. #----------------------------------------------------
  524. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  525. #----------------------------------------------------
  526.  
  527. Show
  528. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  529. SetTextColor 255 0 0 255
  530. SetBorderColor 255 0 0 255
  531. SetBackgroundColor 255 255 255 255
  532. PlayAlertSound 6 300
  533. SetFontSize 45
  534.  
  535. #----------------------------------------------------
  536. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  537. #----------------------------------------------------
  538.  
  539. Show
  540. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  541. SetBackgroundColor 213 159 15
  542. SetTextColor 0 0 0
  543. SetBorderColor 0 0 0
  544. PlayAlertSound 1 300
  545. SetFontSize 40
  546.  
  547. # 200 158 130 this is the old background color, if you like it more use it instead
  548.  
  549. #----------------------------------------------------
  550. # 0303 # MEDIUM-LOW ORBS
  551. #----------------------------------------------------
  552.  
  553. Show
  554. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  555. SetTextColor 190 178 135 255
  556. SetBorderColor 190 178 135 135
  557. SetFontSize 38
  558.  
  559. #----------------------------------------------------
  560. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  561. #----------------------------------------------------
  562.  
  563. Show
  564. BaseType "Portal Scroll" "Scroll of Wisdom"
  565. SetTextColor 170 158 130 220
  566. SetBorderColor 0 0 0 255
  567.  
  568. Show
  569. BaseType "Scroll Fragment"
  570. SetTextColor 170 158 130 165
  571. SetFontSize 29
  572.  
  573. # 170 158 130 default currency color
  574.  
  575. #----------------------------------------------------
  576. # 0305 # DIVINATION CARD TIER LIST
  577. #----------------------------------------------------
  578. # Old puple color: "SetTextColor 150 50 190"
  579.  
  580. #TIER 1: ~0.65EX+
  581.  
  582. Show
  583. Class "Divination"
  584. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  585. SetFontSize 45
  586. SetBorderColor 255 0 175
  587. SetBackgroundColor 255 255 255 255
  588. SetTextColor 255 0 175
  589. PlayAlertSound 6 300
  590.  
  591. #TIER 2: ~10C+
  592.  
  593. Show
  594. Class "Divination"
  595. BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
  596. SetFontSize 42
  597. SetBorderColor 0 0 0
  598. SetBackgroundColor 235 15 200
  599. SetTextColor 0 0 0
  600. PlayAlertSound 1 300
  601.  
  602. #TIER 3: ~2C+
  603.  
  604. Show
  605. Class "Divination"
  606. BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  607. SetFontSize 40
  608. SetBackgroundColor 220 35 225
  609. SetBorderColor 0 0 0
  610. SetTextColor 0 0 0
  611. PlayAlertSound 1 300
  612.  
  613. #TIER 5: TRASH-tier. Shame! *dingdingding*
  614.  
  615. Show
  616. Class "Divination"
  617. BaseType "Carrion Crow" "Other Cheek"
  618. SetBackgroundColor 190 65 255
  619. SetTextColor 0 0 0
  620. SetBorderColor 0 0 0
  621. SetFontSize 32
  622.  
  623. #TIER 4: Rest. Less than 2c
  624.  
  625. Show
  626. Class "Divination"
  627. SetBackgroundColor 200 50 250
  628. SetBorderColor 0 0 0
  629. SetTextColor 0 0 0
  630. SetFontSize 38
  631. PlayAlertSound 1 300
  632.  
  633. #----------------------------------------------------
  634. # 0306 # REST
  635. #----------------------------------------------------
  636.  
  637. Show
  638. Class Currency
  639. SetBorderColor 0 0 0 255
  640.  
  641. Show
  642. Class Stackable Currency
  643. SetBorderColor 0 0 0 255
  644.  
  645. #------------------------------------------------------------------------
  646. # Section: 0400 # SOCKET/LINK BASED stuff
  647. #------------------------------------------------------------------------
  648. # 5-links (6 links are handled at the start)
  649. Show
  650. LinkedSockets 5
  651. SetBorderColor 0 255 255
  652. PlayAlertSound 1 300
  653. SetFontSize 39
  654.  
  655. # 6-Sockets
  656. Show
  657. Sockets 6
  658. Rarity Rare
  659. ItemLevel >= 75
  660. SetTextColor 255 190 0
  661. SetBackgroundColor 75 75 75
  662. SetBorderColor 250 250 250
  663. SetFontSize 40
  664. PlayAlertSound 1 300
  665.  
  666. Show
  667. Sockets 6
  668. SetBackgroundColor 75 75 75
  669. SetBorderColor 250 250 250
  670. SetFontSize 39
  671. PlayAlertSound 1 300
  672.  
  673. # Corrupted items with white sockets for offhand gem leveling.
  674. Show
  675. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  676. Sockets >= 3
  677. SocketGroup W
  678.  
  679. #------------------------------------------------------------------------
  680. # Section: 0500 # SKILL GEMS
  681. #------------------------------------------------------------------------
  682.  
  683. Show
  684. Class Gem
  685. BaseType "Empower" "Enlighten"
  686. Quality >= 15
  687. SetBorderColor 30 150 180 255
  688. SetTextColor 30 150 180 255
  689. SetBackgroundColor 255 255 255 255
  690. PlayAlertSound 6 300
  691. SetFontSize 45
  692.  
  693. Show
  694. Class Gem
  695. Quality = 20
  696. SetBorderColor 30 150 180 255
  697. SetTextColor 30 150 180 255
  698. SetBackgroundColor 255 255 255 255
  699. PlayAlertSound 6 300
  700. SetFontSize 45
  701.  
  702. Show # Drop only good gems
  703. Class Gem
  704. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  705. SetBorderColor 30 150 180
  706. PlayAlertSound 6 300
  707. SetFontSize 41
  708.  
  709. Show # Drop only meh gems
  710. Class Gem
  711. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  712. SetBorderColor 30 150 180 150
  713. SetFontSize 38
  714.  
  715. Show
  716. Class "Gems"
  717. Quality >= 15
  718. SetBorderColor 30 150 180 255
  719. SetFontSize 41
  720. PlayAlertSound 1 300
  721.  
  722. Show
  723. Class "Gems"
  724. Quality > 0
  725. SetBorderColor 30 150 180 155
  726. SetFontSize 38
  727.  
  728. Show
  729. Class Gems
  730.  
  731. #------------------------------------------------------------------------
  732. # Section: 0600 # RARE ITEM HIGHLIGHTING
  733. #------------------------------------------------------------------------
  734.  
  735. #------------------------------------------------------------------------
  736. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  737. #------------------------------------------------------------------------
  738.  
  739. Show
  740. Rarity Rare
  741. ItemLevel >= 84
  742. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield"
  743. SetTextColor 255 190 0
  744. SetBorderColor 255 255 0 255
  745. SetBackgroundColor 30 90 45 230
  746. SetFontSize 38
  747.  
  748. Show # Endgame: Show normal ilvl 83+ rings/amulets
  749. Rarity Rare
  750. Class Rings Amulet Belts
  751. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  752. ItemLevel >= 84
  753. SetTextColor 255 190 0
  754. SetBackgroundColor 30 90 45 230
  755. SetBorderColor 255 255 0 255
  756. SetFontSize 40
  757.  
  758. Show
  759. Rarity Rare
  760. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  761. ItemLevel >= 83
  762. SetBorderColor 255 255 0 255
  763. SetFontSize 38
  764. SetTextColor 255 190 0
  765. SetBackgroundColor 30 90 45 230
  766.  
  767. Show
  768. Rarity Rare
  769. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  770. ItemLevel >= 83
  771. SetBorderColor 255 255 0 255
  772. SetFontSize 38
  773. SetTextColor 255 190 0
  774. SetBackgroundColor 30 90 45 230
  775.  
  776. Show
  777. Rarity Rare
  778. BaseType "Sai"
  779. ItemLevel >= 83
  780. SetBorderColor 255 255 0 255
  781. SetTextColor 255 190 0
  782. SetBackgroundColor 30 90 45 230
  783. Class Daggers
  784. SetFontSize 38
  785.  
  786. #----------------------------------------------------
  787. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  788. #----------------------------------------------------
  789. #Amulets, rings and jewels don't care much about the droplevel
  790. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  791.  
  792. Show
  793. ItemLevel >= 75
  794. SetTextColor 255 190 0
  795. SetBackgroundColor 30 90 45 230
  796. SetBorderColor 25 180 25
  797. SetFontSize 39
  798. Class Rings Amulets Belts Jewel
  799. Rarity Rare
  800.  
  801. Show
  802. Class Rings Amulets Belts Jewel
  803. Rarity Rare
  804. SetBackgroundColor 30 90 45 230
  805. SetFontSize 39
  806. SetBorderColor 25 180 25
  807.  
  808. #----------------------------------------------------
  809. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  810. #----------------------------------------------------
  811.  
  812. Show
  813. Rarity Rare
  814. DropLevel >= 69
  815. ItemLevel >= 75
  816. SetTextColor 255 190 0
  817. SetBackgroundColor 30 90 45 230
  818. SetFontSize 35
  819. SetBorderColor 0 0 0
  820.  
  821. Show
  822. Rarity Rare
  823. DropLevel >= 69
  824. ItemLevel >= 65
  825. SetBackgroundColor 30 90 45 230
  826. SetFontSize 35
  827. SetBorderColor 0 0 0
  828.  
  829. #----------------------------------------------------
  830. # 0601 # RARE DAGGERS
  831. #----------------------------------------------------
  832. #GOOD DAGGERS
  833. #----------------------------------------------------
  834.  
  835. Show
  836. Class Daggers
  837. Rarity Rare
  838. DropLevel >= 60
  839. ItemLevel >= 75
  840. SetTextColor 255 190 0
  841. SetBackgroundColor 30 90 45 230
  842. SetFontSize 35
  843. SetBorderColor 0 0 0
  844.  
  845. Show
  846. Class Daggers
  847. Rarity Rare
  848. DropLevel >= 60
  849. ItemLevel >= 65
  850. SetBackgroundColor 30 90 45 230
  851. SetFontSize 35
  852. SetBorderColor 0 0 0
  853.  
  854. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  855. #----------------------------------------------------
  856.  
  857. Show
  858. Class Daggers
  859. BaseType "Skean"
  860. Rarity Rare
  861. ItemLevel >= 75
  862. SetBackgroundColor 30 90 45 230
  863. SetFontSize 35
  864. SetBorderColor 0 0 0
  865. SetTextColor 255 190 0
  866.  
  867. Show
  868. Class Daggers
  869. BaseType "Skean"
  870. Rarity Rare
  871. ItemLevel >= 65
  872. SetBackgroundColor 30 90 45 230
  873. SetFontSize 35
  874. SetBorderColor 0 0 0
  875.  
  876. #BAD DAGGERS
  877. #----------------------------------------------------
  878. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  879.  
  880. #----------------------------------------------------
  881. # 0602 # RARE CLAWS
  882. #----------------------------------------------------
  883. #GOOD CLAWS
  884. #----------------------------------------------------
  885. #At least earlier most claws were vendor trash
  886. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  887. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  888.  
  889. Show
  890. Class Claws
  891. Rarity Rare
  892. DropLevel >= 65
  893. ItemLevel >= 75
  894. SetTextColor 255 190 0
  895. SetBackgroundColor 30 90 45 230
  896. SetFontSize 35
  897. SetBorderColor 0 0 0
  898.  
  899. Show
  900. Class Claws
  901. Rarity Rare
  902. DropLevel >= 65
  903. ItemLevel >= 65
  904. SetBackgroundColor 30 90 45 230
  905. SetFontSize 35
  906. SetBorderColor 0 0 0
  907.  
  908. #BAD CLAWS
  909. #----------------------------------------------------
  910.  
  911. Show
  912. Class Claws
  913. Rarity Rare
  914. DropLevel < 50
  915. ItemLevel >= 75
  916. SetBackgroundColor 120 20 20 220
  917. SetBorderColor 0 0 0 220
  918. SetFontSize 28
  919. SetTextColor 255 190 0
  920.  
  921. Show
  922. Class Claws
  923. Rarity Rare
  924. DropLevel < 50
  925. ItemLevel >= 65
  926. SetBackgroundColor 120 20 20 220
  927. SetBorderColor 0 0 0 220
  928. SetFontSize 28
  929.  
  930. #----------------------------------------------------
  931. # 0603 # RARE WANDS
  932. #----------------------------------------------------
  933.  
  934. #As spellcaster weapons, wands are good pick-ups if they're rare
  935. #High level wands get highlighted, because of their multi-purpose potential
  936.  
  937. #GOOD WANDS
  938. #----------------------------------------------------
  939.  
  940. Show
  941. Class Wands
  942. Rarity Rare
  943. DropLevel >= 59
  944. ItemLevel >= 75
  945. SetTextColor 255 190 0
  946. SetBackgroundColor 30 90 45 230
  947. SetFontSize 35
  948. SetBorderColor 0 0 0
  949.  
  950. Show
  951. Class Wands
  952. Rarity Rare
  953. DropLevel >= 59
  954. ItemLevel >= 65
  955. SetBackgroundColor 30 90 45 230
  956. SetFontSize 35
  957. SetBorderColor 0 0 0
  958.  
  959. #BAD WANDS
  960. #----------------------------------------------------
  961. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  962.  
  963. #----------------------------------------------------
  964. # 0604 # RARE SWORDS
  965. #----------------------------------------------------
  966.  
  967. #Worthwhile swords are physical or elemental weapons
  968. #First one require a decent droplevel, second one the highest attack speed base types
  969. #We can bad-highlight the rest, because they are way too clunky
  970. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  971.  
  972. #GOOD SWORDS
  973. #----------------------------------------------------
  974.  
  975. Show
  976. Class "One Hand Swords"
  977. Rarity Rare
  978. DropLevel >= 60
  979. ItemLevel >= 75
  980. SetTextColor 255 190 0
  981. SetBackgroundColor 30 90 45 230
  982. SetFontSize 35
  983. SetBorderColor 0 0 0
  984.  
  985. Show
  986. Class "One Hand Swords"
  987. Rarity Rare
  988. DropLevel >= 60
  989. ItemLevel >= 65
  990. SetBackgroundColor 30 90 45 230
  991. SetFontSize 35
  992. SetBorderColor 0 0 0
  993.  
  994. #HIGH ATTACK SPEED LOWER LEVEL BASES
  995. #These are some of the best ele ST weapons bases.
  996.  
  997. Show
  998. Class "One Hand"
  999. BaseType "Jewelled Foil" "Spiraled Foil"
  1000. Rarity Rare
  1001. ItemLevel >= 75
  1002. SetTextColor 255 190 0
  1003. SetBackgroundColor 30 90 45 230
  1004. SetFontSize 35
  1005. SetBorderColor 0 0 0
  1006.  
  1007. Show
  1008. Class "One Hand"
  1009. BaseType "Jewelled Foil" "Spiraled Foil"
  1010. Rarity Rare
  1011. ItemLevel >= 65
  1012. SetBackgroundColor 30 90 45 230
  1013. SetFontSize 35
  1014. SetBorderColor 0 0 0
  1015.  
  1016. #BAD SWORDS
  1017. #One Hand swords with with such low base drop level are rarely anything interesting.
  1018. #High attack speed bases for viable ele weapons are filtered out above.
  1019.  
  1020. Show
  1021. Class "One Hand Swords"
  1022. Rarity Rare
  1023. DropLevel <= 54
  1024. ItemLevel >= 75
  1025. SetTextColor 255 190 0
  1026. SetBackgroundColor 120 20 20 220
  1027. SetBorderColor 0 0 0 220
  1028. SetFontSize 28
  1029.  
  1030. Show
  1031. Class "One Hand Swords"
  1032. Rarity Rare
  1033. DropLevel <= 54
  1034. ItemLevel >= 65
  1035. SetBackgroundColor 120 20 20 220
  1036. SetBorderColor 0 0 0 220
  1037. SetFontSize 28
  1038.  
  1039. #----------------------------------------------------
  1040. # 0605 # RARE AXES&MACES (1H)
  1041. #----------------------------------------------------
  1042. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1043. #GOOD 1H AXES&MACES
  1044.  
  1045. Show
  1046. Class "One Hand Axes"
  1047. BaseType "Siege Axe" "Vaal Hatchet"
  1048. Rarity Rare
  1049. ItemLevel >= 75
  1050. SetTextColor 255 190 0
  1051. SetBackgroundColor 30 90 45 230
  1052. SetFontSize 35
  1053. SetBorderColor 0 0 0
  1054.  
  1055. Show
  1056. Class "One Hand Axes"
  1057. BaseType "Siege Axe" "Vaal Hatchet"
  1058. Rarity Rare
  1059. ItemLevel >= 65
  1060. SetBackgroundColor 30 90 45 230
  1061. SetFontSize 35
  1062. SetBorderColor 0 0 0
  1063.  
  1064. Show
  1065. Class "One Hand Maces"
  1066. Rarity Rare
  1067. DropLevel >= 66
  1068. ItemLevel >= 75
  1069. SetTextColor 255 190 0
  1070. SetBackgroundColor 30 90 45 230
  1071. SetFontSize 35
  1072. SetBorderColor 0 0 0
  1073.  
  1074. Show
  1075. Class "One Hand Maces"
  1076. Rarity Rare
  1077. DropLevel >= 66
  1078. ItemLevel >= 65
  1079. SetBackgroundColor 30 90 45 230
  1080. SetFontSize 35
  1081. SetBorderColor 0 0 0
  1082.  
  1083. #----------------------------------------------------
  1084. #BAD 1H MACES/AXES
  1085. #Anything with a <50lvl base won't be a priority pickup while maping.
  1086.  
  1087. Show
  1088. Class "One Hand Maces" "One Hand Axes"
  1089. Rarity Rare
  1090. DropLevel <= 54
  1091. ItemLevel >= 75
  1092. SetTextColor 255 190 0
  1093. SetBackgroundColor 120 20 20 220
  1094. SetBorderColor 0 0 0 220
  1095. SetFontSize 28
  1096.  
  1097. Show
  1098. Class "One Hand Maces" "One Hand Axes"
  1099. Rarity Rare
  1100. DropLevel <= 54
  1101. ItemLevel >= 65
  1102. SetBackgroundColor 120 20 20 220
  1103. SetBorderColor 0 0 0 220
  1104. SetFontSize 28
  1105.  
  1106. #----------------------------------------------------
  1107. # 0606 # RARE SCEPTRES
  1108. #----------------------------------------------------
  1109. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1110. #GOOD SCEPTRES
  1111.  
  1112. Show
  1113. Class "Sceptres"
  1114. Rarity Rare
  1115. DropLevel >= 64
  1116. ItemLevel >= 75
  1117. SetTextColor 255 190 0
  1118. SetBackgroundColor 30 90 45 230
  1119. SetFontSize 35
  1120. SetBorderColor 0 0 0
  1121.  
  1122. Show
  1123. Class "Sceptres"
  1124. Rarity Rare
  1125. DropLevel >= 64
  1126. ItemLevel >= 65
  1127. SetBackgroundColor 30 90 45 230
  1128. SetFontSize 35
  1129. SetBorderColor 0 0 0
  1130.  
  1131. #Lets's also highlight the high base spell damage sceptres
  1132.  
  1133. Show
  1134. BaseType "Opal Sceptre" "Crystal Sceptre"
  1135. Class "Sceptres"
  1136. Rarity Rare
  1137. ItemLevel >= 75
  1138. SetTextColor 255 190 0
  1139. SetBackgroundColor 30 90 45 230
  1140. SetFontSize 35
  1141. SetBorderColor 0 0 0
  1142.  
  1143. Show
  1144. BaseType "Opal Sceptre" "Crystal Sceptre"
  1145. Class "Sceptres"
  1146. Rarity Rare
  1147. ItemLevel >= 65
  1148. SetBackgroundColor 30 90 45 230
  1149. SetFontSize 35
  1150. SetBorderColor 0 0 0
  1151.  
  1152. #BAD SCEPTRES
  1153. #Noone here :O
  1154.  
  1155. #----------------------------------------------------
  1156. # 0607 # RARE STAVES
  1157. #----------------------------------------------------
  1158.  
  1159. #Now staves are a bit tricky.
  1160. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1161. #They can also roll high base damage stats
  1162. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1163.  
  1164. Show
  1165. Class "Staves"
  1166. Rarity Rare
  1167. DropLevel >= 68
  1168. ItemLevel >= 75
  1169. SetTextColor 255 190 0
  1170. SetBackgroundColor 30 90 45 230
  1171. SetFontSize 35
  1172. SetBorderColor 0 0 0
  1173.  
  1174. Show
  1175. Class "Staves"
  1176. Rarity Rare
  1177. DropLevel >= 68
  1178. ItemLevel >= 65
  1179. SetBackgroundColor 30 90 45 230
  1180. SetFontSize 35
  1181. SetBorderColor 0 0 0
  1182.  
  1183. Show
  1184. Class "Staves"
  1185. BaseType "Lathi"
  1186. Rarity Rare
  1187. ItemLevel >= 75
  1188. SetTextColor 255 190 0
  1189. SetBackgroundColor 30 90 45 230
  1190. SetFontSize 35
  1191. SetBorderColor 0 0 0
  1192.  
  1193. Show
  1194. BaseType "Lathi"
  1195. Class "Staves"
  1196. Rarity Rare
  1197. ItemLevel >= 65
  1198. SetBackgroundColor 30 90 45 230
  1199. SetFontSize 35
  1200. SetBorderColor 0 0 0
  1201.  
  1202. #BAD STAVES
  1203. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1204. #However, chances are you won't find anything amazing around here.
  1205.  
  1206. Show
  1207. Class "Staves"
  1208. Rarity Rare
  1209. DropLevel <= 56
  1210. ItemLevel >= 75
  1211. SetTextColor 255 190 0
  1212. SetBackgroundColor 120 20 20 220
  1213. SetBorderColor 0 0 0 220
  1214. SetFontSize 28
  1215.  
  1216. Show
  1217. Class "Staves"
  1218. Rarity Rare
  1219. DropLevel <= 56
  1220. ItemLevel >= 65
  1221. SetBackgroundColor 120 20 20 220
  1222. SetBorderColor 0 0 0 220
  1223. SetFontSize 28
  1224.  
  1225. #----------------------------------------------------
  1226. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1227. #----------------------------------------------------
  1228. #These are usually pretty bad
  1229. #High drop level bases have a small chance to be decent
  1230. #Everything else is usually too clunky
  1231.  
  1232. Show
  1233. Class "Two Hand"
  1234. Rarity Rare
  1235. DropLevel >= 64
  1236. ItemLevel >= 75
  1237. SetTextColor 255 190 0
  1238. SetBackgroundColor 30 90 45 230
  1239. SetFontSize 35
  1240. SetBorderColor 0 0 0
  1241.  
  1242. Show
  1243. Class "Two Hand"
  1244. Rarity Rare
  1245. DropLevel >= 64
  1246. ItemLevel >= 65
  1247. SetBackgroundColor 30 90 45 230
  1248. SetFontSize 35
  1249. SetBorderColor 0 0 0
  1250.  
  1251. #BAD TWO HANDED WEAPONS
  1252. #Chances are you won't find anything amazing around here.
  1253.  
  1254. Show
  1255. Class "Two Hand"
  1256. Rarity Rare
  1257. DropLevel <= 56
  1258. ItemLevel >= 75
  1259. SetTextColor 255 190 0
  1260. SetBackgroundColor 120 20 20 220
  1261. SetBorderColor 0 0 0 220
  1262. SetFontSize 28
  1263.  
  1264. Show
  1265. Class "Two Hand"
  1266. Rarity Rare
  1267. DropLevel <= 56
  1268. ItemLevel >= 65
  1269. SetBackgroundColor 120 20 20 220
  1270. SetBorderColor 0 0 0 220
  1271. SetFontSize 28
  1272.  
  1273. #----------------------------------------------------
  1274. # 0609 # RARE BOWS
  1275. #----------------------------------------------------
  1276. #With the huge demand for good bows, it's worth checking out quite some of those
  1277.  
  1278. Show
  1279. Class "Bows"
  1280. Rarity Rare
  1281. DropLevel >= 62
  1282. ItemLevel >= 75
  1283. SetTextColor 255 190 0
  1284. SetBackgroundColor 30 90 45 230
  1285. SetFontSize 35
  1286. SetBorderColor 0 0 0
  1287.  
  1288. Show
  1289. Class "Bows"
  1290. Rarity Rare
  1291. DropLevel >= 62
  1292. ItemLevel >= 65
  1293. SetBackgroundColor 30 90 45 230
  1294. SetFontSize 35
  1295. SetBorderColor 0 0 0
  1296.  
  1297. #BAD BOWS!
  1298. #----------------------------------------------
  1299. #The low level one are usually just clunky
  1300.  
  1301. Show
  1302. Class "Bows"
  1303. Rarity Rare
  1304. DropLevel <= 50
  1305. ItemLevel >= 75
  1306. SetTextColor 255 190 0
  1307. SetBackgroundColor 120 20 20 220
  1308. SetBorderColor 0 0 0 220
  1309. SetFontSize 28
  1310.  
  1311. Show
  1312. Class "Bows"
  1313. Rarity Rare
  1314. DropLevel <= 50
  1315. ItemLevel >= 65
  1316. SetBackgroundColor 120 20 20 220
  1317. SetBorderColor 0 0 0 220
  1318. SetFontSize 28
  1319.  
  1320. #----------------------------------------------------
  1321. # 0610 # RARE QUIVERS
  1322. #----------------------------------------------------
  1323. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1324.  
  1325. Show
  1326. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1327. Class "Quivers"
  1328. Rarity Rare
  1329. ItemLevel >= 75
  1330. SetTextColor 255 190 0
  1331. SetBackgroundColor 30 90 45 230
  1332. SetFontSize 35
  1333. SetBorderColor 0 0 0
  1334.  
  1335. Show
  1336. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1337. Class "Quivers"
  1338. Rarity Rare
  1339. ItemLevel >= 65
  1340. SetBackgroundColor 30 90 45 230
  1341. SetFontSize 35
  1342. SetBorderColor 0 0 0
  1343.  
  1344. #----------------------------------------------------
  1345. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1346. #----------------------------------------------------
  1347. #Most bases are getting highlighted (around 75% of all drops)
  1348. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1349.  
  1350. Show
  1351. Class "Gloves" "Boots" "Helmets"
  1352. Rarity Rare
  1353. ItemLevel >= 75
  1354. DropLevel >= 44
  1355. SetTextColor 255 190 0
  1356. SetBackgroundColor 30 90 45 230
  1357. SetFontSize 35
  1358. SetBorderColor 0 0 0
  1359.  
  1360. Show
  1361. Class "Gloves" "Boots" "Helmets"
  1362. Rarity Rare
  1363. ItemLevel >= 65
  1364. DropLevel >= 44
  1365. SetBackgroundColor 30 90 45 230
  1366. SetFontSize 35
  1367. SetBorderColor 0 0 0
  1368.  
  1369. Show
  1370. Class "Gloves" "Boots" "Helmets"
  1371. Rarity Rare
  1372. ItemLevel >= 75
  1373. DropLevel <= 15
  1374. SetTextColor 255 190 0
  1375. SetBackgroundColor 120 20 20 220
  1376. SetBorderColor 0 0 0 220
  1377. SetFontSize 28
  1378.  
  1379. Show
  1380. Class "Gloves" "Boots" "Helmets"
  1381. Rarity Rare
  1382. ItemLevel >= 65
  1383. DropLevel <= 15
  1384. SetBackgroundColor 120 20 20 220
  1385. SetBorderColor 0 0 0 220
  1386. SetFontSize 28
  1387.  
  1388. #----------------------------------------------------
  1389. # 0612 # RARE SHIELDS
  1390. #----------------------------------------------------
  1391. #Shields are by far the hardest category to sort
  1392. #Here's my philosophy:
  1393.  
  1394. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1395. #----------------------------------------------------
  1396.  
  1397. Show
  1398. Class "Shields"
  1399. Rarity Rare
  1400. ItemLevel >= 75
  1401. DropLevel >= 66
  1402. SetTextColor 255 190 0
  1403. SetBackgroundColor 30 90 45 230
  1404. SetFontSize 35
  1405. SetBorderColor 0 0 0
  1406.  
  1407. Show
  1408. Class "Shields"
  1409. Rarity Rare
  1410. ItemLevel >= 65
  1411. DropLevel >= 66
  1412. SetBackgroundColor 30 90 45 230
  1413. SetFontSize 35
  1414. SetBorderColor 0 0 0
  1415.  
  1416. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1417. #----------------------------------------------------
  1418.  
  1419. Show
  1420. BaseType "Spirit Shield"
  1421. Class "Shields"
  1422. Rarity Rare
  1423. ItemLevel >= 75
  1424. DropLevel >= 55
  1425. SetTextColor 255 190 0
  1426. SetBackgroundColor 30 90 45 230
  1427. SetFontSize 35
  1428. SetBorderColor 0 0 0
  1429.  
  1430. Show
  1431. BaseType "Spirit Shield"
  1432. Class "Shields"
  1433. Rarity Rare
  1434. ItemLevel >= 65
  1435. DropLevel >= 55
  1436. SetBackgroundColor 30 90 45 230
  1437. SetFontSize 35
  1438. SetBorderColor 0 0 0
  1439.  
  1440. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1441. #-----------------------------------------------------
  1442.  
  1443. Show
  1444. BaseType "Spirit Shield"
  1445. Class "Shields"
  1446. Rarity Rare
  1447. ItemLevel >= 75
  1448. SetTextColor 255 190 0
  1449. SetFontSize 31
  1450.  
  1451. Show
  1452. BaseType "Spirit Shield"
  1453. Class "Shields"
  1454. Rarity Rare
  1455. ItemLevel >= 65
  1456. SetFontSize 31
  1457.  
  1458. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1459. #-----------------------------------------------------
  1460.  
  1461. Show
  1462. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1463. Class "Shields"
  1464. Rarity Rare
  1465. ItemLevel >= 75
  1466. SetTextColor 255 190 0
  1467. SetBackgroundColor 30 90 45 230
  1468. SetFontSize 35
  1469. SetBorderColor 0 0 0
  1470.  
  1471. Show
  1472. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1473. Class "Shields"
  1474. Rarity Rare
  1475. ItemLevel >= 65
  1476. SetBackgroundColor 30 90 45 230
  1477. SetFontSize 35
  1478. SetBorderColor 0 0 0
  1479.  
  1480. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1481. #-----------------------------------------------------
  1482.  
  1483. Show
  1484. BaseType "Buckler" "Spiked Shield"
  1485. Class "Shields"
  1486. Rarity Rare
  1487. ItemLevel >= 75
  1488. DropLevel >= 60
  1489. SetTextColor 255 190 0
  1490. SetBackgroundColor 30 90 45 230
  1491. SetFontSize 35
  1492. SetBorderColor 0 0 0
  1493.  
  1494. Show
  1495. BaseType "Buckler" "Spiked Shield"
  1496. Class "Shields"
  1497. Rarity Rare
  1498. ItemLevel >= 65
  1499. DropLevel >= 60
  1500. SetBackgroundColor 30 90 45 230
  1501. SetFontSize 35
  1502. SetBorderColor 0 0 0
  1503.  
  1504. #6) Now lets mark some of the remaining low level shields as bad
  1505. #-----------------------------------------------------
  1506.  
  1507. Show
  1508. Class "Shields"
  1509. Rarity Rare
  1510. ItemLevel >= 75
  1511. DropLevel <= 50
  1512. SetTextColor 255 190 0
  1513. SetBackgroundColor 120 20 20 220
  1514. SetBorderColor 0 0 0 220
  1515. SetFontSize 28
  1516.  
  1517. Show
  1518. Class "Shields"
  1519. Rarity Rare
  1520. ItemLevel >= 65
  1521. DropLevel <= 50
  1522. SetBackgroundColor 120 20 20 220
  1523. SetBorderColor 0 0 0 220
  1524. SetFontSize 28
  1525.  
  1526. #----------------------------------------------------
  1527. # 0613 # RARE BODY ARMOR
  1528. #----------------------------------------------------
  1529. #Highlight high level tiers
  1530. #Mark really low level ones. Easy enough.
  1531.  
  1532. Show
  1533. Class "Body Armour"
  1534. Rarity Rare
  1535. ItemLevel >= 75
  1536. DropLevel >= 60
  1537. SetTextColor 255 190 0
  1538. SetBackgroundColor 30 90 45 230
  1539. SetFontSize 35
  1540. SetBorderColor 0 0 0
  1541.  
  1542. Show
  1543. Class "Body Armour"
  1544. Rarity Rare
  1545. ItemLevel >= 65
  1546. DropLevel >= 60
  1547. SetBackgroundColor 30 90 45 230
  1548. SetFontSize 35
  1549. SetBorderColor 0 0 0
  1550.  
  1551. Show
  1552. Class "Body Armour"
  1553. Rarity Rare
  1554. ItemLevel >= 75
  1555. DropLevel <= 47
  1556. SetTextColor 255 190 0
  1557. SetBackgroundColor 120 20 20 220
  1558. SetBorderColor 0 0 0 220
  1559. SetFontSize 28
  1560.  
  1561. Show
  1562. Class "Body Armour"
  1563. Rarity Rare
  1564. ItemLevel >= 65
  1565. DropLevel <= 47
  1566. SetBackgroundColor 120 20 20 220
  1567. SetBorderColor 0 0 0 220
  1568. SetFontSize 28
  1569.  
  1570. #------------------------------------------------------------------------
  1571. # 0614 # RARES - LEVELING SPECIFIC RULES
  1572. #------------------------------------------------------------------------
  1573.  
  1574.  
  1575. Show
  1576. Class "Boots"
  1577. ItemLevel < 20
  1578. Rarity Rare
  1579. SetBackgroundColor 30 90 45 230
  1580. SetFontSize 39
  1581. SetBorderColor 25 180 25
  1582.  
  1583. Show
  1584. Class "Boots" "Helmets" "Gloves"
  1585. ItemLevel < 65
  1586. Rarity Rare
  1587. SetBackgroundColor 30 90 45 230
  1588. SetFontSize 39
  1589. SetBorderColor 25 180 25
  1590.  
  1591. Show
  1592. Rarity Rare
  1593. ItemLevel < 10
  1594. SetBackgroundColor 30 90 45 230
  1595. SetFontSize 37
  1596. ItemLevel < 65
  1597.  
  1598. Show
  1599. Rarity Rare
  1600. ItemLevel < 15
  1601. DropLevel > 5
  1602. SetBackgroundColor 30 90 45 230
  1603. SetFontSize 37
  1604. ItemLevel < 65
  1605.  
  1606. Show
  1607. Rarity Rare
  1608. ItemLevel < 20
  1609. DropLevel > 10
  1610. SetBackgroundColor 30 90 45 230
  1611. SetFontSize 37
  1612. ItemLevel < 65
  1613.  
  1614. Show
  1615. Rarity Rare
  1616. ItemLevel < 25
  1617. DropLevel > 15
  1618. SetBackgroundColor 30 90 45 230
  1619. SetFontSize 37
  1620. ItemLevel < 65
  1621.  
  1622. Show
  1623. Rarity Rare
  1624. ItemLevel < 30
  1625. DropLevel > 20
  1626. SetBackgroundColor 30 90 45 230
  1627. SetFontSize 37
  1628. ItemLevel < 65
  1629.  
  1630. Show
  1631. Rarity Rare
  1632. ItemLevel < 35
  1633. DropLevel > 25
  1634. SetBackgroundColor 30 90 45 230
  1635. SetFontSize 37
  1636. ItemLevel < 65
  1637.  
  1638. Show
  1639. Rarity Rare
  1640. ItemLevel < 40
  1641. DropLevel > 30
  1642. SetBackgroundColor 30 90 45 230
  1643. SetFontSize 37
  1644. ItemLevel < 65
  1645.  
  1646. Show
  1647. Rarity Rare
  1648. ItemLevel < 45
  1649. DropLevel > 35
  1650. SetBackgroundColor 30 90 45 230
  1651. SetFontSize 37
  1652. ItemLevel < 65
  1653.  
  1654. Show
  1655. Rarity Rare
  1656. ItemLevel < 50
  1657. DropLevel > 40
  1658. SetBackgroundColor 30 90 45 230
  1659. SetFontSize 37
  1660. ItemLevel < 65
  1661.  
  1662. Show
  1663. Rarity Rare
  1664. ItemLevel < 55
  1665. DropLevel > 45
  1666. SetBackgroundColor 30 90 45 230
  1667. SetFontSize 37
  1668. ItemLevel < 65
  1669.  
  1670.  
  1671. Show
  1672. Rarity Rare
  1673. ItemLevel < 60
  1674. DropLevel > 50
  1675. SetBackgroundColor 30 90 45 230
  1676. SetFontSize 37
  1677. ItemLevel < 65
  1678.  
  1679. Show
  1680. Rarity Rare
  1681. ItemLevel < 65
  1682. DropLevel > 55
  1683. SetBackgroundColor 30 90 45 230
  1684. SetFontSize 37
  1685. ItemLevel < 65
  1686.  
  1687. Show
  1688. Rarity Rare
  1689. SetBorderColor 0 0 0
  1690. SetBackgroundColor 0 0 0 225
  1691. SetFontSize 35
  1692. ItemLevel < 65
  1693.  
  1694. #------------------------------------------------------------------------
  1695. # 0615 # RARES - REMAINING RULES
  1696. #------------------------------------------------------------------------
  1697. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1698. #Just without any priority highlighting
  1699.  
  1700. Show
  1701. Rarity Rare
  1702. ItemLevel >= 75
  1703. SetTextColor 255 190 0
  1704. SetBorderColor 0 0 0
  1705. SetBackgroundColor 0 0 0 225
  1706. SetFontSize 31
  1707.  
  1708. Show
  1709. Rarity Rare
  1710. SetBorderColor 0 0 0
  1711. SetBackgroundColor 0 0 0 225
  1712. SetFontSize 31
  1713.  
  1714. #------------------------------------------------------------------------
  1715. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1716. #------------------------------------------------------------------------
  1717.  
  1718. #------------------------------------------------------------------------
  1719. # 0701 # 83+ ITEM CRAFTING
  1720. #------------------------------------------------------------------------
  1721.  
  1722. Show
  1723. ItemLevel >= 84
  1724. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield"
  1725. SetBorderColor 255 255 0 255
  1726. SetFontSize 38
  1727.  
  1728. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1729. Class Rings Amulet Belts
  1730. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1731. ItemLevel >= 84
  1732. SetBorderColor 255 255 0 255
  1733. SetFontSize 38
  1734.  
  1735. Show
  1736. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1737. ItemLevel >= 83
  1738. SetBorderColor 255 255 0 255
  1739. SetFontSize 38
  1740.  
  1741. Show
  1742. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1743. ItemLevel >= 83
  1744. SetBorderColor 255 255 0 255
  1745. SetFontSize 38
  1746.  
  1747. Show
  1748. BaseType "Sai"
  1749. ItemLevel >= 83
  1750. SetBorderColor 255 255 0 255
  1751. Class Daggers
  1752. SetFontSize 38
  1753.  
  1754. #------------------------------------------------------------------------
  1755. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1756. #------------------------------------------------------------------------
  1757.  
  1758. Show
  1759. SocketGroup RGB
  1760. SetBackgroundColor 75 75 75
  1761. SetBorderColor 150 150 150
  1762. SetFontSize 36
  1763. Height <= 2
  1764. Width <= 2
  1765.  
  1766. Show
  1767. SocketGroup RGB
  1768. SetBackgroundColor 75 75 75
  1769. SetBorderColor 150 150 150
  1770. SetFontSize 36
  1771. Height <= 3
  1772. Width <= 1
  1773.  
  1774. Show
  1775. SocketGroup RGB
  1776. SetBackgroundColor 75 75 75
  1777. SetBorderColor 0 0 0
  1778.  
  1779. #------------------------------------------------------------------------
  1780. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1781. #-------------------------------------------------------------------------
  1782. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1783. # Enable this line for improved detection of chance bases (like sorcerer boots)
  1784.  
  1785. Show
  1786. BaseType "Sorcerer Boots"
  1787. SetBorderColor 0 200 0 200
  1788. SetTextColor 255 255 255 255
  1789. Rarity Normal
  1790. SetFontSize 38
  1791. PlayAlertSound 7 300
  1792.  
  1793. Show
  1794. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
  1795. SetBorderColor 0 150 0 150
  1796. SetTextColor 255 255 255 255
  1797. Rarity Normal
  1798.  
  1799. Show
  1800. BaseType "Sacrificial Garb"
  1801. SetTextColor 255 255 255 255
  1802. SetBorderColor 0 150 0 150
  1803. Rarity Normal
  1804.  
  1805.  
  1806. #------------------------------------------------------------------------
  1807. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1808. #-------------------------------------------------------------------------
  1809.  
  1810. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1811. Class Rings Amulet Belts
  1812. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1813. ItemLevel >= 75
  1814. SetBorderColor 255 190 0 150
  1815. Rarity Normal
  1816. SetFontSize 32
  1817.  
  1818. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1819. Class Rings Amulet Belts
  1820. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1821. Rarity Normal
  1822. ItemLevel >= 62
  1823. ItemLevel < 75
  1824. SetFontSize 32
  1825.  
  1826. #------------------------------------------------------------------------
  1827. # 0705 # MAGIC RINGS, AMULETS, BELTS
  1828. #------------------------------------------------------------------------
  1829. #Once we reach mapping we only want to see the top tiers of magic items
  1830. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1831.  
  1832. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1833. Class Rings Amulets Belts
  1834. Rarity Magic
  1835. ItemLevel >= 62
  1836. SetFontSize 30
  1837.  
  1838. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1839. Class Rings Amulets Belts
  1840. Rarity Magic
  1841.  
  1842. #------------------------------------------------------------------------
  1843. # 0706 # MAGIC JEWELS
  1844. #------------------------------------------------------------------------
  1845.  
  1846. Show
  1847. Class Jewel
  1848. SetFontSize 36
  1849. SetBackgroundColor 75 75 75
  1850. SetBorderColor 0 150 200
  1851.  
  1852. #------------------------------------------------------------------------
  1853. # 0707 # CHISEL RECIPE ITEMS
  1854. #-------------------------------------------------------------------------
  1855.  
  1856. Show # Chisel Recipe: Magic Gavels with 20 qual
  1857. Quality = 20
  1858. Rarity Magic
  1859. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1860. SetBackgroundColor 75 75 75
  1861. SetBorderColor 250 250 250
  1862. SetFontSize 38
  1863.  
  1864. Show # Chisel Recipe: White Gavels with 20 qual
  1865. Quality = 20
  1866. Rarity Normal
  1867. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1868. SetBackgroundColor 75 75 75
  1869. SetBorderColor 250 250 250
  1870. SetFontSize 38
  1871.  
  1872. Show # Chisel Recipe: Magic Gavels with 18+ qual
  1873. Quality > 17
  1874. Rarity Magic
  1875. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1876. SetBackgroundColor 75 75 75
  1877. SetBorderColor 100 100 100
  1878. SetFontSize 36
  1879.  
  1880. Show # Chisel Recipe: White Gavels with 15+ qual
  1881. Quality > 14
  1882. Rarity Normal
  1883. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1884. SetBackgroundColor 75 75 75
  1885. SetBorderColor 100 100 100
  1886. SetFontSize 36
  1887.  
  1888. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1889. Quality > 11
  1890. Rarity Magic
  1891. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1892. SetBackgroundColor 75 75 75
  1893. SetBorderColor 0 0 0
  1894. SetFontSize 32
  1895.  
  1896. Show # Chisel Recipe: White Gavels
  1897. Rarity Normal
  1898. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1899. SetBackgroundColor 75 75 75
  1900. SetBorderColor 0 0 0
  1901. SetFontSize 32
  1902.  
  1903. #------------------------------------------------------------------------
  1904. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1905. #-------------------------------------------------------------------------
  1906.  
  1907. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  1908. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1909. DropLevel >= 64
  1910. ItemLevel < 72
  1911. LinkedSockets >= 4
  1912. SetFontSize 32
  1913. Rarity <= Magic
  1914.  
  1915. #------------------------------------------------------------------------
  1916. # 0709 # TOP BASES FOR CRAFTING
  1917. #-------------------------------------------------------------------------
  1918.  
  1919. Show # Weapons: Show Ambusher CRAFTING
  1920. BaseType "Ambusher"
  1921. SetFontSize 32
  1922. Rarity <= Magic
  1923.  
  1924. Show # Weapons: Show Harbinger Bow CRAFTING
  1925. BaseType "Harbinger Bow"
  1926. SetFontSize 32
  1927. Rarity <= Magic
  1928.  
  1929. #
  1930. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1931. #BaseType "Hubris Circlet"
  1932. #SetFontSize 32
  1933. #Rarity <= Magic
  1934.  
  1935. #Hide # Weapons: Show Platinum Kris CRAFTING
  1936. #BaseType "Platinum Kris"
  1937. #SetFontSize 32
  1938. #Rarity <= Magic
  1939. #
  1940. #Hide # Weapons: Show Vaal Axe CRAFTING
  1941. #BaseType "Vaal Axe"
  1942. #SetFontSize 32
  1943. #Rarity <= Magic
  1944. #
  1945. #Hide # Weapons: Show Imperial Skean CRAFTING
  1946. #BaseType "Imperial Skean"
  1947. #SetFontSize 32
  1948. #Rarity <= Magic
  1949. #
  1950. #Hide # Weapons: Show Demon Dagger CRAFTING
  1951. #BaseType "Demon Dagger"
  1952. #SetFontSize 32
  1953. #Rarity <= Magic
  1954. #
  1955. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1956. #BaseType "Vaal Rapier"
  1957. #SetFontSize 32
  1958. #Rarity <= Magic
  1959. #
  1960. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1961. #BaseType "Jewelled Foil"
  1962. #SetFontSize 32
  1963. #Rarity <= Magic
  1964. #
  1965. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1966. #BaseType "Opal Sceptre"
  1967. #SetFontSize 32
  1968. #Rarity <= Magic
  1969. #
  1970. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1971. #BaseType "Imbued Wand"
  1972. #SetFontSize 32
  1973. #Rarity <= Magic
  1974. #
  1975. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1976. #BaseType "Prophecy Wand"
  1977. #SetFontSize 32
  1978. #Rarity <= Magic
  1979. #
  1980. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1981. #BaseType "Carnal Armour"
  1982. #SetFontSize 32
  1983. #Rarity <= Magic
  1984. #
  1985. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1986. #BaseType "Saint's Hauberk"
  1987. #SetFontSize 32
  1988. #Rarity <= Magic
  1989. #
  1990. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1991. #BaseType "Saintly Chainmail"
  1992. #SetFontSize 32
  1993. #Rarity <= Magic
  1994. #
  1995. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1996. #BaseType "Triumphant Lamellar"
  1997. #SetFontSize 32
  1998. #Rarity <= Magic
  1999. #
  2000. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2001. #BaseType "General's Brigandine"
  2002. #SetFontSize 32
  2003. #Rarity <= Magic
  2004. #
  2005. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2006. #BaseType "Full Dragonscale"
  2007. #SetFontSize 32
  2008. #Rarity <= Magic
  2009. #
  2010. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2011. #BaseType "Assassin's Garb"
  2012. #SetFontSize 32
  2013. #Rarity <= Magic
  2014. #
  2015. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2016. #BaseType "Zodiac Leather"
  2017. #SetFontSize 32
  2018. #Rarity <= Magic
  2019. #
  2020. #Hide # Armour: Show Astral Plate AR CRAFTING
  2021. #BaseType "Astral Plate"
  2022. #SetFontSize 32
  2023. #Rarity <= Magic
  2024. #
  2025. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2026. #BaseType "Glorious Plate"
  2027. #SetFontSize 32
  2028. #Rarity <= Magic
  2029. #
  2030. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2031. #BaseType "Vaal Regalia"
  2032. #SetFontSize 32
  2033. #Rarity <= Magic
  2034. #
  2035. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2036. #BaseType "Titanium Spirit Shield"
  2037. #SetFontSize 32
  2038. #Rarity <= Magic
  2039. #
  2040. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2041. #BaseType "Sorcerer Gloves"
  2042. #SetFontSize 32
  2043. #Rarity <= Magic
  2044. #
  2045. #------------------------------------------------------------------------
  2046. # 0710 # MARAKETH WEAPONS
  2047. #-------------------------------------------------------------------------
  2048. # All maraketh weapon bases are visible once their itemlevel is 83+
  2049. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2050. # Feel free to enable additional weapons
  2051.  
  2052. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2053. BaseType "Gemini Claw"
  2054. SetFontSize 32
  2055. Rarity <= Magic
  2056. ItemLevel < 78
  2057.  
  2058. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2059. BaseType "Exquisite Blade"
  2060. SetFontSize 32
  2061. Rarity <= Magic
  2062. ItemLevel < 78
  2063.  
  2064. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2065. #BaseType "Profane Wand"
  2066. #SetFontSize 32
  2067. #Rarity <= Magic
  2068. #ItemLevel < 78
  2069.  
  2070. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2071. #BaseType "Behemoth Mace"
  2072. #SetFontSize 32
  2073. #Rarity <= Magic
  2074. #ItemLevel < 77
  2075.  
  2076. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2077. #BaseType "Sai"
  2078. #Class Daggers
  2079. #SetFontSize 32
  2080. #Rarity <= Magic
  2081. #ItemLevel < 78
  2082.  
  2083. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2084. #BaseType "Tiger Hook"
  2085. #SetFontSize 32
  2086. #Rarity <= Magic
  2087. #ItemLevel < 77
  2088.  
  2089. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2090. #BaseType "Dragoon Sword"
  2091. #SetFontSize 32
  2092. #Rarity <= Magic
  2093. #ItemLevel < 77
  2094.  
  2095. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2096. #BaseType "Runic Hatchet"
  2097. #SetFontSize 32
  2098. #Rarity <= Magic
  2099. #ItemLevel < 77
  2100.  
  2101. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2102. #BaseType "Maraketh Bow"
  2103. #SetFontSize 32
  2104. #Rarity <= Magic
  2105. #ItemLevel < 77
  2106.  
  2107. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2108. #BaseType "Eclipse Staff"
  2109. #SetFontSize 32
  2110. #Rarity <= Magic
  2111. #ItemLevel < 78
  2112.  
  2113. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2114. #BaseType "Fleshripper"
  2115. #SetFontSize 32
  2116. #Rarity <= Magic
  2117. #ItemLevel < 77
  2118.  
  2119. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2120. #BaseType "Coronal Maul"
  2121. #SetFontSize 32
  2122. #Rarity <= Magic
  2123. #ItemLevel < 77
  2124.  
  2125. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2126. #BaseType "Sambar Sceptre"
  2127. #SetFontSize 32
  2128. #Rarity <= Magic
  2129. #ItemLevel < 78
  2130.  
  2131. #------------------------------------------------------------------------
  2132. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2133. #------------------------------------------------------------------------
  2134. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2135.  
  2136. # You can uncomment these lines to show quality items in maps.
  2137. #Show
  2138. # Quality = 20
  2139. # Rarity <= Magic
  2140. # SetBackgroundColor 75 75 75
  2141. # SetBorderColor 0 0 0
  2142.  
  2143. Show
  2144. Quality = 20
  2145. Rarity <= Magic
  2146. ItemLevel <= 60
  2147. SetBackgroundColor 75 75 75
  2148. SetBorderColor 0 0 0
  2149.  
  2150. #------------------------------------------------------------------------
  2151. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2152. #------------------------------------------------------------------------
  2153. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2154.  
  2155. #Show
  2156. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2157. # Rarity Normal
  2158. # SetBackgroundColor 0 0 0
  2159. # SetTextColor 150 0 0
  2160. # SetBorderColor 150 0 0
  2161. # SetFontSize 36
  2162.  
  2163. #------------------------------------------------------------------------
  2164. # Section: 0800 # FLASKS
  2165. #------------------------------------------------------------------------
  2166.  
  2167. Show
  2168. BaseType "Quicksilver Flask"
  2169. SetBackgroundColor 75 75 75
  2170. Rarity <= Magic
  2171. ItemLevel >= 5
  2172. ItemLevel < 60
  2173. Quality >= 1
  2174. SetFontSize 40
  2175. SetBorderColor 250 250 250
  2176.  
  2177. Show
  2178. BaseType "Quicksilver Flask"
  2179. SetBackgroundColor 75 75 75
  2180. Rarity <= Magic
  2181. ItemLevel >= 5
  2182. ItemLevel < 60
  2183. SetFontSize 38
  2184. SetBorderColor 100 100 100
  2185.  
  2186. Show
  2187. BaseType "Flask"
  2188. Quality = 20
  2189. SetBackgroundColor 75 75 75
  2190. SetBorderColor 250 250 250
  2191. SetFontSize 38
  2192.  
  2193. Show
  2194. BaseType "Flask"
  2195. Quality >= 15
  2196. SetBackgroundColor 75 75 75
  2197. SetBorderColor 100 100 100
  2198. SetFontSize 36
  2199.  
  2200. Show
  2201. BaseType "Flask"
  2202. Quality >= 1
  2203. SetBackgroundColor 75 75 75
  2204. SetBorderColor 0 0 0
  2205.  
  2206. Show
  2207. Class "Utility Flasks"
  2208. SetBackgroundColor 75 75 75
  2209. SetBorderColor 0 0 0
  2210. ItemLevel < 74
  2211.  
  2212. #------------------------------------------------------------------------
  2213. # 0801 # HIDE OUTDATED FLASKS
  2214. #------------------------------------------------------------------------
  2215.  
  2216. Hide
  2217. Class "Life Flask" "Mana Flask"
  2218. BaseType Flask
  2219. ItemLevel >= 35
  2220. BaseType Small Medium Large Greater Grand
  2221. SetFontSize 20
  2222.  
  2223. Hide
  2224. Class "Life Flask" "Mana Flask"
  2225. BaseType Flask
  2226. ItemLevel >= 53
  2227. BaseType Giant Colossal Sacred
  2228. SetFontSize 20
  2229.  
  2230. #----------------------------------------------------
  2231. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2232. #----------------------------------------------------
  2233.  
  2234. Hide # Endgame: Hide non quality flasks in maps
  2235. BaseType Flask
  2236. ItemLevel >= 69
  2237. SetFontSize 20
  2238.  
  2239. #----------------------------------------------------
  2240. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2241. #----------------------------------------------------
  2242.  
  2243. Show
  2244. Class "Hybrid Flask"
  2245. BaseType "Small"
  2246. Rarity Normal
  2247. ItemLevel <= 15
  2248. SetTextColor 255 255 255 255
  2249. SetBorderColor 75 75 75
  2250. SetFontSize 36
  2251.  
  2252. Show
  2253. Class "Hybrid Flask"
  2254. BaseType "Medium"
  2255. Rarity Normal
  2256. ItemLevel <= 25
  2257. SetTextColor 255 255 255 255
  2258. SetBorderColor 75 75 75
  2259. SetFontSize 36
  2260.  
  2261. Show
  2262. Class "Hybrid Flask"
  2263. BaseType "Large"
  2264. Rarity Normal
  2265. ItemLevel <= 35
  2266. SetTextColor 255 255 255 255
  2267. SetBorderColor 75 75 75
  2268. SetFontSize 36
  2269.  
  2270. Show
  2271. Class "Hybrid Flask"
  2272. BaseType "Colossal"
  2273. Rarity Normal
  2274. ItemLevel <= 45
  2275. SetTextColor 255 255 255 255
  2276. SetBorderColor 75 75 75
  2277. SetFontSize 36
  2278.  
  2279. Show
  2280. Class "Hybrid Flask"
  2281. BaseType "Sacred"
  2282. Rarity Normal
  2283. ItemLevel <= 55
  2284. SetTextColor 255 255 255 255
  2285. SetBorderColor 75 75 75
  2286. SetFontSize 36
  2287.  
  2288. Show
  2289. Class "Hybrid Flask"
  2290. BaseType "Hallowed"
  2291. Rarity Normal
  2292. ItemLevel <= 67
  2293. SetTextColor 255 255 255 255
  2294. SetBorderColor 75 75 75
  2295. SetFontSize 36
  2296.  
  2297. #----------------------------------------------------
  2298. # 0803 # FLASKS - Hybrid Flasks (Magic)
  2299. #----------------------------------------------------
  2300.  
  2301. Show
  2302. Class "Hybrid Flask"
  2303. BaseType "Small"
  2304. Rarity Magic
  2305. ItemLevel <= 15
  2306. SetTextColor 100 100 255 255
  2307. SetBorderColor 75 75 75
  2308. SetFontSize 36
  2309.  
  2310. Show
  2311. Class "Hybrid Flask"
  2312. BaseType "Medium"
  2313. Rarity Magic
  2314. ItemLevel <= 25
  2315. SetTextColor 100 100 255 255
  2316. SetBorderColor 75 75 75
  2317. SetFontSize 36
  2318.  
  2319. Show
  2320. Class "Hybrid Flask"
  2321. BaseType "Large"
  2322. Rarity Magic
  2323. ItemLevel <= 35
  2324. SetTextColor 100 100 255 255
  2325. SetBorderColor 75 75 75
  2326. SetFontSize 36
  2327.  
  2328. Show
  2329. Class "Hybrid Flask"
  2330. BaseType "Colossal"
  2331. Rarity Magic
  2332. ItemLevel <= 45
  2333. SetTextColor 100 100 255 255
  2334. SetBorderColor 75 75 75
  2335. SetFontSize 36
  2336.  
  2337. Show
  2338. Class "Hybrid Flask"
  2339. BaseType "Sacred"
  2340. Rarity Magic
  2341. ItemLevel <= 55
  2342. SetTextColor 100 100 255 255
  2343. SetBorderColor 75 75 75
  2344. SetFontSize 36
  2345.  
  2346. Show
  2347. Class "Hybrid Flask"
  2348. BaseType "Hallowed"
  2349. Rarity Magic
  2350. ItemLevel <= 63
  2351. SetTextColor 100 100 255 255
  2352. SetBorderColor 75 75 75
  2353. SetFontSize 36
  2354.  
  2355. #----------------------------------------------------
  2356. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2357. #----------------------------------------------------
  2358.  
  2359. Show
  2360. Class Flask
  2361. Rarity Normal
  2362. ItemLevel <= 5
  2363. BaseType "Small"
  2364. SetTextColor 255 255 255 255
  2365. SetBorderColor 75 75 75
  2366. SetFontSize 36
  2367.  
  2368. Show
  2369. Class Flask
  2370. Rarity Normal
  2371. ItemLevel <= 8
  2372. ItemLevel >= 3
  2373. BaseType "Medium"
  2374. SetTextColor 255 255 255 255
  2375. SetBorderColor 75 75 75
  2376. SetFontSize 36
  2377.  
  2378. Show
  2379. Class Flask
  2380. Rarity Normal
  2381. ItemLevel <= 12
  2382. ItemLevel >= 5
  2383. BaseType "Large"
  2384. SetTextColor 255 255 255 255
  2385. SetBorderColor 75 75 75
  2386. SetFontSize 36
  2387.  
  2388. Show
  2389. Class Flask
  2390. Rarity Normal
  2391. ItemLevel <= 18
  2392. ItemLevel >= 12
  2393. BaseType "Greater"
  2394. SetTextColor 255 255 255 255
  2395. SetBorderColor 75 75 75
  2396. SetFontSize 36
  2397.  
  2398. Show
  2399. Class Flask
  2400. Rarity Normal
  2401. ItemLevel <= 24
  2402. ItemLevel >= 18
  2403. BaseType "Grand"
  2404. SetTextColor 255 255 255 255
  2405. SetBorderColor 75 75 75
  2406. SetFontSize 36
  2407.  
  2408. Show
  2409. Class Flask
  2410. Rarity Normal
  2411. ItemLevel <= 30
  2412. ItemLevel >= 24
  2413. BaseType "Giant"
  2414. SetTextColor 255 255 255 255
  2415. SetBorderColor 75 75 75
  2416. SetFontSize 36
  2417.  
  2418. Show
  2419. Class Flask
  2420. Rarity Normal
  2421. ItemLevel <= 37
  2422. ItemLevel >= 30
  2423. BaseType "Colossal"
  2424. SetTextColor 255 255 255 255
  2425. SetBorderColor 75 75 75
  2426. SetFontSize 36
  2427.  
  2428. Show
  2429. Class Flask
  2430. Rarity Normal
  2431. ItemLevel <= 42
  2432. ItemLevel >= 36
  2433. BaseType "Sacred"
  2434. SetTextColor 255 255 255 255
  2435. SetBorderColor 75 75 75
  2436. SetFontSize 36
  2437.  
  2438. Show
  2439. Class Flask
  2440. Rarity Normal
  2441. ItemLevel <= 48
  2442. ItemLevel >= 42
  2443. BaseType "Hallowed"
  2444. SetTextColor 255 255 255 255
  2445. SetBorderColor 75 75 75
  2446. SetFontSize 36
  2447.  
  2448. Show
  2449. Class Flask
  2450. Rarity Normal
  2451. ItemLevel <= 55
  2452. ItemLevel >= 48
  2453. BaseType "Sanctified"
  2454. SetTextColor 255 255 255 255
  2455. SetBorderColor 75 75 75
  2456. SetFontSize 36
  2457.  
  2458. Show
  2459. Class Flask
  2460. Rarity Normal
  2461. ItemLevel <= 67
  2462. ItemLevel >= 60
  2463. BaseType "Divine"
  2464. SetTextColor 255 255 255 255
  2465. SetBorderColor 75 75 75
  2466. SetFontSize 36
  2467.  
  2468. Show
  2469. Class Flask
  2470. Rarity Normal
  2471. ItemLevel <= 67
  2472. ItemLevel >= 65
  2473. BaseType "Eternal"
  2474. SetTextColor 255 255 255 255
  2475. SetBorderColor 75 75 75
  2476. SetFontSize 36
  2477.  
  2478. #----------------------------------------------------
  2479. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2480. #----------------------------------------------------
  2481.  
  2482. Show
  2483. Class Flask
  2484. Rarity Normal
  2485. ItemLevel <= 5
  2486. BaseType "Small"
  2487. BaseType "Medium"
  2488. SetTextColor 100 100 255 255
  2489. SetBorderColor 75 75 75
  2490. SetFontSize 36
  2491.  
  2492. Show
  2493. Class Flask
  2494. Rarity Magic
  2495. ItemLevel <= 8
  2496. ItemLevel >= 3
  2497. BaseType "Medium"
  2498. SetTextColor 100 100 255 255
  2499. SetBorderColor 75 75 75
  2500. SetFontSize 36
  2501.  
  2502. Show
  2503. Class Flask
  2504. Rarity Magic
  2505. ItemLevel <= 12
  2506. ItemLevel >= 5
  2507. BaseType "Large"
  2508. SetTextColor 100 100 255 255
  2509. SetBorderColor 75 75 75
  2510. SetFontSize 36
  2511.  
  2512. Show
  2513. Class Flask
  2514. Rarity Magic
  2515. ItemLevel <= 18
  2516. ItemLevel >= 12
  2517. BaseType "Greater"
  2518. SetTextColor 100 100 255 255
  2519. SetBorderColor 75 75 75
  2520. SetFontSize 36
  2521.  
  2522. Show
  2523. Class Flask
  2524. Rarity Magic
  2525. ItemLevel <= 24
  2526. ItemLevel >= 18
  2527. BaseType "Grand"
  2528. SetTextColor 100 100 255 255
  2529. SetBorderColor 75 75 75
  2530. SetFontSize 36
  2531.  
  2532. Show
  2533. Class Flask
  2534. Rarity Magic
  2535. ItemLevel <= 30
  2536. ItemLevel >= 24
  2537. BaseType "Giant"
  2538. SetTextColor 100 100 255 255
  2539. SetBorderColor 75 75 75
  2540. SetFontSize 36
  2541.  
  2542. Show
  2543. Class Flask
  2544. Rarity Magic
  2545. ItemLevel <= 37
  2546. ItemLevel >= 30
  2547. BaseType "Colossal"
  2548. SetTextColor 100 100 255 255
  2549. SetBorderColor 75 75 75
  2550. SetFontSize 36
  2551.  
  2552. Show
  2553. Class Flask
  2554. Rarity Magic
  2555. ItemLevel <= 42
  2556. ItemLevel >= 36
  2557. BaseType "Sacred"
  2558. SetTextColor 100 100 255 255
  2559. SetBorderColor 75 75 75
  2560. SetFontSize 36
  2561.  
  2562. Show
  2563. Class Flask
  2564. Rarity Magic
  2565. ItemLevel <= 48
  2566. ItemLevel >= 42
  2567. BaseType "Hallowed"
  2568. SetTextColor 100 100 255 255
  2569. SetBorderColor 75 75 75
  2570. SetFontSize 36
  2571.  
  2572. Show
  2573. Class Flask
  2574. Rarity Magic
  2575. ItemLevel <= 55
  2576. ItemLevel >= 48
  2577. BaseType "Sanctified"
  2578. SetTextColor 100 100 255 255
  2579. SetBorderColor 75 75 75
  2580. SetFontSize 36
  2581.  
  2582. Show
  2583. Class Flask
  2584. Rarity Magic
  2585. ItemLevel <= 67
  2586. ItemLevel >= 60
  2587. BaseType "Divine"
  2588. SetTextColor 100 100 255 255
  2589. SetBorderColor 75 75 75
  2590. SetFontSize 36
  2591.  
  2592. Show
  2593. Class Flask
  2594. Rarity Magic
  2595. ItemLevel <= 67
  2596. ItemLevel >= 65
  2597. BaseType "Eternal"
  2598. SetTextColor 100 100 255 255
  2599. SetBorderColor 75 75 75
  2600. SetFontSize 36
  2601. #------------------------------------------------------------------------
  2602. # 0805 # SHOW WHATEVER FLASKS REMAIN
  2603. #------------------------------------------------------------------------
  2604.  
  2605. Show
  2606. BaseType Flask
  2607. SetFontSize 29
  2608. Rarity <= Magic
  2609.  
  2610. #------------------------------------------------------------------------
  2611. # Section: 0900 # LEVELING
  2612. #------------------------------------------------------------------------
  2613. #Until itemlevel 12 you will see everything
  2614. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2615. #We will still see all 3L's until level 30 and all 4L's until level 69
  2616. #All magic items will be visible without further filtering until level 67
  2617. #
  2618. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  2619. #Low level boots (can roll movementspeed)
  2620. #Low level sceptre+wands (if blue/3L)
  2621. #Low level jewelery
  2622. #Low level Quicksilver flasks (handled in a different section)
  2623.  
  2624. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2625. #------------------------------------------------------------------------
  2626.  
  2627. Show
  2628. Rarity Normal
  2629. ItemLevel < 15
  2630. Class "Rings" "Amulets" "Belts"
  2631. SetBorderColor 75 75 75
  2632. SetTextColor 255 255 255 255
  2633. SetFontSize 36
  2634.  
  2635. Show
  2636. Rarity Magic
  2637. ItemLevel < 20
  2638. Class "Rings" "Amulets" "Belts"
  2639. SetTextColor 100 100 255
  2640. SetBorderColor 75 75 75
  2641. SetFontSize 36
  2642.  
  2643. Show
  2644. Rarity Normal
  2645. ItemLevel < 35
  2646. Class "Rings" "Amulets" "Belts"
  2647. SetTextColor 255 255 255 255
  2648.  
  2649. Show
  2650. Rarity Magic
  2651. ItemLevel < 45
  2652. Class "Rings" "Amulets" "Belts"
  2653. SetTextColor 100 100 255
  2654. SetBorderColor 75 75 75
  2655.  
  2656. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  2657. #------------------------------------------------------------------------
  2658. Show
  2659. Class "Boots"
  2660. LinkedSockets = 4
  2661. Rarity = Magic
  2662. ItemLevel < 68
  2663. SetFontSize 38
  2664. SetBorderColor 75 75 75
  2665.  
  2666. Show
  2667. Class "Boots"
  2668. Rarity = Magic
  2669. ItemLevel < 25
  2670. SetFontSize 38
  2671. SetBorderColor 75 75 75
  2672.  
  2673. Show
  2674. Class "Sceptres" "Wands"
  2675. Rarity = Magic
  2676. LinkedSockets = 3
  2677. ItemLevel < 35
  2678. SetFontSize 38
  2679. SetBorderColor 75 75 75
  2680.  
  2681. Show
  2682. Class "Sceptres" "Wands"
  2683. Rarity = Magic
  2684. ItemLevel < 25
  2685. SetFontSize 38
  2686. SetBorderColor 75 75 75
  2687.  
  2688. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2689. #------------------------------------------------------------------------
  2690.  
  2691. Show
  2692. LinkedSockets >= 4
  2693. ItemLevel <= 66
  2694. Rarity Normal
  2695. SetTextColor 255 255 255 255
  2696. SetBorderColor 75 75 75
  2697. SetFontSize 36
  2698.  
  2699. Show
  2700. LinkedSockets >= 4
  2701. ItemLevel <= 66
  2702. Rarity Magic
  2703. SetTextColor 100 100 255 255
  2704. SetBorderColor 75 75 75
  2705. SetFontSize 36
  2706.  
  2707. Show
  2708. Class "Gloves" "Boots" "Helmets" "Shields"
  2709. LinkedSockets >= 3
  2710. ItemLevel <= 25
  2711. Rarity Normal
  2712. SetTextColor 255 255 255 255
  2713. SetBorderColor 75 75 75
  2714. SetFontSize 36
  2715.  
  2716. Show
  2717. Class "Gloves" "Boots" "Helmets" "Shields"
  2718. LinkedSockets >= 3
  2719. ItemLevel <= 25
  2720. Rarity Magic
  2721. SetTextColor 100 100 255 255
  2722. SetBorderColor 75 75 75
  2723. SetFontSize 36
  2724.  
  2725. # 0903 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  2726. #------------------------------------------------------------------------
  2727.  
  2728. Show
  2729. ItemLevel < 12
  2730.  
  2731. Show
  2732. Rarity Normal
  2733. ItemLevel < 13
  2734. DropLevel >= 2
  2735.  
  2736. Show
  2737. Rarity Normal
  2738. ItemLevel < 14
  2739. DropLevel >= 4
  2740.  
  2741. Show
  2742. Rarity Normal
  2743. ItemLevel < 16
  2744. DropLevel >= 6
  2745.  
  2746. Show
  2747. Rarity Normal
  2748. ItemLevel < 18
  2749. DropLevel >= 8
  2750.  
  2751. Show
  2752. Rarity Normal
  2753. ItemLevel < 20
  2754. DropLevel >= 10
  2755.  
  2756. Show
  2757. Rarity Normal
  2758. ItemLevel < 22
  2759. DropLevel >= 13
  2760.  
  2761. Show
  2762. Rarity Normal
  2763. ItemLevel < 24
  2764. DropLevel >= 16
  2765.  
  2766. Show
  2767. Rarity Normal
  2768. ItemLevel < 26
  2769. DropLevel >= 19
  2770.  
  2771. Show
  2772. Rarity Normal
  2773. ItemLevel < 28
  2774. DropLevel >= 22
  2775.  
  2776. Show
  2777. LinkedSockets >= 3
  2778. ItemLevel < 30
  2779. DropLevel >= 24
  2780. SetFontSize 29
  2781. Rarity <= Magic
  2782.  
  2783. Show
  2784. Rarity <= Magic
  2785. ItemLevel < 30
  2786. DropLevel >= 28
  2787. SetFontSize 29
  2788.  
  2789. Show
  2790. LinkedSockets >= 3
  2791. ItemLevel < 32
  2792. DropLevel >= 26
  2793. SetFontSize 29
  2794. Rarity <= Magic
  2795.  
  2796. Show
  2797. Rarity <= Magic
  2798. ItemLevel < 32
  2799. DropLevel >= 30
  2800. SetFontSize 29
  2801.  
  2802. Show
  2803. LinkedSockets >= 3
  2804. ItemLevel < 34
  2805. DropLevel >= 28
  2806. SetFontSize 29
  2807. Rarity <= Magic
  2808.  
  2809. Show
  2810. Rarity <= Magic
  2811. ItemLevel < 34
  2812. DropLevel >= 32
  2813. SetFontSize 29
  2814.  
  2815. Show
  2816. LinkedSockets >= 3
  2817. ItemLevel < 36
  2818. DropLevel >= 32
  2819. SetFontSize 29
  2820. Rarity <= Magic
  2821.  
  2822. Show
  2823. Rarity <= Magic
  2824. ItemLevel < 36
  2825. DropLevel >= 34
  2826. SetFontSize 29
  2827.  
  2828. Show
  2829. LinkedSockets >= 3
  2830. ItemLevel < 38
  2831. DropLevel >= 34
  2832. SetFontSize 29
  2833. Rarity <= Magic
  2834.  
  2835. Show
  2836. Rarity <= Magic
  2837. ItemLevel < 38
  2838. DropLevel >= 37
  2839. SetFontSize 29
  2840.  
  2841. Show
  2842. LinkedSockets >= 3
  2843. ItemLevel < 40
  2844. DropLevel >= 37
  2845. SetFontSize 29
  2846. Rarity <= Magic
  2847.  
  2848. Show
  2849. Rarity <= Magic
  2850. ItemLevel < 40
  2851. DropLevel >= 39
  2852. SetFontSize 29
  2853.  
  2854. Show
  2855. LinkedSockets >= 3
  2856. ItemLevel < 42
  2857. DropLevel >= 39
  2858. SetFontSize 29
  2859. Rarity <= Magic
  2860.  
  2861. Show
  2862. Rarity <= Magic
  2863. ItemLevel < 42
  2864. DropLevel >= 41
  2865. SetFontSize 29
  2866.  
  2867. Show
  2868. LinkedSockets >= 3
  2869. ItemLevel < 46
  2870. DropLevel >= 43
  2871. SetFontSize 29
  2872. Rarity <= Magic
  2873.  
  2874. Show
  2875. Rarity <= Magic
  2876. ItemLevel < 46
  2877. DropLevel >= 45
  2878. SetFontSize 29
  2879.  
  2880. Show
  2881. LinkedSockets >= 3
  2882. ItemLevel < 48
  2883. DropLevel >= 46
  2884. SetFontSize 29
  2885. Rarity <= Magic
  2886.  
  2887. Show
  2888. Rarity <= Magic
  2889. ItemLevel < 48
  2890. DropLevel >= 47
  2891. SetFontSize 29
  2892.  
  2893. Show
  2894. LinkedSockets >= 3
  2895. ItemLevel < 50
  2896. DropLevel >= 48
  2897. SetFontSize 29
  2898. Rarity <= Magic
  2899.  
  2900. Show
  2901. Rarity <= Magic
  2902. ItemLevel < 50
  2903. DropLevel >= 49
  2904. SetFontSize 29
  2905.  
  2906. Show
  2907. LinkedSockets >= 3
  2908. ItemLevel < 52
  2909. DropLevel >= 50
  2910. SetFontSize 29
  2911. Rarity <= Magic
  2912.  
  2913. Show
  2914. Rarity <= Magic
  2915. ItemLevel < 52
  2916. DropLevel >= 52
  2917. SetFontSize 29
  2918.  
  2919. Show
  2920. LinkedSockets >= 3
  2921. ItemLevel < 54
  2922. DropLevel >= 52
  2923. SetFontSize 29
  2924. Rarity <= Magic
  2925.  
  2926. Show
  2927. Rarity <= Magic
  2928. ItemLevel < 54
  2929. DropLevel >= 54
  2930. SetFontSize 29
  2931.  
  2932. Show
  2933. LinkedSockets >= 3
  2934. ItemLevel < 56
  2935. DropLevel >= 54
  2936. SetFontSize 29
  2937. Rarity <= Magic
  2938.  
  2939. Show
  2940. Rarity <= Magic
  2941. ItemLevel < 56
  2942. DropLevel >= 56
  2943. SetFontSize 29
  2944.  
  2945. Show
  2946. LinkedSockets >= 3
  2947. ItemLevel < 58
  2948. DropLevel >= 56
  2949. SetFontSize 29
  2950. Rarity <= Magic
  2951.  
  2952. Show
  2953. Rarity <= Magic
  2954. ItemLevel < 58
  2955. DropLevel >= 58
  2956. SetFontSize 29
  2957.  
  2958. Show
  2959. LinkedSockets >= 3
  2960. ItemLevel < 60
  2961. DropLevel >= 58
  2962. SetFontSize 29
  2963. Rarity <= Magic
  2964.  
  2965. Show
  2966. Rarity <= Magic
  2967. ItemLevel < 60
  2968. DropLevel >= 60
  2969. SetFontSize 29
  2970.  
  2971. Show
  2972. LinkedSockets >= 3
  2973. ItemLevel < 62
  2974. DropLevel >= 60
  2975. SetFontSize 29
  2976. Rarity <= Magic
  2977.  
  2978. Show
  2979. Rarity <= Magic
  2980. ItemLevel < 62
  2981. DropLevel >= 62
  2982. SetFontSize 29
  2983.  
  2984. Show
  2985. LinkedSockets >= 3
  2986. ItemLevel < 64
  2987. DropLevel >= 63
  2988. SetFontSize 29
  2989. Rarity <= Magic
  2990.  
  2991. Show
  2992. Rarity <= Magic
  2993. ItemLevel < 64
  2994. DropLevel >= 64
  2995. SetFontSize 29
  2996.  
  2997. Show
  2998. LinkedSockets >= 3
  2999. ItemLevel < 66
  3000. DropLevel >= 65
  3001. SetFontSize 29
  3002. Rarity <= Magic
  3003.  
  3004. Show
  3005. Rarity <= Magic
  3006. ItemLevel < 66
  3007. DropLevel >= 66
  3008. SetFontSize 29
  3009.  
  3010. Show
  3011. LinkedSockets >= 3
  3012. ItemLevel < 68
  3013. DropLevel >= 67
  3014. SetFontSize 29
  3015. Rarity <= Magic
  3016.  
  3017. # 0904 # LEVELING GENERAL RULES
  3018. #------------------------------------------------------------------------
  3019.  
  3020. Show
  3021. ItemLevel < 25
  3022. Rarity Normal
  3023. SetFontSize 30
  3024.  
  3025. Show
  3026. ItemLevel < 35
  3027. Rarity Normal
  3028. SetFontSize 27
  3029.  
  3030. Show
  3031. ItemLevel < 55
  3032. Rarity Normal
  3033. SetFontSize 23
  3034.  
  3035. Show
  3036. ItemLevel < 35
  3037. Rarity Magic
  3038. SetFontSize 32
  3039.  
  3040. Show
  3041. ItemLevel < 45
  3042. Rarity Magic
  3043. SetFontSize 29
  3044.  
  3045. Show
  3046. ItemLevel < 62
  3047. Rarity Magic
  3048. SetFontSize 25
  3049.  
  3050. #------------------------------------------------------------------------
  3051. # Section: 5000 # TEMP AND WIP ENTRIES
  3052. #------------------------------------------------------------------------
  3053. #Work-in-progress entries are added here
  3054.  
  3055. #------------------------------------------------------------------------
  3056. # 5001 # WARBAND MODS - DEACTIVATED
  3057. #------------------------------------------------------------------------
  3058.  
  3059. #Hide
  3060. #Rarity Magic
  3061. #Class "Helmets"
  3062. #SetBorderColor 175 30 30
  3063. #SetBackgroundColor 200 60 0 175
  3064. #SetFontSize 29
  3065.  
  3066. #Hide
  3067. #Rarity Magic
  3068. #Class "Gloves"
  3069. #SetBorderColor 30 0 175
  3070. #SetBackgroundColor 50 25 150 175
  3071. #SetFontSize 29
  3072.  
  3073. #Hide
  3074. #Rarity Magic
  3075. #Class "Boots"
  3076. #SetBorderColor 25 150 90
  3077. #SetBackgroundColor 50 125 125 175
  3078. #SetFontSize 29
  3079.  
  3080. #---------------------------------------------------------------------------------------------------------------
  3081. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3082. #---------------------------------------------------------------------------------------------------------------
  3083. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3084.  
  3085. #------------------------------------------------------------------------
  3086. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3087. #------------------------------------------------------------------------
  3088. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3089.  
  3090. Hide # Minimize junk instead of hiding (if "Show")
  3091. Rarity Magic
  3092. SetFontSize 23
  3093. SetBackgroundColor 0 0 0 150
  3094. SetBorderColor 0 0 0 150
  3095.  
  3096. Hide # Minimize junk instead of hiding (if "Show")
  3097. Rarity Normal
  3098. SetFontSize 20
  3099. SetBackgroundColor 0 0 0 100
  3100. SetBorderColor 0 0 0 100
  3101.  
  3102. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3103. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3104. Show # SafetyLine!
  3105. SetFontSize 45
  3106. SetBorderColor 255 0 0 255
  3107.  
  3108. #---------------------------------------------------------------------------------------------------------------
  3109. # CREDITS
  3110. #---------------------------------------------------------------------------------------------------------------
  3111. # SCRIPT by NeverSink ( the-dude- on reddit )
  3112. #
  3113. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3114. # "Malchron" - for helping out with his advice. And stuff.
  3115. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3116. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  3117. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3118. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3119. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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