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wormhun

game's house

Jul 17th, 2019
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  1. local P = "Position"
  2. local S = "Size"
  3. local O = "Orientation"
  4. local M = "Material"
  5. local C = "Color"
  6. local V3 = Vector3
  7. local C3 = Color3
  8. local T = "Transparency"
  9. local R = "Reflectance"
  10. local CN = "ClassName"
  11. local SH = "Shape"
  12. local Ins = Instance
  13. local w = workspace
  14.  
  15.  
  16. function Build()
  17. local Pt = Ins.new("Part",w)
  18. Pt[P] = V3.new(38.25, 5.51470566, -1.26470566)
  19. Pt[S] = V3.new(0.882352948, 1.32352948, 3.08823538)
  20. Pt.Anchored = true
  21. Pt[O] = V3.new(0, 90, 0)
  22. Pt[M] = Enum.Material.Wood
  23. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  24. Pt[T] = 0
  25. Pt[R] = 0
  26. if Pt[CN] == "Part" then
  27. Pt[SH] = Enum.PartType.Block
  28. end
  29. end
  30. Build()
  31. game["Run Service"].Heartbeat:Wait()
  32.  
  33.  
  34. function Build()
  35. local Pt = Ins.new("Part",w)
  36. Pt[P] = V3.new(42.4411774, 1.32352948, -12.7352943)
  37. Pt[S] = V3.new(0.882352948, 2.64705896, 11.4705887)
  38. Pt.Anchored = true
  39. Pt[O] = V3.new(0, 90, 0)
  40. Pt[M] = Enum.Material.Wood
  41. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  42. Pt[T] = 0
  43. Pt[R] = 0
  44. if Pt[CN] == "Part" then
  45. Pt[SH] = Enum.PartType.Block
  46. end
  47. end
  48. Build()
  49. game["Run Service"].Heartbeat:Wait()
  50.  
  51.  
  52. function Build()
  53. local Pt = Ins.new("Part",w)
  54. Pt[P] = V3.new(47.7352943, 3.75, -7)
  55. Pt[S] = V3.new(9.70588207, 2.20588231, 0.882352948)
  56. Pt.Anchored = true
  57. Pt[O] = V3.new(0, 90, 0)
  58. Pt[M] = Enum.Material.Glass
  59. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  60. Pt[T] = 0.5
  61. Pt[R] = 0
  62. if Pt[CN] == "Part" then
  63. Pt[SH] = Enum.PartType.Block
  64. end
  65. end
  66. Build()
  67. game["Run Service"].Heartbeat:Wait()
  68.  
  69.  
  70. function Build()
  71. local Pt = Ins.new("Part",w)
  72. Pt[P] = V3.new(42.4411774, 5.51470566, -12.7352943)
  73. Pt[S] = V3.new(0.882352948, 1.32352948, 11.4705887)
  74. Pt.Anchored = true
  75. Pt[O] = V3.new(0, 90, 0)
  76. Pt[M] = Enum.Material.Wood
  77. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  78. Pt[T] = 0
  79. Pt[R] = 0
  80. if Pt[CN] == "Part" then
  81. Pt[SH] = Enum.PartType.Block
  82. end
  83. end
  84. Build()
  85. game["Run Service"].Heartbeat:Wait()
  86.  
  87.  
  88. function Build()
  89. local Pt = Ins.new("Part",w)
  90. Pt[P] = V3.new(42, 7.27941179, -7)
  91. Pt[S] = V3.new(14.1176472, 0.441176474, 14.1176472)
  92. Pt.Anchored = true
  93. Pt[O] = V3.new(0, 90, 0)
  94. Pt[M] = Enum.Material.Marble
  95. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  96. Pt[T] = 0
  97. Pt[R] = 0
  98. if Pt[CN] == "Part" then
  99. Pt[SH] = Enum.PartType.Block
  100. end
  101. end
  102. Build()
  103. game["Run Service"].Heartbeat:Wait()
  104.  
  105.  
  106. function Build()
  107. local Pt = Ins.new("Part",w)
  108. Pt[P] = V3.new(47.7352943, 1.32352948, -7.22058821)
  109. Pt[S] = V3.new(11.0294123, 2.64705896, 0.882352948)
  110. Pt.Anchored = true
  111. Pt[O] = V3.new(0, 90, 0)
  112. Pt[M] = Enum.Material.Wood
  113. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  114. Pt[T] = 0
  115. Pt[R] = 0
  116. if Pt[CN] == "Part" then
  117. Pt[SH] = Enum.PartType.Block
  118. end
  119. end
  120. Build()
  121. game["Run Service"].Heartbeat:Wait()
  122.  
  123.  
  124. function Build()
  125. local Pt = Ins.new("Part",w)
  126. Pt[P] = V3.new(36.2647057, 3.75, -6.77941179)
  127. Pt[S] = V3.new(10.1470585, 2.20588231, 0.882352948)
  128. Pt.Anchored = true
  129. Pt[O] = V3.new(0, 90, 0)
  130. Pt[M] = Enum.Material.Glass
  131. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  132. Pt[T] = 0.5
  133. Pt[R] = 0
  134. if Pt[CN] == "Part" then
  135. Pt[SH] = Enum.PartType.Block
  136. end
  137. end
  138. Build()
  139. game["Run Service"].Heartbeat:Wait()
  140.  
  141.  
  142. function Build()
  143. local Pt = Ins.new("Part",w)
  144. Pt[P] = V3.new(43.544117, 3.75, -1.26470566)
  145. Pt[S] = V3.new(0.882352948, 2.20588231, 6.61764717)
  146. Pt.Anchored = true
  147. Pt[O] = V3.new(0, 90, 0)
  148. Pt[M] = Enum.Material.Glass
  149. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  150. Pt[T] = 0.5
  151. Pt[R] = 0
  152. if Pt[CN] == "Part" then
  153. Pt[SH] = Enum.PartType.Block
  154. end
  155. end
  156. Build()
  157. game["Run Service"].Heartbeat:Wait()
  158.  
  159.  
  160. function Build()
  161. local Pt = Ins.new("Part",w)
  162. Pt[P] = V3.new(43.9852943, 5.51470566, -1.26470566)
  163. Pt[S] = V3.new(0.882352948, 1.32352948, 8.38235283)
  164. Pt.Anchored = true
  165. Pt[O] = V3.new(0, 90, 0)
  166. Pt[M] = Enum.Material.Wood
  167. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  168. Pt[T] = 0
  169. Pt[R] = 0
  170. if Pt[CN] == "Part" then
  171. Pt[SH] = Enum.PartType.Block
  172. end
  173. end
  174. Build()
  175. game["Run Service"].Heartbeat:Wait()
  176.  
  177.  
  178. function Build()
  179. local Pt = Ins.new("Part",w)
  180. Pt[P] = V3.new(36.705883, 3.75, -12.7352943)
  181. Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
  182. Pt.Anchored = true
  183. Pt[O] = V3.new(0, 90, 0)
  184. Pt[M] = Enum.Material.Wood
  185. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  186. Pt[T] = 0
  187. Pt[R] = 0
  188. if Pt[CN] == "Part" then
  189. Pt[SH] = Enum.PartType.Block
  190. end
  191. end
  192. Build()
  193. game["Run Service"].Heartbeat:Wait()
  194.  
  195.  
  196. function Build()
  197. local Pt = Ins.new("Part",w)
  198. Pt[P] = V3.new(36.2647057, 3.75, -1.26470566)
  199. Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
  200. Pt.Anchored = true
  201. Pt[O] = V3.new(0, 90, 0)
  202. Pt[M] = Enum.Material.Wood
  203. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  204. Pt[T] = 0
  205. Pt[R] = 0
  206. if Pt[CN] == "Part" then
  207. Pt[SH] = Enum.PartType.Block
  208. end
  209. end
  210. Build()
  211. game["Run Service"].Heartbeat:Wait()
  212.  
  213.  
  214. function Build()
  215. local Pt = Ins.new("Part",w)
  216. Pt[P] = V3.new(47.7352943, 3.75, -1.92647076)
  217. Pt[S] = V3.new(0.441176474, 2.20588231, 0.882352948)
  218. Pt.Anchored = true
  219. Pt[O] = V3.new(0, 90, 0)
  220. Pt[M] = Enum.Material.Wood
  221. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  222. Pt[T] = 0
  223. Pt[R] = 0
  224. if Pt[CN] == "Part" then
  225. Pt[SH] = Enum.PartType.Block
  226. end
  227. end
  228. Build()
  229. game["Run Service"].Heartbeat:Wait()
  230.  
  231.  
  232. function Build()
  233. local Pt = Ins.new("Part",w)
  234. Pt[P] = V3.new(35.8235283, 3.30882359, -13.1764708)
  235. Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
  236. Pt.Anchored = true
  237. Pt[O] = V3.new(0, 90, 0)
  238. Pt[M] = Enum.Material.Marble
  239. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  240. Pt[T] = 0
  241. Pt[R] = 0
  242. if Pt[CN] == "Part" then
  243. Pt[SH] = Enum.PartType.Block
  244. end
  245. end
  246. Build()
  247. game["Run Service"].Heartbeat:Wait()
  248.  
  249.  
  250. function Build()
  251. local Pt = Ins.new("Part",w)
  252. Pt[P] = V3.new(40.0147057, 3.75, -1.26470566)
  253. Pt[S] = V3.new(0.882352948, 2.20588231, 0.441176474)
  254. Pt.Anchored = true
  255. Pt[O] = V3.new(0, 90, 0)
  256. Pt[M] = Enum.Material.Wood
  257. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  258. Pt[T] = 0
  259. Pt[R] = 0
  260. if Pt[CN] == "Part" then
  261. Pt[SH] = Enum.PartType.Block
  262. end
  263. end
  264. Build()
  265. game["Run Service"].Heartbeat:Wait()
  266.  
  267.  
  268. function Build()
  269. local Pt = Ins.new("Part",w)
  270. Pt[P] = V3.new(48.1764717, 3.30882359, -0.823529243)
  271. Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
  272. Pt.Anchored = true
  273. Pt[O] = V3.new(0, 90, 0)
  274. Pt[M] = Enum.Material.Marble
  275. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  276. Pt[T] = 0
  277. Pt[R] = 0
  278. if Pt[CN] == "Part" then
  279. Pt[SH] = Enum.PartType.Block
  280. end
  281. end
  282. Build()
  283. game["Run Service"].Heartbeat:Wait()
  284.  
  285.  
  286. function Build()
  287. local Pt = Ins.new("Part",w)
  288. Pt[P] = V3.new(47.5147057, 3.75, -12.7352943)
  289. Pt[S] = V3.new(0.882352948, 2.20588231, 1.32352948)
  290. Pt.Anchored = true
  291. Pt[O] = V3.new(0, 90, 0)
  292. Pt[M] = Enum.Material.Wood
  293. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  294. Pt[T] = 0
  295. Pt[R] = 0
  296. if Pt[CN] == "Part" then
  297. Pt[SH] = Enum.PartType.Block
  298. end
  299. end
  300. Build()
  301. game["Run Service"].Heartbeat:Wait()
  302.  
  303.  
  304. function Build()
  305. local Pt = Ins.new("Part",w)
  306. Pt[P] = V3.new(42, 6.83823538, -7)
  307. Pt[S] = V3.new(13.2352943, 0.441176474, 13.2352943)
  308. Pt.Anchored = true
  309. Pt[O] = V3.new(0, 90, 0)
  310. Pt[M] = Enum.Material.Marble
  311. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  312. Pt[T] = 0
  313. Pt[R] = 0
  314. if Pt[CN] == "Part" then
  315. Pt[SH] = Enum.PartType.Block
  316. end
  317. end
  318. Build()
  319. game["Run Service"].Heartbeat:Wait()
  320.  
  321.  
  322. function Build()
  323. local Pt = Ins.new("Part",w)
  324. Pt[P] = V3.new(42, 6.39705896, -7)
  325. Pt[S] = V3.new(12.3529415, 0.441176474, 12.3529415)
  326. Pt.Anchored = true
  327. Pt[O] = V3.new(0, 90, 0)
  328. Pt[M] = Enum.Material.Wood
  329. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  330. Pt[T] = 0
  331. Pt[R] = 0
  332. if Pt[CN] == "Part" then
  333. Pt[SH] = Enum.PartType.Block
  334. end
  335. end
  336. Build()
  337. game["Run Service"].Heartbeat:Wait()
  338.  
  339.  
  340. function Build()
  341. local Pt = Ins.new("Part",w)
  342. Pt[P] = V3.new(36.2647057, 3.75, -12.5147057)
  343. Pt[S] = V3.new(1.32352948, 2.20588231, 0.882352948)
  344. Pt.Anchored = true
  345. Pt[O] = V3.new(0, 90, 0)
  346. Pt[M] = Enum.Material.Wood
  347. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  348. Pt[T] = 0
  349. Pt[R] = 0
  350. if Pt[CN] == "Part" then
  351. Pt[SH] = Enum.PartType.Block
  352. end
  353. end
  354. Build()
  355. game["Run Service"].Heartbeat:Wait()
  356.  
  357.  
  358. function Build()
  359. local Pt = Ins.new("Part",w)
  360. Pt[P] = V3.new(47.5147057, 3.75, -1.26470566)
  361. Pt[S] = V3.new(0.882352948, 2.20588231, 1.32352948)
  362. Pt.Anchored = true
  363. Pt[O] = V3.new(0, 90, 0)
  364. Pt[M] = Enum.Material.Wood
  365. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  366. Pt[T] = 0
  367. Pt[R] = 0
  368. if Pt[CN] == "Part" then
  369. Pt[SH] = Enum.PartType.Block
  370. end
  371. end
  372. Build()
  373. game["Run Service"].Heartbeat:Wait()
  374.  
  375.  
  376. function Build()
  377. local Pt = Ins.new("Part",w)
  378. Pt[P] = V3.new(35.8235283, 3.30882359, -0.823529243)
  379. Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
  380. Pt.Anchored = true
  381. Pt[O] = V3.new(0, 90, 0)
  382. Pt[M] = Enum.Material.Marble
  383. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  384. Pt[T] = 0
  385. Pt[R] = 0
  386. if Pt[CN] == "Part" then
  387. Pt[SH] = Enum.PartType.Block
  388. end
  389. end
  390. Build()
  391. game["Run Service"].Heartbeat:Wait()
  392.  
  393.  
  394. function Build()
  395. local Pt = Ins.new("Part",w)
  396. Pt[P] = V3.new(47.7352943, 3.75, -12.2941179)
  397. Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
  398. Pt.Anchored = true
  399. Pt[O] = V3.new(0, 90, 0)
  400. Pt[M] = Enum.Material.Wood
  401. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  402. Pt[T] = 0
  403. Pt[R] = 0
  404. if Pt[CN] == "Part" then
  405. Pt[SH] = Enum.PartType.Block
  406. end
  407. end
  408. Build()
  409. game["Run Service"].Heartbeat:Wait()
  410.  
  411.  
  412. function Build()
  413. local Pt = Ins.new("Part",w)
  414. Pt[P] = V3.new(36.2647057, 5.51470566, -7)
  415. Pt[S] = V3.new(12.3529415, 1.32352948, 0.882352948)
  416. Pt.Anchored = true
  417. Pt[O] = V3.new(0, 90, 0)
  418. Pt[M] = Enum.Material.Wood
  419. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  420. Pt[T] = 0
  421. Pt[R] = 0
  422. if Pt[CN] == "Part" then
  423. Pt[SH] = Enum.PartType.Block
  424. end
  425. end
  426. Build()
  427. game["Run Service"].Heartbeat:Wait()
  428.  
  429.  
  430. function Build()
  431. local Pt = Ins.new("Part",w)
  432. Pt[P] = V3.new(36.2647057, 1.32352948, -7)
  433. Pt[S] = V3.new(12.3529415, 2.64705896, 0.882352948)
  434. Pt.Anchored = true
  435. Pt[O] = V3.new(0, 90, 0)
  436. Pt[M] = Enum.Material.Wood
  437. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  438. Pt[T] = 0
  439. Pt[R] = 0
  440. if Pt[CN] == "Part" then
  441. Pt[SH] = Enum.PartType.Block
  442. end
  443. end
  444. Build()
  445. game["Run Service"].Heartbeat:Wait()
  446.  
  447.  
  448. function Build()
  449. local Pt = Ins.new("Part",w)
  450. Pt[P] = V3.new(43.9852943, 1.32352948, -1.26470566)
  451. Pt[S] = V3.new(0.882352948, 2.64705896, 8.38235283)
  452. Pt.Anchored = true
  453. Pt[O] = V3.new(0, 90, 0)
  454. Pt[M] = Enum.Material.Wood
  455. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  456. Pt[T] = 0
  457. Pt[R] = 0
  458. if Pt[CN] == "Part" then
  459. Pt[SH] = Enum.PartType.Block
  460. end
  461. end
  462. Build()
  463. game["Run Service"].Heartbeat:Wait()
  464.  
  465.  
  466. function Build()
  467. local Pt = Ins.new("Part",w)
  468. Pt[P] = V3.new(47.7352943, 5.51470566, -7.22058821)
  469. Pt[S] = V3.new(11.0294123, 1.32352948, 0.882352948)
  470. Pt.Anchored = true
  471. Pt[O] = V3.new(0, 90, 0)
  472. Pt[M] = Enum.Material.Wood
  473. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  474. Pt[T] = 0
  475. Pt[R] = 0
  476. if Pt[CN] == "Part" then
  477. Pt[SH] = Enum.PartType.Block
  478. end
  479. end
  480. Build()
  481. game["Run Service"].Heartbeat:Wait()
  482.  
  483.  
  484. function Build()
  485. local Pt = Ins.new("Part",w)
  486. Pt[P] = V3.new(42, 3.75, -12.7352943)
  487. Pt[S] = V3.new(0.882352948, 2.20588231, 9.70588207)
  488. Pt.Anchored = true
  489. Pt[O] = V3.new(0, 90, 0)
  490. Pt[M] = Enum.Material.Glass
  491. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  492. Pt[T] = 0.5
  493. Pt[R] = 0
  494. if Pt[CN] == "Part" then
  495. Pt[SH] = Enum.PartType.Block
  496. end
  497. end
  498. Build()
  499. game["Run Service"].Heartbeat:Wait()
  500.  
  501.  
  502. function Build()
  503. local Pt = Ins.new("Part",w)
  504. Pt[P] = V3.new(42, 0.441176414, -7)
  505. Pt[S] = V3.new(10.5882359, 0.882352948, 10.5882359)
  506. Pt.Anchored = true
  507. Pt[O] = V3.new(0, 90, 0)
  508. Pt[M] = Enum.Material.Fabric
  509. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  510. Pt[T] = 0
  511. Pt[R] = 0
  512. if Pt[CN] == "Part" then
  513. Pt[SH] = Enum.PartType.Block
  514. end
  515. end
  516. Build()
  517. game["Run Service"].Heartbeat:Wait()
  518.  
  519.  
  520. function Build()
  521. local Pt = Ins.new("Part",w)
  522. Pt[P] = V3.new(38.25, 0.441176414, -1.26470566)
  523. Pt[S] = V3.new(0.882352948, 0.882352948, 3.08823538)
  524. Pt.Anchored = true
  525. Pt[O] = V3.new(0, 90, 0)
  526. Pt[M] = Enum.Material.Wood
  527. Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
  528. Pt[T] = 0
  529. Pt[R] = 0
  530. if Pt[CN] == "Part" then
  531. Pt[SH] = Enum.PartType.Block
  532. end
  533. end
  534. Build()
  535. game["Run Service"].Heartbeat:Wait()
  536.  
  537.  
  538. function Build()
  539. local Pt = Ins.new("Part",w)
  540. Pt[P] = V3.new(48.1764717, 3.30882359, -13.1764708)
  541. Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
  542. Pt.Anchored = true
  543. Pt[O] = V3.new(0, 90, 0)
  544. Pt[M] = Enum.Material.Marble
  545. Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
  546. Pt[T] = 0
  547. Pt[R] = 0
  548. if Pt[CN] == "Part" then
  549. Pt[SH] = Enum.PartType.Block
  550. end
  551. end
  552. Build()
  553. game["Run Service"].Heartbeat:Wait()
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