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Maudlin Dungeon World Afflicted Sheet

Jul 20th, 2018
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  1. [collapse=Maudlin Dungeon World Sheet][hr][hr][color=purple][big][b]Name:[/b][/big] ____ [big][b]Level:[/b][/big] 1 [big][b]XP:[/b][/big] 0 [big][b]Coin:[/b][/big] 0
  2. [big][b]Armor:[/b][/big] 0 [big][b]Hitpoints:[/b][/big] 5+CON [big][b]Damage:[/b][/big] 1d6 [big][b]Carry Weight:[/b][/big] 5+STR[/color]
  3.  
  4. [color=green][big][b]STR:[/b][/big] ___ [big][b]DEX:[/b][/big] ___ [big][b]CON:[/b][/big] ___
  5. [big][b]INT:[/b][/big] ___ [big][b]WIS:[/b][/big] ___ [big][b]CHA:[/b][/big] ___[/color][hr][hr]
  6.  
  7. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Eldritch_Blood[/eicon][color=red][big][b]Unnaturally Sustained[/b][/big][/color]You don’t need to eat or drink and are not affected by poison. If a move tells you to mark off a ration just ignore it.
  8.  
  9. [eicon]DD_Transform[/eicon][color=red][big][b]Turned From Life[/b][/big][/color]
  10. You must Defy Danger to enter consecrated ground or resist being pushed back by a strongly presented holy symbol. In addition, choose two banes from this list; you take +1d4 damage Ongoing from every attack after you're affected by one.
  11. ( ) The full moon
  12. ( ) No moon
  13. ( ) Less than half hit points
  14. ( ) Inebriation
  15. ( ) Anger
  16. ( ) Fear
  17. ( ) Passion
  18. ( ) Fire
  19. ( ) Touch of silver
  20. ( ) Touch of cold iron
  21. ( ) Touch of wolfsbane
  22. ( ) Dispelling magic
  23. ( ) Daylight
  24.  
  25. [eicon]Hounds_Harry[/eicon][color=red][big][b]The Gift of Affliction[/b][/big][/color]
  26. Your gnawing bite and claws deal class damage. NPCs you kill with your bite or hands but don't consume might return afflicted not in your control. When a character uses Last Breath and rolls a 7-9, you may offer them the 'gift' of your affliction as though you were death itself. Upon accepting, they change their class to Afflicted and earn 2 XP.
  27.  
  28. [eicon]Absolution[/eicon][color=red][big][b]Beastly Talents[/b][/big][/color]
  29. Choose one active Special Move (something you have to roll; Cast a Spell doesn't count) and any two passive Special Moves (something that affects you naturally) from any class except the Paladin and/or Cleric. You may add them here and use them whenever you like.[hr][hr]
  30.  
  31. [center][big][b]Knives[/b][/big][/center]
  32. 1-
  33. 2-
  34. 3-
  35. 4-
  36. 5-
  37.  
  38.  
  39. [hr][hr]
  40.  
  41. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  42.  
  43.  
  44. [hr][hr]
  45.  
  46. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  47.  
  48. ______
  49. ______
  50. ______
  51. ______
  52. ______
  53.  
  54. [hr][hr][/collapse]
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