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- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- import item
- if app.ENABLE_BIOLOG_SYSTEM:
- import uiprofessionalbiolog, uiToolTip
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import interfaceModule
- import background
- import event
- import exchange
- import uichestopen
- import uichangelook
- ITEM_MALL_BUTTON_ENABLE = True
- if app.ENABLE_SASH_SYSTEM:
- import sash
- ITEM_FLAG_APPLICABLE = 1 << 14
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- EX_INVEN_COVER_IMG_OPEN = "d:/ymir work/ui/ex_inven_cover_button_open.sub"
- EX_INVEN_COVER_IMG_CLOSE = "d:/ymir work/ui/ex_inven_cover_button_close.sub"
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.elemets_world = {}
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "uiscript/costumewindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- if player.GetItemLook(slotNumber):
- self.wndEquip.ShowChangeLookIcon(slotNumber)
- else:
- self.wndEquip.HideChangeLookIcon(slotNumber)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- costume_slot_weapon = item.COSTUME_SLOT_WEAPON
- itemTransmutedVnum = player.GetItemLook(costume_slot_weapon)
- if itemTransmutedVnum:
- self.wndEquip.ShowChangeLookIcon(costume_slot_weapon)
- else:
- self.wndEquip.HideChangeLookIcon(costume_slot_weapon)
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.elemets_hide = self.wndInventory.get_costume_hide_list()
- self.ButtonsHideCostume()
- self.costume_hide_load()
- # if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- # self.wndEquip.SetItemSlot(COSTUME_START_INDEX+4, getItemVNum(COSTUME_START_INDEX+4), 0)
- self.wndEquip.RefreshSlot()
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- def ButtonsHideCostume(self):
- self.elemets_world["position"] = [
- [61,45],
- [61,8],
- [61,125],
- [13,13],
- ]
- for i in xrange(self.GetSlotCount()):
- self.elemets_world["hide_button_%d"%i] = ui.Button()
- self.elemets_world["hide_button_%d"%i].SetParent(self)
- self.elemets_world["hide_button_%d"%i].SetPosition(self.elemets_world["position"][i][0]+12,self.elemets_world["position"][i][1]+37)
- self.elemets_world["hide_button_%d"%i].SetUpVisual("modulo/hidecostume/button_show_0.tga")
- self.elemets_world["hide_button_%d"%i].SetOverVisual("modulo/hidecostume/button_show_1.tga")
- self.elemets_world["hide_button_%d"%i].SetDownVisual("modulo/hidecostume/button_show_0.tga")
- self.elemets_world["hide_button_%d"%i].SetEvent(self.FuncHide,i)
- self.elemets_world["hide_button_%d"%i].Hide()
- def FuncHide(self,index):
- net.SendChatPacket("/costume_hide %d" %index)
- def costume_hide_load(self):
- for i in xrange(self.GetSlotCount()):
- if len(self.elemets_hide) > 0:
- self.elemets_world["hide_button_%d"%self.elemets_hide[i][0]].SetUpVisual("modulo/hidecostume/button_%s_0.tga"%self.ButtonInfoHide(self.elemets_hide[i][1]))
- self.elemets_world["hide_button_%d"%self.elemets_hide[i][0]].SetOverVisual("modulo/hidecostume/button_%s_1.tga"%self.ButtonInfoHide(self.elemets_hide[i][1]))
- self.elemets_world["hide_button_%d"%self.elemets_hide[i][0]].SetDownVisual("modulo/hidecostume/button_%s_0.tga"%self.ButtonInfoHide(self.elemets_hide[i][1]))
- self.elemets_world["hide_button_%d"%i].Show()
- def ButtonInfoHide(self,index):
- if index == 0:
- return "show"
- return "hide"
- def GetSlotCount(self):
- slot_total = 2
- if app.ENABLE_HIDE_COSTUME_SYSTEM_ACCE:
- slot_total += 1
- if app.ENABLE_HIDE_COSTUME_SYSTEM_WEAPON_COSTUME:
- slot_total += 1
- return slot_total
- class BeltInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- self.RefreshSlot()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- self.AdjustPositionAndSize()
- ## ÇöŔç ŔÎşĄĹ丮 Ŕ§Äˇ¸¦ ±âÁŘŔ¸·Î BASE Ŕ§Äˇ¸¦ °č»ę, ¸®ĹĎ.. ĽýŔÚ ÇϵĺÄÚµůÇϱâ Á¤¸» ˝ČÁö¸¸ ąćąýŔĚ ľř´Ů..
- if app.ENABLE_BIOLOG_SYSTEM:
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 385
- else:
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 241
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "uiscript/beltinventorywindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndBeltInventorySlot = wndBeltInventorySlot
- def RefreshSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
- self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)
- avail = "0"
- if player.IsAvailableBeltInventoryCell(slotNumber):
- self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
- else:
- self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
- self.wndBeltInventorySlot.RefreshSlot()
- if app.ENABLE_BIOLOG_SYSTEM:
- ###################################################################
- # title_name : Professional Biolog System
- # date_created : 2016.08.07
- # filename : uiInventory.py
- # author : VegaS
- # version_actual : Version 0.2.8
- #
- class CollectInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to CollectInventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.updated = 0
- self.wndInventory = wndInventory;
- self.tooltipItem = uiToolTip.ItemToolTip()
- self.tooltipItem.Hide()
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.gameWindow = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- self.AdjustPositionAndSize()
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 260
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "uiscript/biolog_collectinventorywindow.py")
- except:
- import exception
- exception.Abort("CollectInventoryWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.wndItem = self.GetChild("BeltInventorySlot")
- self.time_value = self.GetChild("time_value")
- self.biolog_count = self.GetChild("count_value")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.sendBtn = self.GetChild("send_biolog")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- self.wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- self.wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- except:
- import exception
- exception.Abort("CollectInventoryWindow.LoadWindow.BindObject")
- if self.sendBtn:
- self.sendBtn.SetEvent(ui.__mem_func__(self.AcceptBiolog))
- def SetItem(self, arg1, arg2, arg3):
- self.wndItem.SetItemSlot(0, int(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0]), 0)
- def AcceptBiolog(self):
- net.SendChatPacket("/biolog")
- def SetTime(self, time):
- time_collect = time - app.GetGlobalTimeStamp()
- if time_collect < 0:
- time_collect = 0
- if time_collect == 1:
- self.wndLeftTime = uiprofessionalbiolog.Biolog_TimeExpired()
- self.wndLeftTime.OpenWindow()
- self.wndLeftTime.Show()
- self.time_value.SetText(localeInfo.FormatTime(time_collect))
- def OnUpdate(self):
- self.SetTime(int(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["time"][0]))
- self.SetItem(0, uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0], 0)
- self.biolog_count.SetText(uiprofessionalbiolog.BIOLOG_BINARY_LOADED['countActual'][0] + "/" + uiprofessionalbiolog.BIOLOG_BINARY_LOADED['countNeed'][0])
- def OverInItem(self):
- if uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0]:
- self.tooltipItem.SetItemToolTip(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0])
- def OverOutItem(self):
- if self.tooltipItem:
- self.tooltipItem.HideToolTip()
- class InventoryWindow(ui.ScriptWindow):
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndBelt = None
- if app.ENABLE_BIOLOG_SYSTEM:
- wndCollect = None
- dlgPickMoney = None
- interface = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- bindWnds = []
- sellingSlotNumber = -1
- isLoaded = 0
- isOpenedCostumeWindowWhenClosingInventory = 0
- if app.ENABLE_BIOLOG_SYSTEM:
- isOpenedCollectWindowWhenClosingInventory = 0
- isOpenedBeltWindowWhenClosingInventory = 0
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- changeLookSlots = []
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.OpenBoniSwitcherEvent = lambda : None
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.elemets_hide = []
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- # Costume System
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.Show(self.isOpenedCollectWindowWhenClosingInventory)
- # Belt System
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- def BindInterfaceClass(self, interface):
- self.interface = interface
- if app.WJ_ENABLE_TRADABLE_ICON:
- def BindWindow(self, wnd):
- self.bindWnds.append(wnd)
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "uiscript/inventorywindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- wndEquip = self.GetChild("EquipmentSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- # self.mallButton = self.GetChild2("MallButton")
- self.DSSButton = self.GetChild2("DSSButton")
- self.costumeButton = self.GetChild2("CostumeButton")
- self.SeparateButton = self.GetChild2("SeparateButton")
- self.EfsunButton = self.GetChild2("EfsunButton")
- self.LagerButton = self.GetChild2("LagerButton")
- self.offlineShopButton = self.GetChild2("OfflineShopButton")
- self.boxopensystem = self.GetChild2("OpenBoxSystemButton")
- if app.ENABLE_DRAGON_SOUL_SYSTEM==0:
- self.DSSButton.Hide()
- self.Sil_Slot = self.GetChild2("Sil_Slot")
- #self.Alaska_py = self.GetChild2("Alaska_py")
- #self.Telep = self.GetChild2("Telep")
- #self.Switchbot = self.GetChild2("Switchbot")
- #self.depozit_index = self.GetChild2("depozit_index")
- #self.StatusUp = self.GetChild2("StatusUp")
- self.inventoryTab = []
- self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))
- self.equipmentTab = []
- self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
- self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.__CreateExtendInvenButton()
- self.ExInvenQuestionDlg = uiCommon.QuestionDialog()
- self.ExInvenQuestionDlg.Close()
- self.pop = None
- if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
- self.costumeButton.Hide()
- self.costumeButton.Destroy()
- self.costumeButton = 0
- # Belt Inventory Window
- #self.separateButton = None
- #if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- #self.wndBelt = BeltInventoryWindow(self)
- if app.ENABLE_BIOLOG_SYSTEM:
- self.wndCollect = None
- self.wndCollect = CollectInventoryWindow(self)
- self.chestsystem = uichestopen.ChestDropWindow()
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## Equipment
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog(self)
- self.BindWindow(self.attachMetinDialog)
- else:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
- self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
- self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
- self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
- self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
- self.equipmentTab[0].Down()
- self.equipmentTab[0].Hide()
- self.equipmentTab[1].Hide()
- self.wndItem = wndItem
- self.wndEquip = wndEquip
- self.dlgPickMoney = dlgPickMoney
- # MallButton
- # if self.mallButton:
- # self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
- if self.DSSButton:
- self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
- # Costume Button
- if self.costumeButton:
- self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
- # Offline Shop Button
- if (self.Sil_Slot):
- self.Sil_Slot.SetEvent(ui.__mem_func__(self.ClickSil_Slot))
- if self.EfsunButton:
- self.EfsunButton.SetEvent(ui.__mem_func__(self.__EfsunButton))
- if self.LagerButton:
- self.LagerButton.SetEvent(ui.__mem_func__(self.__LagerButton))
- if self.SeparateButton:
- self.SeparateButton.SetEvent(ui.__mem_func__(self.__CustomeEvent))
- if self.boxopensystem:
- self.boxopensystem.SetEvent(ui.__mem_func__(self.__BoxOpenSystem))
- self.wndCostume = None
- self.listUnusableSlot = []
- ## Refresh
- if app.ENABLE_SASH_SYSTEM:
- self.listAttachedSashs = []
- self.SetInventoryPage(0)
- self.SetEquipmentPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.ExInvenButton = []
- if self.ExInvenQuestionDlg:
- self.ExInvenQuestionDlg.Close()
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.wndEquip = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- self.questionDialog = None
- # self.mallButton = None
- self.boxopensystem = None
- self.SeparateButton = None
- self.DSSButton = None
- self.interface = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.bindWnds = []
- if self.wndCostume:
- self.wndCostume.Destroy()
- self.wndCostume = 0
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.Destroy()
- self.wndCollect = None
- self.inventoryTab = []
- self.equipmentTab = []
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- self.changeLookSlots = []
- def Hide(self):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # ŔÎşĄĹ丮 âŔĚ ´ÝČú ¶§ ÄÚ˝şĂőŔĚ ż·Á ŔÖľú´Â°ˇ?
- self.wndCostume.Close()
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.isOpenedCollectWindowWhenClosingInventory = self.wndCollect.IsOpeningInventory()
- print "Is opening Biolog Inventory", self.isOpenedCollectWindowWhenClosingInventory
- self.wndCollect.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # ŔÎşĄĹ丮 âŔĚ ´ÝČú ¶§ ş§Ć® ŔÎşĄĹ丮µµ ż·Á ŔÖľú´Â°ˇ?
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- self.OnCloseQuestionDialog()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- def SetInventoryPage(self, page):
- self.inventoryPageIndex = page
- self.inventoryTab[(page+1)%4].SetUp()
- self.inventoryTab[(page+2)%4].SetUp()
- self.inventoryTab[(page+3)%4].SetUp()
- self.RefreshBagSlotWindow()
- def SetEquipmentPage(self, page):
- self.equipmentPageIndex = page
- self.equipmentTab[1-page].SetUp()
- self.RefreshEquipSlotWindow()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- def __CreateExtendInvenButton(self):
- parent = self.GetChild("board")
- self.ExInvenButton = []
- start_x = 8
- start_y = 278
- img_height = 32
- for button_index in range(player.INVENTORY_LOCKED_PAGE_COUNT*9):
- ex_inven_button = ui.Button()
- increase_y = img_height * (button_index % 9)
- ex_inven_button.SetParent(parent)
- ex_inven_button.SetPosition(start_x, start_y + increase_y )
- ex_inven_button.SetUpVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetOverVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetDownVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetDisableVisual(EX_INVEN_COVER_IMG_CLOSE)
- ex_inven_button.SetEvent(ui.__mem_func__(self.__ClickExtendInvenButton), button_index)
- ex_inven_button.Hide()
- self.ExInvenButton.append(ex_inven_button)
- def __ClickExtendInvenButton(self, index):
- if index >= len(self.ExInvenButton):
- self.__OpenExInvenMsgDlg(localeInfo.EXINVEN_USE_ITEM_FAIL_FOURTH_PAGE_STAGE_MAX)
- return
- if self.ExInvenQuestionDlg and index == player.GetExtendInvenStage():
- needkeys = []
- for n in range(player.INVENTORY_NEED_KEY_START, (player.INVENTORY_LOCKED_PAGE_COUNT*player.INVENTORY_NEED_KEY_INCREASE)+2):
- for i in range(3):
- needkeys.append(n)
- self.ExInvenQuestionDlg.SetText(localeInfo.EXINVEN_USE_ITEM_QUESTION % needkeys[index])
- self.ExInvenQuestionDlg.SetAcceptEvent(ui.__mem_func__(self.__AcceptExInvenItemUse))
- self.ExInvenQuestionDlg.SetCancelEvent(ui.__mem_func__(self.__CancelExInvenItemUse))
- w,h = self.ExInvenQuestionDlg.GetTextSize()
- self.ExInvenQuestionDlg.SetWidth( w + 40 )
- self.ExInvenQuestionDlg.Open()
- def __HideAllExtendInvenButton(self):
- for index in range( len(self.ExInvenButton) ):
- self.ExInvenButton[index].Hide()
- def __ShowExtendInvenButton(self, cur_stage):
- if self.inventoryPageIndex < player.INVENTORY_OPEN_PAGE_COUNT:
- return
- count = 9
- min_range = (self.inventoryPageIndex - player.INVENTORY_OPEN_PAGE_COUNT) * count
- max_range = min_range + count
- for button_index in range(min_range, max_range):
- if button_index == cur_stage:
- self.ExInvenButton[button_index].SetUpVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetOverVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetDownVisual(EX_INVEN_COVER_IMG_OPEN)
- self.ExInvenButton[button_index].SetDisableVisual(EX_INVEN_COVER_IMG_OPEN)
- if button_index < cur_stage:
- self.ExInvenButton[button_index].Hide()
- else:
- self.ExInvenButton[button_index].Show()
- def __RefreshExinvenCoverSlot(self):
- self.__HideAllExtendInvenButton()
- self.__ShowExtendInvenButton(player.GetExtendInvenStage())
- def __AcceptExInvenItemUse(self):
- net.Envanter_genislet()
- self.ExInvenQuestionDlg.Close()
- def __CancelExInvenItemUse(self):
- self.ExInvenQuestionDlg.Close()
- def __OpenExInvenMsgDlg(self, msg):
- popup = uiCommon.PopupDialog()
- popup.SetText(msg)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- w,h = popup.GetTextSize()
- popup.SetWidth( w + 40 )
- popup.Open()
- if self.pop:
- self.pop.Destroy()
- self.pop = popup
- def OpenExInvenFallShortCountMsgDlg(self, enough_count):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.EXINVEN_USE_ITEM_FAIL_FALL_SHORT % int(enough_count) )
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- if self.pop:
- self.pop.Destroy()
- self.pop = popup
- def __LagerButton(self):
- self.choix = ui.BoardWithTitleBar()
- self.choix.SetSize(265, 80)
- self.choix.SetCenterPosition()
- self.choix.AddFlag('float')
- self.choix.AddFlag('movable')
- self.choix.SetTitleName("Select Storage")
- self.choix.Show()
- self.SpezialLager = ui.Button()
- self.SpezialLager.SetEvent(self._spezial_alger)
- self.SpezialLager.SetParent(self.choix)
- self.SpezialLager.SetPosition(35, 40)
- self.SpezialLager.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
- self.SpezialLager.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
- self.SpezialLager.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
- self.SpezialLager.SetText("Special")
- self.SpezialLager.SetToolTipText("Open Special Storage")
- self.SpezialLager.Show()
- self.EntrepotIs = ui.Button()
- self.EntrepotIs.SetEvent(self.OpenIs)
- self.EntrepotIs.SetParent(self.choix)
- self.EntrepotIs.SetPosition(105, 40)
- self.EntrepotIs.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
- self.EntrepotIs.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
- self.EntrepotIs.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
- self.EntrepotIs.SetText("ItemShop")
- self.EntrepotIs.SetToolTipText("Open ItemShop Storage")
- self.EntrepotIs.Show()
- self.Magasinier = ui.Button()
- self.Magasinier.SetEvent(self._normal_mall)
- self.Magasinier.SetParent(self.choix)
- self.Magasinier.SetPosition(175, 40)
- self.Magasinier.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
- self.Magasinier.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
- self.Magasinier.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
- self.Magasinier.SetText("Normal")
- self.Magasinier.SetToolTipText("Open Normales Storage")
- self.Magasinier.Show()
- def OpenIs(self):
- self.EntrepotIs.Hide()
- self.choix.Hide()
- self.Magasinier.Hide()
- net.SendChatPacket("/click_mall")
- def _normal_mall(self):
- self.EntrepotIs.Hide()
- self.Magasinier.Hide()
- self.choix.Hide()
- net.SendChatPacket("/click_safebox")
- def _spezial_alger(self):
- self.EntrepotIs.Hide()
- self.Magasinier.Hide()
- self.choix.Hide()
- self.SpezialLager.Hide()
- if self.interface:
- self.interface.ToggleExtendedInventoryWindow()
- def ClickLagerButton(self):
- import event
- qid = constInfo.mallqin
- event.QuestButtonClick(qid)
- # def ClickMallButton(self):
- # self.interface.ToggleDragonSoulWindow()
- def ClickDSSButton(self):
- if self.interface:
- self.interface.ToggleExtendedInventoryWindow()
- def __EfsunButton(self):
- import switchbot
- switchbot.Bot().Show()
- def __BoxOpenSystem(self):
- if constInfo.CHEST_SYSTEM == 0:
- self.chestsystem.Show()
- constInfo.CHEST_SYSTEM = 1
- else:
- self.chestsystem.Close()
- constInfo.CHEST_SYSTEM = 0
- def ClickSil_Slot(self):
- import uiAchievements
- self.achievement = uiAchievements.AchievementWindow()
- self.achievement.Open()
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- #def ClickAlaska_py(self):
- # import uibonuspage
- # uibonuspage.BonusBoardDialog().Show()
- #Telep
- #def ClickTelep(self):
- # import event
- # qid = constInfo.Telepqin
- # event.QuestButtonClick(qid)
- #Telep
- #def Clickdepozit_index(self):
- # import event
- # qid = constInfo.Depoport
- # event.QuestButtonClick(qid)
- #def ClickSwitchbot(self):
- # import switchbot
- # switchbot.Bot().Show()
- #def ClickStatusUp(self):
- # import uistatusup
- # uistatusup.StatusUp().Show()
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney)
- self.dlgPickMoney.SetMax(7) # ŔÎşĄĹ丮 990000 Á¦ÇŃ ąö±× ĽöÁ¤
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- def GetInventoryPageIndex(self):
- return self.inventoryPageIndex
- if app.WJ_ENABLE_TRADABLE_ICON:
- def RefreshMarkSlots(self, localIndex=None):
- if not self.interface:
- return
- onTopWnd = self.interface.GetOnTopWindow()
- if localIndex:
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(localIndex)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- return
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- # itemCount == 0ŔĚ¸é ĽŇÄĎŔ» şńżî´Ů.
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- ## ŔÚµżą°ľŕ (HP: #72723 ~ #72726, SP: #72727 ~ #72730) ĆŻĽöĂł¸® - ľĆŔĚĹŰŔεĄµµ ˝˝·Ôżˇ Č°ĽşČ/şńČ°ĽşČ ÇĄ˝Ă¸¦ Ŕ§ÇŃ ŔŰľ÷ŔÓ - [hyo]
- if constInfo.IS_AUTO_POTION(itemVnum):
- # metinSocket - [0] : Č°ĽşČ ż©şÎ, [1] : »çżëÇŃ ľç, [2] : ĂÖ´ë żë·®
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex:
- slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex
- isActivated = 0 != metinSocket[0]
- if isActivated:
- #self.wndItem.ActivateSlot(slotNumber)
- self.wndItem.ActivateSlot(slotNumber, (32.00 / 255.0), (178.00 / 255.0), (170.00 / 255.0), 1.0)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(slotNumber)
- if app.ENABLE_SASH_SYSTEM:
- slotNumberChecked = 0
- if not constInfo.IS_AUTO_POTION(itemVnum):
- self.wndItem.DeactivateSlot(i)
- for j in xrange(sash.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = sash.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedSashs:
- self.listAttachedSashs.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedSashs and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedSashs.remove(slotNumber)
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.RefreshMarkSlots(i)
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- slotNumberChecked = 0
- if slotNumber in self.changeLookSlots:
- #self.wndItem.ActivateSlot(i)
- self.wndItem.ActivateSlot(slotNumber, (32.00 / 255.0), (178.00 / 255.0), (170.00 / 255.0), 1.0)
- slotNumberChecked = 1
- else:
- if slotNumber in self.changeLookSlots and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- if player.GetItemLook(slotNumber):
- self.wndItem.ShowChangeLookIcon(i)
- else:
- self.wndItem.HideChangeLookIcon(i)
- if app.NEW_TAU_DRAGON_POTION_EFFECT:
- if constInfo.IS_NEW_SPEED_POTION(itemVnum):
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if slotNumber >= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex:
- slotNumber -= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex
- isActivated = 0 != metinSocket[0]
- if isActivated:
- #self.wndItem.ActivateSlot(i)
- self.wndItem.ActivateSlot(slotNumber, (32.00 / 255.0), (178.00 / 255.0), (170.00 / 255.0), 1.0)
- else:
- self.wndItem.DeactivateSlot(i)
- self.wndItem.RefreshSlot()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.__RefreshExinvenCoverSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- def RefreshEquipSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndEquip.SetItemSlot
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- if player.GetItemLook(player.EQUIPMENT, slotNumber):
- self.wndEquip.ShowChangeLookIcon(slotNumber)
- else:
- self.wndEquip.HideChangeLookIcon(slotNumber)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- if player.GetItemLook(player.EQUIPMENT, slotNumber):
- self.wndEquip.ShowChangeLookIcon(slotNumber)
- else:
- self.wndEquip.HideChangeLookIcon(slotNumber)
- self.wndEquip.RefreshSlot()
- if self.wndCostume:
- self.wndCostume.RefreshCostumeSlot()
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- def costume_hide_clear(self):
- self.elemets_hide = []
- def costume_hide_list(self,slot,index):
- self.elemets_hide.append([int(slot),int(index)])
- def costume_hide_load(self):
- if self.wndCostume:
- self.wndCostume.costume_hide_load()
- def get_costume_hide_list(self):
- return self.elemets_hide
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- self.RefreshEquipSlotWindow()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## żëČĄĽ®µµ Ćȸ®°Ô ÇĎ´Â ±â´É Ăß°ˇÇĎ¸éĽ ŔÎŔÚ type Ăß°ˇ
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_BONI_INVENTORY == attachedSlotType or player.SLOT_TYPE_ETC_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_BONI_INVENTORY == attachedSlotType or player.SLOT_TYPE_ETC_INVENTORY == attachedSlotType:
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def UseTransportBox(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def UseProtein(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- elif srcItemVID == player.GetItemIndex(dstItemSlotPos):
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- return
- if app.ENABLE_CHANGE_LOOK_SYSTEM and srcItemVID == 72325:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- # if srcItemVID == 25040:
- # self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- # self.wndItem.SetUseMode(False)
- if srcItemVID >= 55701 and srcItemVID <= 55705 and player.GetItemIndex(dstItemSlotPos) == 55002:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText("You want Transport the Pet?")
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseTransportBox))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- if srcItemVID == 55001 and player.GetItemIndex(dstItemSlotPos) >= 55701 and player.GetItemIndex(dstItemSlotPos) <= 55706:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText("Do you want to feed the Pet?")
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseProtein))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- elif item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(False)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsCostumeScroll(srcItemVID):
- self.CostumeMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- if player.IsEquipmentSlot(dstItemSlotPos):
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## ľČĆĽ ÇĂ·ą±× °Ë»ç şüÁ®Ľ Ăß°ˇ
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = item.GetISellItemPrice()
- if item.Is1GoldItem():
- itemPrice = itemCount / itemPrice
- else:
- itemPrice = itemPrice * itemCount
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- if app.ENABLE_REFINE_RENEWAL:
- constInfo.AUTO_REFINE_TYPE = 1
- constInfo.AUTO_REFINE_DATA["ITEM"][0] = scrollSlotPos
- constInfo.AUTO_REFINE_DATA["ITEM"][1] = targetSlotPos
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def CostumeMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if app.ENABLE_SASH_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SASH_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- else:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- if app.ENABLE_SASH_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.SASH_DO_YOU_CLEAN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- self.wndItem.SetUsableItem(False)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if attachedItemType in (player.SLOT_TYPE_INVENTORY, player.SLOT_TYPE_STONE_INVENTORY, player.SLOT_TYPE_BONI_INVENTORY, player.SLOT_TYPE_ETC_INVENTORY, ):
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
- if attachedItemType in (player.SLOT_TYPE_INVENTORY, player.SLOT_TYPE_STONE_INVENTORY, player.SLOT_TYPE_BONI_INVENTORY, player.SLOT_TYPE_ETC_INVENTORY, ):
- self.wndItem.SetUseMode(True)
- self.wndItem.SetUsableItem(True)
- self.ShowToolTip(overSlotPos)
- return
- self.ShowToolTip(overSlotPos)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- if srcItemVNum >= 55701 and srcItemVNum <= 55706:
- return True
- if srcItemVNum == 55001:
- return True
- if app.ENABLE_CHANGE_LOOK_SYSTEM and (srcItemVNum == 72325):
- return True
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsCostumeScroll(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "´ë»ó ľĆŔĚĹŰżˇ »çżëÇŇ Ľö Ŕִ°ˇ?"
- if srcItemVNum >= 55701 and srcItemVNum <= 55706 and player.GetItemIndex(dstSlotPos) == 55002:
- return True
- if srcItemVNum == 55001 and player.GetItemIndex(dstSlotPos) >= 55701 and player.GetItemIndex(dstSlotPos) <= 55706:
- return True
- if srcSlotPos == dstSlotPos:
- return False
- elif item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif srcItemVNum == player.GetItemIndex(dstSlotPos):
- if player.GetItemCount(dstSlotPos) < 200:
- return True
- elif app.ENABLE_CHANGE_LOOK_SYSTEM and (srcItemVNum == 72325) and player.GetItemLook(dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsCostumeScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if srcItemVNum == 70063 or srcItemVNum == 70064 or srcItemVNum == 70065 or srcItemVNum == 70066:
- if self.__CanChangeCostumeAttrList(dstSlotPos):
- return True
- else:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- # if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return True;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- return False
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanChangeCostumeAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<5:
- return True
- return False
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- def SetChangeLookSlot(self, slot):
- if not slot in self.changeLookSlots:
- self.changeLookSlots.append(slot)
- def UnsetChangeLookSlot(self, slot):
- self.changeLookSlots.remove(slot)
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- self.RefreshMarkSlots()
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
- return
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ENABLE_SASH_SYSTEM:
- if self.isShowSashWindow():
- sash.Add(player.INVENTORY, slotIndex, 255)
- return
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- if self.interface.wndChangeLook.IsShow():
- self.interface.wndChangeLook.SelectEmptySlot(slotIndex)
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def SetOpenBoniSwitcherEvent(self, event):
- self.OpenBoniSwitcherEvent = ui.__mem_func__(event)
- def __GetCurrentItemGrid(self):
- itemGrid = [[False for slot in xrange(player.INVENTORY_PAGE_SIZE)] for page in xrange(player.INVENTORY_PAGE_COUNT)]
- for page in xrange(player.INVENTORY_PAGE_COUNT):
- for slot in xrange(player.INVENTORY_PAGE_SIZE):
- itemVnum = player.GetItemIndex(slot + page * player.INVENTORY_PAGE_SIZE)
- if itemVnum <> 0:
- (w, h) = item.GetItemSize(item.SelectItem(itemVnum))
- for i in xrange(h):
- itemGrid[page][slot + i * 5] = True
- return itemGrid
- def __FindEmptyCellForSize(self, itemGrid, size):
- for page in xrange(player.INVENTORY_PAGE_COUNT):
- for slot in xrange(player.INVENTORY_PAGE_SIZE):
- if itemGrid[page][slot] == False:
- possible = True
- for i in xrange(size):
- p = slot + (i * 5)
- try:
- if itemGrid[page][p] == True:
- possible = False
- break
- except IndexError:
- possible = False
- break
- if possible:
- return slot + page * player.INVENTORY_PAGE_SIZE
- return -1
- def AttachItemFromSafebox(self, slotIndex, itemIndex):
- itemGrid = self.__GetCurrentItemGrid()
- if item.GetItemType(item.SelectItem(itemIndex)) == item.ITEM_TYPE_DS:
- return
- emptySlotIndex = self.__FindEmptyCellForSize(itemGrid, item.GetItemSize()[1])
- if emptySlotIndex <> -1:
- net.SendSafeboxCheckoutPacket(slotIndex, player.INVENTORY, emptySlotIndex)
- return True
- def __UseItem(self, slotIndex):
- if self.interface and self.interface.AttachInvenItemToOtherWindowSlot(player.INVENTORY, slotIndex):#slotIndex is the argument of __UseItem
- return
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if player.IsExtendInvenKey(ItemVNum) and app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.__ClickExtendInvenButton(player.GetExtendInvenStage())
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- elif item.GetItemType() == 23:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- else:
- self.__SendUseItemPacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # °łŔλóÁˇ ż°í ŔÖ´Â µżľČ ľĆŔĚĹŰ »çżë ąćÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # °łŔλóÁˇ ż°í ŔÖ´Â µżľČ ľĆŔĚĹŰ »çżë ąćÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # °łŔλóÁˇ ż°í ŔÖ´Â µżľČ ľĆŔĚĹŰ »çżë ąćÁö
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- if app.ENABLE_SASH_SYSTEM:
- def SetSashWindow(self, wndSashCombine, wndSashAbsorption):
- self.wndSashCombine = wndSashCombine
- self.wndSashAbsorption = wndSashAbsorption
- def isShowSashWindow(self):
- if self.wndSashCombine:
- if self.wndSashCombine.IsShow():
- return 1
- if self.wndSashAbsorption:
- if self.wndSashAbsorption.IsShow():
- return 1
- return 0
- def OnMoveWindow(self, x, y):
- if self.wndBelt:
- self.wndBelt.AdjustPositionAndSize()
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.AdjustPositionAndSize()
- def __CustomeEvent(self):
- net.SendChatPacket("/item_check")
- if app.WJ_SPLIT_INVENTORY_SYSTEM:
- class ExtendedInventoryWindow(ui.ScriptWindow):
- tooltipItem = None
- interface = None
- dlgPickMoney = None
- dlgPickItem = None
- sellingSlotNumber = -1
- isLoaded = 0
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.inventoryPageIndex = 0
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- def BindInterfaceClass(self, interface):
- self.interface = interface
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/extendedinventorywindow.py")
- except:
- import exception
- exception.Abort("ExtendedInventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.titleName = self.GetChild("TitleName")
- self.SkillBookButton = self.GetChild("SkillBookButton")
- self.UpgradeItemsButton = self.GetChild("UpgradeItemsButton")
- self.stoneButton = self.GetChild("StoneButton")
- self.boniButton = self.GetChild("BoniButton")
- self.EtcButton = self.GetChild("EtcButton")
- self.inventoryTab = []
- self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_05"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_06"))
- except:
- import exception
- exception.Abort("ExtendedInventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- self.SkillBookButton.SetEvent(lambda arg=0: self.SetInventoryType(arg))
- self.UpgradeItemsButton.SetEvent(lambda arg=1: self.SetInventoryType(arg))
- self.stoneButton.SetEvent(lambda arg=2: self.SetInventoryType(arg))
- self.boniButton.SetEvent(lambda arg=3: self.SetInventoryType(arg))
- self.EtcButton.SetEvent(lambda arg=4: self.SetInventoryType(arg))
- self.SkillBookButton.Down()
- self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
- self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
- self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
- self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
- self.inventoryTab[4].SetEvent(lambda arg=4: self.SetInventoryPage(arg))
- self.inventoryTab[5].SetEvent(lambda arg=5: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- self.dlgPickMoney = dlgPickMoney
- self.wndItem = wndItem
- self.SetInventoryType(0)
- self.SetInventoryPage(0)
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.interface = None
- self.inventoryTab = []
- def Hide(self):
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- def SetInventoryType(self, type):
- self.inventoryType = type
- if type == 0:
- self.SkillBookButton.Down()
- self.UpgradeItemsButton.SetUp()
- self.EtcButton.SetUp()
- self.stoneButton.SetUp()
- self.boniButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_SKILL_BOOK_TOOLTIP)
- elif type == 2:
- self.stoneButton.Down()
- self.boniButton.SetUp()
- self.EtcButton.SetUp()
- self.UpgradeItemsButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_STONE_TOOLTIP)
- elif type == 3:
- self.boniButton.Down()
- self.EtcButton.SetUp()
- self.stoneButton.SetUp()
- self.UpgradeItemsButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_SANDIK_TOOLTIP)
- elif type == 4:
- self.EtcButton.Down()
- self.boniButton.SetUp()
- self.stoneButton.SetUp()
- self.UpgradeItemsButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText("General")
- else:
- self.UpgradeItemsButton.Down()
- self.SkillBookButton.SetUp()
- self.EtcButton.SetUp()
- self.stoneButton.SetUp()
- self.boniButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_UPGRADE_ITEM_TOOLTIP)
- self.RefreshBagSlotWindow()
- def SetInventoryPage(self, page):
- self.inventoryPageIndex = page
- for i in range(0,len(self.inventoryTab)):
- self.inventoryTab[i].SetUp()
- self.inventoryTab[page].Down()
- self.RefreshBagSlotWindow()
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- if self.inventoryType == 0:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- elif self.inventoryType == 2:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- elif self.inventoryType == 3:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_BONI_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- elif self.inventoryType == 4:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_ETC_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- else:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if self.inventoryType == 0:
- return self.inventoryPageIndex*player.SKILL_BOOK_INVENTORY_SLOT_COUNT + local + item.SKILL_BOOK_INVENTORY_SLOT_START
- elif self.inventoryType == 2:
- return self.inventoryPageIndex*player.STONE_INVENTORY_SLOT_COUNT + local + item.STONE_INVENTORY_SLOT_START
- elif self.inventoryType == 3:
- return self.inventoryPageIndex*player.BONI_INVENTORY_SLOT_COUNT + local + item.BONI_INVENTORY_SLOT_START
- elif self.inventoryType == 4:
- return self.inventoryPageIndex*player.ETC_INVENTORY_SLOT_COUNT + local + item.ETC_INVENTORY_SLOT_START
- else:
- return self.inventoryPageIndex*player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT + local + item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- def GetInventoryPageIndex(self):
- return self.inventoryPageIndex
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- if self.inventoryType == 0:
- for i in xrange(player.SKILL_BOOK_INVENTORY_SLOT_COUNT):
- slotNumber = item.SKILL_BOOK_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- elif self.GetInventoryPageIndex() == 3:
- slotNumber += 135
- elif self.GetInventoryPageIndex() == 4:
- slotNumber += 180
- elif self.GetInventoryPageIndex() == 5:
- slotNumber += 225
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 2:
- for i in xrange(player.STONE_INVENTORY_SLOT_COUNT):
- slotNumber = item.STONE_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- elif self.GetInventoryPageIndex() == 3:
- slotNumber += 135
- elif self.GetInventoryPageIndex() == 4:
- slotNumber += 180
- elif self.GetInventoryPageIndex() == 5:
- slotNumber += 225
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 3:
- for i in xrange(player.BONI_INVENTORY_SLOT_COUNT):
- slotNumber = item.BONI_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- elif self.GetInventoryPageIndex() == 3:
- slotNumber += 135
- elif self.GetInventoryPageIndex() == 4:
- slotNumber += 180
- elif self.GetInventoryPageIndex() == 5:
- slotNumber += 225
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 4:
- for i in xrange(player.ETC_INVENTORY_SLOT_COUNT):
- slotNumber = item.ETC_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- elif self.GetInventoryPageIndex() == 3:
- slotNumber += 135
- elif self.GetInventoryPageIndex() == 4:
- slotNumber += 180
- elif self.GetInventoryPageIndex() == 5:
- slotNumber += 225
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- else:
- for i in xrange(player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT):
- slotNumber = item.UPGRADE_ITEMS_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- elif self.GetInventoryPageIndex() == 3:
- slotNumber += 135
- elif self.GetInventoryPageIndex() == 4:
- slotNumber += 180
- elif self.GetInventoryPageIndex() == 5:
- slotNumber += 225
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- self.wndItem.RefreshSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- def RefreshStatus(self):
- pass
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- if self.inventoryType == 0:
- selectedSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- selectedSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- selectedSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- selectedSlotPos += 225
- elif self.inventoryType == 2:
- selectedSlotPos += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- selectedSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- selectedSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- selectedSlotPos += 225
- elif self.inventoryType == 3:
- selectedSlotPos += item.BONI_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- selectedSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- selectedSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- selectedSlotPos += 225
- elif self.inventoryType == 4:
- selectedSlotPos += item.ETC_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- selectedSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- selectedSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- selectedSlotPos += 225
- else:
- selectedSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- selectedSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- selectedSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- selectedSlotPos += 225
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_BONI_INVENTORY == attachedSlotType or player.SLOT_TYPE_ETC_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- if self.inventoryType == 0:
- itemSlotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- itemSlotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- itemSlotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- itemSlotIndex += 225
- elif self.inventoryType == 2:
- itemSlotIndex += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- itemSlotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- itemSlotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- itemSlotIndex += 225
- elif self.inventoryType == 3:
- itemSlotIndex += item.BONI_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- itemSlotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- itemSlotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- itemSlotIndex += 225
- elif self.inventoryType == 4:
- itemSlotIndex += item.ETC_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- itemSlotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- itemSlotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- itemSlotIndex += 225
- else:
- itemSlotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- itemSlotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- itemSlotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- itemSlotIndex += 225
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- if player.GetItemCount(itemSlotIndex) > attachedItemCount:
- return
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_BONI_INVENTORY == attachedSlotType or player.SLOT_TYPE_ETC_INVENTORY == attachedSlotType:
- self.__SendMoveItemPacket(attachedSlotPos, itemSlotIndex, attachedItemCount)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- if self.inventoryType == 0:
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex)
- elif self.inventoryType == 2:
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex)
- elif self.inventoryType == 3:
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_BONI_INVENTORY, itemSlotIndex)
- elif self.inventoryType == 4:
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_ETC_INVENTORY, itemSlotIndex)
- else:
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- if self.inventoryType == 0:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 2:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 3:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_BONI_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 4:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_ETC_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- else:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- self.wndItem.SetUseMode(True)
- snd.PlaySound("sound/ui/pick.wav")
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## ?? ??? ?? ??? ??
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = player.GetISellItemPrice(itemSlotPos)
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## ???? ??? ?? ?? ????? ?? type ??
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- def __OnClosePopupDialog(self):
- self.pop = None
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- overSlotPosGlobal = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- if self.inventoryType == 0:
- overSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- overSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- overSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- overSlotPos += 225
- elif self.inventoryType == 2:
- overSlotPos += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- overSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- overSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- overSlotPos += 225
- elif self.inventoryType == 3:
- overSlotPos += item.BONI_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- overSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- overSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- overSlotPos += 225
- elif self.inventoryType == 4:
- overSlotPos += item.ETC_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- overSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- overSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- overSlotPos += 225
- else:
- overSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.GetInventoryPageIndex() == 3:
- overSlotPos += 135
- elif self.GetInventoryPageIndex() == 4:
- overSlotPos += 180
- elif self.GetInventoryPageIndex() == 5:
- overSlotPos += 225
- self.wndItem.SetUsableItem(False)
- self.ShowToolTip(overSlotPos)
- #self.ShowToolTip(overSlotPosGlobal)
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- if self.inventoryType == 0:
- slotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- slotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- slotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- slotIndex += 225
- elif self.inventoryType == 2:
- slotIndex += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- slotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- slotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- slotIndex += 225
- elif self.inventoryType == 3:
- slotIndex += item.BONI_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- slotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- slotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- slotIndex += 225
- elif self.inventoryType == 4:
- slotIndex += item.ETC_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- slotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- slotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- slotIndex += 225
- else:
- slotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.GetInventoryPageIndex() == 3:
- slotIndex += 135
- elif self.GetInventoryPageIndex() == 4:
- slotIndex += 180
- elif self.GetInventoryPageIndex() == 5:
- slotIndex += 225
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- else:
- self.__SendUseItemPacket(slotIndex)
- #net.SendItemUsePacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemPacket(self, slotPos):
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
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