Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file opened Wed Sep 12 20:14:26 CEST 2018
- ***Server: Welcome to MegaMek. Server is running version 0.45.1, build date Mon Sep 03 20:16:11 EDT 2018.
- ***Server: Machine IP is 127.0.0.1
- ***Server: Machine IP is 0:0:0:0:0:0:0:1
- ***Server: Listening on port 2347
- ***Server: ManganMan connected from /37.47.199.199
- ***Server: SeeM connected from /95.160.36.241
- ***Server: Player SeeM changed map dimensions
- ***Server: Player SeeM changed option "Destroy enemy BV" to true.
- ***Server: Player SeeM changed option "Paranoid Autosave" to true.
- SeeM: .
- ***Server: Player ManganMan changed option "StratOps Gravitational Effects" to true.
- ***Server: Player ManganMan changed option "StratOps Advanced Heat" to true.
- ***Server: Player ManganMan changed option "TacOps Extreme Range Rules" to true.
- ***Server: Player ManganMan changed option "StratOps Advanced Movement" to true.
- ManganMan: dobram jestem na głosowym na TS
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Deployment
- -------------------
- ManganMan rolls a 6[6+0].
- SeeM rolls a 9[9+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
- SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #1
- -------------------
- ManganMan rolls a 2[2+0].
- SeeM rolls a 6[6+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
- SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Chippewa CHP-W10 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #2
- -------------------
- ManganMan rolls a 3[3+0].
- SeeM rolls a 4[4+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
- SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Chippewa CHP-W10 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #3
- -------------------
- ManganMan rolls a 4[4+0].
- SeeM rolls a 5[5+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
- SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- ManganMan: SeeM zaraz bede musial isc z psem
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 123 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 6 : misses
- ER PPC at Leopard (2537) (SeeM); needs 7, rolls 5 : misses
- HAG/30 at Leopard (2537) (SeeM); needs 7, rolls 5 : misses
- Weapons fire for Leopard (2537) (SeeM)
- PPC Bay at Scytha E #4 (ManganMan); needs 7, rolls 2 : misses
- LRM Bay at Scytha E #4 (ManganMan); needs 7, rolls 6 : misses
- LRM Bay at Scytha E #4 (ManganMan); needs 7, rolls 5 : misses
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 123 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 116 Armor remaining.
- ER PPC at Leopard (2537) (SeeM); needs 7, rolls 10 : hits NOS
- Leopard (2537) (SeeM) takes 15 damage to NOS.
- 125 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- HAG/30 at Leopard (2537) (SeeM); needs 7, rolls 12 :
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 120 Armor remaining.
- Possible critical hit (12 to hit); needs 8, rolls 9 : Critical hit on PPC Bay.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 115 Armor remaining.
- Lucky crits (12 to hit) only apply to the first location.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 110 Armor remaining.
- Lucky crits (12 to hit) only apply to the first location.
- Leopard (2537) (SeeM) takes 3 damage to NOS.
- 107 Armor remaining.
- Lucky crits (12 to hit) only apply to the first location.
- Weapons fire for Chippewa CHP-W10 (SeeM)
- LRM 15 at Scytha E #4 (ManganMan); needs 5, rolls 8 : hits.
- Scytha E #4 (ManganMan) takes 5 damage to RWG.
- 61 Armor remaining.
- Scytha E #4 (ManganMan) takes 4 damage to NOS.
- 85 Armor remaining.
- LRM 15 at Scytha E #4 (ManganMan); needs 5, rolls 4 : misses
- Large Laser at Scytha E #4 (ManganMan); needs 5, rolls 5 : hits (using Right Side table) NOS
- Scytha E #4 (ManganMan) takes 8 damage to NOS.
- 77 Armor remaining.
- Large Laser at Scytha E #4 (ManganMan); needs 5, rolls 5 : hits (using Right Side table) RWG
- Scytha E #4 (ManganMan) takes 8 damage to RWG.
- 53 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 32 heat, sinks 32 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Chippewa CHP-W10 (SeeM) gains 26 heat, sinks 25 heat and is now at 1 heat.
- Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #4
- -------------------
- ManganMan rolls a 12[12+0].
- SeeM rolls a 10[10+0].
- The turn order for movement is:
- SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 12106 BV remaining (99.0% of 12181 initially) 0 BV fled
- SeeM: 6030 BV remaining (91.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 3 : misses
- Laser Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 5 : misses
- SRM Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 7 : hits (using Right Side table) AFT
- Scytha E ID:10 (ManganMan) takes 8 damage to AFT.
- 39 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Possibly out of control!
- Laser Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 11 : hits (using Right Side table) AFT
- Scytha E ID:10 (ManganMan) takes 10 damage to AFT.
- 29 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 6 : hits (using Rear table) RS
- Leopard (2537) (SeeM) takes 10 damage to RS.
- 106 Armor remaining.
- Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 4 : hits (using Rear table) AFT
- Leopard (2537) (SeeM) takes 10 damage to AFT.
- 90 Armor remaining.
- HAG/40 at Leopard (2537) (SeeM); needs 5, rolls 7 :
- Leopard (2537) (SeeM) takes 5 damage to RS.
- 101 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to AFT.
- 85 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to AFT.
- 80 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to LS.
- 118 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to AFT.
- 75 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to AFT.
- 70 Armor remaining.
- Leopard (2537) (SeeM) takes 2 damage to RS.
- 99 Armor remaining.
- Weapons fire for Leopard (2537) (SeeM)
- Laser Bay at Kirghiz E #2 (ManganMan); needs 5, rolls 6 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 18 damage to RWG.
- 44 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 6, rolls 6 : hits LWG
- Chippewa CHP-W10 (SeeM) takes 7 damage to LWG.
- 51 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Heat Sink destroyed!
- ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 6, rolls 4 : misses
- ER PPC at Chippewa CHP-W10 (SeeM); needs 6, rolls 9 : hits NOS
- Chippewa CHP-W10 (SeeM) takes 15 damage to NOS.
- 71 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Critical hit on LRM 15.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 7 :
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 66 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 61 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 56 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 3 damage to NOS.
- 53 Armor remaining.
- ER Small Laser at Mule (2737) (SeeM); needs 8, rolls 8 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 5 damage to LS.
- 75 Armor remaining.
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 4, rolls 10 : hits NOS
- Chippewa CHP-W10 (SeeM) takes 7 damage to NOS.
- 46 Armor remaining.
- ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 4, rolls 4 : hits NOS
- Chippewa CHP-W10 (SeeM) takes 7 damage to NOS.
- 39 Armor remaining.
- ER PPC at Chippewa CHP-W10 (SeeM); needs 4, rolls 7 : hits RWG
- Chippewa CHP-W10 (SeeM) takes 15 damage to RWG.
- 43 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 4, rolls 5 :
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 34 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 29 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 24 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 19 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 4 damage to LWG.
- 47 Armor remaining.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 4, rolls 10 :
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 14 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
- 42 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
- 37 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 9 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 4 damage to NOS.
- 5 Armor remaining.
- Weapons fire for Chippewa CHP-W10 (SeeM)
- Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 11 : hits (using Left Side table) AFT
- Kirghiz E #2 (ManganMan) takes 5 damage to AFT.
- 43 Armor remaining.
- Large Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits (using Left Side table) LWG
- Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
- 54 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Critical hit on HAG/40.
- *** HAG/40 EXPLODES! 2 DAMAGE! ***
- CASE reduces damage to 1.
- 1 damage applied directly to the SI. 9 SI remaining.
- Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" takes 1 damage (1 total hits).
- Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" needs a 3 to stay conscious. Rolls 8 : successful!
- LRM 15 at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
- LRM 15 at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits.
- Kirghiz E #2 (ManganMan) takes 5 damage to LWG.
- 49 Armor remaining.
- Kirghiz E #2 (ManganMan) takes 4 damage to NOS.
- 80 Armor remaining.
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 5 : hits (using Left Side table) LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 111 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 7 : hits (using Left Side table) LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 104 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 8 : hits (using Left Side table) LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 97 Armor remaining.
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Chippewa CHP-W10 (SeeM) gains 21 heat, sinks 22 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 28 heat, sinks 28 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 33 heat, sinks 33 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- Scytha E ID:10 (ManganMan) must make 1 control roll(s) (critical hit).
- The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
- Roll #1, (critical hit); needs 5, rolls 10 : succeeds.
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #5
- -------------------
- ManganMan rolls a 10[10+0] / 2[2+0].
- SeeM rolls a 10[10+0] / 7[7+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 11011 BV remaining (90.0% of 12181 initially) 0 BV fled
- SeeM: 5327 BV remaining (80.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 11 : hits RS
- Leopard (2537) (SeeM) takes 10 damage to RS.
- 89 Armor remaining.
- Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 8 : hits LS
- Leopard (2537) (SeeM) takes 10 damage to LS.
- 87 Armor remaining.
- HAG/40 at Leopard (2537) (SeeM); needs 5, rolls 4 : misses
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 6 : hits (using Right Side table) NOS
- Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
- 75 Armor remaining.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 10 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
- 39 Armor remaining.
- SRM Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 7 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 8 damage to RWG.
- 31 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 8 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 10 damage to RWG.
- 21 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Critical hit on HAG/40.
- *** HAG/40 EXPLODES! 2 DAMAGE! ***
- CASE reduces damage to 1.
- 1 damage applied directly to the SI. 8 SI remaining.
- Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" takes 1 damage (2 total hits).
- Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" needs a 5 to stay conscious. Rolls 10 : successful!
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 4, rolls 10 : hits LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 80 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 4, rolls 7 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 100 Armor remaining.
- ER PPC at Leopard (2537) (SeeM); needs 4, rolls 6 : hits RS
- Leopard (2537) (SeeM) takes 15 damage to RS.
- 74 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- HAG/30 at Leopard (2537) (SeeM); needs 4, rolls 8 :
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 95 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 90 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to LS.
- 75 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 85 Armor remaining.
- Leopard (2537) (SeeM) takes 4 damage to NOS.
- 81 Armor remaining.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 7, rolls 5 : misses
- Weapons fire for Leopard (2537) (SeeM)
- LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits NOS
- Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
- 63 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
- LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits NOS
- Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
- 51 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Avionics System Hit!
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 11 : hits RWG
- Kirghiz E #2 (ManganMan) takes 21 damage to RWG.
- 0 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 3 : misses
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 10 : hits (using Right Side table) RS
- Mule (2737) (SeeM) takes 7 damage to RS.
- 73 Armor remaining.
- ER PPC at Mule (2737) (SeeM); needs 6, rolls 4 : misses
- HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
- Mule (2737) (SeeM) takes 5 damage to RS.
- 68 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to NOS.
- 65 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to RS.
- 63 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to RS.
- 58 Armor remaining.
- Mule (2737) (SeeM) takes 4 damage to RS.
- 54 Armor remaining.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 7, rolls 9 :
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 0 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 7 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 10 : Fire Control System Hit!
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 5 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 9 : Avionics System Hit!
- Chippewa CHP-W10 (SeeM) takes 3 damage to NOS.
- 1 damage transfers to the SI. 4 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 6 : hits RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 67 Armor remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 12 : hits NOS
- Mule (2737) (SeeM) takes 7 damage to NOS.
- 58 Armor remaining.
- Possible critical hit (12 to hit); needs 8, rolls 10 : Possibly out of control!
- Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 2 : misses
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 2 : misses
- Weapons fire for Chippewa CHP-W10 (SeeM)
- LRM 15 at Kirghiz E #2 (ManganMan); needs 8, rolls 10 : hits.
- Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
- 46 Armor remaining.
- Kirghiz E #2 (ManganMan) takes 4 damage to NOS.
- 42 Armor remaining.
- Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 6 : misses
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 40 heat, sinks 40 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Chippewa CHP-W10 (SeeM) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 28 heat, sinks 28 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Control Rolls
- -------------------
- Mule (2737) (SeeM) must make 1 control roll(s) (critical hit).
- The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
- Roll #1, (critical hit); needs 5, rolls 6 : succeeds.
- Sparrowhawk SPR-H5 (SeeM) must make 1 control roll(s) (Thrust spent during turn exceeds SI).
- The base target is 6 [5 (Base piloting skill) + 1 (Used more than safe thrust) + 0 (Thrust spent during turn exceeds SI)].
- Roll #1, (Thrust spent during turn exceeds SI); needs 6, rolls 6 : succeeds.
- Chippewa CHP-W10 (SeeM) must make 1 control roll(s) (avionics hit).
- The base target is 6 [5 (Base piloting skill) + 1 (Avionics Damage) + 0 (avionics hit)].
- Roll #1, (avionics hit); needs 6, rolls 11 : succeeds.
- Kirghiz E #2 (ManganMan) must make 1 control roll(s) (avionics hit).
- The base target is 9 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Pilot Hits) + 1 (Used more than safe thrust) + 0 (avionics hit)].
- Roll #1, (avionics hit); needs 9, rolls 6 : out of control
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #6
- -------------------
- ManganMan rolls a 5[5+0].
- SeeM rolls a 9[9+0].
- The turn order for movement is:
- ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 9147 BV remaining (75.0% of 12181 initially) 0 BV fled
- SeeM: 4998 BV remaining (75.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Sparrowhawk SPR-H5 (SeeM); needs 8, rolls 8 : hits NOS
- Sparrowhawk SPR-H5 (SeeM) takes 10 damage to NOS.
- 28 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Possibly out of control!
- Large Pulse Laser at Sparrowhawk SPR-H5 (SeeM); needs 8, rolls 10 : hits RWG
- Sparrowhawk SPR-H5 (SeeM) takes 10 damage to RWG.
- 14 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Kirghiz E #2 (ManganMan); needs 8, rolls 4 : misses
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 9 : hits LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 68 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 9 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 74 Armor remaining.
- ER PPC at Leopard (2537) (SeeM); needs 2, rolls 11 : hits RS
- Leopard (2537) (SeeM) takes 15 damage to RS.
- 52 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
- HAG/30 at Leopard (2537) (SeeM); needs 2, rolls 10 :
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 69 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 64 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to RS.
- 47 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to LS.
- 63 Armor remaining.
- Leopard (2537) (SeeM) takes 4 damage to LS.
- 59 Armor remaining.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 11 :
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 2 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 4 : no effect.
- Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 0 SI remaining.
- *** Chippewa CHP-W10 (SeeM) DESTROYED by Structural Integrity Collapse! ***
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
- 32 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 5 damage to RWG.
- 38 Armor remaining.
- Chippewa CHP-W10 (SeeM) takes 4 damage to NOS.
- 2 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Weapons fire for Leopard (2537) (SeeM)
- LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits NOS
- Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
- 30 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 3 : misses
- LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 3 : misses
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits NOS
- Kirghiz E #2 (ManganMan) takes 21 damage to NOS.
- 9 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 5 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 57 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 7 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 50 Armor remaining.
- ER PPC at Leopard (2537) (SeeM); needs 2, rolls 10 : hits NOS
- Leopard (2537) (SeeM) takes 15 damage to NOS.
- 35 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Critical hit on LRM Bay.
- HAG/30 at Leopard (2537) (SeeM); needs 2, rolls 5 :
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 30 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 25 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 20 Armor remaining.
- Leopard (2537) (SeeM) takes 5 damage to LS.
- 54 Armor remaining.
- Leopard (2537) (SeeM) takes 4 damage to NOS.
- 16 Armor remaining.
- HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 5 : misses
- Weapons fire for Chippewa CHP-W10 (SeeM)
- LRM 15 at Kirghiz E #2 (ManganMan); needs 8, rolls 7 : misses
- SRM 6 at Kirghiz E #2 (ManganMan); needs 8, rolls 7 : misses
- Medium Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 6 : misses
- Medium Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 5 : misses
- Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 9 : hits LWG
- Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
- 41 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 3 : misses
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 11 : hits RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 40 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 8 : hits LS
- Leopard (2537) (SeeM) takes 7 damage to LS.
- 47 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 7 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 9 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 9 : hits NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- 2 Armor remaining.
- Weapons fire for Sparrowhawk SPR-H5 (SeeM)
- Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits NOS
- Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
- 4 Armor remaining.
- Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits RWG
- Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
- 2 damage transfers to the SI. 6 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 9 : No functioning weapons in location.
- Small Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
- Small Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits LWG
- Kirghiz E #2 (ManganMan) takes 3 damage to LWG.
- 38 Armor remaining.
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 40 heat, sinks 40 heat and is now at 0 heat.
- Sparrowhawk SPR-H5 (SeeM) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 16 heat, sinks 16 heat and is now at 0 heat.
- Control Rolls
- -------------------
- Sparrowhawk SPR-H5 (SeeM) must make 1 control roll(s) (critical hit).
- The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
- Roll #1, (critical hit); needs 5, rolls 9 : succeeds.
- Kirghiz E #2 must make a control roll to regain control (ManganMan).
- Needs 8, rolls 8 : regains control!
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #7
- -------------------
- ManganMan rolls a 10[10+0].
- SeeM rolls a 4[4+0].
- The turn order for movement is:
- SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, ManganMan
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 8995 BV remaining (73.0% of 12181 initially) 0 BV fled
- SeeM: 3088 BV remaining (46.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
- 2 damage transfers to the SI. 4 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Leopard (2537) (SeeM); needs 6, rolls 9 : hits (using Rear table) LS
- Leopard (2537) (SeeM) takes 10 damage to LS.
- 37 Armor remaining.
- Large Pulse Laser at Leopard (2537) (SeeM); needs 6, rolls 7 : hits (using Rear table) AFT
- Leopard (2537) (SeeM) takes 10 damage to AFT.
- 60 Armor remaining.
- Weapons fire for Leopard (2537) (SeeM)
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 7 : hits (using Right Side table) AFT
- Kirghiz E #2 (ManganMan) takes 8 damage to AFT.
- 35 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Possibly out of control!
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 10 : hits LWG
- Sparrowhawk SPR-H5 (SeeM) takes 7 damage to LWG.
- 17 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
- ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 : hits NOS
- Sparrowhawk SPR-H5 (SeeM) takes 7 damage to NOS.
- 21 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
- ER PPC at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 8 : hits RWG
- Sparrowhawk SPR-H5 (SeeM) takes 15 damage to RWG.
- Armor destroyed.
- 0 damage transfers to the SI. 10 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
- HAG/30 at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 :
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
- 16 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Possibly out of control!
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
- 11 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
- 6 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to RWG.
- 2 damage transfers to the SI. 8 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
- Possible critical hit (SI damaged); needs 8, rolls 8 : Critical hit on Small Laser.
- Sparrowhawk SPR-H5 (SeeM) takes 4 damage to LWG.
- 13 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Small Laser.
- Weapons fire for Sparrowhawk SPR-H5 (SeeM)
- Medium Laser at Ares Assault Craft Mark VII-C (ManganMan); needs 6, rolls 6 : hits (using Right Side table) RS
- Ares Assault Craft Mark VII-C (ManganMan) takes 5 damage to RS.
- 37 Armor remaining.
- Medium Laser at Ares Assault Craft Mark VII-C (ManganMan); needs 6, rolls 8 : hits (using Right Side table) RS
- Ares Assault Craft Mark VII-C (ManganMan) takes 5 damage to RS.
- 32 Armor remaining.
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 6 : hits RWG
- Sparrowhawk SPR-H5 (SeeM) takes 7 damage to RWG.
- 3 damage transfers to the SI. 5 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
- Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
- ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 8 : hits NOS
- Sparrowhawk SPR-H5 (SeeM) takes 7 damage to NOS.
- Armor destroyed.
- 0 damage transfers to the SI. 5 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
- ER PPC at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 : hits NOS
- Sparrowhawk SPR-H5 (SeeM) takes 15 damage to NOS.
- 7 damage transfers to the SI. 0 SI remaining.
- *** Sparrowhawk SPR-H5 (SeeM) DESTROYED by Structural Integrity Collapse! ***
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Possibly out of control!
- Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
- HAG/30 at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 :
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Possible critical hit (SI damaged); needs 8, rolls 10 : Landing Gear Damaged!
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to LWG.
- 8 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Small Laser.
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to LWG.
- 3 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Critical hit on Small Laser.
- Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Sparrowhawk SPR-H5 (SeeM) takes 4 damage to LWG.
- Armor destroyed.
- 0 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 8 : hits RS
- Mule (2737) (SeeM) takes 7 damage to RS.
- 47 Armor remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 10 : hits RS
- Mule (2737) (SeeM) takes 7 damage to RS.
- 40 Armor remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits NOS
- Mule (2737) (SeeM) takes 7 damage to NOS.
- 51 Armor remaining.
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- Kirghiz E #2 (ManganMan) must make 1 control roll(s) (critical hit).
- The base target is 8 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Pilot Hits) + 0 (critical hit)].
- Roll #1, (critical hit); needs 8, rolls 3 : out of control
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #8
- -------------------
- ManganMan rolls a 10[10+0].
- SeeM rolls a 7[7+0].
- The turn order for movement is:
- SeeM, ManganMan, ManganMan, SeeM, ManganMan, ManganMan
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 8869 BV remaining (72.0% of 12181 initially) 0 BV fled
- SeeM: 2408 BV remaining (36.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits (using Right Side table) RWG
- Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
- 2 damage transfers to the SI. 2 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Mule (2737) (SeeM); needs 9, rolls 5 : misses
- Large Pulse Laser at Mule (2737) (SeeM); needs 9, rolls 7 : misses
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER PPC at Mule (2737) (SeeM); needs 6, rolls 5 : misses
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 5 : misses
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 6 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- 68 Armor remaining.
- HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
- Mule (2737) (SeeM) takes 5 damage to LS.
- 63 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to LS.
- 58 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to LS.
- 53 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to AFT.
- 61 Armor remaining.
- Mule (2737) (SeeM) takes 4 damage to LS.
- 49 Armor remaining.
- HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
- Mule (2737) (SeeM) takes 5 damage to AFT.
- 56 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to LS.
- 44 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to LS.
- 39 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to NOS.
- 46 Armor remaining.
- Mule (2737) (SeeM) takes 4 damage to LS.
- 35 Armor remaining.
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 11 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- 28 Armor remaining.
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- 21 Armor remaining.
- ER PPC at Mule (2737) (SeeM); needs 6, rolls 8 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 15 damage to LS.
- 6 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
- HAG/30 at Mule (2737) (SeeM); needs 6, rolls 4 : misses
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 9 : hits (using Left Side table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- Armor destroyed.
- 0 damage transfers to the SI. 10 SI remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 7 : hits (using Left Side table) AFT
- Mule (2737) (SeeM) takes 7 damage to AFT.
- 49 Armor remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 6 : hits (using Left Side table) NOS
- Mule (2737) (SeeM) takes 7 damage to NOS.
- 39 Armor remaining.
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- Kirghiz E #2 must make a control roll to regain control (ManganMan).
- Needs 8, rolls 9 : regains control!
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #9
- -------------------
- ManganMan rolls a 3[3+0].
- SeeM rolls a 4[4+0].
- The turn order for movement is:
- ManganMan, ManganMan, SeeM, ManganMan, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 8789 BV remaining (72.0% of 12181 initially) 0 BV fled
- SeeM: 2148 BV remaining (32.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Kirghiz E #2 (ManganMan)
- Large Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 6 : hits NOS
- Mule (2737) (SeeM) takes 10 damage to NOS.
- 29 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
- Large Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 4 : misses
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 7 : hits (using Right Side table) RS
- Mule (2737) (SeeM) takes 7 damage to RS.
- 33 Armor remaining.
- ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits (using Right Side table) RS
- Mule (2737) (SeeM) takes 7 damage to RS.
- 26 Armor remaining.
- ER PPC at Mule (2737) (SeeM); needs 6, rolls 4 : misses
- HAG/30 at Mule (2737) (SeeM); needs 6, rolls 5 : misses
- Weapons fire for Mule (2737) (SeeM)
- AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits NOS
- Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
- Armor destroyed.
- 0 damage transfers to the SI. 2 SI remaining.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits NOS
- Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
- 2 damage transfers to the SI. 0 SI remaining.
- *** Kirghiz E #2 (ManganMan) DESTROYED by Structural Integrity Collapse! ***
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- SRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits LWG
- Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
- 30 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
- Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits NOS
- Kirghiz E #2 (ManganMan) takes 10 damage to NOS.
- 5 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
- Possible critical hit (SI damaged); needs 8, rolls 10 : Avionics System Hit!
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Mule (2737) (SeeM); needs 4, rolls 4 : hits (using Rear table) AFT
- Mule (2737) (SeeM) takes 7 damage to AFT.
- 42 Armor remaining.
- ER Medium Laser at Mule (2737) (SeeM); needs 4, rolls 9 : hits (using Rear table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- 3 damage transfers to the SI. 7 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
- ER PPC at Mule (2737) (SeeM); needs 4, rolls 7 : hits (using Rear table) AFT
- Mule (2737) (SeeM) takes 15 damage to AFT.
- 27 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Landing Gear Damaged!
- HAG/30 at Mule (2737) (SeeM); needs 4, rolls 5 :
- Mule (2737) (SeeM) takes 5 damage to AFT.
- 22 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to AFT.
- 17 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to AFT.
- 12 Armor remaining.
- Mule (2737) (SeeM) takes 5 damage to LS.
- 2 damage transfers to the SI. 5 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Mule (2737) (SeeM) takes 4 damage to AFT.
- 8 Armor remaining.
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 4 : hits (using Rear table) LS
- Mule (2737) (SeeM) takes 7 damage to LS.
- 3 damage transfers to the SI. 2 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 9 : hits (using Rear table) AFT
- Mule (2737) (SeeM) takes 7 damage to AFT.
- 1 Armor remaining.
- Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 10 : hits (using Rear table) AFT
- Mule (2737) (SeeM) takes 7 damage to AFT.
- Armor destroyed.
- 3 damage transfers to the SI. 0 SI remaining.
- *** Mule (2737) (SeeM) DESTROYED by Structural Integrity Collapse! ***
- Possible critical hit (SI damaged); needs 8, rolls 12 : Landing Gear Damaged!
- Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 8 : hits (using Rear table) AFT
- Mule (2737) (SeeM) takes 7 damage to AFT.
- 3 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 3 : no effect.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 9, rolls 10 : hits (using Right Side table) RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 33 Armor remaining.
- Weapons fire for Leopard (2537) (SeeM)
- LRM Bay at Kirghiz E #2 (ManganMan); needs 10, rolls 7 : misses
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Leopard (2537) (SeeM) gains 6 heat, sinks 6 heat and is now at 0 heat.
- Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- MegaMek: Game saved to savegames/autosave.sav
- Initiative Phase for Round #10
- -------------------
- ManganMan rolls a 5[5+0].
- SeeM rolls a 8[8+0].
- The turn order for movement is:
- ManganMan, ManganMan, ManganMan, SeeM
- Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Fog level is None.
- ManganMan: 7718 BV remaining (63.0% of 12181 initially) 0 BV fled
- SeeM: 1253 BV remaining (18.0% of 6611 initially) 0 BV fled
- MegaMek: Game saved to savegames/autosave.sav
- Targeting Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- MegaMek: Game saved to savegames/autosave.sav
- Weapon Attack Phase
- -------------------
- Weapons fire for Scytha E ID:10 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 8 : hits (using Right Side table) RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 26 Armor remaining.
- ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 12 : hits (using Right Side table) RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 19 Armor remaining.
- Possible critical hit (12 to hit); needs 8, rolls 4 : no effect.
- ER PPC at Leopard (2537) (SeeM); needs 6, rolls 6 : hits (using Right Side table) RS
- Leopard (2537) (SeeM) takes 15 damage to RS.
- 4 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
- HAG/30 at Leopard (2537) (SeeM); needs 6, rolls 4 : misses
- Weapons fire for Scytha E #4 (ManganMan)
- ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 9 : hits (using Right Side table) NOS
- Leopard (2537) (SeeM) takes 7 damage to NOS.
- Armor destroyed.
- 2 damage transfers to the SI. 5 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 9 : Sensors Hit!
- ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 4 : misses
- ER PPC at Leopard (2537) (SeeM); needs 6, rolls 7 : hits (using Right Side table) AFT
- Leopard (2537) (SeeM) takes 15 damage to AFT.
- 45 Armor remaining.
- Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Laser Bay.
- HAG/30 at Leopard (2537) (SeeM); needs 6, rolls 9 :
- Leopard (2537) (SeeM) takes 5 damage to NOS.
- 2 damage transfers to the SI. 3 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 9 : Fire Control System Hit!
- Leopard (2537) (SeeM) takes 5 damage to RS.
- Armor destroyed.
- 0 damage transfers to the SI. 3 SI remaining.
- Leopard (2537) (SeeM) takes 5 damage to RS.
- 2 damage transfers to the SI. 1 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
- Leopard (2537) (SeeM) takes 5 damage to RS.
- 2 damage transfers to the SI. 0 SI remaining.
- *** Leopard (2537) (SeeM) DESTROYED by Structural Integrity Collapse! ***
- Possible critical hit (SI damaged); needs 8, rolls 3 : no effect.
- Leopard (2537) (SeeM) takes 4 damage to RS.
- 2 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
- Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits (using Right Side table) AFT
- Leopard (2537) (SeeM) takes 7 damage to AFT.
- 38 Armor remaining.
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 4 : misses
- Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 10 : hits (using Right Side table) RS
- Leopard (2537) (SeeM) takes 7 damage to RS.
- 3 damage transfers to the SI. 0 SI remaining.
- Possible critical hit (SI damaged); needs 8, rolls 10 : An Mech bay door is destroyed!
- MegaMek: Game saved to savegames/autosave.sav
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
- Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Team 1 has achieved all required victory conditions!
- MegaMek: Game saved to savegames/autosave.sav
- Victory!
- -------------------
- Winner is: TEAM #1
- ManganMan: 7718 BV remaining (63.0% of 12181 initially) 0 BV fled
- SeeM: 0 BV remaining (0.0% of 6611 initially) 0 BV fled
- Survivors are:
- Scytha E ID:10 (ManganMan)
- Crew : Bardhla Pateshall [4/5]
- Kills : 1
- Scytha E #4 (ManganMan)
- Crew : Vera Galvas [4/5]
- Kills : 2
- Ares Assault Craft Mark VII-C (ManganMan)
- Crew : Hye-Young Kim [5/5]
- Kills : 1
- Graveyard contains:
- Chippewa CHP-W10 (SeeM)
- Crew : Cami Rampolla [4/5]
- Kills : 0
- Destroyed by Scytha E ID:10 (ManganMan)
- Sparrowhawk SPR-H5 (SeeM)
- Crew : Igor Zhvykin [4/5]
- Kills : 0
- Destroyed by Scytha E #4 (ManganMan)
- Mule (2737) (SeeM)
- Crew : Fihaki Ellin [4/5]
- Kills : 1
- Destroyed by Ares Assault Craft Mark VII-C (ManganMan)
- Kirghiz E #2 (ManganMan)
- Crew : Sarah-Jane Bottcher [4/5] ( 2 hit(s) )
- Kills : 0
- Destroyed by Mule (2737) (SeeM)
- Leopard (2537) (SeeM)
- Crew : Sile Scripture [4/5]
- Kills : 0
- Destroyed by Scytha E #4 (ManganMan)
- Detailed unit status saved to entitystatus.txt
- ***Server: SeeM disconnected.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement