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MegaMek 12.09.2018

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Sep 12th, 2018
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  1. Log file opened Wed Sep 12 20:14:26 CEST 2018
  2. ***Server: Welcome to MegaMek. Server is running version 0.45.1, build date Mon Sep 03 20:16:11 EDT 2018.
  3. ***Server: Machine IP is 127.0.0.1
  4. ***Server: Machine IP is 0:0:0:0:0:0:0:1
  5. ***Server: Listening on port 2347
  6. ***Server: ManganMan connected from /37.47.199.199
  7. ***Server: SeeM connected from /95.160.36.241
  8. ***Server: Player SeeM changed map dimensions
  9. ***Server: Player SeeM changed option "Destroy enemy BV" to true.
  10. ***Server: Player SeeM changed option "Paranoid Autosave" to true.
  11. SeeM: .
  12. ***Server: Player ManganMan changed option "StratOps Gravitational Effects" to true.
  13. ***Server: Player ManganMan changed option "StratOps Advanced Heat" to true.
  14. ***Server: Player ManganMan changed option "TacOps Extreme Range Rules" to true.
  15. ***Server: Player ManganMan changed option "StratOps Advanced Movement" to true.
  16. ManganMan: dobram jestem na głosowym na TS
  17. MegaMek: Game saved to savegames/autosave.sav
  18. Initiative Phase for Deployment
  19. -------------------
  20. ManganMan rolls a 6[6+0].
  21. SeeM rolls a 9[9+0].
  22.  
  23. The turn order for movement is:
  24. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  25.  
  26. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  27. Fog level is None.
  28.  
  29. ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
  30. SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
  31. MegaMek: Game saved to savegames/autosave.sav
  32. MegaMek: Game saved to savegames/autosave.sav
  33. MegaMek: Game saved to savegames/autosave.sav
  34. Initiative Phase for Round #1
  35. -------------------
  36. ManganMan rolls a 2[2+0].
  37. SeeM rolls a 6[6+0].
  38.  
  39. The turn order for movement is:
  40. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  41.  
  42. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  43. Fog level is None.
  44. ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
  45. SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
  46. MegaMek: Game saved to savegames/autosave.sav
  47. Targeting Phase
  48. -------------------
  49.  
  50. MegaMek: Game saved to savegames/autosave.sav
  51. Movement Phase
  52. -------------------
  53.  
  54. Offboard Attack Phase
  55. -------------------
  56.  
  57. MegaMek: Game saved to savegames/autosave.sav
  58. Weapon Attack Phase
  59. -------------------
  60.  
  61.  
  62. Physical Attack Phase
  63. -------------------
  64.  
  65. Heat Phase
  66. -------------------
  67. Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  68. Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  69. Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  70. Chippewa CHP-W10 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  71. Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  72. Scytha E ID:10 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  73. Scytha E #4 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  74. Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  75.  
  76. Control Rolls
  77. -------------------
  78.  
  79. End Phase
  80. -------------------
  81. MegaMek: Game saved to savegames/autosave.sav
  82. MegaMek: Game saved to savegames/autosave.sav
  83. Initiative Phase for Round #2
  84. -------------------
  85. ManganMan rolls a 3[3+0].
  86. SeeM rolls a 4[4+0].
  87.  
  88. The turn order for movement is:
  89. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  90.  
  91. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  92. Fog level is None.
  93. ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
  94. SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
  95. MegaMek: Game saved to savegames/autosave.sav
  96. Targeting Phase
  97. -------------------
  98.  
  99. MegaMek: Game saved to savegames/autosave.sav
  100. Movement Phase
  101. -------------------
  102.  
  103. Offboard Attack Phase
  104. -------------------
  105.  
  106. MegaMek: Game saved to savegames/autosave.sav
  107. Weapon Attack Phase
  108. -------------------
  109.  
  110.  
  111. Physical Attack Phase
  112. -------------------
  113.  
  114. Heat Phase
  115. -------------------
  116. Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  117. Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  118. Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  119. Chippewa CHP-W10 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  120. Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  121. Scytha E ID:10 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  122. Scytha E #4 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  123. Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  124.  
  125. Control Rolls
  126. -------------------
  127.  
  128. End Phase
  129. -------------------
  130. MegaMek: Game saved to savegames/autosave.sav
  131. MegaMek: Game saved to savegames/autosave.sav
  132. Initiative Phase for Round #3
  133. -------------------
  134. ManganMan rolls a 4[4+0].
  135. SeeM rolls a 5[5+0].
  136.  
  137. The turn order for movement is:
  138. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  139.  
  140. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  141. Fog level is None.
  142. ManganMan: 12181 BV remaining (100.0% of 12181 initially) 0 BV fled
  143. SeeM: 6611 BV remaining (100.0% of 6611 initially) 0 BV fled
  144. MegaMek: Game saved to savegames/autosave.sav
  145. Targeting Phase
  146. -------------------
  147.  
  148. MegaMek: Game saved to savegames/autosave.sav
  149. ManganMan: SeeM zaraz bede musial isc z psem
  150. Movement Phase
  151. -------------------
  152.  
  153. Offboard Attack Phase
  154. -------------------
  155.  
  156. MegaMek: Game saved to savegames/autosave.sav
  157. Weapon Attack Phase
  158. -------------------
  159.  
  160. Weapons fire for Scytha E ID:10 (ManganMan)
  161. ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits RS
  162. Leopard (2537) (SeeM) takes 7 damage to RS.
  163. 123 Armor remaining.
  164.  
  165.  
  166. ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 6 : misses
  167.  
  168.  
  169. ER PPC at Leopard (2537) (SeeM); needs 7, rolls 5 : misses
  170.  
  171.  
  172. HAG/30 at Leopard (2537) (SeeM); needs 7, rolls 5 : misses
  173.  
  174.  
  175. Weapons fire for Leopard (2537) (SeeM)
  176. PPC Bay at Scytha E #4 (ManganMan); needs 7, rolls 2 : misses
  177.  
  178.  
  179. LRM Bay at Scytha E #4 (ManganMan); needs 7, rolls 6 : misses
  180.  
  181.  
  182. LRM Bay at Scytha E #4 (ManganMan); needs 7, rolls 5 : misses
  183.  
  184.  
  185. Weapons fire for Scytha E #4 (ManganMan)
  186. ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits LS
  187. Leopard (2537) (SeeM) takes 7 damage to LS.
  188. 123 Armor remaining.
  189.  
  190.  
  191. ER Medium Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits RS
  192. Leopard (2537) (SeeM) takes 7 damage to RS.
  193. 116 Armor remaining.
  194.  
  195.  
  196. ER PPC at Leopard (2537) (SeeM); needs 7, rolls 10 : hits NOS
  197. Leopard (2537) (SeeM) takes 15 damage to NOS.
  198. 125 Armor remaining.
  199. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  200.  
  201.  
  202. HAG/30 at Leopard (2537) (SeeM); needs 7, rolls 12 :
  203. Leopard (2537) (SeeM) takes 5 damage to NOS.
  204. 120 Armor remaining.
  205. Possible critical hit (12 to hit); needs 8, rolls 9 : Critical hit on PPC Bay.
  206.  
  207. Leopard (2537) (SeeM) takes 5 damage to NOS.
  208. 115 Armor remaining.
  209. Lucky crits (12 to hit) only apply to the first location.
  210.  
  211. Leopard (2537) (SeeM) takes 5 damage to NOS.
  212. 110 Armor remaining.
  213. Lucky crits (12 to hit) only apply to the first location.
  214.  
  215. Leopard (2537) (SeeM) takes 3 damage to NOS.
  216. 107 Armor remaining.
  217. Lucky crits (12 to hit) only apply to the first location.
  218.  
  219.  
  220. Weapons fire for Chippewa CHP-W10 (SeeM)
  221. LRM 15 at Scytha E #4 (ManganMan); needs 5, rolls 8 : hits.
  222.  
  223. Scytha E #4 (ManganMan) takes 5 damage to RWG.
  224. 61 Armor remaining.
  225.  
  226. Scytha E #4 (ManganMan) takes 4 damage to NOS.
  227. 85 Armor remaining.
  228.  
  229.  
  230. LRM 15 at Scytha E #4 (ManganMan); needs 5, rolls 4 : misses
  231.  
  232.  
  233. Large Laser at Scytha E #4 (ManganMan); needs 5, rolls 5 : hits (using Right Side table) NOS
  234. Scytha E #4 (ManganMan) takes 8 damage to NOS.
  235. 77 Armor remaining.
  236.  
  237.  
  238. Large Laser at Scytha E #4 (ManganMan); needs 5, rolls 5 : hits (using Right Side table) RWG
  239. Scytha E #4 (ManganMan) takes 8 damage to RWG.
  240. 53 Armor remaining.
  241. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  242.  
  243.  
  244.  
  245. MegaMek: Game saved to savegames/autosave.sav
  246. Physical Attack Phase
  247. -------------------
  248.  
  249. Heat Phase
  250. -------------------
  251. Mule (2737) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  252. Leopard (2537) (SeeM) gains 32 heat, sinks 32 heat and is now at 0 heat.
  253. Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  254. Chippewa CHP-W10 (SeeM) gains 26 heat, sinks 25 heat and is now at 1 heat.
  255. Kirghiz E #2 (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  256. Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  257. Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  258. Ares Assault Craft Mark VII-C (ManganMan) gains 0 heat, sinks 0 heat and is now at 0 heat.
  259.  
  260. Control Rolls
  261. -------------------
  262.  
  263. End Phase
  264. -------------------
  265. MegaMek: Game saved to savegames/autosave.sav
  266. MegaMek: Game saved to savegames/autosave.sav
  267. Initiative Phase for Round #4
  268. -------------------
  269. ManganMan rolls a 12[12+0].
  270. SeeM rolls a 10[10+0].
  271.  
  272. The turn order for movement is:
  273. SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan
  274.  
  275. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  276. Fog level is None.
  277. ManganMan: 12106 BV remaining (99.0% of 12181 initially) 0 BV fled
  278. SeeM: 6030 BV remaining (91.0% of 6611 initially) 0 BV fled
  279. MegaMek: Game saved to savegames/autosave.sav
  280. Targeting Phase
  281. -------------------
  282.  
  283. MegaMek: Game saved to savegames/autosave.sav
  284. Movement Phase
  285. -------------------
  286.  
  287. Offboard Attack Phase
  288. -------------------
  289.  
  290. MegaMek: Game saved to savegames/autosave.sav
  291. Weapon Attack Phase
  292. -------------------
  293.  
  294. Weapons fire for Mule (2737) (SeeM)
  295. AC Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 3 : misses
  296.  
  297.  
  298. Laser Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 5 : misses
  299.  
  300.  
  301. SRM Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 7 : hits (using Right Side table) AFT
  302. Scytha E ID:10 (ManganMan) takes 8 damage to AFT.
  303. 39 Armor remaining.
  304. Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Possibly out of control!
  305.  
  306.  
  307. Laser Bay at Scytha E ID:10 (ManganMan); needs 6, rolls 11 : hits (using Right Side table) AFT
  308. Scytha E ID:10 (ManganMan) takes 10 damage to AFT.
  309. 29 Armor remaining.
  310. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  311.  
  312.  
  313. Weapons fire for Kirghiz E #2 (ManganMan)
  314. Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 6 : hits (using Rear table) RS
  315. Leopard (2537) (SeeM) takes 10 damage to RS.
  316. 106 Armor remaining.
  317.  
  318.  
  319. Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 4 : hits (using Rear table) AFT
  320. Leopard (2537) (SeeM) takes 10 damage to AFT.
  321. 90 Armor remaining.
  322.  
  323.  
  324. HAG/40 at Leopard (2537) (SeeM); needs 5, rolls 7 :
  325. Leopard (2537) (SeeM) takes 5 damage to RS.
  326. 101 Armor remaining.
  327.  
  328. Leopard (2537) (SeeM) takes 5 damage to AFT.
  329. 85 Armor remaining.
  330.  
  331. Leopard (2537) (SeeM) takes 5 damage to AFT.
  332. 80 Armor remaining.
  333.  
  334. Leopard (2537) (SeeM) takes 5 damage to LS.
  335. 118 Armor remaining.
  336.  
  337. Leopard (2537) (SeeM) takes 5 damage to AFT.
  338. 75 Armor remaining.
  339.  
  340. Leopard (2537) (SeeM) takes 5 damage to AFT.
  341. 70 Armor remaining.
  342.  
  343. Leopard (2537) (SeeM) takes 2 damage to RS.
  344. 99 Armor remaining.
  345.  
  346.  
  347. Weapons fire for Leopard (2537) (SeeM)
  348. Laser Bay at Kirghiz E #2 (ManganMan); needs 5, rolls 6 : hits (using Right Side table) RWG
  349. Kirghiz E #2 (ManganMan) takes 18 damage to RWG.
  350. 44 Armor remaining.
  351. Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
  352.  
  353.  
  354. Weapons fire for Scytha E ID:10 (ManganMan)
  355. ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 6, rolls 6 : hits LWG
  356. Chippewa CHP-W10 (SeeM) takes 7 damage to LWG.
  357. 51 Armor remaining.
  358. Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Heat Sink destroyed!
  359.  
  360.  
  361. ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 6, rolls 4 : misses
  362.  
  363.  
  364. ER PPC at Chippewa CHP-W10 (SeeM); needs 6, rolls 9 : hits NOS
  365. Chippewa CHP-W10 (SeeM) takes 15 damage to NOS.
  366. 71 Armor remaining.
  367. Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Critical hit on LRM 15.
  368.  
  369.  
  370. HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 7 :
  371. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  372. 66 Armor remaining.
  373.  
  374. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  375. 61 Armor remaining.
  376.  
  377. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  378. 56 Armor remaining.
  379.  
  380. Chippewa CHP-W10 (SeeM) takes 3 damage to NOS.
  381. 53 Armor remaining.
  382.  
  383.  
  384. ER Small Laser at Mule (2737) (SeeM); needs 8, rolls 8 : hits (using Left Side table) LS
  385. Mule (2737) (SeeM) takes 5 damage to LS.
  386. 75 Armor remaining.
  387.  
  388.  
  389. Weapons fire for Scytha E #4 (ManganMan)
  390. ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 4, rolls 10 : hits NOS
  391. Chippewa CHP-W10 (SeeM) takes 7 damage to NOS.
  392. 46 Armor remaining.
  393.  
  394.  
  395. ER Medium Laser at Chippewa CHP-W10 (SeeM); needs 4, rolls 4 : hits NOS
  396. Chippewa CHP-W10 (SeeM) takes 7 damage to NOS.
  397. 39 Armor remaining.
  398.  
  399.  
  400. ER PPC at Chippewa CHP-W10 (SeeM); needs 4, rolls 7 : hits RWG
  401. Chippewa CHP-W10 (SeeM) takes 15 damage to RWG.
  402. 43 Armor remaining.
  403. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  404.  
  405.  
  406. HAG/30 at Chippewa CHP-W10 (SeeM); needs 4, rolls 5 :
  407. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  408. 34 Armor remaining.
  409.  
  410. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  411. 29 Armor remaining.
  412.  
  413. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  414. 24 Armor remaining.
  415.  
  416. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  417. 19 Armor remaining.
  418.  
  419. Chippewa CHP-W10 (SeeM) takes 4 damage to LWG.
  420. 47 Armor remaining.
  421.  
  422.  
  423. HAG/30 at Chippewa CHP-W10 (SeeM); needs 4, rolls 10 :
  424. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  425. 14 Armor remaining.
  426.  
  427. Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
  428. 42 Armor remaining.
  429.  
  430. Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
  431. 37 Armor remaining.
  432.  
  433. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  434. 9 Armor remaining.
  435.  
  436. Chippewa CHP-W10 (SeeM) takes 4 damage to NOS.
  437. 5 Armor remaining.
  438.  
  439.  
  440. Weapons fire for Chippewa CHP-W10 (SeeM)
  441. Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 11 : hits (using Left Side table) AFT
  442. Kirghiz E #2 (ManganMan) takes 5 damage to AFT.
  443. 43 Armor remaining.
  444.  
  445.  
  446. Large Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits (using Left Side table) LWG
  447. Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
  448. 54 Armor remaining.
  449. Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Critical hit on HAG/40.
  450. *** HAG/40 EXPLODES! 2 DAMAGE! ***
  451. CASE reduces damage to 1.
  452. 1 damage applied directly to the SI. 9 SI remaining.
  453.  
  454. Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" takes 1 damage (1 total hits).
  455. Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" needs a 3 to stay conscious. Rolls 8 : successful!
  456.  
  457.  
  458.  
  459. LRM 15 at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
  460.  
  461.  
  462. LRM 15 at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits.
  463.  
  464. Kirghiz E #2 (ManganMan) takes 5 damage to LWG.
  465. 49 Armor remaining.
  466.  
  467. Kirghiz E #2 (ManganMan) takes 4 damage to NOS.
  468. 80 Armor remaining.
  469.  
  470.  
  471. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  472. Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 5 : hits (using Left Side table) LS
  473. Leopard (2537) (SeeM) takes 7 damage to LS.
  474. 111 Armor remaining.
  475.  
  476.  
  477. Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 7 : hits (using Left Side table) LS
  478. Leopard (2537) (SeeM) takes 7 damage to LS.
  479. 104 Armor remaining.
  480.  
  481.  
  482. Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 8 : hits (using Left Side table) LS
  483. Leopard (2537) (SeeM) takes 7 damage to LS.
  484. 97 Armor remaining.
  485.  
  486.  
  487.  
  488. MegaMek: Game saved to savegames/autosave.sav
  489. Physical Attack Phase
  490. -------------------
  491.  
  492. Heat Phase
  493. -------------------
  494. Mule (2737) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
  495. Leopard (2537) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
  496. Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  497. Chippewa CHP-W10 (SeeM) gains 21 heat, sinks 22 heat and is now at 0 heat.
  498. Kirghiz E #2 (ManganMan) gains 28 heat, sinks 28 heat and is now at 0 heat.
  499. Scytha E ID:10 (ManganMan) gains 33 heat, sinks 33 heat and is now at 0 heat.
  500. Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  501. Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
  502.  
  503. Control Rolls
  504. -------------------
  505.  
  506. Scytha E ID:10 (ManganMan) must make 1 control roll(s) (critical hit).
  507. The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
  508. Roll #1, (critical hit); needs 5, rolls 10 : succeeds.
  509.  
  510. End Phase
  511. -------------------
  512. MegaMek: Game saved to savegames/autosave.sav
  513. MegaMek: Game saved to savegames/autosave.sav
  514. Initiative Phase for Round #5
  515. -------------------
  516. ManganMan rolls a 10[10+0] / 2[2+0].
  517. SeeM rolls a 10[10+0] / 7[7+0].
  518.  
  519. The turn order for movement is:
  520. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  521.  
  522. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  523. Fog level is None.
  524. ManganMan: 11011 BV remaining (90.0% of 12181 initially) 0 BV fled
  525. SeeM: 5327 BV remaining (80.0% of 6611 initially) 0 BV fled
  526. MegaMek: Game saved to savegames/autosave.sav
  527. Targeting Phase
  528. -------------------
  529.  
  530. MegaMek: Game saved to savegames/autosave.sav
  531. Movement Phase
  532. -------------------
  533.  
  534. Offboard Attack Phase
  535. -------------------
  536.  
  537. MegaMek: Game saved to savegames/autosave.sav
  538. Weapon Attack Phase
  539. -------------------
  540.  
  541. Weapons fire for Kirghiz E #2 (ManganMan)
  542. Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 11 : hits RS
  543. Leopard (2537) (SeeM) takes 10 damage to RS.
  544. 89 Armor remaining.
  545.  
  546.  
  547. Large Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 8 : hits LS
  548. Leopard (2537) (SeeM) takes 10 damage to LS.
  549. 87 Armor remaining.
  550.  
  551.  
  552. HAG/40 at Leopard (2537) (SeeM); needs 5, rolls 4 : misses
  553.  
  554.  
  555. Weapons fire for Mule (2737) (SeeM)
  556. AC Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 6 : hits (using Right Side table) NOS
  557. Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
  558. 75 Armor remaining.
  559.  
  560.  
  561. Laser Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 10 : hits (using Right Side table) RWG
  562. Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
  563. 39 Armor remaining.
  564.  
  565.  
  566. SRM Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 7 : hits (using Right Side table) RWG
  567. Kirghiz E #2 (ManganMan) takes 8 damage to RWG.
  568. 31 Armor remaining.
  569. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  570.  
  571.  
  572. Laser Bay at Kirghiz E #2 (ManganMan); needs 4, rolls 8 : hits (using Right Side table) RWG
  573. Kirghiz E #2 (ManganMan) takes 10 damage to RWG.
  574. 21 Armor remaining.
  575. Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Critical hit on HAG/40.
  576. *** HAG/40 EXPLODES! 2 DAMAGE! ***
  577. CASE reduces damage to 1.
  578. 1 damage applied directly to the SI. 8 SI remaining.
  579.  
  580. Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" takes 1 damage (2 total hits).
  581. Pilot of Kirghiz E #2 (ManganMan) "Sarah-Jane Bottcher" needs a 5 to stay conscious. Rolls 10 : successful!
  582.  
  583.  
  584.  
  585. Weapons fire for Scytha E ID:10 (ManganMan)
  586. ER Medium Laser at Leopard (2537) (SeeM); needs 4, rolls 10 : hits LS
  587. Leopard (2537) (SeeM) takes 7 damage to LS.
  588. 80 Armor remaining.
  589.  
  590.  
  591. ER Medium Laser at Leopard (2537) (SeeM); needs 4, rolls 7 : hits NOS
  592. Leopard (2537) (SeeM) takes 7 damage to NOS.
  593. 100 Armor remaining.
  594.  
  595.  
  596. ER PPC at Leopard (2537) (SeeM); needs 4, rolls 6 : hits RS
  597. Leopard (2537) (SeeM) takes 15 damage to RS.
  598. 74 Armor remaining.
  599. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  600.  
  601.  
  602. HAG/30 at Leopard (2537) (SeeM); needs 4, rolls 8 :
  603. Leopard (2537) (SeeM) takes 5 damage to NOS.
  604. 95 Armor remaining.
  605.  
  606. Leopard (2537) (SeeM) takes 5 damage to NOS.
  607. 90 Armor remaining.
  608.  
  609. Leopard (2537) (SeeM) takes 5 damage to LS.
  610. 75 Armor remaining.
  611.  
  612. Leopard (2537) (SeeM) takes 5 damage to NOS.
  613. 85 Armor remaining.
  614.  
  615. Leopard (2537) (SeeM) takes 4 damage to NOS.
  616. 81 Armor remaining.
  617.  
  618.  
  619. HAG/30 at Chippewa CHP-W10 (SeeM); needs 7, rolls 5 : misses
  620.  
  621.  
  622. Weapons fire for Leopard (2537) (SeeM)
  623. LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits NOS
  624. Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
  625. 63 Armor remaining.
  626. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  627.  
  628.  
  629. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
  630.  
  631.  
  632. LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits NOS
  633. Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
  634. 51 Armor remaining.
  635. Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Avionics System Hit!
  636.  
  637.  
  638. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 11 : hits RWG
  639. Kirghiz E #2 (ManganMan) takes 21 damage to RWG.
  640. 0 Armor remaining.
  641. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  642.  
  643.  
  644. Weapons fire for Scytha E #4 (ManganMan)
  645. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 3 : misses
  646.  
  647.  
  648. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 10 : hits (using Right Side table) RS
  649. Mule (2737) (SeeM) takes 7 damage to RS.
  650. 73 Armor remaining.
  651.  
  652.  
  653. ER PPC at Mule (2737) (SeeM); needs 6, rolls 4 : misses
  654.  
  655.  
  656. HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
  657. Mule (2737) (SeeM) takes 5 damage to RS.
  658. 68 Armor remaining.
  659.  
  660. Mule (2737) (SeeM) takes 5 damage to NOS.
  661. 65 Armor remaining.
  662.  
  663. Mule (2737) (SeeM) takes 5 damage to RS.
  664. 63 Armor remaining.
  665.  
  666. Mule (2737) (SeeM) takes 5 damage to RS.
  667. 58 Armor remaining.
  668.  
  669. Mule (2737) (SeeM) takes 4 damage to RS.
  670. 54 Armor remaining.
  671.  
  672.  
  673. HAG/30 at Chippewa CHP-W10 (SeeM); needs 7, rolls 9 :
  674. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  675. 0 Armor remaining.
  676.  
  677. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  678. 2 damage transfers to the SI. 7 SI remaining.
  679. Possible critical hit (SI damaged); needs 8, rolls 10 : Fire Control System Hit!
  680.  
  681. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  682. 2 damage transfers to the SI. 5 SI remaining.
  683. Possible critical hit (SI damaged); needs 8, rolls 9 : Avionics System Hit!
  684.  
  685. Chippewa CHP-W10 (SeeM) takes 3 damage to NOS.
  686. 1 damage transfers to the SI. 4 SI remaining.
  687. Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
  688.  
  689.  
  690. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  691. Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 6 : hits RS
  692. Leopard (2537) (SeeM) takes 7 damage to RS.
  693. 67 Armor remaining.
  694.  
  695.  
  696. Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 12 : hits NOS
  697. Mule (2737) (SeeM) takes 7 damage to NOS.
  698. 58 Armor remaining.
  699. Possible critical hit (12 to hit); needs 8, rolls 10 : Possibly out of control!
  700.  
  701.  
  702. Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 2 : misses
  703.  
  704.  
  705. Medium Pulse Laser at Leopard (2537) (SeeM); needs 5, rolls 2 : misses
  706.  
  707.  
  708. Weapons fire for Chippewa CHP-W10 (SeeM)
  709. LRM 15 at Kirghiz E #2 (ManganMan); needs 8, rolls 10 : hits.
  710.  
  711. Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
  712. 46 Armor remaining.
  713.  
  714. Kirghiz E #2 (ManganMan) takes 4 damage to NOS.
  715. 42 Armor remaining.
  716.  
  717.  
  718. Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 6 : misses
  719.  
  720.  
  721.  
  722. MegaMek: Game saved to savegames/autosave.sav
  723. Physical Attack Phase
  724. -------------------
  725.  
  726. Heat Phase
  727. -------------------
  728. Mule (2737) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
  729. Leopard (2537) (SeeM) gains 40 heat, sinks 40 heat and is now at 0 heat.
  730. Sparrowhawk SPR-H5 (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  731. Chippewa CHP-W10 (SeeM) gains 13 heat, sinks 13 heat and is now at 0 heat.
  732. Kirghiz E #2 (ManganMan) gains 28 heat, sinks 28 heat and is now at 0 heat.
  733. Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  734. Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  735. Ares Assault Craft Mark VII-C (ManganMan) gains 16 heat, sinks 16 heat and is now at 0 heat.
  736.  
  737. Control Rolls
  738. -------------------
  739.  
  740. Mule (2737) (SeeM) must make 1 control roll(s) (critical hit).
  741. The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
  742. Roll #1, (critical hit); needs 5, rolls 6 : succeeds.
  743.  
  744. Sparrowhawk SPR-H5 (SeeM) must make 1 control roll(s) (Thrust spent during turn exceeds SI).
  745. The base target is 6 [5 (Base piloting skill) + 1 (Used more than safe thrust) + 0 (Thrust spent during turn exceeds SI)].
  746. Roll #1, (Thrust spent during turn exceeds SI); needs 6, rolls 6 : succeeds.
  747.  
  748. Chippewa CHP-W10 (SeeM) must make 1 control roll(s) (avionics hit).
  749. The base target is 6 [5 (Base piloting skill) + 1 (Avionics Damage) + 0 (avionics hit)].
  750. Roll #1, (avionics hit); needs 6, rolls 11 : succeeds.
  751.  
  752. Kirghiz E #2 (ManganMan) must make 1 control roll(s) (avionics hit).
  753. The base target is 9 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Pilot Hits) + 1 (Used more than safe thrust) + 0 (avionics hit)].
  754. Roll #1, (avionics hit); needs 9, rolls 6 : out of control
  755.  
  756. End Phase
  757. -------------------
  758. MegaMek: Game saved to savegames/autosave.sav
  759. MegaMek: Game saved to savegames/autosave.sav
  760. Initiative Phase for Round #6
  761. -------------------
  762. ManganMan rolls a 5[5+0].
  763. SeeM rolls a 9[9+0].
  764.  
  765. The turn order for movement is:
  766. ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, SeeM
  767.  
  768. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  769. Fog level is None.
  770. ManganMan: 9147 BV remaining (75.0% of 12181 initially) 0 BV fled
  771. SeeM: 4998 BV remaining (75.0% of 6611 initially) 0 BV fled
  772. MegaMek: Game saved to savegames/autosave.sav
  773. Targeting Phase
  774. -------------------
  775.  
  776. MegaMek: Game saved to savegames/autosave.sav
  777. Movement Phase
  778. -------------------
  779.  
  780. Offboard Attack Phase
  781. -------------------
  782.  
  783. MegaMek: Game saved to savegames/autosave.sav
  784. Weapon Attack Phase
  785. -------------------
  786.  
  787. Weapons fire for Kirghiz E #2 (ManganMan)
  788. Large Pulse Laser at Sparrowhawk SPR-H5 (SeeM); needs 8, rolls 8 : hits NOS
  789. Sparrowhawk SPR-H5 (SeeM) takes 10 damage to NOS.
  790. 28 Armor remaining.
  791. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Possibly out of control!
  792.  
  793.  
  794. Large Pulse Laser at Sparrowhawk SPR-H5 (SeeM); needs 8, rolls 10 : hits RWG
  795. Sparrowhawk SPR-H5 (SeeM) takes 10 damage to RWG.
  796. 14 Armor remaining.
  797. Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
  798.  
  799.  
  800. Weapons fire for Mule (2737) (SeeM)
  801. AC Bay at Kirghiz E #2 (ManganMan); needs 8, rolls 4 : misses
  802.  
  803.  
  804. Weapons fire for Scytha E ID:10 (ManganMan)
  805. ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 9 : hits LS
  806. Leopard (2537) (SeeM) takes 7 damage to LS.
  807. 68 Armor remaining.
  808.  
  809.  
  810. ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 9 : hits NOS
  811. Leopard (2537) (SeeM) takes 7 damage to NOS.
  812. 74 Armor remaining.
  813.  
  814.  
  815. ER PPC at Leopard (2537) (SeeM); needs 2, rolls 11 : hits RS
  816. Leopard (2537) (SeeM) takes 15 damage to RS.
  817. 52 Armor remaining.
  818. Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
  819.  
  820.  
  821. HAG/30 at Leopard (2537) (SeeM); needs 2, rolls 10 :
  822. Leopard (2537) (SeeM) takes 5 damage to NOS.
  823. 69 Armor remaining.
  824.  
  825. Leopard (2537) (SeeM) takes 5 damage to NOS.
  826. 64 Armor remaining.
  827.  
  828. Leopard (2537) (SeeM) takes 5 damage to RS.
  829. 47 Armor remaining.
  830.  
  831. Leopard (2537) (SeeM) takes 5 damage to LS.
  832. 63 Armor remaining.
  833.  
  834. Leopard (2537) (SeeM) takes 4 damage to LS.
  835. 59 Armor remaining.
  836.  
  837.  
  838. HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 11 :
  839. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  840. 2 damage transfers to the SI. 2 SI remaining.
  841. Possible critical hit (SI damaged); needs 8, rolls 4 : no effect.
  842.  
  843. Chippewa CHP-W10 (SeeM) takes 5 damage to NOS.
  844. 2 damage transfers to the SI. 0 SI remaining.
  845. *** Chippewa CHP-W10 (SeeM) DESTROYED by Structural Integrity Collapse! ***
  846. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  847.  
  848. Chippewa CHP-W10 (SeeM) takes 5 damage to LWG.
  849. 32 Armor remaining.
  850.  
  851. Chippewa CHP-W10 (SeeM) takes 5 damage to RWG.
  852. 38 Armor remaining.
  853.  
  854. Chippewa CHP-W10 (SeeM) takes 4 damage to NOS.
  855. 2 damage transfers to the SI. 0 SI remaining.
  856. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  857.  
  858.  
  859. Weapons fire for Leopard (2537) (SeeM)
  860. LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits NOS
  861. Kirghiz E #2 (ManganMan) takes 12 damage to NOS.
  862. 30 Armor remaining.
  863. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  864.  
  865.  
  866. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 3 : misses
  867.  
  868.  
  869. LRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 3 : misses
  870.  
  871.  
  872. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits NOS
  873. Kirghiz E #2 (ManganMan) takes 21 damage to NOS.
  874. 9 Armor remaining.
  875. Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
  876.  
  877.  
  878. Weapons fire for Scytha E #4 (ManganMan)
  879. ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 5 : hits NOS
  880. Leopard (2537) (SeeM) takes 7 damage to NOS.
  881. 57 Armor remaining.
  882.  
  883.  
  884. ER Medium Laser at Leopard (2537) (SeeM); needs 2, rolls 7 : hits NOS
  885. Leopard (2537) (SeeM) takes 7 damage to NOS.
  886. 50 Armor remaining.
  887.  
  888.  
  889. ER PPC at Leopard (2537) (SeeM); needs 2, rolls 10 : hits NOS
  890. Leopard (2537) (SeeM) takes 15 damage to NOS.
  891. 35 Armor remaining.
  892. Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Critical hit on LRM Bay.
  893.  
  894.  
  895. HAG/30 at Leopard (2537) (SeeM); needs 2, rolls 5 :
  896. Leopard (2537) (SeeM) takes 5 damage to NOS.
  897. 30 Armor remaining.
  898.  
  899. Leopard (2537) (SeeM) takes 5 damage to NOS.
  900. 25 Armor remaining.
  901.  
  902. Leopard (2537) (SeeM) takes 5 damage to NOS.
  903. 20 Armor remaining.
  904.  
  905. Leopard (2537) (SeeM) takes 5 damage to LS.
  906. 54 Armor remaining.
  907.  
  908. Leopard (2537) (SeeM) takes 4 damage to NOS.
  909. 16 Armor remaining.
  910.  
  911.  
  912. HAG/30 at Chippewa CHP-W10 (SeeM); needs 6, rolls 5 : misses
  913.  
  914.  
  915. Weapons fire for Chippewa CHP-W10 (SeeM)
  916. LRM 15 at Kirghiz E #2 (ManganMan); needs 8, rolls 7 : misses
  917.  
  918.  
  919. SRM 6 at Kirghiz E #2 (ManganMan); needs 8, rolls 7 : misses
  920.  
  921.  
  922. Medium Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 6 : misses
  923.  
  924.  
  925. Medium Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 5 : misses
  926.  
  927.  
  928. Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 9 : hits LWG
  929. Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
  930. 41 Armor remaining.
  931. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  932.  
  933.  
  934. Large Laser at Kirghiz E #2 (ManganMan); needs 8, rolls 3 : misses
  935.  
  936.  
  937. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  938. Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 11 : hits RS
  939. Leopard (2537) (SeeM) takes 7 damage to RS.
  940. 40 Armor remaining.
  941.  
  942.  
  943. Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 8 : hits LS
  944. Leopard (2537) (SeeM) takes 7 damage to LS.
  945. 47 Armor remaining.
  946.  
  947.  
  948. Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 7 : hits NOS
  949. Leopard (2537) (SeeM) takes 7 damage to NOS.
  950. 9 Armor remaining.
  951.  
  952.  
  953. Medium Pulse Laser at Leopard (2537) (SeeM); needs 3, rolls 9 : hits NOS
  954. Leopard (2537) (SeeM) takes 7 damage to NOS.
  955. 2 Armor remaining.
  956.  
  957.  
  958. Weapons fire for Sparrowhawk SPR-H5 (SeeM)
  959. Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits NOS
  960. Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
  961. 4 Armor remaining.
  962.  
  963.  
  964. Medium Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 6 : hits RWG
  965. Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
  966. 2 damage transfers to the SI. 6 SI remaining.
  967. Possible critical hit (SI damaged); needs 8, rolls 9 : No functioning weapons in location.
  968.  
  969.  
  970. Small Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 4 : misses
  971.  
  972.  
  973. Small Laser at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits LWG
  974. Kirghiz E #2 (ManganMan) takes 3 damage to LWG.
  975. 38 Armor remaining.
  976.  
  977.  
  978.  
  979. MegaMek: Game saved to savegames/autosave.sav
  980. Physical Attack Phase
  981. -------------------
  982.  
  983. Heat Phase
  984. -------------------
  985. Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
  986. Leopard (2537) (SeeM) gains 40 heat, sinks 40 heat and is now at 0 heat.
  987. Sparrowhawk SPR-H5 (SeeM) gains 8 heat, sinks 8 heat and is now at 0 heat.
  988. Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
  989. Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  990. Scytha E #4 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  991. Ares Assault Craft Mark VII-C (ManganMan) gains 16 heat, sinks 16 heat and is now at 0 heat.
  992.  
  993. Control Rolls
  994. -------------------
  995.  
  996. Sparrowhawk SPR-H5 (SeeM) must make 1 control roll(s) (critical hit).
  997. The base target is 5 [5 (Base piloting skill) + 0 (critical hit)].
  998. Roll #1, (critical hit); needs 5, rolls 9 : succeeds.
  999.  
  1000. Kirghiz E #2 must make a control roll to regain control (ManganMan).
  1001. Needs 8, rolls 8 : regains control!
  1002.  
  1003. End Phase
  1004. -------------------
  1005. MegaMek: Game saved to savegames/autosave.sav
  1006. MegaMek: Game saved to savegames/autosave.sav
  1007. Initiative Phase for Round #7
  1008. -------------------
  1009. ManganMan rolls a 10[10+0].
  1010. SeeM rolls a 4[4+0].
  1011.  
  1012. The turn order for movement is:
  1013. SeeM, ManganMan, SeeM, ManganMan, SeeM, ManganMan, ManganMan
  1014.  
  1015. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1016. Fog level is None.
  1017. ManganMan: 8995 BV remaining (73.0% of 12181 initially) 0 BV fled
  1018. SeeM: 3088 BV remaining (46.0% of 6611 initially) 0 BV fled
  1019. MegaMek: Game saved to savegames/autosave.sav
  1020. Targeting Phase
  1021. -------------------
  1022.  
  1023. MegaMek: Game saved to savegames/autosave.sav
  1024. Movement Phase
  1025. -------------------
  1026.  
  1027. Offboard Attack Phase
  1028. -------------------
  1029.  
  1030. MegaMek: Game saved to savegames/autosave.sav
  1031. Weapon Attack Phase
  1032. -------------------
  1033.  
  1034. Weapons fire for Mule (2737) (SeeM)
  1035. AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits (using Right Side table) RWG
  1036. Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
  1037. 2 damage transfers to the SI. 4 SI remaining.
  1038. Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
  1039.  
  1040.  
  1041. Weapons fire for Kirghiz E #2 (ManganMan)
  1042. Large Pulse Laser at Leopard (2537) (SeeM); needs 6, rolls 9 : hits (using Rear table) LS
  1043. Leopard (2537) (SeeM) takes 10 damage to LS.
  1044. 37 Armor remaining.
  1045.  
  1046.  
  1047. Large Pulse Laser at Leopard (2537) (SeeM); needs 6, rolls 7 : hits (using Rear table) AFT
  1048. Leopard (2537) (SeeM) takes 10 damage to AFT.
  1049. 60 Armor remaining.
  1050.  
  1051.  
  1052. Weapons fire for Leopard (2537) (SeeM)
  1053. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 7 : hits (using Right Side table) AFT
  1054. Kirghiz E #2 (ManganMan) takes 8 damage to AFT.
  1055. 35 Armor remaining.
  1056. Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Possibly out of control!
  1057.  
  1058.  
  1059. Weapons fire for Scytha E ID:10 (ManganMan)
  1060. ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 10 : hits LWG
  1061. Sparrowhawk SPR-H5 (SeeM) takes 7 damage to LWG.
  1062. 17 Armor remaining.
  1063. Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
  1064.  
  1065.  
  1066. ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 : hits NOS
  1067. Sparrowhawk SPR-H5 (SeeM) takes 7 damage to NOS.
  1068. 21 Armor remaining.
  1069. Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
  1070.  
  1071.  
  1072. ER PPC at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 8 : hits RWG
  1073. Sparrowhawk SPR-H5 (SeeM) takes 15 damage to RWG.
  1074. Armor destroyed.
  1075. 0 damage transfers to the SI. 10 SI remaining.
  1076. Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
  1077.  
  1078.  
  1079. HAG/30 at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 :
  1080. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
  1081. 16 Armor remaining.
  1082. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Possibly out of control!
  1083.  
  1084. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
  1085. 11 Armor remaining.
  1086. Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!
  1087.  
  1088. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
  1089. 6 Armor remaining.
  1090. Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!
  1091.  
  1092. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to RWG.
  1093. 2 damage transfers to the SI. 8 SI remaining.
  1094. Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
  1095. Possible critical hit (SI damaged); needs 8, rolls 8 : Critical hit on Small Laser.
  1096.  
  1097. Sparrowhawk SPR-H5 (SeeM) takes 4 damage to LWG.
  1098. 13 Armor remaining.
  1099. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Small Laser.
  1100.  
  1101.  
  1102. Weapons fire for Sparrowhawk SPR-H5 (SeeM)
  1103. Medium Laser at Ares Assault Craft Mark VII-C (ManganMan); needs 6, rolls 6 : hits (using Right Side table) RS
  1104. Ares Assault Craft Mark VII-C (ManganMan) takes 5 damage to RS.
  1105. 37 Armor remaining.
  1106.  
  1107.  
  1108. Medium Laser at Ares Assault Craft Mark VII-C (ManganMan); needs 6, rolls 8 : hits (using Right Side table) RS
  1109. Ares Assault Craft Mark VII-C (ManganMan) takes 5 damage to RS.
  1110. 32 Armor remaining.
  1111.  
  1112.  
  1113. Weapons fire for Scytha E #4 (ManganMan)
  1114. ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 6 : hits RWG
  1115. Sparrowhawk SPR-H5 (SeeM) takes 7 damage to RWG.
  1116. 3 damage transfers to the SI. 5 SI remaining.
  1117. Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
  1118. Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
  1119.  
  1120.  
  1121. ER Medium Laser at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 8 : hits NOS
  1122. Sparrowhawk SPR-H5 (SeeM) takes 7 damage to NOS.
  1123. Armor destroyed.
  1124. 0 damage transfers to the SI. 5 SI remaining.
  1125. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
  1126.  
  1127.  
  1128. ER PPC at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 : hits NOS
  1129. Sparrowhawk SPR-H5 (SeeM) takes 15 damage to NOS.
  1130. 7 damage transfers to the SI. 0 SI remaining.
  1131. *** Sparrowhawk SPR-H5 (SeeM) DESTROYED by Structural Integrity Collapse! ***
  1132. Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Possibly out of control!
  1133. Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
  1134.  
  1135.  
  1136. HAG/30 at Sparrowhawk SPR-H5 (SeeM); needs 4, rolls 7 :
  1137. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
  1138. 2 damage transfers to the SI. 0 SI remaining.
  1139. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  1140. Possible critical hit (SI damaged); needs 8, rolls 10 : Landing Gear Damaged!
  1141.  
  1142. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to LWG.
  1143. 8 Armor remaining.
  1144. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Small Laser.
  1145.  
  1146. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to LWG.
  1147. 3 Armor remaining.
  1148. Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Critical hit on Small Laser.
  1149.  
  1150. Sparrowhawk SPR-H5 (SeeM) takes 5 damage to NOS.
  1151. 2 damage transfers to the SI. 0 SI remaining.
  1152. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
  1153. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  1154.  
  1155. Sparrowhawk SPR-H5 (SeeM) takes 4 damage to LWG.
  1156. Armor destroyed.
  1157. 0 damage transfers to the SI. 0 SI remaining.
  1158. Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
  1159.  
  1160.  
  1161. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  1162. Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 8 : hits RS
  1163. Mule (2737) (SeeM) takes 7 damage to RS.
  1164. 47 Armor remaining.
  1165.  
  1166.  
  1167. Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 10 : hits RS
  1168. Mule (2737) (SeeM) takes 7 damage to RS.
  1169. 40 Armor remaining.
  1170.  
  1171.  
  1172. Medium Pulse Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits NOS
  1173. Mule (2737) (SeeM) takes 7 damage to NOS.
  1174. 51 Armor remaining.
  1175.  
  1176.  
  1177.  
  1178. MegaMek: Game saved to savegames/autosave.sav
  1179. Physical Attack Phase
  1180. -------------------
  1181.  
  1182. Heat Phase
  1183. -------------------
  1184. Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
  1185. Leopard (2537) (SeeM) gains 14 heat, sinks 14 heat and is now at 0 heat.
  1186. Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
  1187. Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1188. Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1189. Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
  1190.  
  1191. Control Rolls
  1192. -------------------
  1193.  
  1194. Kirghiz E #2 (ManganMan) must make 1 control roll(s) (critical hit).
  1195. The base target is 8 [5 (Base piloting skill) + 1 (Avionics Damage) + 2 (Pilot Hits) + 0 (critical hit)].
  1196. Roll #1, (critical hit); needs 8, rolls 3 : out of control
  1197.  
  1198. End Phase
  1199. -------------------
  1200. MegaMek: Game saved to savegames/autosave.sav
  1201. MegaMek: Game saved to savegames/autosave.sav
  1202. Initiative Phase for Round #8
  1203. -------------------
  1204. ManganMan rolls a 10[10+0].
  1205. SeeM rolls a 7[7+0].
  1206.  
  1207. The turn order for movement is:
  1208. SeeM, ManganMan, ManganMan, SeeM, ManganMan, ManganMan
  1209.  
  1210. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1211. Fog level is None.
  1212. ManganMan: 8869 BV remaining (72.0% of 12181 initially) 0 BV fled
  1213. SeeM: 2408 BV remaining (36.0% of 6611 initially) 0 BV fled
  1214. MegaMek: Game saved to savegames/autosave.sav
  1215. Targeting Phase
  1216. -------------------
  1217.  
  1218. MegaMek: Game saved to savegames/autosave.sav
  1219. Movement Phase
  1220. -------------------
  1221.  
  1222. Offboard Attack Phase
  1223. -------------------
  1224.  
  1225. MegaMek: Game saved to savegames/autosave.sav
  1226. Weapon Attack Phase
  1227. -------------------
  1228.  
  1229. Weapons fire for Mule (2737) (SeeM)
  1230. AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits (using Right Side table) RWG
  1231. Kirghiz E #2 (ManganMan) takes 5 damage to RWG.
  1232. 2 damage transfers to the SI. 2 SI remaining.
  1233. Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
  1234.  
  1235.  
  1236. Weapons fire for Kirghiz E #2 (ManganMan)
  1237. Large Pulse Laser at Mule (2737) (SeeM); needs 9, rolls 5 : misses
  1238.  
  1239.  
  1240. Large Pulse Laser at Mule (2737) (SeeM); needs 9, rolls 7 : misses
  1241.  
  1242.  
  1243. Weapons fire for Scytha E ID:10 (ManganMan)
  1244. ER PPC at Mule (2737) (SeeM); needs 6, rolls 5 : misses
  1245.  
  1246.  
  1247. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 5 : misses
  1248.  
  1249.  
  1250. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 6 : hits (using Left Side table) LS
  1251. Mule (2737) (SeeM) takes 7 damage to LS.
  1252. 68 Armor remaining.
  1253.  
  1254.  
  1255. HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
  1256. Mule (2737) (SeeM) takes 5 damage to LS.
  1257. 63 Armor remaining.
  1258.  
  1259. Mule (2737) (SeeM) takes 5 damage to LS.
  1260. 58 Armor remaining.
  1261.  
  1262. Mule (2737) (SeeM) takes 5 damage to LS.
  1263. 53 Armor remaining.
  1264.  
  1265. Mule (2737) (SeeM) takes 5 damage to AFT.
  1266. 61 Armor remaining.
  1267.  
  1268. Mule (2737) (SeeM) takes 4 damage to LS.
  1269. 49 Armor remaining.
  1270.  
  1271.  
  1272. HAG/30 at Mule (2737) (SeeM); needs 6, rolls 6 :
  1273. Mule (2737) (SeeM) takes 5 damage to AFT.
  1274. 56 Armor remaining.
  1275.  
  1276. Mule (2737) (SeeM) takes 5 damage to LS.
  1277. 44 Armor remaining.
  1278.  
  1279. Mule (2737) (SeeM) takes 5 damage to LS.
  1280. 39 Armor remaining.
  1281.  
  1282. Mule (2737) (SeeM) takes 5 damage to NOS.
  1283. 46 Armor remaining.
  1284.  
  1285. Mule (2737) (SeeM) takes 4 damage to LS.
  1286. 35 Armor remaining.
  1287.  
  1288.  
  1289. Weapons fire for Scytha E #4 (ManganMan)
  1290. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 11 : hits (using Left Side table) LS
  1291. Mule (2737) (SeeM) takes 7 damage to LS.
  1292. 28 Armor remaining.
  1293.  
  1294.  
  1295. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits (using Left Side table) LS
  1296. Mule (2737) (SeeM) takes 7 damage to LS.
  1297. 21 Armor remaining.
  1298.  
  1299.  
  1300. ER PPC at Mule (2737) (SeeM); needs 6, rolls 8 : hits (using Left Side table) LS
  1301. Mule (2737) (SeeM) takes 15 damage to LS.
  1302. 6 Armor remaining.
  1303. Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
  1304.  
  1305.  
  1306. HAG/30 at Mule (2737) (SeeM); needs 6, rolls 4 : misses
  1307.  
  1308.  
  1309. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  1310. Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 9 : hits (using Left Side table) LS
  1311. Mule (2737) (SeeM) takes 7 damage to LS.
  1312. Armor destroyed.
  1313. 0 damage transfers to the SI. 10 SI remaining.
  1314.  
  1315.  
  1316. Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 7 : hits (using Left Side table) AFT
  1317. Mule (2737) (SeeM) takes 7 damage to AFT.
  1318. 49 Armor remaining.
  1319.  
  1320.  
  1321. Medium Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 6 : hits (using Left Side table) NOS
  1322. Mule (2737) (SeeM) takes 7 damage to NOS.
  1323. 39 Armor remaining.
  1324.  
  1325.  
  1326.  
  1327. MegaMek: Game saved to savegames/autosave.sav
  1328. Physical Attack Phase
  1329. -------------------
  1330.  
  1331. Heat Phase
  1332. -------------------
  1333. Mule (2737) (SeeM) gains 1 heat, sinks 1 heat and is now at 0 heat.
  1334. Leopard (2537) (SeeM) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1335. Kirghiz E #2 (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
  1336. Scytha E ID:10 (ManganMan) gains 37 heat, sinks 37 heat and is now at 0 heat.
  1337. Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1338. Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
  1339.  
  1340. Control Rolls
  1341. -------------------
  1342.  
  1343. Kirghiz E #2 must make a control roll to regain control (ManganMan).
  1344. Needs 8, rolls 9 : regains control!
  1345.  
  1346. End Phase
  1347. -------------------
  1348. MegaMek: Game saved to savegames/autosave.sav
  1349. MegaMek: Game saved to savegames/autosave.sav
  1350. Initiative Phase for Round #9
  1351. -------------------
  1352. ManganMan rolls a 3[3+0].
  1353. SeeM rolls a 4[4+0].
  1354.  
  1355. The turn order for movement is:
  1356. ManganMan, ManganMan, SeeM, ManganMan, ManganMan, SeeM
  1357.  
  1358. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1359. Fog level is None.
  1360. ManganMan: 8789 BV remaining (72.0% of 12181 initially) 0 BV fled
  1361. SeeM: 2148 BV remaining (32.0% of 6611 initially) 0 BV fled
  1362. MegaMek: Game saved to savegames/autosave.sav
  1363. Targeting Phase
  1364. -------------------
  1365.  
  1366. MegaMek: Game saved to savegames/autosave.sav
  1367. Movement Phase
  1368. -------------------
  1369.  
  1370. Offboard Attack Phase
  1371. -------------------
  1372.  
  1373. MegaMek: Game saved to savegames/autosave.sav
  1374. Weapon Attack Phase
  1375. -------------------
  1376.  
  1377. Weapons fire for Kirghiz E #2 (ManganMan)
  1378. Large Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 6 : hits NOS
  1379. Mule (2737) (SeeM) takes 10 damage to NOS.
  1380. 29 Armor remaining.
  1381. Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
  1382.  
  1383.  
  1384. Large Pulse Laser at Mule (2737) (SeeM); needs 5, rolls 4 : misses
  1385.  
  1386.  
  1387. Weapons fire for Scytha E ID:10 (ManganMan)
  1388. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 7 : hits (using Right Side table) RS
  1389. Mule (2737) (SeeM) takes 7 damage to RS.
  1390. 33 Armor remaining.
  1391.  
  1392.  
  1393. ER Medium Laser at Mule (2737) (SeeM); needs 6, rolls 9 : hits (using Right Side table) RS
  1394. Mule (2737) (SeeM) takes 7 damage to RS.
  1395. 26 Armor remaining.
  1396.  
  1397.  
  1398. ER PPC at Mule (2737) (SeeM); needs 6, rolls 4 : misses
  1399.  
  1400.  
  1401. HAG/30 at Mule (2737) (SeeM); needs 6, rolls 5 : misses
  1402.  
  1403.  
  1404. Weapons fire for Mule (2737) (SeeM)
  1405. AC Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 8 : hits NOS
  1406. Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
  1407. Armor destroyed.
  1408. 0 damage transfers to the SI. 2 SI remaining.
  1409.  
  1410.  
  1411. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 9 : hits NOS
  1412. Kirghiz E #2 (ManganMan) takes 5 damage to NOS.
  1413. 2 damage transfers to the SI. 0 SI remaining.
  1414. *** Kirghiz E #2 (ManganMan) DESTROYED by Structural Integrity Collapse! ***
  1415. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  1416.  
  1417.  
  1418. SRM Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits LWG
  1419. Kirghiz E #2 (ManganMan) takes 8 damage to LWG.
  1420. 30 Armor remaining.
  1421. Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
  1422.  
  1423.  
  1424. Laser Bay at Kirghiz E #2 (ManganMan); needs 6, rolls 10 : hits NOS
  1425. Kirghiz E #2 (ManganMan) takes 10 damage to NOS.
  1426. 5 damage transfers to the SI. 0 SI remaining.
  1427. Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
  1428. Possible critical hit (SI damaged); needs 8, rolls 10 : Avionics System Hit!
  1429.  
  1430.  
  1431. Weapons fire for Scytha E #4 (ManganMan)
  1432. ER Medium Laser at Mule (2737) (SeeM); needs 4, rolls 4 : hits (using Rear table) AFT
  1433. Mule (2737) (SeeM) takes 7 damage to AFT.
  1434. 42 Armor remaining.
  1435.  
  1436.  
  1437. ER Medium Laser at Mule (2737) (SeeM); needs 4, rolls 9 : hits (using Rear table) LS
  1438. Mule (2737) (SeeM) takes 7 damage to LS.
  1439. 3 damage transfers to the SI. 7 SI remaining.
  1440. Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
  1441.  
  1442.  
  1443. ER PPC at Mule (2737) (SeeM); needs 4, rolls 7 : hits (using Rear table) AFT
  1444. Mule (2737) (SeeM) takes 15 damage to AFT.
  1445. 27 Armor remaining.
  1446. Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Landing Gear Damaged!
  1447.  
  1448.  
  1449. HAG/30 at Mule (2737) (SeeM); needs 4, rolls 5 :
  1450. Mule (2737) (SeeM) takes 5 damage to AFT.
  1451. 22 Armor remaining.
  1452.  
  1453. Mule (2737) (SeeM) takes 5 damage to AFT.
  1454. 17 Armor remaining.
  1455.  
  1456. Mule (2737) (SeeM) takes 5 damage to AFT.
  1457. 12 Armor remaining.
  1458.  
  1459. Mule (2737) (SeeM) takes 5 damage to LS.
  1460. 2 damage transfers to the SI. 5 SI remaining.
  1461. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  1462.  
  1463. Mule (2737) (SeeM) takes 4 damage to AFT.
  1464. 8 Armor remaining.
  1465.  
  1466.  
  1467. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  1468. Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 4 : hits (using Rear table) LS
  1469. Mule (2737) (SeeM) takes 7 damage to LS.
  1470. 3 damage transfers to the SI. 2 SI remaining.
  1471. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  1472.  
  1473.  
  1474. Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 9 : hits (using Rear table) AFT
  1475. Mule (2737) (SeeM) takes 7 damage to AFT.
  1476. 1 Armor remaining.
  1477.  
  1478.  
  1479. Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 10 : hits (using Rear table) AFT
  1480. Mule (2737) (SeeM) takes 7 damage to AFT.
  1481. Armor destroyed.
  1482. 3 damage transfers to the SI. 0 SI remaining.
  1483. *** Mule (2737) (SeeM) DESTROYED by Structural Integrity Collapse! ***
  1484. Possible critical hit (SI damaged); needs 8, rolls 12 : Landing Gear Damaged!
  1485.  
  1486.  
  1487. Medium Pulse Laser at Mule (2737) (SeeM); needs 3, rolls 8 : hits (using Rear table) AFT
  1488. Mule (2737) (SeeM) takes 7 damage to AFT.
  1489. 3 damage transfers to the SI. 0 SI remaining.
  1490. Possible critical hit (SI damaged); needs 8, rolls 3 : no effect.
  1491.  
  1492.  
  1493. Medium Pulse Laser at Leopard (2537) (SeeM); needs 9, rolls 10 : hits (using Right Side table) RS
  1494. Leopard (2537) (SeeM) takes 7 damage to RS.
  1495. 33 Armor remaining.
  1496.  
  1497.  
  1498. Weapons fire for Leopard (2537) (SeeM)
  1499. LRM Bay at Kirghiz E #2 (ManganMan); needs 10, rolls 7 : misses
  1500.  
  1501.  
  1502.  
  1503. MegaMek: Game saved to savegames/autosave.sav
  1504. Physical Attack Phase
  1505. -------------------
  1506.  
  1507. Heat Phase
  1508. -------------------
  1509. Leopard (2537) (SeeM) gains 6 heat, sinks 6 heat and is now at 0 heat.
  1510. Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1511. Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1512. Ares Assault Craft Mark VII-C (ManganMan) gains 20 heat, sinks 20 heat and is now at 0 heat.
  1513.  
  1514. Control Rolls
  1515. -------------------
  1516.  
  1517. End Phase
  1518. -------------------
  1519. MegaMek: Game saved to savegames/autosave.sav
  1520. MegaMek: Game saved to savegames/autosave.sav
  1521. Initiative Phase for Round #10
  1522. -------------------
  1523. ManganMan rolls a 5[5+0].
  1524. SeeM rolls a 8[8+0].
  1525.  
  1526. The turn order for movement is:
  1527. ManganMan, ManganMan, ManganMan, SeeM
  1528.  
  1529. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  1530. Fog level is None.
  1531. ManganMan: 7718 BV remaining (63.0% of 12181 initially) 0 BV fled
  1532. SeeM: 1253 BV remaining (18.0% of 6611 initially) 0 BV fled
  1533. MegaMek: Game saved to savegames/autosave.sav
  1534. Targeting Phase
  1535. -------------------
  1536.  
  1537. MegaMek: Game saved to savegames/autosave.sav
  1538. Movement Phase
  1539. -------------------
  1540.  
  1541. Offboard Attack Phase
  1542. -------------------
  1543.  
  1544. MegaMek: Game saved to savegames/autosave.sav
  1545. Weapon Attack Phase
  1546. -------------------
  1547.  
  1548. Weapons fire for Scytha E ID:10 (ManganMan)
  1549. ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 8 : hits (using Right Side table) RS
  1550. Leopard (2537) (SeeM) takes 7 damage to RS.
  1551. 26 Armor remaining.
  1552.  
  1553.  
  1554. ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 12 : hits (using Right Side table) RS
  1555. Leopard (2537) (SeeM) takes 7 damage to RS.
  1556. 19 Armor remaining.
  1557. Possible critical hit (12 to hit); needs 8, rolls 4 : no effect.
  1558.  
  1559.  
  1560. ER PPC at Leopard (2537) (SeeM); needs 6, rolls 6 : hits (using Right Side table) RS
  1561. Leopard (2537) (SeeM) takes 15 damage to RS.
  1562. 4 Armor remaining.
  1563. Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
  1564.  
  1565.  
  1566. HAG/30 at Leopard (2537) (SeeM); needs 6, rolls 4 : misses
  1567.  
  1568.  
  1569. Weapons fire for Scytha E #4 (ManganMan)
  1570. ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 9 : hits (using Right Side table) NOS
  1571. Leopard (2537) (SeeM) takes 7 damage to NOS.
  1572. Armor destroyed.
  1573. 2 damage transfers to the SI. 5 SI remaining.
  1574. Possible critical hit (SI damaged); needs 8, rolls 9 : Sensors Hit!
  1575.  
  1576.  
  1577. ER Medium Laser at Leopard (2537) (SeeM); needs 6, rolls 4 : misses
  1578.  
  1579.  
  1580. ER PPC at Leopard (2537) (SeeM); needs 6, rolls 7 : hits (using Right Side table) AFT
  1581. Leopard (2537) (SeeM) takes 15 damage to AFT.
  1582. 45 Armor remaining.
  1583. Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on Laser Bay.
  1584.  
  1585.  
  1586. HAG/30 at Leopard (2537) (SeeM); needs 6, rolls 9 :
  1587. Leopard (2537) (SeeM) takes 5 damage to NOS.
  1588. 2 damage transfers to the SI. 3 SI remaining.
  1589. Possible critical hit (SI damaged); needs 8, rolls 9 : Fire Control System Hit!
  1590.  
  1591. Leopard (2537) (SeeM) takes 5 damage to RS.
  1592. Armor destroyed.
  1593. 0 damage transfers to the SI. 3 SI remaining.
  1594.  
  1595. Leopard (2537) (SeeM) takes 5 damage to RS.
  1596. 2 damage transfers to the SI. 1 SI remaining.
  1597. Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
  1598.  
  1599. Leopard (2537) (SeeM) takes 5 damage to RS.
  1600. 2 damage transfers to the SI. 0 SI remaining.
  1601. *** Leopard (2537) (SeeM) DESTROYED by Structural Integrity Collapse! ***
  1602. Possible critical hit (SI damaged); needs 8, rolls 3 : no effect.
  1603.  
  1604. Leopard (2537) (SeeM) takes 4 damage to RS.
  1605. 2 damage transfers to the SI. 0 SI remaining.
  1606. Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
  1607.  
  1608.  
  1609. Weapons fire for Ares Assault Craft Mark VII-C (ManganMan)
  1610. Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 9 : hits (using Right Side table) AFT
  1611. Leopard (2537) (SeeM) takes 7 damage to AFT.
  1612. 38 Armor remaining.
  1613.  
  1614.  
  1615. Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 4 : misses
  1616.  
  1617.  
  1618. Medium Pulse Laser at Leopard (2537) (SeeM); needs 7, rolls 10 : hits (using Right Side table) RS
  1619. Leopard (2537) (SeeM) takes 7 damage to RS.
  1620. 3 damage transfers to the SI. 0 SI remaining.
  1621. Possible critical hit (SI damaged); needs 8, rolls 10 : An Mech bay door is destroyed!
  1622.  
  1623.  
  1624.  
  1625. MegaMek: Game saved to savegames/autosave.sav
  1626. Physical Attack Phase
  1627. -------------------
  1628.  
  1629. Heat Phase
  1630. -------------------
  1631. Scytha E ID:10 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1632. Scytha E #4 (ManganMan) gains 31 heat, sinks 31 heat and is now at 0 heat.
  1633. Ares Assault Craft Mark VII-C (ManganMan) gains 12 heat, sinks 12 heat and is now at 0 heat.
  1634.  
  1635. Control Rolls
  1636. -------------------
  1637.  
  1638. End Phase
  1639. -------------------
  1640. Team 1 has achieved all required victory conditions!
  1641. MegaMek: Game saved to savegames/autosave.sav
  1642. Victory!
  1643. -------------------
  1644.  
  1645. Winner is: TEAM #1
  1646.  
  1647. ManganMan: 7718 BV remaining (63.0% of 12181 initially) 0 BV fled
  1648. SeeM: 0 BV remaining (0.0% of 6611 initially) 0 BV fled
  1649.  
  1650. Survivors are:
  1651. Scytha E ID:10 (ManganMan)
  1652. Crew : Bardhla Pateshall [4/5]
  1653. Kills : 1
  1654.  
  1655. Scytha E #4 (ManganMan)
  1656. Crew : Vera Galvas [4/5]
  1657. Kills : 2
  1658.  
  1659. Ares Assault Craft Mark VII-C (ManganMan)
  1660. Crew : Hye-Young Kim [5/5]
  1661. Kills : 1
  1662.  
  1663.  
  1664. Graveyard contains:
  1665. Chippewa CHP-W10 (SeeM)
  1666. Crew : Cami Rampolla [4/5]
  1667. Kills : 0
  1668. Destroyed by Scytha E ID:10 (ManganMan)
  1669.  
  1670. Sparrowhawk SPR-H5 (SeeM)
  1671. Crew : Igor Zhvykin [4/5]
  1672. Kills : 0
  1673. Destroyed by Scytha E #4 (ManganMan)
  1674.  
  1675. Mule (2737) (SeeM)
  1676. Crew : Fihaki Ellin [4/5]
  1677. Kills : 1
  1678. Destroyed by Ares Assault Craft Mark VII-C (ManganMan)
  1679.  
  1680. Kirghiz E #2 (ManganMan)
  1681. Crew : Sarah-Jane Bottcher [4/5] ( 2 hit(s) )
  1682. Kills : 0
  1683. Destroyed by Mule (2737) (SeeM)
  1684.  
  1685. Leopard (2537) (SeeM)
  1686. Crew : Sile Scripture [4/5]
  1687. Kills : 0
  1688. Destroyed by Scytha E #4 (ManganMan)
  1689.  
  1690.  
  1691. Detailed unit status saved to entitystatus.txt
  1692. ***Server: SeeM disconnected.
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