Flare2V

BL2 Fix v1.0 Changelog

Nov 20th, 2020 (edited)
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  1. ============================================================
  2. BL2 Fix v1.0 Changelog
  3. ============================================================
  4. ====================
  5. Categories
  6. ====================
  7. 1. Quality of Life
  8. 2. XP Rates
  9. 3. Guns
  10. 4. Shields
  11. 5. Grenades
  12. 6. Relics
  13. 7. Class Mods
  14. 8. Missions
  15. 9. Enemies
  16. 10. Raids
  17. 11. Drop Rates
  18. 12. Dedicated Drops
  19. 13. Chests
  20. 14. Vendors
  21. 15. Misc
  22.  
  23. ====================
  24. 1. Quality of Life
  25. ====================
  26. -Added dialogue skip. Skip any dialogue with a button press. Defaults to Z, can be rebound in Options>Keyboard&Mouse>Modded Key Bindings. Host only.
  27. -Added option to use dialogue skip with a controller by crouching. Defaults to On.
  28. -Made the starter echo not be consumed on use.
  29. -Increased the dialog priority of the starter echo to 100.
  30.  
  31. -Choice between max level being 72 or 80. Max level 72 highly recommended. Can be changed by clicking on either Level72.bat or Level80.bat in the BL2Fix folder.
  32. -Added option to cap op levels at either 8 or 10. Defaults to 8.
  33.  
  34. -Added option to control which cutscenes will play. Defaults to Combat Only. (credit to FromDarkHell)
  35.  
  36. -Added unlimited bank space. When depositing items, the game will no longer automatically withdraw items from the bank.
  37.  
  38. -Added option to increase Axton's turret throw speed. Defaults to On.
  39.  
  40. -Added option for multiplayer travel delay (0 to 10) Defaults to 2. Host controlled.
  41. -Added option to disable the game pausing while in your inventory (Menu pause). Defaults to On.
  42. -Added option to let you open your menu while in air. Defaults to On.
  43. -Added option to toggle Starting Gear for new characters (None, All, Premiere Club, Special Edition). Defaults to All.
  44. -Added option to toggle whether or not DLC pop-ups show. Defaults to off.
  45. -Added option to toggle whether or not golden key pop-ups show. Defaults to off.
  46. -Added option to remove the audio effects that cause certain areas to become aggressively loud. Defaults to On.
  47. -Added option for preferred runner type (MG or Rocket) Defaults to MG.
  48. -Added option for preferred technical type (Catapult or Sawblade). Defaults to Catapult.
  49. -Added new custom MOTD (messages of the day). Defaults to On.
  50. -Added option to change the colour of eridium and seraph crystal loot beams to match the colour of money. Defaults to On.
  51. The goal with this change is to reserve purple loot beams for items, so you don't get tricked into thinking you got a valuable drop when it's really just eridium.
  52. This also greatly helps with sorting through Raid Boss loot.
  53.  
  54. -Added autopickup for eridium (UVHM+)
  55. -Added autopickup for seraph crystals
  56. -Added autopickup for torgue tokens
  57.  
  58. ====================
  59. 2. XP Rates
  60. ====================
  61. -Changed XP gained from enemies:
  62. -in NVHM:
  63. 3 levels above by 2.0x
  64. 4 levels above by 2.5x
  65. 5+ levels above by 3.0x
  66.  
  67. -in TVHM+:
  68. 3 levels above by 3.0x
  69. 4 levels above by 4.0x
  70. 5+ levels above by 5.0x
  71.  
  72. -Increased all XP gained from enemies in UVHM by 300%
  73.  
  74. ====================
  75. 3. Guns
  76. ====================
  77. -Increased odds of Butcher and Carnage generating with forward grip from 1/7 to 2/8
  78.  
  79. In THVM+:
  80. -Green and higher rarity pistols, assault rifles, SMGs, shotguns and snipers now have an equal chance for all elements. Non-elemental is considered an element.
  81. -Green and higher launchers now have an equal chance for all elements except explosive, which is double.
  82. -Blue and higher rarity weapons now have an equal chance for all accessories.
  83.  
  84. In UVHM+:
  85. -Increased odds of Green and higher rarity assault rifles, SMGs, shotguns, snipers and launchers generating with matching grip from 1/5 to 2/6
  86. -Increased odds of Green and higher rarity assault rifles, SMGs, shotguns, snipers and launchers generating with matching barrel from 1/5 to 2/6
  87. -Increased odds of Green and higher rarity pistols generating with matching grip from 1/8 to 2/9
  88. -Increased odds of Green and higher rarity pistols generating with matching barrel from 1/8 to 2/9
  89. -Decreased odds of assault rifles and sniper rifles generating with jakobs stock from 1/5 to 0.25/4.25
  90. -Decreased odds of launchers generating with tediore stock from 1/5 to 0.25/4.25
  91.  
  92. ====================
  93. 4. Shields
  94. ====================
  95. -Non-enemy shields generate with maliwan parts at the same rate as any other part, starting in TVHM. Maliwan parts greatly improve a shield's special abilities, such as roid damage or absorb chance.
  96. -Increased the odds of the Hide of Terramorphous spawning with better Accessories, starting in TVHM. Improves with playthrough. Accessory increases spike damage, nova damage and nova radius.
  97.  
  98. ====================
  99. 5. Grenades
  100. ====================
  101. General
  102. -Decreased the odds of a grenade being standard bandit to 0.75/8 (Base 1/8)
  103. -Increased the odds of a grenade being mirv bandit to 0.75/8 (Base 0.5/8)
  104.  
  105. Delivery
  106. -Slightly increased the odds of legendary grenades being lobbed. Does not affect fastball, rolling thunder, nasty surprise, firestorm or chain lightning.
  107. -Significantly increased the odds of non-unique bandit grenades being sticky. Sticky odds decrease as grenade rarity increases.
  108. -Slightly increased the odds of green and blue bandit grenades being sticky lobbed, sticky longbow and sticky homing.
  109. -Significantly decreased the odds of non-unique bandit grenades being lobbed.
  110.  
  111. Fuse
  112. -Bandit, Dahl, Hyperion, Torgue and Vladof grenades now use the same odds for fuse parts. Vladof will be less likely to have shorter fuses, while the rest will be more likely to have shorter fuses now.
  113. -Tediore and Maliwan grenades now use the same odds for fuse parts. Both are significantly more likely to have shorter fuses now.
  114.  
  115. Element
  116. -Betty and Bandit MIRV grenades now have an equal chance for all elements.
  117. -Standard, Torgue Mirv, singularity, area effect and transfusion grenades now have an equal chance for all elements except explosive, which is double.
  118. -Increased the odds that grenades generate with higher elemental effect chance. Improves with playthrough.
  119. -Increased the odds that grenades generate with higher elemental effect damage, starting in TVHM. Improves with playthrough.
  120.  
  121. Damage
  122. -Increased the odds that Bandit grenades generate with higher damage.
  123. -Increased the odds that all grenades generate with higher damage, starting in TVHM. Improves with playthrough.
  124.  
  125. Radius (Zeta)
  126. -Increased the odds that standard Bandit grenades generate with bigger blast radius.
  127.  
  128. Child Count
  129. -Increased the odds that MIRV and Transfusion grenades generate with a higher number of child grenades, starting in TVHM. Improves with playthrough.
  130.  
  131. ====================
  132. 6. Relics
  133. ====================
  134. -Relics now determine their quality based on 'world drop rates'. World drop rates Improve with playthrough.
  135. -Allegiance and stockpile relics are more likely to have multiple bonuses starting in TVHM. Improves with playthrough.
  136.  
  137. -Relic types now use the following odds when a relic drops in NVHM and TVHM:
  138. -Stockpile: 2 / 14.25
  139. -Resistance: 1.5 / 14.25
  140. -Elemental: 1.75 / 14.25
  141. -Aggression: 1.5 / 14.25
  142. -Allegiance: 2.5 / 14.25
  143. -Vitality, Protection, Strength, Tenacity, Proficiency: 1 / 14.25
  144.  
  145. -Relic types now use the following odds when a relic drops in UVHM+:
  146. -Stockpile: 2.5 / 16.6475
  147. -Resistance: 1.995 / 16.6475
  148. -Elemental: 2.3275 / 16.6475
  149. -Aggression: 1.5 / 16.6475
  150. -Allegiance: 3.325 / 16.6475
  151. -Vitality, Protection, Strength, Tenacity, Proficiency: 1 / 14.25
  152.  
  153. ====================
  154. 7. Class Mods
  155. ====================
  156. -All class mods are more likely to have higher stat bonuses in UVHM. Overpower levels improve this further.
  157. -Purple class Mods are more likely to have skill bonuses be 5/4/4 instead of 5/4/3 in UVHM. Overpower levels improve this further.
  158.  
  159. ====================
  160. 8. Missions
  161. ====================
  162. -Added mission reward rerolling. At the rewards screen, instantly generate a new mission reward using secondary interact. Costs 2 Eridium per reroll. (Does not work offhost)
  163.  
  164. -"The Beard Makes the Man" now rewards the player with the Grog Nozzle.
  165.  
  166. -Made Round 5 of Bandit Slaughter, Hyperion Slaughter and Creature Slaughter repeatable.
  167. -Made "Long Way To The Top" and "The Fall of Nakayama" repeatable.
  168. -Significantly improved the loot at the end of Long Way To The Top, The Fall of Nakayama and X Marks The Spot.
  169.  
  170. -Raid missions are now available as soon as you have unlocked their map.
  171.  
  172. ====================
  173. 9. Enemies
  174. ====================
  175. -Enemies using green or better guns will now drop them on death. Does not apply to enemies in Fight for Sanctuary.
  176. -Added legendary items to enemyuse pools at a 1/11,111 chance
  177. -Gave the Zafords normal enemyuse pool rates.
  178. -in UVHM, tubby spawn weighting increased by 50%
  179.  
  180. ====================
  181. 10. Raids
  182. ====================
  183. -All raids explode with a lot of loot now. Loot scales significantly with playthrough and number of players. It's pretty cool.
  184. -Reverted Hyperius/Vorac health to pre-lilith dlc values (Credit to UCP)
  185. -Removed Hyperius Gate Lockout (Credit to UCP)
  186.  
  187. -in UVHM, chance for ultimate badass varkid transforming into Vermivorous increased by 50%
  188. -OOO spawn probability increased from 1% to 2.5%
  189. -Triple O spawn probability scales with number of players (100% at 1 Player to 200% at 4 Player)
  190.  
  191. -Added gen 2 pearls to The Invincible Son of Crawmerax The Invincible
  192. -Added gen 2 class mods to voracidous the invincible
  193.  
  194. -Digistruct Peak chests are now free to open.
  195. -Digistruct Peak bosses now drop gear to help you progress through the overpower levels.
  196.  
  197. ====================
  198. 11. Drop Rates
  199. ====================
  200. -Rebalanced the global drop rates for all loot sources in the game. (More detail coming with a future changelog in a future version of the mod, sorry!)
  201.  
  202. -Items no longer drop underlevelled in UVHM+.
  203.  
  204. -buffed michael mamaril loot rates real good
  205.  
  206. -Made Angelic Loaders and all other loaders fought in control core angel drop normal loader loot
  207. -Added badass enemy loot to control core badass loaders
  208. -Added normal guns and gear to ion, gun and war loaders in control core angel
  209. -added normal guns and gear to angelic loaders in all playthroughs
  210.  
  211. -Reduced the drop weight scale in LegendaryPlusPearl pools:
  212. -from 1 to 0.25 for Pearlescent Pistols, ARs
  213. -from 1 to 0.125 for Pearlescent SMGs, Shotguns, Sniper Rifles, Launchers
  214. -Reduced the drop weight scale in Pool_All_LegendaryPlusPearl_MinLevel51:
  215. -from 1 to 0.5
  216.  
  217. -Modified the rate at which E-tech guns drop relative to purples in global pools (from 1:1 to 1:2)
  218. -Modified the rate at which E-tech assault rifles, SMGs, shotguns, sniper rifles and launchers drop in raid pools (from 1:1 to 1:6)
  219. -Modified the rate at which E-tech pistols drop in raid pools (from 1:1 to 1:9)
  220.  
  221. -Set "BossUniques" to 10% in NVHM, 20% in TVHM, 30% in UVHM and 50% at OP8. This is the value used for dedicated legendary drops.
  222. -Set "BossUniquesRareSpawnMonster" to 20% in NVHM, 40% in TVHM, 60% in UVHM and 100% at OP8. This is the value used for dedicated legendary drops from rare spawn enemies.
  223. -Set "BossUniqueRares" to 33% in NVHM, 66% in TVHM, 99% in UVHM and 165% at OP8. This is the value used for dedicated unique drops.
  224.  
  225. ====================
  226. 12. Dedicated Drops
  227. ====================
  228. -Boom and Bewm now use half BossUniques for their Bonus Package drop.
  229.  
  230. -Enabled the Bitch to drop from the Sorceror's Daughter.
  231.  
  232. -King Mong now rolls for additional Badaboom drops in NVHM based on your level.
  233. -Level 30: 2 rolls total
  234. -Level 50: 4 rolls total
  235. -Level 72: 8 rolls total
  236.  
  237. -Made the following enemies drop their items individually instead of in a single pool:
  238. -Captain Flynt
  239. -Sparky Flynt
  240. -Wilhelm
  241. -Southpaw Assassins
  242. -Digipeak Assassins
  243. -Ultimate Badass Varkid
  244. -Son of Mothrakk
  245. -Rakkanoth
  246. -Sheriff of Lynchwood
  247. -Dukino's Mom
  248. -Bunker
  249. -Saturn
  250. -Warrior
  251. -King Mong
  252. -Spider Angel
  253. -Gold Golem
  254. -Henry The Stalker
  255. All skin/head customizations retain their original drop rates.
  256.  
  257. -The following enemies have been assigned BossUniquesRareSpawnMonster instead of BossUniques:
  258. -King Mong
  259. -Black Queen (non-digipeak only)
  260.  
  261. -The following enemies have had their assigned drops multiplied by the number of players:
  262. -Scorch
  263. -Digi Scorch
  264. -Captain Flynt
  265. -Doc Mercy
  266. -Digi Doc Mercy
  267. -Southpaw Assassins
  268. -Digipeak Assassins
  269. -Black Queen
  270. -Digi Black Queen
  271. -Ultimate Badass Varkid
  272. -Wilhelm
  273. -Sheriff of Lynchwood
  274. -Dukino's Mom
  275. -Digi Dukino's Mom
  276. -Son of Mothrakk
  277. -Bunker
  278. -King Mong
  279. -Saturn
  280. -Digi Saturn
  281. -Warrior
  282. -Sparky Flynt
  283. -Rakkanoth
  284. -Sorcerer's Daughter
  285. -Gold Golem
  286. -The Bagman
  287. -Mad Dog
  288. -Pimon
  289. -Tumbaa
  290. -Foreman Jasper/Rusty
  291. -Donkey Mong
  292. -Mortar
  293. -Hunter Hellquist
  294. -BoneHead_V2
  295. -BoneHead_V3
  296. -Sully the Blacksmith
  297. -Clark the Combusted Cryptkeepder
  298. -Moby
  299. -Rue, The Love Thresher
  300. -Fire Crak'n
  301. -Greedtooth
  302. -Arguk the Butcher
  303. -Warlord Slog
  304. -Arizona
  305. -Jackenstein
  306. -Bulstoss
  307. -Bloodtail
  308. -The Bulwark
  309. -Rouge
  310. -Treant
  311. -The Big Sleep
  312. -OMGWTH (Just the pearls at OP8!)
  313. -Badass Creeper (he also got BossUniques and we decrowded his gun loot pool)
  314.  
  315. -Loot Midgets have had their loot replaced with the following:
  316. -Default LegendaryPlusPearl pool set to BossUniques
  317. -1x Ancient Artefact guaranteed
  318. -2x Ancient Artefacts at BossUniques
  319. -3x Ancient Artefacts at GearDrops_PerPlayer x3
  320. -2x GunsAndGear_VeryRare at GearDrops PerPlayer x2*
  321. -1x GunsAndGear_Rare pool guaranteed*
  322. -3x GunsAndGear_Rare pools at GearDrops_PerPlayer x2*
  323. -2x GunsAndGear_Uncommon pool guaranteed*
  324. -3x GunsAndGear_Uncommon pools at GearDrops_PerPlayer x2*
  325. -1x GunsAndGearDropNumPlayersPlusOne pools, guaranteed*
  326. -2x GunsAndGearDropNumPlayersPlusOne pools at GearDrops_PerPlayer x2*
  327.  
  328. *Changes do not apply to box midgets in wildlife or crapper midget in old dust
  329. GearDrops_PerPlayer is 5% at 1 player, 10% at 2, 15% at 3, and 20% at 4 players
  330. GunsAndGearDropNumPlayersPlusOne drops 2 items with 1 player, 3 with 2, 4 with 3, and 5 with 4 players
  331.  
  332. -Tubbies have had their loot replaced with the following:
  333. -One of (Bunny, WTF, Cracked Sash) guaranteed
  334. -BossUniques chance to drop additional Bunny
  335. -BossUniques chance to drop additional WTF
  336. -BossUniques chance to drop additional Cracked Sash
  337. -Drops at least one generation 2 class mod per kill (61+)
  338. -Bossuniques *2.0 chance to drop two additional class mods per kill (61+)
  339. -Tripled the odds of tubbies dropping a pearl
  340. -Tripled the likelihood of getting a gen 2 pearl(they'll drop much more often than gen 1 pearls from tubbies now)
  341. Skin customization retains its original drop rate.
  342.  
  343. ====================
  344. 13. Chests
  345. ====================
  346. -Rebalanced the chest and container drop rates for all chests and containers in the game. This includes the special chests at the end of the Scarlett and Jakobs DLCs. (More detail coming with a future changelog in a future version of the mod, sorry!)
  347.  
  348. -Added legendary item pools to white chests with legendary weighting.
  349. -Added common item pools to red chests with common weighting.
  350. -Lowered the rate at which red chests spawn with white and green items significantly.
  351. -Added scheduling to prevent red chests from dropping class mods until level 10.
  352.  
  353. -Gave the dust caravan a dahl red chest.
  354.  
  355. -LWT loaders now have red chest loot instead of white chest loot.
  356.  
  357. ====================
  358. 14. Vendors
  359. ====================
  360. -Rebalanced vendor inventories. Vendors can now spawn with any rarity of item in any slot, and have better inventories in general. Be sure to check them! Improves with playthrough and playercount.
  361.  
  362. -Halved the price of items that appear in Torgue vendors.
  363. -Doubled the number of items that appear in seraph vendors.
  364.  
  365. -Lowered the cost of ammo from base 0.9 to 0.5 in TVHM, and 0.1 in UVHM
  366. -Lowered the cost of RPG ammo from base 10 to 5.25 in TVHM, and 0.5 in UVHM
  367. -Lowered the cost of grenade ammo from base 5 to 2.625 in TVHM and 0.25 in UVHM
  368. -Lowered the cost of health vials from base 3 to 1.65 in TVHM and 0.3 in UVHM
  369. -Lowered the rate at which respec cost scales per level from 1.12 to 1.09
  370.  
  371. ====================
  372. 15. Misc
  373. ====================
  374. -Returned Krieg's Raving Retribution Rants but made them much less common.
  375. -Added version notification at the bottom of the Bad Ass Rank screen. (credit to UCP)
  376. -Legendary Ranger now actually boosts onslaught.
  377. -Disabled the ability to create public online lobbies. (level 73+ players sometimes have their characters wiped when joining a 72 game)
  378. -Removed bank SDUs from Earl's store. (Bank is infinite now)
  379. -Reduced the cost of the last four backpack upgrades from Earl's store.
  380. -Vehicles are no longer slaggable (credit to UCP)
  381.  
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