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- Pattern
- 211123112113 {loop}
- S2 CD S3 Stacks CR vs1 CR vs4
- Turn 1) S2 4 1 0.7692 0.7692
- Turn 2) S1 {Atk/Spd buff} 3 2 0.7231 0.5846
- Turn 3) S1 {Atk/Spd buff} 2 3 0.9400 0.7600
- Turn 4) S1 1 4 0.9400 0.7600
- Turn 5) S2 4 5 0.7692 0.7692
- Turn 6) S3 {Atk/Spd buff} 3 0 0.7692 0.7692
- Turn 7) S1 {Atk/Spd buff} 2 1 0.9400 0.7600
- Turn 8) S1 1 2 0.9400 0.7600
- Turn 9) S2 4 3 0.7692 0.7692
- Turn10) S1 {Atk/Spd buff} 3 4 0.7231 0.5846
- Turn11) S1 {Atk/Spd buff} 2 5 0.9400 0.7600
- Turn12) S3 1 0 1.0000 1.0000
- Damage weight:
- S1: 7 uses, 5 buffed (2+1.5*5)=9.5
- S2: 3 uses
- S3: 2 uses, 1 buffed (1+1.5)=2.5
- CR Weight:
- See CR column for effective CR needed to take a turn. Note that speed buff CR needed applies to the prior turn.
- 1*1+2*(0.94/1.3)+4*(1.0/1.3)+5*0.94=10.3538462 CR needed for 12 turns
- CR Mod vs1: 12/10.3538462=1.1589896
- 1*1+2*(0.76/1.3)+4*(1.0/1.3)+5*0.76=9.04615385 CR needed for 12 turns
- CR Mod vs4: 12/9.04615385=1.32653061
- Setup) Spd/Crt, CrC/Atk/Spd
- Rolls: 13 Atk (+104%), 2 CrC (+10%), 15 CrD (+105%)
- DPS vs1: 11586
- DPS vs4: 7694
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