Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Objects
- Player = game.Players.LocalPlayer
- Gun = Instance.new("Tool")
- Handle = Instance.new("Part")
- Fire = Instance.new("Sound")
- Reload = Instance.new("Sound")
- LightX = Instance.new("PointLight")
- HitFade = Instance.new("Sound")
- Mesh = Instance.new("SpecialMesh")
- -- Assets
- game.ContentProvider:Preload("rbxassetid://130099641")
- game.ContentProvider:Preload("rbxassetid://130093033")
- game.ContentProvider:Preload("rbxassetid://130113322")
- game.ContentProvider:Preload("rbxassetid://130113370")
- game.ContentProvider:Preload("rbxassetid://139121396")
- game.ContentProvider:Preload("rbxassetid://130113370")
- -- Properties
- Gun.Parent = Player.Backpack
- Gun.Name = ("Gun")
- Gun.ToolTip = ("rekt players")
- Gun.TextureId = ("rbxassetid://130093050")
- Gun.GripForward = Vector3.new(0, 0, -1)
- Gun.GripPos = Vector3.new(0, -0.1, 0.75)
- Gun.GripRight = Vector3.new(1, 0, 0)
- Gun.GripUp = Vector3.new(0, 1, 0)
- Handle.Parent = Gun
- Handle.Name = ("Handle")
- Fire.Volume = (1)
- Fire.SoundId = ("rbxassetid://130113322")
- Fire.Parent = Handle
- Fire.Name = ("Fire")
- Reload.Volume = (1)
- Reload.SoundId = ("rbxassetid://130113370")
- Reload.Parent = Handle
- Reload.Name = ("Reload")
- Mesh.Name = ("Mesh")
- Mesh.Parent = Handle
- Mesh.MeshId = ("rbxassetid://130099641")
- Mesh.TextureId = ("rbxassetid://130093033")
- Mesh.Scale = Vector3.new(0.65, 0.65, 0.65)
- LightX.Name = ("PointLight")
- LightX.Parent = Handle
- LightX.Color = Color3.new(0, 0, 1)
- LightX.Range = (6)
- LightX.Brightness = (1)
- LightX.Enabled = true
- HitFade.Name = ("HitFade")
- HitFade.Parent = Handle
- HitFade.Volume = (1)
- -- Copied from the original tool
- -----------------
- --| Constants |--
- -----------------
- local SHOT_SPEED = 100
- local SHOT_TIME = 1
- local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)
- -----------------
- --| Variables |--
- -----------------
- local PlayersService = game:GetService('Players')
- local DebrisService = game:GetService('Debris')
- local Tool = Gun
- local Character = nil
- local Humanoid = nil
- local Player = nil
- local BaseShot = nil
- -----------------
- --| Functions |--
- -----------------
- -- Returns a character ancestor and its Humanoid, or nil
- local function FindCharacterAncestor(subject)
- if subject and subject ~= workspace then
- local humanoid = subject:FindFirstChild('Humanoid')
- if humanoid then
- return subject, humanoid
- else
- return FindCharacterAncestor(subject.Parent)
- end
- end
- return nil
- end
- -- Removes any old creator tags and applies new ones to the specified target
- local function ApplyTags(target)
- while target:FindFirstChild('creator') do
- target.creator:Destroy()
- end
- local creatorTag = Instance.new('ObjectValue')
- creatorTag.Value = Player
- creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
- local iconTag = Instance.new('StringValue')
- iconTag.Value = Tool.TextureId
- iconTag.Name = 'icon'
- iconTag.Parent = creatorTag
- creatorTag.Parent = target
- DebrisService:AddItem(creatorTag, 4)
- end
- -- Returns all objects under instance with Transparency
- local function GetTransparentsRecursive(instance, partsTable)
- local partsTable = partsTable or {}
- for _, child in pairs(instance:GetChildren()) do
- if child:IsA('BasePart') or child:IsA('Decal') then
- table.insert(partsTable, child)
- end
- GetTransparentsRecursive(child, partsTable)
- end
- return partsTable
- end
- local function SelectionBoxify(instance)
- local selectionBox = Instance.new('SelectionBox')
- selectionBox.Adornee = instance
- selectionBox.Color = BrickColor.new('Toothpaste')
- selectionBox.Parent = instance
- return selectionBox
- end
- local function Light(instance)
- local light = LightX:Clone()
- light.Range = light.Range + 2
- light.Parent = instance
- end
- local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
- repeat
- local lastObject = nil
- for _, object in pairs(objectsWithTransparency) do
- object.Transparency = object.Transparency + fadeIncrement
- lastObject = object
- end
- wait()
- until lastObject.Transparency >= 1 or not lastObject
- end
- local function Dematerialize(character, humanoid, firstPart)
- humanoid.WalkSpeed = 0
- local parts = {}
- for _, child in pairs(character:GetChildren()) do
- if child:IsA('BasePart') then
- child.Anchored = true
- table.insert(parts, child)
- elseif child:IsA('LocalScript') or child:IsA('Script') then
- child:Destroy()
- end
- end
- local selectionBoxes = {}
- local firstSelectionBox = SelectionBoxify(firstPart)
- Light(firstPart)
- wait(0.05)
- for _, part in pairs(parts) do
- if part ~= firstPart then
- table.insert(selectionBoxes, SelectionBoxify(part))
- Light(part)
- end
- end
- local objectsWithTransparency = GetTransparentsRecursive(character)
- FadeOutObjects(objectsWithTransparency, 0.1)
- wait(0.5)
- humanoid.Health = 0
- DebrisService:AddItem(character, 2)
- local fadeIncrement = 0.05
- Delay(0.2, function()
- FadeOutObjects({firstSelectionBox}, fadeIncrement)
- if character then
- character:Destroy()
- end
- end)
- FadeOutObjects(selectionBoxes, fadeIncrement)
- end
- local function OnTouched(shot, otherPart)
- local character, humanoid = FindCharacterAncestor(otherPart)
- if character and humanoid and character ~= Character then
- ApplyTags(humanoid)
- if shot then
- local HitFade = shot:FindFirstChild(HitFade.Name)
- if HitFade then
- HitFade.Parent = humanoid.Torso
- HitFade:Play()
- end
- shot:Destroy()
- end
- Dematerialize(character, humanoid, otherPart)
- end
- end
- local function OnEquipped()
- Character = Tool.Parent
- Humanoid = Character:WaitForChild('Humanoid')
- Player = PlayersService:GetPlayerFromCharacter(Character)
- end
- local function OnActivated()
- if Tool.Enabled and Humanoid.Health > 0 then
- Tool.Enabled = false
- Fire:Play()
- local handleCFrame = Handle.CFrame
- local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
- local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)
- local laserShotClone = BaseShot:Clone()
- laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
- local bodyVelocity = Instance.new('BodyVelocity')
- bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
- bodyVelocity.Parent = laserShotClone
- laserShotClone.Touched:connect(function(otherPart)
- OnTouched(laserShotClone, otherPart)
- end)
- DebrisService:AddItem(laserShotClone, SHOT_TIME)
- laserShotClone.Parent = Tool
- -- FireSound length
- Reload:Play()
- -- ReloadSound length
- Tool.Enabled = true
- end
- end
- local function OnUnequipped()
- end
- --------------------
- --| Script Logic |--
- --------------------
- BaseShot = Instance.new('Part')
- BaseShot.Name = 'Effect'
- BaseShot.FormFactor = Enum.FormFactor.Custom
- BaseShot.Size = Vector3.new(0.2, 0.2, 3)
- BaseShot.CanCollide = false
- BaseShot.BrickColor = BrickColor.new('Toothpaste')
- SelectionBoxify(BaseShot)
- Light(BaseShot)
- HitFade:Clone().Parent = BaseShot
- Tool.Equipped:connect(OnEquipped)
- Tool.Unequipped:connect(OnUnequipped)
- Tool.Activated:connect(OnActivated)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement