mllaneza

Untitled

Nov 3rd, 2017
74
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.02 KB | None | 0 0
  1. Saboteur
  2. When you deliberately sabotage your group's, employer's, or (ostensible) government's activities, you may take the following move as an advance and also establish the controller (or contact) for whom you've actually working all along.
  3. Throwing in a monkey wrench.
  4. Take +1 forward when advancing a plan to sabotage interests others think you should safeguard or promote. Mark XP when an organized sabotage plan succeeds. You also have to decide on whose behalf you are acting.
  5. Once you have taken that move, the following moves become available to you as if they were in your playbook.
  6. Checking in with your controller (charm).
  7. When you make contact with your contact with a foreign power, roll +charm. On a 10+ choose 3. On a 7-9 choose one. On a miss, your controller is displeased and will take steps to test you, or just burn you.
  8. Obtain a useful piece of equipment
  9. Get a detailed chunk of information on anything your controller would know
  10. Have something done by your controller's other contacts
  11. This isn't my fight (sharp).
Add Comment
Please, Sign In to add comment