leafbladie

Weird Red-Eyes Ideas

May 26th, 2018 (edited)
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  1. level 10/rank 10 upgarded Red Eyes, synchro effect: Fossil Dragon half a chance of raigeki on summon, xyz negation, fusion, also they apply blanket protection effects to field
  2.  
  3. Inferno Dive Bomb
  4. Quick-Play Spell
  5. (This card is always treated as a "Red-Eyes" card.)
  6. When a "Lord of the Red" you control activates its effect: Destroy all cards on the field, except "Lord of the Red". If a "Lord of the Red" you control activated its effect while this is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Inferno Dive Bomb" once per turn.
  7.  
  8. Inferno Dive Bomb
  9. Quick-Play Spell
  10. (This card is always treated as a "Red-Eyes" card.)
  11. Apply this effect, depending on the Chain Link number of this card.
  12. ● 1: Add 1 "Lord of the Red" or "Red-Eyes Transmigration" from your Deck to your hand. If "Red-Eyes Black Dragon" is on the field or in the GY, add both instead.
  13. ● 2: Target 1 "Red-Eyes" monster or "Lord of the Red" you control; it is unaffected by your opponent's card effects until the end of this turn, also it cannot be destroyed by battle.
  14. ● 3: Destroy all cards on the field, except “Red-Eyes” monsters and "Lord of the Red".
  15. ● 4+: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, destroy them.
  16. If you control “Lord of the Red”, your opponent cannot activate cards or effects in response to this card’s activation.
  17.  
  18. When a "Lord of the Red" you control activates its effect: Destroy all cards on the field, except "Lord of the Red". When a "Lord of the Red" you control activates its effect while this is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Inferno Dive Bomb" once per turn.
  19.  
  20. Red-Eyes Tuna Dragon
  21. Dragon/DARK/Level 7/ATK 2400/DEF 2000 (Tuner)
  22. If you inflict effect damage to your opponent while this card is in in your hand or GY: You can Special Summon this card. You can only use this effect of "Red-Eyes Tuna Dragon" once per turn. Once per turn: You can target 1 Level 6 or lower "Red-Eyes" monster you control and activate 1 of these effect;
  23. ● This card's Level becomes that target's Level.
  24. ● This card's Level is reduced by the Level of the targeted monster.
  25. Mill a red eyes to become that level instead
  26.  
  27. Red-Eyes Sovereign Dragon
  28. Dragon/DARK/Level 7/ATK 2800/DEF 2400 (Ritual)
  29. You can Ritual Summon this card with "". Unaffected by your opponent's monster effects. Once per turn: You can send 1 "Red-Eyes" monster from your Deck to the GY, then target 1 "Red-Eyes" monster in your GY with the same Level, but a different name; Special Summon it. If this card battles a monster with higher ATK, it gains 1000 ATK for each "Red-Eyes" monster with a different Level in your GY during that damage calculation only.
  30.  
  31. Red-Eyes Darkness Sovereign Dragon
  32. Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Ritual)
  33. Use "Red-Eyes" monsters on the field.
  34.  
  35. Red-Eyes Pendulum Dragon
  36. Unaffected by Trap Effects.
  37.  
  38.  
  39. Ritual Spell that allows you to Ritual summon any DARK Dragon or Lord of the Red. Protect Sovereign
  40.  
  41. Red-Eyes Darkness Slash Dragon
  42. Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Fusion)
  43. 1 "Red-Eyes" Fusion Monster + 1 Warrior monster
  44. While equipped with an Equip Card, your opponent cannot target "Red-Eyes" cards you control with card effects. Once per turn: You can target a number of Warrior monsters in your GY, up to the number of "Red-Eyes" monsters you control; equip them to "Red-Eyes" monster(s) you control as Equip Spells with this effect. ● The equipped monster gains 600 ATK.
  45. Once per turn (Quick Effect): You can send 1 Equip Card you control to GY, then target 1 Warrior monster in your GY; Special Summon it.
  46.  
  47. Red-Eyes Darkness Fossil Dragon
  48. Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Synchro)
  49. 1 Tuner + 1+ DARK Dragon Synchro monster
  50. While a "Red-Eyes" monster is in your GY, "Red-Eyes" monsters you control cannot be destroyed by battle. Once per turn (Quick Effect): You can shuffle up to 3 "Red-Eyes" monsters from your GY into the Deck, then target the same number of cards your opponent controls; destroy them, and if you do, inflict 500 damage to your opponent for each destroyed card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Red-Eyes" monster from your Deck.
  51.  
  52. Red-Eyes Darkness Flare Dragon
  53. Dragon/DARK/Rank 10/ATK 3400/DEF 3000 (Xyz)
  54. 2 Level 10 Dragon monsters
  55. While this card has material, "Red-Eyes" cards you control cannot be destroyed by your opponent's card effects. If this card is Xyz Summoned: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. Once per turn, when a card or effect is activated (Quick Effect): You detach 1 material from this card; negate the activation, and if you do, inflict 1200 damage to your opponent.
  56.  
  57. Red-Eyes Darkness Rare Metal Dragon
  58. Dragon/DARK/Link 4/ATK 3400 (Xyz)
  59. 2+ "Red-Eyes" monsters that cannot be Normal Summoned/Set
  60.  
  61.  
  62.  
  63.  
  64. Giltia: If you control no monsters, you can Special Summon this card (from your hand). Normal Summon w/o Tributing. If you do it banishes opponents monster
  65. Searches a Red-Eyes Fusion card?
  66.  
  67. Gilti-Gearfried: If this card is Normal or Special Summoned: You can add 1 "Red-Eyes Metalmorph" from your Deck or GY to your hand.
  68. Some effect to do with banishing, maybe banish it and an opponent's monster
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