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- level 10/rank 10 upgarded Red Eyes, synchro effect: Fossil Dragon half a chance of raigeki on summon, xyz negation, fusion, also they apply blanket protection effects to field
- Inferno Dive Bomb
- Quick-Play Spell
- (This card is always treated as a "Red-Eyes" card.)
- When a "Lord of the Red" you control activates its effect: Destroy all cards on the field, except "Lord of the Red". If a "Lord of the Red" you control activated its effect while this is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Inferno Dive Bomb" once per turn.
- Inferno Dive Bomb
- Quick-Play Spell
- (This card is always treated as a "Red-Eyes" card.)
- Apply this effect, depending on the Chain Link number of this card.
- ● 1: Add 1 "Lord of the Red" or "Red-Eyes Transmigration" from your Deck to your hand. If "Red-Eyes Black Dragon" is on the field or in the GY, add both instead.
- ● 2: Target 1 "Red-Eyes" monster or "Lord of the Red" you control; it is unaffected by your opponent's card effects until the end of this turn, also it cannot be destroyed by battle.
- ● 3: Destroy all cards on the field, except “Red-Eyes” monsters and "Lord of the Red".
- ● 4+: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, destroy them.
- If you control “Lord of the Red”, your opponent cannot activate cards or effects in response to this card’s activation.
- When a "Lord of the Red" you control activates its effect: Destroy all cards on the field, except "Lord of the Red". When a "Lord of the Red" you control activates its effect while this is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Inferno Dive Bomb" once per turn.
- Red-Eyes Tuna Dragon
- Dragon/DARK/Level 7/ATK 2400/DEF 2000 (Tuner)
- If you inflict effect damage to your opponent while this card is in in your hand or GY: You can Special Summon this card. You can only use this effect of "Red-Eyes Tuna Dragon" once per turn. Once per turn: You can target 1 Level 6 or lower "Red-Eyes" monster you control and activate 1 of these effect;
- ● This card's Level becomes that target's Level.
- ● This card's Level is reduced by the Level of the targeted monster.
- Mill a red eyes to become that level instead
- Red-Eyes Sovereign Dragon
- Dragon/DARK/Level 7/ATK 2800/DEF 2400 (Ritual)
- You can Ritual Summon this card with "". Unaffected by your opponent's monster effects. Once per turn: You can send 1 "Red-Eyes" monster from your Deck to the GY, then target 1 "Red-Eyes" monster in your GY with the same Level, but a different name; Special Summon it. If this card battles a monster with higher ATK, it gains 1000 ATK for each "Red-Eyes" monster with a different Level in your GY during that damage calculation only.
- Red-Eyes Darkness Sovereign Dragon
- Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Ritual)
- Use "Red-Eyes" monsters on the field.
- Red-Eyes Pendulum Dragon
- Unaffected by Trap Effects.
- Ritual Spell that allows you to Ritual summon any DARK Dragon or Lord of the Red. Protect Sovereign
- Red-Eyes Darkness Slash Dragon
- Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Fusion)
- 1 "Red-Eyes" Fusion Monster + 1 Warrior monster
- While equipped with an Equip Card, your opponent cannot target "Red-Eyes" cards you control with card effects. Once per turn: You can target a number of Warrior monsters in your GY, up to the number of "Red-Eyes" monsters you control; equip them to "Red-Eyes" monster(s) you control as Equip Spells with this effect. ● The equipped monster gains 600 ATK.
- Once per turn (Quick Effect): You can send 1 Equip Card you control to GY, then target 1 Warrior monster in your GY; Special Summon it.
- Red-Eyes Darkness Fossil Dragon
- Dragon/DARK/Level 10/ATK 3400/DEF 3000 (Synchro)
- 1 Tuner + 1+ DARK Dragon Synchro monster
- While a "Red-Eyes" monster is in your GY, "Red-Eyes" monsters you control cannot be destroyed by battle. Once per turn (Quick Effect): You can shuffle up to 3 "Red-Eyes" monsters from your GY into the Deck, then target the same number of cards your opponent controls; destroy them, and if you do, inflict 500 damage to your opponent for each destroyed card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Red-Eyes" monster from your Deck.
- Red-Eyes Darkness Flare Dragon
- Dragon/DARK/Rank 10/ATK 3400/DEF 3000 (Xyz)
- 2 Level 10 Dragon monsters
- While this card has material, "Red-Eyes" cards you control cannot be destroyed by your opponent's card effects. If this card is Xyz Summoned: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. Once per turn, when a card or effect is activated (Quick Effect): You detach 1 material from this card; negate the activation, and if you do, inflict 1200 damage to your opponent.
- Red-Eyes Darkness Rare Metal Dragon
- Dragon/DARK/Link 4/ATK 3400 (Xyz)
- 2+ "Red-Eyes" monsters that cannot be Normal Summoned/Set
- Giltia: If you control no monsters, you can Special Summon this card (from your hand). Normal Summon w/o Tributing. If you do it banishes opponents monster
- Searches a Red-Eyes Fusion card?
- Gilti-Gearfried: If this card is Normal or Special Summoned: You can add 1 "Red-Eyes Metalmorph" from your Deck or GY to your hand.
- Some effect to do with banishing, maybe banish it and an opponent's monster
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