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- Magic is limited by skill, imagination, your knowledge. There are about 8000 mages total in the entire land of Sillum, but not all can potently and actively use magic. Consult the DM if you want a specific type of magic. Beware however, that magic itself has a corrosive long term affect on your body that can alter it permanently if you use it while exhausted, but for the most part your body will adapt to what you use in an unexpected way. Here are some of the more noticeable magics, or even rumored ones, along with possible side effects:
- Elemental magic (Physical Alteration)- Elemental magic branches off into multiple other trees, which branch off into more trees, all related to the main elements. The name is pretty much self explanatory
- Runes(Mostly used by alchemists, as it takes ingredients to make a rune, and then a mage can enchant them) - Runes are a magic that you can pretty much do anything with, as you can program a rune to do what you wish, based within your limits of course.
- War (Extreme Bloodthirst)- The magic of war is a fickle thing, used only by knights and warriors, sometimes even unknowingly and to sparingly little use. If one ever realized they could use this magic, they would have the potential to be gods of physical combat if they mastered it, giving them the ability to do physical feats of power or agility with ease, but every blow must connect at this point, or the magic will do it's harm on the user, rather than the opponent. There are also variants within this tree, such as a Reaver or a Vanguard. Most masters of War specialize in hand to hand combat, but with a century or two of practice, it can be used through weapons as well. This magic was gained from stalking the titan Kairo, but since his disappearance, it has become scarce save for those who unwittingly use it.
- Blood magic(Forbidden) - You can use your blood or the blood of others to achieve massive feats that normally can't be achieved through the use of normal magic. This will slowly turn you into a demon overtime, and a minor one at that unless you can consume ungodly amounts of blood, also, you can make a contract with a beast using your own blood. However, after three times feeding with your beast, if it is stronger than you, it can take control over your body. If your beast is a demon of some sort, it can grant you wishes within it's power. Other races can also give you various things/buffs depending on what it is.
- Necromancy (Forbidden) - Raising the dead, instantly killing things, yanking the skeletons out of peoples bodies, summoning demons, etc. There is an incredibly large downside to this magic though. Overuse of it will slowly turn you into a lich as well as eating away at your soul, and you can essentially only rip the skeletons out of minor creatures. A powerful Negromancer could do it to a medium/major beast but he would likely pass out afterwards, and only succeed in killing the beast as he would have lacked the mana to bind the soul to the creature's skeleton and use it as a slave.
- Beastial - You can befriend beasts, and you can take on traits of a beast, but you can only take on one trait out of nothing, you would have to touch the beast in a certain spot to gain your next trait, so if you touched the wings of a dragon and already have the teeth of a Mirask you could have dragon wings and said teeth. However, nowadays it's common practice for these mages to get tattoos and summon the trait of a beast from said tattoo. Unfortunately, it requires a rare type of ink from the blood of a dragon.
- Healing (Cancer) - With healing you can just heal a wound, or make it worse, depending on which side of healing the mage focuses on, he could heal a hole blasted into someone's chest the size of a fist quickly, and the man would live. With the wound, he could get a papercut and you could make it larger, and infected to the point where they would have to sever it. However, through healing you take on your foes wound, but you can pass it on to another as well.
- Divine (Egotistical Dick)- This essentially counters Necromancy and blood magic, as this tree is somewhat a mixture of pyromancy and cleansing. These mages often hunt demons and mages that use forbidden magic, and easily take them out. They can make the thralls of a necromancy just die out instantly by releasing the soul and sending it to the afterlife, if it is not too far corrupted.
- Time (Dementia)- This magic lets you speed up your reflexes and seemingly your speed, but if you go too fast too quickly your heart will explode with the effort, as well as doing anything extensively with this magic.
- Illusion (Hallucinations)- This magic has a wide variety of uses, and alter your foes perception, be it sound, sight, or touch, however you'd need a sound to alter or a touch to alter the feeling.
- Telekinesis - You can create physical energy with your mind and use it however you wish, including to pick up objects, and if you wish you may attempt to assault your foes mentally.
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