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EpicFail42's loot filter v34

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  1. #EpicFail42's loot filter v34
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, ItemFilterAlert10 for low currency, 9 for league items, etc
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Stygian Vise"] ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] ["Vermillion Ring"] ["Cerulean Ring"] ]"Convoking Wand"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. MinimapIcon 0 Yellow Star
  71. PlayEffect Yellow
  72. PlayAlertSound 1 300
  73. # //$ $Tier1Sound
  74.  
  75. #notable mid-tier currency
  76. Show
  77. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  78. SetTextColor 240 200 150 255
  79. SetBorderColor 255 255 255 255
  80. SetBackgroundColor 0 0 0 255
  81. SetFontSize 45
  82. MinimapIcon 1 Yellow Star
  83. PlayEffect Yellow
  84. PlayAlertSound 2 300
  85. # //$ $Tier2Sound
  86.  
  87. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  88. Show
  89. Class Currency
  90. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  91. SetTextColor 240 200 150 255
  92. SetBorderColor 255 255 255 255
  93. SetBackgroundColor 0 0 0 255
  94. SetFontSize 45
  95. MinimapIcon 1 Yellow Star
  96. PlayEffect Yellow
  97. PlayAlertSound 2 300
  98. # //$ $Tier2Sound
  99.  
  100. Show
  101. Class "Leaguestone" "Pantheon Soul" "Incursion" "Incubator" "Metamorph"
  102. SetTextColor 240 200 150 255
  103. SetBorderColor 255 255 255 255
  104. SetBackgroundColor 0 0 0 255
  105. SetFontSize 45
  106. MinimapIcon 0 Blue Circle
  107. PlayEffect Blue
  108. PlayAlertSound 7 300
  109. # //$ $LeagueSound
  110.  
  111. Show
  112. Class Currency
  113. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing" "Bestiary" "Net" "Vial of" "Fossil" "Resonator" "Timeless" "Oil" "Catalyst"
  114. SetTextColor 240 200 150 255
  115. SetBorderColor 255 255 255 255
  116. SetBackgroundColor 0 0 0 255
  117. SetFontSize 45
  118. MinimapIcon 0 Blue Circle
  119. PlayEffect Blue
  120. PlayAlertSound 7 300
  121. # //$ $LeagueSound
  122.  
  123. Show
  124. HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
  125. SetTextColor 240 200 150 255
  126. SetBorderColor 255 255 255 255
  127. SetBackgroundColor 0 0 0 255
  128. SetFontSize 45
  129. MinimapIcon 0 Blue Circle
  130. PlayEffect Blue
  131. PlayAlertSound 7 300
  132. # //$ $LeagueSound
  133.  
  134. Show
  135. HasExplicitMod "Veil"
  136. SetTextColor 240 200 150 255
  137. SetBorderColor 255 255 255 255
  138. SetBackgroundColor 0 0 0 255
  139. SetFontSize 45
  140. MinimapIcon 0 Blue Circle
  141. PlayEffect Blue
  142. PlayAlertSound 7 300
  143. # //$ $LeagueSound
  144.  
  145. #scrolls and smallest currency
  146. Show
  147. BaseType "Scroll of Wisdom" "Portal Scroll" "Transmu" "Augment" "Armourer" "Blacksmith"
  148. SetTextColor 195 175 140 255
  149. SetBorderColor 0 0 0 255
  150.  
  151. #all other currency
  152. Show
  153. Class Currency
  154. SetTextColor 210 185 145 255
  155. SetBackgroundColor 0 0 0 255
  156. SetBorderColor 80 60 40 255
  157. SetFontSize 40
  158. MinimapIcon 2 Yellow Star
  159. PlayAlertSound ItemFilterAlert10 300
  160. # //$ $Tier4Sound
  161.  
  162. # Section: gems
  163. Show
  164. Class Gem
  165. Quality > 0
  166. SetBackgroundColor 0 30 20 255
  167. SetBorderColor 0 50 160
  168. SetFontSize 40
  169. MinimapIcon 0 Green Diamond
  170. PlayEffect Green
  171. PlayAlertSound 5 300
  172. # //$ $Tier3Sound
  173.  
  174. #Good gems - white, drop-only, often used act4 rewards
  175. Show
  176. Class Gem
  177. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos" "Awakened"
  178. SetBackgroundColor 0 30 20 255
  179. SetBorderColor 0 50 160
  180. SetFontSize 40
  181. MinimapIcon 0 Green Diamond
  182. PlayEffect Green
  183. PlayAlertSound 5 300
  184. # //$ $Tier3Sound
  185.  
  186. Show
  187. Class Gem
  188. GemLevel >= 19
  189. SetBackgroundColor 0 30 20 255
  190. SetBorderColor 0 50 160
  191. SetFontSize 40
  192. MinimapIcon 0 Green Diamond
  193. PlayEffect Green
  194. PlayAlertSound 5 300
  195. # //$ $Tier3Sound
  196.  
  197. Show # Normal (not "good", not quality, and not drop-only) gems
  198. Class Gem
  199.  
  200. # Section: chisel hammers
  201. #Normal Chisel Hammers
  202. Show
  203. Rarity Normal
  204. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  205. SetTextColor 190 190 190
  206.  
  207. #Magic Chisel Hammers need quality
  208. Show
  209. Rarity Magic
  210. Quality >= 14
  211. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  212. SetTextColor 120 120 230
  213.  
  214. # Section: 5 and 6 links
  215. Show
  216. LinkedSockets >= 5
  217. SetBackgroundColor 20 20 20 255
  218. SetBorderColor 180 180 180
  219. SetTextColor 255 255 255
  220. SetFontSize 45
  221. MinimapIcon 0 White Hexagon
  222. PlayEffect White
  223. PlayAlertSound 1 300
  224. # //$ $Tier1Sound
  225.  
  226. # Section: 6 socket and white sockets
  227. Show
  228. Rarity < Unique
  229. SocketGroup W
  230. SetBorderColor 255 255 255
  231. SetTextColor 255 255 255
  232. MinimapIcon 1 White Hexagon
  233. PlayEffect White
  234.  
  235. Show
  236. Sockets = 6
  237. SetTextColor 255 255 255
  238. SetBackgroundColor 0 0 0 255
  239. SetBorderColor 40 40 40 255
  240. SetFontSize 40
  241. MinimapIcon 1 White Hexagon
  242. PlayEffect White
  243. PlayAlertSound 2 300
  244. # //$ $Tier2Sound
  245.  
  246. # Section: Misc items of very high interest
  247. #Misc good stuff
  248. Show
  249. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items" "Atlas"
  250. SetBackgroundColor 0 0 0 255
  251. SetBorderColor 255 255 255 255
  252. SetFontSize 45
  253. MinimapIcon 0 Brown Star
  254. PlayEffect Brown
  255. PlayAlertSound 2 300
  256. # //$ $Tier2Sound
  257.  
  258. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  259. Show
  260. Class "Map"
  261. MapTier <= 5
  262. SetBackgroundColor 0 0 0 255
  263. SetBorderColor 255 255 255 255
  264. SetFontSize 45
  265. MinimapIcon 0 Brown Star
  266. PlayEffect Brown
  267. PlayAlertSound 2 300
  268. # //$ $Tier2Sound
  269.  
  270. Show
  271. Class "Map"
  272. MapTier <= 10
  273. SetBackgroundColor 0 0 0 255
  274. SetBorderColor 255 200 0 255
  275. SetFontSize 45
  276. MinimapIcon 0 Brown Star
  277. PlayEffect Brown
  278. PlayAlertSound 2 300
  279. # //$ $Tier2Sound
  280.  
  281. Show
  282. Class "Map"
  283. SetBackgroundColor 0 0 0 255
  284. SetBorderColor 210 0 0 255
  285. SetFontSize 45
  286. MinimapIcon 0 Brown Star
  287. PlayEffect Brown
  288. PlayAlertSound 2 300
  289. # //$ $Tier2Sound
  290.  
  291. # Section: Talismans
  292. Show
  293. BaseType Talisman
  294. SetBorderColor 255 255 255 255
  295.  
  296. # Section: rarities
  297. Show
  298. Rarity Unique
  299. SetFontSize 45
  300. MinimapIcon 0 Yellow Triangle
  301. PlayEffect Yellow
  302. PlayAlertSound 1 300
  303. # //$ $Tier1Sound
  304.  
  305. #rare jewelry (while keeping recipe borders)
  306. Show
  307. Class "Ring" "Amulet" "Belt"
  308. ItemLevel >= 75
  309. SetBorderColor 0 255 255 130
  310. Rarity Rare
  311. SetFontSize 45
  312. MinimapIcon 1 Yellow Triangle
  313. PlayEffect Yellow
  314. PlayAlertSound 2 300
  315. # //$ $Tier2Sound
  316.  
  317. Show
  318. Class "Ring" "Amulet" "Belt"
  319. ItemLevel >= 60
  320. SetBorderColor 255 255 0 130
  321. Rarity Rare
  322. SetFontSize 45
  323. MinimapIcon 1 Yellow Triangle
  324. PlayEffect Yellow
  325. PlayAlertSound 2 300
  326. # //$ $Tier2Sound
  327.  
  328. # high itemlevel crafting bases
  329. Show
  330. ItemLevel > 85
  331. SetFontSize 10
  332. SetBorderColor 255 0 255 255
  333.  
  334. # identified rares are valuable - they are mostly league content
  335. Show
  336. Rarity Rare
  337. Identified True
  338. SetFontSize 45
  339. MinimapIcon 1 Yellow Triangle
  340. PlayEffect Yellow
  341. PlayAlertSound 2 300
  342. # //$ $Tier2Sound
  343.  
  344. #regal recipe rares
  345. Show
  346. ItemLevel >= 75
  347. SetBorderColor 0 255 255 130
  348. Rarity Rare
  349.  
  350. #chaos recipe rares
  351. Show
  352. ItemLevel >= 60
  353. SetBorderColor 255 255 0 130
  354. Rarity Rare
  355.  
  356. #all other rares
  357. Show
  358. Rarity Rare
  359.  
  360. # Section: RGB
  361. Show
  362. SocketGroup RGB
  363. SetBorderColor 255 255 255 255
  364.  
  365. # Section: Quality
  366. #perfect quality
  367. Show
  368. Rarity Normal
  369. Quality = 20
  370. SetTextColor 255 255 255
  371. SetBorderColor 255 255 255 255
  372.  
  373. #Flasks - quality
  374. Show
  375. Class Flask
  376. Quality >= 1
  377.  
  378. # Section: Chance items
  379.  
  380. # To show various items (for chancing, vendor recipes, or whatever), add
  381. # them to the following blocks.
  382. # One space between each item and use quotation marks as shown.
  383.  
  384. #Any kind of Sacrificial Garb
  385. Show
  386. BaseType "Sacrificial Garb"
  387.  
  388.  
  389. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  390. Show
  391. # BaseType "Harbinger"
  392. BaseType "Hubris Circlet"
  393. ItemLevel > 83
  394. SetFontSize 60
  395.  
  396. #Show # My own one-off bases
  397. # BaseType "Close Helmet"
  398. # SetFontSize 49
  399. # SetBorderColor 80 60 40 255
  400.  
  401. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  402. Show # Popular chancing bases
  403. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  404. # //$ $Popular_Chancing_Bases
  405. Rarity Normal
  406. SetFontSize 40
  407. SetBorderColor 80 60 40 255
  408. # PlayAlertSound 9 300
  409. # # //$ $ChancingSound
  410.  
  411. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  412. Show
  413. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Vermillion Ring" "Cerulean Ring" "Convoking Wand"
  414. # //$ $Map_Specific_Chancing_Bases
  415. SetFontSize 40
  416. SetBorderColor 150 60 40 255
  417. # PlayAlertSound 9 300
  418. # # //$ $ChancingSound
  419.  
  420. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  421. #Disabled Block Start
  422. #Show # Personal Chancing Bases | Disabled
  423. # Rarity Normal
  424. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  425. # # //$ $Personal_Chancing_Bases
  426. # SetBorderColor 0 0 255 255
  427. # PlayAlertSound 9 300
  428. # # //$ $ChancingSound
  429. #Disabled Block End
  430.  
  431. #Flasks - utility
  432. Show
  433. Class "Utility Flask"
  434.  
  435. #Any small items (jewelry, anything small not listed somewhere else)
  436. Show
  437. Width 1
  438. Height 1
  439.  
  440. # Section: Small magic items for transmutes very early
  441. Show
  442. ItemLevel < 20
  443. Rarity Magic
  444. Height < 3
  445.  
  446. Show
  447. ItemLevel < 20
  448. Rarity Magic
  449. Width < 2
  450.  
  451. # Section: Quartz Sceptres while leveling to craft +1 to an element
  452. Show
  453. BaseType "Quartz Sceptre" "Crystal Sceptre"
  454. ItemLevel < 25
  455.  
  456. Show
  457. BaseType "Quartz Sceptre" "Crystal Sceptre"
  458. ItemLevel < 45
  459. LinkedSockets 3
  460. SetBorderColor 80 60 40 255
  461. SetFontSize 40
  462.  
  463. # Section: hide obsolete flasks
  464. Hide
  465. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  466. ItemLevel > 12
  467. DropLevel <= 6
  468.  
  469. Hide
  470. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  471. ItemLevel > 18
  472. DropLevel <= 12
  473.  
  474. Hide
  475. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  476. ItemLevel > 24
  477. DropLevel <= 18
  478.  
  479. Hide
  480. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  481. ItemLevel > 30
  482. DropLevel <= 24
  483.  
  484. Hide
  485. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  486. ItemLevel > 45
  487. DropLevel <= 40
  488.  
  489. Hide
  490. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  491. ItemLevel > 50
  492. DropLevel < 45
  493.  
  494. Hide
  495. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  496. ItemLevel > 65
  497. DropLevel < 60
  498.  
  499. #only first level of maps shows normal flasks
  500. Hide
  501. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  502. ItemLevel > 68
  503.  
  504. #show all flasks if not hidden above (at the very start of the game)
  505. Show
  506. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  507.  
  508. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  509. Show
  510. ItemLevel < 65
  511. ItemLevel >= 50
  512. DropLevel > 40
  513. LinkedSockets = 4
  514.  
  515. Show
  516. ItemLevel < 50
  517. ItemLevel >= 40
  518. DropLevel > 27
  519. LinkedSockets = 4
  520.  
  521. Show
  522. ItemLevel < 40
  523. ItemLevel >= 30
  524. DropLevel > 15
  525. LinkedSockets = 4
  526.  
  527. Show
  528. ItemLevel < 30
  529. ItemLevel >= 20
  530. LinkedSockets = 4
  531.  
  532. Show
  533. ItemLevel < 20
  534. LinkedSockets >= 3
  535.  
  536. #very early leveling - show everything
  537. Show
  538. ItemLevel < 6
  539.  
  540. #Secion: support for Animated Weapons
  541. #Disabled Block Start
  542. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  543. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  544. # Rarity Magic
  545. # Identified True
  546. # Width 1
  547. # Height 3
  548. # SetFontSize 18
  549. # SetTextColor 0 0 0 255
  550. # SetBackgroundColor 255 255 255 255
  551. # SetBorderColor 255 255 255 255
  552. #Disabled Block End
  553.  
  554. #Disabled Block Start
  555. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  556. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  557. # Rarity Magic
  558. # Identified True
  559. # Width 2
  560. # Height 2
  561. # SetFontSize 18
  562. # SetTextColor 0 0 0 255
  563. # SetBackgroundColor 255 255 255 255
  564. # SetBorderColor 255 255 255 255
  565. #Disabled Block End
  566.  
  567. #Disabled Block Start
  568. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  569. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres" "Warstaff"
  570. # Rarity Magic
  571. # Identified True
  572. # SetFontSize 18
  573. # SetBackgroundColor 255 255 255 255
  574. # SetBorderColor 255 255 255 255
  575. #Disabled Block End
  576.  
  577. #Warbands now drop their signature items identified, so they need to be shown
  578. Show
  579. Rarity >= Magic
  580. Identified True
  581. SetFontSize 18
  582.  
  583. #Disabled Block Start
  584. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  585. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  586. # Rarity Normal
  587. # Width 1
  588. # Height 3
  589. # SetFontSize 18
  590. # SetTextColor 0 0 0 255
  591. # SetBackgroundColor 255 255 255 255
  592. # SetBorderColor 255 255 255 255
  593. #Disabled Block End
  594.  
  595. #Disabled Block Start
  596. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  597. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  598. # Rarity Normal
  599. # Width 2
  600. # Height 2
  601. # SetFontSize 18
  602. # SetTextColor 0 0 0 255
  603. # SetBackgroundColor 255 255 255 255
  604. # SetBorderColor 255 255 255 255
  605. #Disabled Block End
  606.  
  607. #Disabled Block Start
  608. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  609. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres" "Warstaff"
  610. # Rarity Normal
  611. # SetFontSize 18
  612. # SetBackgroundColor 255 255 255 255
  613. # SetBorderColor 255 255 255 255
  614. #Disabled Block End
  615.  
  616. # Section: Removing all the rest (exceptions above are enough)
  617. Hide
  618. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres" "Warstaff"
  619. Rarity <= Magic
  620.  
  621. # Section: default - show as "error" (I missed something, or GGG added something new)
  622. Show
  623. SetFontSize 45
  624. SetBackgroundColor 255 0 0 255
  625. SetBorderColor 0 0 255 255
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