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Flail Snail City Rules

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Apr 28th, 2017
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  1. Welcome to Flail Snail City: Chief place on Azure for D&D 5e
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  3. This page is to help you understand the rules and regulations for the room, and to help you if you’re new to the game of Dungeons and Dragons
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  6. The Game
  7. Dungeons and Dragons is a role-playing board game, usually played on a tabletop, but due to our laziness and inability to use a Roll20, we are using a program on Pokemon Showdown that allows us to roll dice, and kind of just rolling with it.
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  9. Useful links to help you understand the game
  10. https://vk.com/doc30076597_321983871 Player’s Handbook
  11. http://d20.sabotender.com/5th/Source/DnD%205e%20Monsters%20Manual.pdf Monster Manual
  12. https://donjon.bin.sh/ Roleplaying website
  13. https://dnd5e.info/ Self explanatory
  14. http://dnd.wizards.com/ Official Release
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  16. We only play 5e, so don’t be asking for 3.5, Pathfinder, Call of Cthulhu, Settlers of Katan, Call of Duty Black Ops II, etc.
  17. Roomauth
  18. #-Veteran Players, DMs and Players that have proven themselves, or Founding the Room
  19. &- Alts of the # Players
  20. *- Robots and Lotus Chumps
  21. @- Random Friends
  22. %- Humper’s Crew
  23. $- Current Players
  24. +- Unproven players, and alts
  25. Note:
  26. Chrono Clause: If you ask to play and don’t join a campaign within two weeks you will be demoted, if you quit the room and join back, you will be given + until proven otherwise
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  29. New DMs
  30. Got a story to tell? Want to put some brave new heroes on a quest to slay a MacGuffin and save the world? Well look in the Players Handbook and Dungeon Masters Guide, and we’ll lay a few suggestions on you.
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  32. DMPC/DMNPC: The DM will occasionally add a player to the party, if the PCs need either an extra character, or just want to throw a character in for either plot related purposes or to fill a role. The DMPC is at best an extra character who can help drive the plot, or at worse a MacGuffin, while the character can be occasionally played like a PC, this isn’t recommended as it can occasionally disrupt gameplay.
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  34. Railroading: Let your plot flow, don’t force characters into doing things, these are characters in a world you control, not your own written characters in your story, if you put a cursed watch on someone and don’t establish a sleep magic on it when they Detect Magic, don’t make it cause them to sleep, so they get a sleep vision. Sidequests can establish plot or just be fun, if the characters aren’t interested in the plot, gently ease it into them, and if you discover something in your story doesn’t work, subtly abandon it, or change it.
  35. The Wolfram Clause: Too much railroading will result in a campaign being shut down.
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  37. Things Being Ruined: Let’s say you spend three hours homebrewing a dragon, only for it to be turned into a slug, heartbreaking, annoying, and pisses you off to the extreme, but it happened, don’t freak out, and leave. I (Smitty) am most guilty of this, I have had several moments like this, and it hurt my campaign, so as a personal note, don’t be guilty of this like I was.
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  39. CR: This one is simple, don’t have CR20 creatures against your CR5 Party, don’t have traps that are no save and do massive damage, and most of all, BALANCE YOUR HOMEBREW, homebrewing creatures and weapons is fun, but don’t make them broken or impossible to beat.
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  41. Character Focus: Every PC in the game is the main character, don’t focus on one character, don’t signal one out as the protagonist, they are all the protagonists. If only one player is on, have them do side-quests unless it is a single player campaign. Wait to progress the plot for at least half of the main group to be present.
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  43. Guns and Modern Technology: No.
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  45. Players
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  47. Consequences: Every Action has an equal opposite reaction. You want to be a murderhobo, go ahead and murderhobo it up, and when the party of good characters removes your head from your shoulders, prepare to face the consequences.
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  49. Death: We try to make death mean something, if it’s early in the campaign, characters will not be brought back to life, unless you really want them to be, but seriously don’t quit if your character dies, it happens to all of us, and moreso when Smitty DMs.
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  51. Edgelords: Don’t make anti-social loners that don’t fit with the party whatsoever, it only causes group tension and annoyance.
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  53. Evil Characters in a Good Campaign: If the story is tailored towards the PCs being good people, either the DMs or PCs have to figure something out, because two campaigns have died to this.
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  55. Chrono: I SUGGEST WE SPLIT THE PARTY←Don’t do that
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  58. And that should be all, enjoy your time, don’t be an edgelord, and remember we don’t hate anybody, unless they fuck the entire campaign
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  60. Dead Campaigns: 6
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