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Oct 2nd, 2015
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  1. Initialize engine version: 5.1.1p3 (369fd983d9e1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1404]
  5. Renderer: AMD Radeon HD 7700 Series
  6. Vendor: ATI
  7. VRAM: 1003 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  37. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  39. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  40. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  41. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
  43. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  45. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  46. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
  47. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
  48. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
  49. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
  50. - Completed reload, in 0.109 seconds
  51. <RI> Initializing input.
  52.  
  53. <RI> Input initialized.
  54.  
  55. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  56. <RI> Initialized touch support.
  57.  
  58. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  59. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  60. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  61. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  62. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  63. 2015-10-02T14:31:08 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
  64.  
  65. 2015-10-02T14:31:08 0.026 INF [EAC] Initializing ...
  66.  
  67. 2015-10-02T14:31:08 0.032 INF [EAC] Initialized :: Initialization completed.
  68.  
  69. 2015-10-02T14:31:08 0.047 INF Precaching...
  70.  
  71. 2015-10-02T14:31:08 0.048 INF Precaching file: 7DaysToDie_Data/resources.assets
  72.  
  73. 2015-10-02T14:31:10 2.062 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  74.  
  75. 2015-10-02T14:31:10 2.131 INF Precaching file: Data/Bundles/BlockTextureAtlases
  76.  
  77. 2015-10-02T14:31:10 2.367 INF Precaching file: Data/Bundles/TerrainTextures
  78.  
  79. 2015-10-02T14:31:10 2.426 INF Precaching done
  80.  
  81. The referenced script on this Behaviour is missing!
  82.  
  83. (Filename: Line: 1715)
  84.  
  85. The referenced script on this Behaviour is missing!
  86.  
  87. (Filename: Line: 1715)
  88.  
  89. The referenced script on this Behaviour is missing!
  90.  
  91. (Filename: Line: 1715)
  92.  
  93. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  94. UnloadTime: 3.796006 ms
  95. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\SD2DX.dll (this message is harmless)
  96. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\SD2DXLib.dll (this message is harmless)
  97. SDX: Loaded config.
  98.  
  99. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  100.  
  101. SDX: Finding type refs...
  102.  
  103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  104.  
  105. SDX: Loading mods assembly
  106.  
  107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  108.  
  109. SDX: Failed to get types: Could not load file or assembly 'Mods' or one of its dependencies. The system cannot find the file specified.
  110.  
  111. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  112.  
  113. SDX: Found 3645 types
  114.  
  115. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  116.  
  117. /.................../
  118.  
  119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  120.  
  121. 2015-10-02T14:31:26 18.219 INF WorldStaticData.Init() needed 7.361s
  122.  
  123. NullReferenceException: Object reference not set to an instance of an object
  124. at SD2DX.Runner.WriteRecursive (System.IO.StreamWriter sw, UnityEngine.GameObject go, Int32 depth) [0x00000] in <filename unknown>:0
  125.  
  126. at SD2DX.Runner.OutputAllObjects () [0x00000] in <filename unknown>:0
  127.  
  128. at SD2DX.Runner.Update () [0x00000] in <filename unknown>:0
  129.  
  130. (Filename: Line: -1)
  131.  
  132. 2015-10-02T14:31:57 49.180 INF Persistent GamePrefs saved
  133.  
  134. 2015-10-02T14:31:57 49.181 INF Cleanup
  135.  
  136. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  137.  
  138. Unloading 7218 unused Assets to reduce memory usage. Loaded Objects now: 181077.
  139. Total: 171.898117 ms (FindLiveObjects: 32.091343 ms CreateObjectMapping: 14.343497 ms MarkObjects: 102.734840 ms DeleteObjects: 22.726889 ms)
  140.  
  141. 2015-10-02T14:31:57 49.608 INF OnApplicationQuit
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