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HM:StH Any% Goddess Dress Notes [New]

Apr 5th, 2021 (edited)
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  1. Harvest Moon: Save the Homeland
  2. Any% Goddess Dress Notes
  3. [Updated 5 Apr 2021]
  4.  
  5. - Goddess Questions: Negative
  6. - Gift+talk Gina on Wed/Sat unless stated otherwise
  7. - Spring 2:
  8. > Fill the watering can
  9. > Head to the lake area and...
  10. > Intro Katie (no gift)
  11. > Collect Blueberries: 4 is perfect, 3 is okay, reset 2 or less
  12. > Head back to town
  13. > On the way, collect 2 VBs/MDs if 3 BBs, AND 2-3 gifts for Gina (2 minimum, 3 is safe)
  14. > At Ronald's: Sell BBs and VBs, then head to Lyla's Flower Shop
  15. > At Lyla's: (Sell MDs) Buy 7 corn seeds, then head home
  16. > Till 7 squares, throwing away any minerals, then plant and water corn and sleep
  17. - Water corn everyday, and harvest on 12, 16, 20, 25; assuming no crop loss, start watering only 4 plants after the third harvest
  18. > Though we could do our final harvest on Spring 24, we will instead water the remaining fully grown corn plants on that day,
  19. and harvest on Spring 25 (see discussion below)
  20. > If yoloing, just sleep without watering after gifting Gina on Spring 24; any withered = reset
  21. - On first interaction, intro+gift Gina
  22. - After Gina's second interaction, CS1 will trigger the next morning
  23. - The day after CS1, CS2 will trigger; if Friday, then on that day:
  24. > Go to Villa area after watering; CS3 will trigger as you enter
  25. > Talk+gift Gina (in that order!); remember to grab a gift on the way over to her if you only foraged 2 on Spring 2
  26. > Leave and head to Goddess pond; forage 4 gifts on your way through Carpenter's area/lake area
  27. CS4 will trigger as you enter Goddess pond area
  28. > Head home and sleep
  29. > If the day of CS2 was a Monday, wait until the next day (Tuesday) to do the preceding tasks
  30. - Spring 25:
  31. > Final harvest, then head straight to Ronald's
  32. > With good execution, wait ~31s outside , then enter Ronald's
  33. > Sell all corn, then head straight to Villa
  34. > Talk+gift Gina and forage 4 gifts
  35. > Head to Tool Shop and buy Silk Thread
  36. > Head down to Goddess pond; CS5 will trigger as you enter
  37. > Head home and sleep
  38. - Continue gifting Gina until 10 interactions; that night, CS6 will trigger
  39. - The next day (Thursday or Sunday):
  40. > Head to the Villa area; forage the remaining 11 gifts (or until 21 total)
  41. > Wait outside the Villa; Gina will head to the door at 11am, and once she is inside, you may enter as soon as you see them
  42. start to open again (that's Dia coming outside at noon)
  43. > CS7 will trigger, then put you outside
  44. > Head home and sleep
  45. - Continue gifting Gina until 21 interactions
  46. - On the next day, exit the farmhouse at 6am to trigger CS12
  47. - Sleep 7 times, then exit the farmhouse at 6am to trigger CS13
  48.  
  49. ALTERNATIVES AND PITFALLS
  50. In any%, we are very close to being able to save a full interaction, but at present, it would require a weed intro, a third doubletalk in addition to the 2nd Villa interaction on the day of the Silk Thread purchase, as well as to trigger CS8-11. All things considered, this is over a 45s time investment, and would also require resetting over the weed spawn. By comparison, a standard Wed/Sat interaction, including the 3-4 days of sleep in between, is at most ~46s. So it is actually slightly slower to try and save that interaction in any%.
  51.  
  52. Although the above notes specify 7 corn seeds, 5 is an almost identical time investment before considering rain timesave. For beginners, this offers a less reset-heavy option if they get a 1-2 Blueberry spawn (with 1, sell 2 VBs/MDs too). This would then require a 5th harvest on Spring 28. The main advantages to 7 plants are a) it doesn't stretch as far into the dry season, when there is no chance of rain, b) each lucky rainy day saves more time, as it waters two additional plants, and c) rainy season crop loss isn't as costly. Thus, 7 is faster on average, but 5 is quite comparable if you would rather not reset over Blueberry spawns (6, it may surprise the reader, is noticeably slower than both).
  53.  
  54. Another issue is what day our final harvest lands on. If we assume an initial planting on Spring 2 and we harvest as often as possible, the 7-plant strat would end on Wednesday Spring 24, while the 5-plant route would end on Sunday Spring 28. The Tool Shop is closed on Wed/Sat, and opens at 10am on the other days. We already make use of some of the time from 6am-10am by foraging and gifting Gina at the Villa, but it would be ideal to also do our final harvest in that time. This is an advantage for the 5-plant route, as the final harvest naturally lands on a day the Tool Shop is open, while the 7-plant route ends on a Wednesday, thus we must wait until the next day to sell the corn and purchase the Silk Thread. There are a few solutions to this:
  55.  
  56. 1. Leave the fully grown corn alone on the Spring 24 and sleep an extra day. This is technically a yolo strat, as it risks the plants withering.
  57. 2. Water the fully grown corn on Spring 24, but don't harvest until Spring 25. This costs time, but as watering is faster than harvesting, it saves more time by harvesting during the 6am-10am free time than the watering loses.
  58. 3. Plant on Spring 3 instead of Spring 2, thus shifting the harvest schedule by one day, to Spring 13, 17, 21, 25. But because the rainy season starts on Spring 17, this has the unfortunate effect that only one harvest occurs before the rainy season (instead of two with the earlier planting), increases the odds of excessive crop loss.
  59. 4. Delay the third harvest from Spring 20 to Spring 21. Because this is during the rainy season, you can afford to leave the fully grown corn unwatered as long as you get rain on Spring 20. This is sort of a middle-ground solution, as you still get two pre-rainy season harvests, but you are also able to shift the harvest cycle by one day in the end. It still slightly raises the odds of excessive crop loss, though.
  60.  
  61. Technically, options (2) and (4) both are both guaranteed to add an extra day of watering, since Spring 24 is in the dry season, and since option (2) doesn't increase our odds for excessive crop loss above the norm, it is the preferred solution, thus was chosen for these notes. Option (1) is then the yolo strat for those seeking maximum timesave at the top level, with the caveat that even one withered plant kills the run. It's worth noting that the 5-plant route has a similar problem, in that Ronald's shop is closed on Sundays, but thankfully we can instead sell our corn in the Villa's kitchen, which is only slightly slower.
  62.  
  63. The forage route is written much more tightly than in the past. The idea is to split the gift route into smaller sections, thereby going out of our way as little as possible. We forage 2 gifts on our way to Katie on Spring 2, as 2 interactions triggers CS1, which triggers CS2+3. We forage 4 at the Villa upon triggering CS3 to tide us over until our final harvest. It is possible we could run out, but only if we got non-rainy days on Wednesday Spring 17 and Saturday Spring 20 (during the rainy season). Then we squeeze in another 4 just before the Tool Shop opens on the day of that final harvest. This makes 10, which crosses the threshold for CS6, giving us the Rainbow Fabric, and allowing us to do the noon Villa cutscene (CS7). There we can easily fit in the rest of our forage without wasting any time. Of course, the 5-plant route changes things a bit, as there is more time between CS3 and the last harvest. Therefore, it is wise to forage a 5th gift at the Villa on the day of CS3 when using the 5-plant route.
  64.  
  65. Naturally, the runner may choose to take extra trips to the Carpenter's area if need be, as it is very close to Gina, and will only lose small bits of time. All that is necessary to remember is that Gina ultimately requires 21 gifts.
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