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All Cards with Triple Dip

Jun 29th, 2017
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  1. This route does Jr. Troopa Skip, Parakarryless Seed, Record Skip, Bow Skip and is overall very risky. Do not use this route unless going for a top 5 time in All Cards. This route gets Triple Dip and Items to use on Final Bowser. Last Update: 8/15/2019.
  2.  
  3. -- Prologue --
  4.  
  5. - Jr. Troopa Skip
  6. - Bush coin [1 coin]
  7. - Playground 10 coin Block [11 coins]
  8. - Coin block [12 coins]
  9. - 4 Trampoline coins [16 coins]
  10. - Equip Power Jump
  11. - Goomnut
  12. - 2 Block coins [18 coins]
  13. - Get Close Call
  14.  
  15. Red and Blue Goomba:
  16. T1: Power Jump Red; Headbonk Red [3FP]
  17. T2: Power Jump Blue; Do Nothing [1FP]
  18. T3: Fire Flower [Up 1]
  19.  
  20. - Eat Goomnut [Mash A] [4FP]
  21.  
  22. Goomba King:
  23. T1: Power Jump King; Headbonk Tree
  24. T2: Power Jump King; Headbonk King
  25.  
  26. Magikoopa:
  27. T1: Power Jump; Do Nothing
  28. T2: Power Jump [1 FP]
  29.  
  30. -- Chapter 1 --
  31.  
  32. - 1 Block coin [19 coins]
  33. - 1 Fright Jar
  34. - 1 POW Block
  35. - 10 coin Block [29 coins]
  36. - Buy 2 POW and 2 Fire Flowers [5 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: Fire Flower [Mash A]
  40.  
  41. - Get HP Plus
  42. - Bush Coin [6 coins]
  43. - 5 Path coins [11 coins]
  44. - T. Bolt
  45. - Hidden Fire Flower
  46. - Hit Heart Block
  47.  
  48. Koopa Fight 1: Key
  49. T1: Power Jump; Power Shell (untimed) [0FP]
  50.  
  51. - Hit Heart Block before talking to Bombette
  52.  
  53. Jail Fight:
  54. T1: Fire Flower [Mash A]; Body Slam
  55.  
  56. - 9 Jail Fight coins [20 coins]
  57. - First Strike with Bomb
  58.  
  59. Pit Fight 1:
  60. T1: Bomb [2FP]
  61.  
  62. Pit Fight 2:
  63. T1: Fright Jar [Up 1]
  64. T2: T. Bolt [Mash A]
  65. ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before Cannons, Slow Jr. Troopa Fight
  66.  
  67. - First Strike with Bomb
  68.  
  69. Pit Fight 3:
  70. T1: Power Jump; Body Slam (untimed)
  71.  
  72. Level Up: FP
  73. 10, 10, 3
  74.  
  75. - Both Fire Bar coins [40 coins]
  76.  
  77. Cannons:
  78. T1: POW Block [Up 1]; Do Nothing
  79. T2: POW Block [Up 1]
  80.  
  81. - 10 cannon coins [50 coins]
  82.  
  83. Koopa Bros: Bowser
  84. T1: Power Jump; Bomb
  85. T2: Power Jump
  86.  
  87. Koopa Bros:
  88. T1: Bomb
  89. T2: POW Block [Up 1]; Do Nothing
  90. T3: Fire Flower [Up 1]
  91.  
  92. Peach Scene: Yes to all 3 questions
  93.  
  94. -- Parakarry --
  95.  
  96. - Say No to Both Tutorials
  97. - Honey Syrup
  98. - Say Yes to Jr. Troopa
  99.  
  100. Jr. Troopa:
  101. T1: Power Jump; Bomb
  102. T2: T. Bolt [Up 1]; Bomb
  103.  
  104. - Get Speedy Spin
  105. - Take off Power Jump
  106. - Equip Power Bounce and Speedy Spin
  107. - Get Seed
  108. - Ride train
  109.  
  110. - Find Parakarry's Letters and bring them to him
  111. - Get 1 Whacka
  112. - Get Damage Dodge
  113. - Collect 3 Letters
  114. - Get 2nd Flower Seed Early
  115. - Hit Heart Block
  116. - Go to Toad Town
  117.  
  118. -- Sushie --
  119.  
  120. - Blue House Skip
  121.  
  122. Blooper: 30 HP
  123. T1: Power Bounce; Sky Dive
  124. T2: Power Bounce; Shell Shot
  125.  
  126. Level UP: FP
  127. 10, 15, 3
  128.  
  129. - Get Jammin' Jelly
  130. - Get Sushie
  131.  
  132. - Get Power Quake
  133. - Take off Power Bounce
  134. - Equip Power Quake
  135. - Chapter 5 pipe to sewers
  136. - Go left into Dark Koopa room
  137.  
  138. - Let them all first strike you for Peril
  139. - Avoid heart drops
  140. - Collect 18-20 coins from the Dark Koopas [18-20 coins]
  141.  
  142. Koopa 1:
  143. T1: Power Quake; Do Nothing [11 FP]
  144. T2: Power Quake [7 FP]
  145.  
  146. - Eat Honey Syrup if no FP drop [Up 1]
  147.  
  148. Koopa 2:
  149. T1: Power Quake; Do Nothing [8 FP]
  150. T2: Power Quake [4 FP]
  151.  
  152. - Eat Jammin' Jelly [Mash A]
  153.  
  154. Koopa 3:
  155. T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
  156. T2: Power Quake [7 FP]
  157.  
  158. - Double FP drop = [9 FP]
  159.  
  160. - Enter pipe to Boo's mansion
  161. - Record Skip
  162. ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
  163. - Place Weight
  164. - Get Super Boots; Switch to Parakarry [Down 1]
  165. - Get Super Shroom from right Box
  166. - Get Strange Leaf
  167. ~ Skip Strange Leaf if you have the Honey Syrup or got 2 FP drop after 3rd Dark Koopa
  168.  
  169. -- Chapter 3 --
  170.  
  171. - Do Bow Skip
  172. - Do Stanley Save
  173. - Get Repel Gel
  174. - Go left for Key
  175. - Upgrade Parakarry [Up 2]
  176. - Get caught by guard
  177. - Go right, open door
  178. - Get Key in Spike room
  179. - Get the 6 coins on the bed [24-26 coins]
  180. - Get Mega Rush
  181. - Don't eat anything if you have 9 FP
  182. - Eat Strange Leaf if bad RNG [Down 1]
  183. ~ Eat Honey Syrup if good RNG [Up 1]
  184. - Get Maple Syrup
  185. - Get Key
  186. - Open chest for talking key
  187. - Run away from Tubba
  188. ~ Make sure you have 9 FP for the Heart Fight
  189. - Take off Power Quake and Speedy Spin
  190. - Equip Power Bounce and Mega Rush
  191.  
  192. Tubba's Heart: 50 HP [Runs at 45 HP]
  193. T1: Bounce x5; Shell Shot
  194. T2: Bounce x5; [6 + 4 Works too]
  195.  
  196. Tubba Blubba: 10 HP
  197. T1: Jump x2
  198.  
  199. Level Up: BP
  200. 10, 15, 6
  201.  
  202. -- Enter Volcano --
  203.  
  204. - Say Yes to Bow
  205. - Equip Power Quake and Speedy Spin
  206. - Jump LZS into card
  207. - Run to Chapter 5 by blue pipe and Sushie platform
  208. - Enter Volcano
  209.  
  210. -- Chapter 5--
  211.  
  212. - Get hidden Life Shroom
  213. - Get Ultra Hammer
  214. - Get into Peril from Fire Bars
  215. - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
  216. - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
  217.  
  218. Lava Piranha: 40 HP each Phase
  219. Phase 1:
  220. T1: Bounce x6; Do Nothing if 6 cap / Untimed Belly Flop if 5 or 4 capped
  221. T2: Bounce x5; Belly Flop if (4 + 4) / Untimed Belly Flop
  222.  
  223. (6 + 5) = 0 HP skip belly flop
  224. (6 + 4) = 0 HP with untimed belly flop
  225. (5 + 5) = 0 HP
  226. (5 + 4) = 2 HP
  227. (4 + 4) = 4 HP (this is why we belly flop)
  228. (3 + 5) = 5 HP (Do two timed belly flops)
  229.  
  230. Phase 2:
  231. T1: Squirt; Bounce x4
  232. T2: Bounce x3
  233.  
  234. - Switch to Bombette [Up 2]
  235.  
  236. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  237.  
  238. -- Lantern Ghost --
  239.  
  240. - Seed
  241. - Switch to Sushie [Down 2]
  242. - Enter Blue Pipe and exit sewers using sushie
  243. - Switch to Parakarry [Up 1]
  244. - Enter Chapter 4
  245. - Go to Green Station (Hit right switch) [Down 1]
  246. - Go to Pink Station (Hit right switch) [Down 2]
  247. - Fix Track
  248.  
  249. Fuzzy Fight:
  250. T1: Power Quake
  251.  
  252. - Get 4 coins from winning [28-30 coins]
  253. - Get Frying Pan
  254. - Go to Red Station (Hit left switch) [Down 1]
  255. - Hit Heart Block
  256. - Get Volt Shroom
  257.  
  258. Lantern Ghost: 40 HP - Block (1/2)
  259. T1: Volt Shroom [Mash A]; Do Nothing
  260. T2: Do Nothing; Switch to Goombario [Down 2]
  261. T3: Headbonk x2; Power Bounce x5
  262. T4: Headbonk x2; Power Bounce x4
  263.  
  264. - Upgrade Watt [Up 2]
  265. - Switch to Bombette [Up or Down 3]
  266. - Switch to Watt [Down 2]
  267.  
  268. General Guy:
  269. Phase 1:
  270. T1: Jump x2; Electro Dash
  271. T2: Power Quake
  272. T3: Jump x2; Power Shock
  273. T4: Jump x2
  274.  
  275. Phase 2:
  276. T1: Repel [Down 1]; Electro Dash
  277. T2: Bounce x4; Electro Dash
  278. T3: Jump x2; Electro Dash
  279.  
  280. Level Up: FP
  281. 10, 20, 6
  282.  
  283. -- Enter Ruins --
  284.  
  285. - Jump LZS into card
  286. - Go to Blue Station (Hit Right Switch) [Mash A]
  287. - Enter Forever Forest
  288. - Right x2
  289. - Left x1
  290. - Left x1
  291. - Go left for Flower Seed 4
  292. From the Seed:
  293. - Right x1
  294. - Enter Toad Town Tunnels from green pipe
  295. - Smash Super Block to fight Electro Blooper
  296.  
  297. Electro Blooper: Block (0/2)
  298. T1: Do Nothing; Do Nothing
  299. T2: Jump x2; Do Nothing
  300. T3: Jump x1; Do Nothing
  301. T4: Bounce x5; Switch to Parakarry [Up 2]
  302. T5: Shell Shot; Bounce x4
  303.  
  304. - Enter left pipe
  305. - Enter Dry Dry Desert
  306. - Left one, then up left for the rest of the rooms
  307.  
  308. -- Tutankoopa --
  309.  
  310. - Get Key in sand (bottom)
  311. - Go right for another Key
  312. - Go to the bottom-right room
  313.  
  314. ~ First Strike with Jump, beware of heart drops
  315. ~ If you have less the 30 coins at this point try to collect coins from the 1st 2 chomps, but be careful of heart drops
  316. Stone Chomp 1: Triangle
  317. T1: Jump x1; Star Storm if you missed the first strike
  318.  
  319. - Open Both doors
  320. - Drop to basement and go right
  321.  
  322. ~ Grab this with hammer from far left
  323.  
  324. Stone Chomp 2: Moon
  325. T1: Power Quake (untimed)
  326.  
  327. - Get Super Hammer
  328. - Go down-left to blow up wall
  329. - Upgrade Bombette [Down 2]
  330. - Blow up wall
  331.  
  332. Stone Chomp 3: Star
  333. T1: Power Quake (untimed)
  334.  
  335. - Collect the remaining coins necessary from the last chomp, to get to 35 [35 coins]
  336. - Triangle [Up 1], Star [Up 1], Moon (TSM)
  337.  
  338. Tutankoopa:
  339. T1: Bounce x4; Do Nothing
  340. T2: Jump x2
  341. ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2
  342.  
  343. Level Up: BP - With Fright Jar Fail
  344. 10, 20, 9
  345.  
  346. -- Enter Flower Fields --
  347.  
  348. - Jump LZS into card
  349. - Exit ruins
  350. - Go right once, then down right for the rest of the rooms
  351. - Eat Maple Syrup [Mash A]
  352. ~ Skip Eating Maple if Fright Jar Fail
  353. - In Dry Dry Outpost go to shop and buy 7 T. Bolts [0 coins]
  354. ~ You can only get 6 T. Bolts if you got Fright Jar Fail, get Pillar Shooting Star instead
  355. - Take Blue Pipe
  356. - Place Seeds
  357.  
  358. -- Chapter 6 --
  359.  
  360. - Mole order is Bottom Right and Counterclockwise
  361. ~ Mole order with Fright Jar Fail is Top Right and Clockwise [Eat Maple before Bottom Left]
  362.  
  363. Bottom Right Mole:
  364. T1: Untimed Power Quake; Power Bomb
  365.  
  366. Level Up: BP
  367. 10, 20, 9
  368.  
  369. Top Right Mole:
  370. T1: Do Nothing; Power Bomb
  371. T2: Untimed Power Quake
  372.  
  373. - Grab Red Berry
  374.  
  375. Top Left Mole:
  376. T1: Jump x2
  377.  
  378. Bottom Left Mole:
  379. T1: Untimed Power Quake; Power Bomb
  380.  
  381. - Switch to Parakarry [Down 1]
  382. - Give Red Berry
  383. - Get Both Yellow Berries
  384. - Eat Yellow Berry [Mash A]
  385. - Give Yellow Berry to Yellow flower
  386. - Talk to Lily
  387. - Get Blue Berry and give to Blue flower
  388.  
  389. Lakitu Fight:
  390. T1: Shell Shot Lakitu; Star Storm
  391. Spinyless: Block (0/1)
  392. T2: Jump x1
  393. Spiny Spawn:
  394. T2: Star Storm
  395.  
  396. Level Up: BP
  397. 10, 20, 12
  398.  
  399. - Equip Power Jump and HP Plus
  400. - Take off Power Quake
  401. - Talk to Rosie
  402. - Talk to Posie
  403. - Talk to Rosie
  404. - Switch to Sushie [Down 2]
  405. - Talk to Lily
  406. - Get Bubble Berry and give to Bubble plant
  407. - Switch to Parakarry [Up 2]
  408. - Get Shooting Star
  409. - Switch to Bombette and break rock [Up 1]
  410.  
  411. Lakilester: Block (3/3)
  412. T1: Power Jump; Switch to Parakarry [Down 1]
  413. T2: Power Jump; Shell Shot
  414. T3: Power Jump; Shell Shot
  415. T4: Bounce x5; Shell Shot if 4 capped
  416.  
  417. - Eat Super Shroom [Up 2]
  418. - Get hidden Thunder Rage
  419.  
  420. Machine Fight:
  421. T1: Thunder Rage [Mash A]; Do Nothing
  422. T2: Star Storm
  423.  
  424. - Get S. Jump Charge
  425. - Equip S. Jump Charge
  426. - Eat Whacka [Up 1]
  427.  
  428. Huff N' Puff: Block (1/3)
  429. T1: Charge [Up 1]; Do Nothing - Don't Block
  430. T2: Charge; Do Nothing - Go for 5 on Wind
  431. T3: Charge; Switch to Parakarry [Up 3] - Block (If you got 4 on Wind by accident, don't block)
  432. T4: Bounce x5 [Down 2]; Shell Shot if 4 capped
  433.  
  434. Level Up: BP
  435. 10+5, 20, 15
  436.  
  437. ~ Spiny Spawn - Level Up on Huff
  438. ~ Spinyless - Level Up on Clubba 1
  439.  
  440. Peach Scene: Sneaky Parasol
  441.  
  442. -- Ultra Boots --
  443.  
  444. - Switch to Sushie [Down 2]
  445. - Switch to Lakilester [Mash A]
  446. - Run to sewers and break panel
  447. - Do Clippy Boots
  448. - Do Peach Warp
  449.  
  450. -- Chapter 7 --
  451.  
  452. - Go Right and get the Key
  453. - Mirror Clip
  454. - Enter Top door, break panel and leave
  455. - Hit Red Button
  456. - Switch to Bombette [Down 3]
  457. - Go to Bottom door and get Red Key
  458. - Bombette is the 4th one from left
  459. - Hit Blue Button
  460.  
  461. Clubba 1:
  462. T1: Power Jump [Down 1]; Bomb
  463.  
  464. Level Up: BP
  465. 10+5, 20, 15
  466.  
  467. Clubba 2:
  468. T1: Star Storm; Power Bomb
  469.  
  470. Clubba 3:
  471. T1: Shooting Star [Mash A]; Power Bomb
  472.  
  473. - Get Triple Dip
  474. - Get P-Up D-Down
  475. - Get Key
  476. - Switch to Watt [Down 3]
  477. - Hit Heart Block
  478. - Take off Power Jump
  479. - Equip P-Up D-Down, Damage Dodge, and Close Call
  480.  
  481. Crystal King: 70 HP - Block (3/4)
  482. T1: Charge; Electro Dash a Crystal Bit
  483. T2: Charge; Do Nothing
  484. T3: Charge; Electro Dash a Crystal Bit
  485. T4: Charge; Do Nothing
  486. T5: Bounce x5; Electro Dash if 4 capped
  487.  
  488. ~ Risky ~
  489. Crystal King: 70 HP - Block (3/4)
  490. T1: Charge; Electro Dash a Crystal Bit
  491. T2: Charge; Do Nothing
  492. T3: Charge; Electro Dash a Crystal Bit
  493. T4: Bounce x6; Electro Dash if 5 capped / Power Shock if 4 capped
  494. T5: Bounce x4; Untimed Electro Dash if 3 capped
  495.  
  496. Level Up: FP
  497. 10+5, 25, 15
  498.  
  499. Peach Scene: Hold B
  500.  
  501. -- Jr. Troopa --
  502.  
  503. - Get Mega Jump if you want Final Bowser to be safer
  504. - Get Thunder Rage in Pillar
  505. ~ Get Shooting Star if you got Fright Jar Fail
  506. - Get Repel Gel
  507. - Take off Power Bounce
  508. - Equip Power Quake
  509. - Switch to Bombette [Up 3]
  510.  
  511. Koopatrols:
  512. T1: Untimed Power Quake; Power Bomb
  513.  
  514. - Take off Power Quake
  515. - Equip Power Bounce
  516. - Get Jail Life Shroom
  517. - Switch to Lakilester [Up 3]
  518. - Switch to Parakarry [Up 3]
  519. - Block Clip
  520. - Switch to Lakielester [Down 3]
  521. - Fast Flood Room
  522. - Cannonless
  523. - Switch to Kooper [Down 2]
  524. - Quiz: 1, 1, 2, 1, 1
  525. - Switch to Parakarry [Down 2]
  526. ~ You can skip this if you're playing it risky on Duplighosts
  527. - Up, down, down, up, down, up
  528. - Hit Heart Block
  529.  
  530. Duplighosts:
  531. T1: Up & Away [Up 2]; Air Lift
  532.  
  533. - Switch to Watt [Down 3] if you have Kooper out [Down 1] if you have Parakarry out
  534.  
  535. ~ If you had to use Air Lift: Either heal with Heart Block again or get lucky on Hallway Bowser
  536.  
  537. Jr. Troopa: Block (2/2)
  538. T1: Charge [Up 1]; Untimed Electro Dash
  539. T2: Charge; Turbo Charge
  540. T3: Bounce x6 [Down 1]; Electro Dash if 5 capped / Power Shock if 4 capped
  541. T4: Jump x2; Electro Dash
  542.  
  543. - Take off S. Jump Charge, HP Plus
  544. - Equip on Power Jump, Triple Dip
  545.  
  546. Hallway Bowser: Turn 1 Power Shock
  547. T1: Bounce x4; Power Shock
  548. T2: Jump x2; Do Nothing
  549. T3: Jump x2
  550.  
  551. Hallway Bowser: Turn 1 Close Call
  552. T1: Bounce x4; Power Shock
  553. T2: Jump x2; Do Nothing
  554. T3: Jump x2
  555.  
  556. Level Up: FP
  557. 10, 30, 15
  558.  
  559. If you got Mega Jump:
  560. ~ Take off Power Jump and Speedy Spin
  561. ~ Equip Mega Jump
  562.  
  563. Phase 1:
  564. Fire - Block, this is good.
  565. Buttstomp - Don't Block.
  566. Claw - Block, this is bad.
  567.  
  568. Final Bowser Phase 1:
  569. T1: Triple Dip: Thunder Bolt x3 [Up 1 for all]; Electro Dash
  570.  
  571. Final Bowser Phase 1: Peril on Turn 2
  572. T2: Bounce; Electro Dash
  573. T3: Star Beam
  574.  
  575. Final Bowser Phase 1: No Peril on Turn 2
  576. T2: Triple Dip: Thunder Bolt x3 [Up 1 for all]; Electro Dash
  577. T3: Star Beam
  578.  
  579. Phase 2:
  580. Fire - Block, this is good.
  581. Buttstomp - Don't Block, this is good if he takes away hammer.
  582. Claw - Block, this is bad.
  583.  
  584. Phase 2: Turn 1 Peril
  585. T1: Peach Beam; Electro Dash
  586. T2: Triple Dip: Repel Gel, Thunder Bolt x2; Turbo Charge
  587. T3: Bounce; Electro Dash
  588. T4: Bounce; Electro Dash (Need one 4 cap on any bounce to win)
  589.  
  590. Phase 2: Turn 1 Peril and Turn 3 Star Shield
  591. T1: Peach Beam; Electro Dash
  592. T2: Triple Dip: Repel Gel, Thunder Bolt x2; Turbo Charge
  593. T3: Bounce; Electro Dash
  594. T4: Peach Beam; Electro Dash - 1 Life Shroom or Close Call
  595. T5: Bounce (if Peril) / Triple Dip: T-Boltsx3/Mega/Power Jump; Electro Dash
  596. T6: Mega/Power Jump
  597.  
  598. Phase 2: No Peril on Turn 1
  599. T1: Peach Beam; Electro Dash
  600. T2: Triple Dip: Repel Gel, T-Boltx2; Electro Dash
  601. T3: Mega/Power Jump/Triple Dip: T-Boltx3; Electro Dash
  602. T4: Mega/Power Jump; Electro Dash
  603. T5: Peach Beam; Electro Dash - 1 Life Shroom or Close Call
  604. T6: Mega/Power Jump; Electro Dash
  605. T7: Power Jump
  606.  
  607. Phase 2: No Peril on Turn 1 and Turn 3 Star Shield
  608. T1: Peach Beam; Electro Dash
  609. T2: Triple Dip: Repel Gel, T-Boltx2; Electro Dash
  610. T3: Mega/Power Jump/Triple Dip: T-Boltx3; Electro Dash
  611. T4: Peach Beam; E-Dash - 1 Life Shroom or Close Call
  612. T5: Mega/Power Jump; Electro Dash
  613. T6: Mega/Power Jump; Electro Dash
  614.  
  615. - Luigi Skip :)
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