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- This route does Jr. Troopa Skip, Parakarryless Seed, Record Skip, Bow Skip and is overall very risky. Do not use this route unless going for a top 5 time in All Cards. This route gets Triple Dip and Items to use on Final Bowser. Last Update: 8/15/2019.
- -- Prologue --
- - Jr. Troopa Skip
- - Bush coin [1 coin]
- - Playground 10 coin Block [11 coins]
- - Coin block [12 coins]
- - 4 Trampoline coins [16 coins]
- - Equip Power Jump
- - Goomnut
- - 2 Block coins [18 coins]
- - Get Close Call
- Red and Blue Goomba:
- T1: Power Jump Red; Headbonk Red [3FP]
- T2: Power Jump Blue; Do Nothing [1FP]
- T3: Fire Flower [Up 1]
- - Eat Goomnut [Mash A] [4FP]
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- Magikoopa:
- T1: Power Jump; Do Nothing
- T2: Power Jump [1 FP]
- -- Chapter 1 --
- - 1 Block coin [19 coins]
- - 1 Fright Jar
- - 1 POW Block
- - 10 coin Block [29 coins]
- - Buy 2 POW and 2 Fire Flowers [5 coins]
- Fuzzy Shell Fight:
- T1: Fire Flower [Mash A]
- - Get HP Plus
- - Bush Coin [6 coins]
- - 5 Path coins [11 coins]
- - T. Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Koopa Fight 1: Key
- T1: Power Jump; Power Shell (untimed) [0FP]
- - Hit Heart Block before talking to Bombette
- Jail Fight:
- T1: Fire Flower [Mash A]; Body Slam
- - 9 Jail Fight coins [20 coins]
- - First Strike with Bomb
- Pit Fight 1:
- T1: Bomb [2FP]
- Pit Fight 2:
- T1: Fright Jar [Up 1]
- T2: T. Bolt [Mash A]
- ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before Cannons, Slow Jr. Troopa Fight
- - First Strike with Bomb
- Pit Fight 3:
- T1: Power Jump; Body Slam (untimed)
- Level Up: FP
- 10, 10, 3
- - Both Fire Bar coins [40 coins]
- Cannons:
- T1: POW Block [Up 1]; Do Nothing
- T2: POW Block [Up 1]
- - 10 cannon coins [50 coins]
- Koopa Bros: Bowser
- T1: Power Jump; Bomb
- T2: Power Jump
- Koopa Bros:
- T1: Bomb
- T2: POW Block [Up 1]; Do Nothing
- T3: Fire Flower [Up 1]
- Peach Scene: Yes to all 3 questions
- -- Parakarry --
- - Say No to Both Tutorials
- - Honey Syrup
- - Say Yes to Jr. Troopa
- Jr. Troopa:
- T1: Power Jump; Bomb
- T2: T. Bolt [Up 1]; Bomb
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Power Bounce and Speedy Spin
- - Get Seed
- - Ride train
- - Find Parakarry's Letters and bring them to him
- - Get 1 Whacka
- - Get Damage Dodge
- - Collect 3 Letters
- - Get 2nd Flower Seed Early
- - Hit Heart Block
- - Go to Toad Town
- -- Sushie --
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Level UP: FP
- 10, 15, 3
- - Get Jammin' Jelly
- - Get Sushie
- - Get Power Quake
- - Take off Power Bounce
- - Equip Power Quake
- - Chapter 5 pipe to sewers
- - Go left into Dark Koopa room
- - Let them all first strike you for Peril
- - Avoid heart drops
- - Collect 18-20 coins from the Dark Koopas [18-20 coins]
- Koopa 1:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- - Eat Honey Syrup if no FP drop [Up 1]
- Koopa 2:
- T1: Power Quake; Do Nothing [8 FP]
- T2: Power Quake [4 FP]
- - Eat Jammin' Jelly [Mash A]
- Koopa 3:
- T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
- T2: Power Quake [7 FP]
- - Double FP drop = [9 FP]
- - Enter pipe to Boo's mansion
- - Record Skip
- ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
- - Place Weight
- - Get Super Boots; Switch to Parakarry [Down 1]
- - Get Super Shroom from right Box
- - Get Strange Leaf
- ~ Skip Strange Leaf if you have the Honey Syrup or got 2 FP drop after 3rd Dark Koopa
- -- Chapter 3 --
- - Do Bow Skip
- - Do Stanley Save
- - Get Repel Gel
- - Go left for Key
- - Upgrade Parakarry [Up 2]
- - Get caught by guard
- - Go right, open door
- - Get Key in Spike room
- - Get the 6 coins on the bed [24-26 coins]
- - Get Mega Rush
- - Don't eat anything if you have 9 FP
- - Eat Strange Leaf if bad RNG [Down 1]
- ~ Eat Honey Syrup if good RNG [Up 1]
- - Get Maple Syrup
- - Get Key
- - Open chest for talking key
- - Run away from Tubba
- ~ Make sure you have 9 FP for the Heart Fight
- - Take off Power Quake and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Tubba's Heart: 50 HP [Runs at 45 HP]
- T1: Bounce x5; Shell Shot
- T2: Bounce x5; [6 + 4 Works too]
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- -- Enter Volcano --
- - Say Yes to Bow
- - Equip Power Quake and Speedy Spin
- - Jump LZS into card
- - Run to Chapter 5 by blue pipe and Sushie platform
- - Enter Volcano
- -- Chapter 5--
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Get into Peril from Fire Bars
- - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
- - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
- Lava Piranha: 40 HP each Phase
- Phase 1:
- T1: Bounce x6; Do Nothing if 6 cap / Untimed Belly Flop if 5 or 4 capped
- T2: Bounce x5; Belly Flop if (4 + 4) / Untimed Belly Flop
- (6 + 5) = 0 HP skip belly flop
- (6 + 4) = 0 HP with untimed belly flop
- (5 + 5) = 0 HP
- (5 + 4) = 2 HP
- (4 + 4) = 4 HP (this is why we belly flop)
- (3 + 5) = 5 HP (Do two timed belly flops)
- Phase 2:
- T1: Squirt; Bounce x4
- T2: Bounce x3
- - Switch to Bombette [Up 2]
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Lantern Ghost --
- - Seed
- - Switch to Sushie [Down 2]
- - Enter Blue Pipe and exit sewers using sushie
- - Switch to Parakarry [Up 1]
- - Enter Chapter 4
- - Go to Green Station (Hit right switch) [Down 1]
- - Go to Pink Station (Hit right switch) [Down 2]
- - Fix Track
- Fuzzy Fight:
- T1: Power Quake
- - Get 4 coins from winning [28-30 coins]
- - Get Frying Pan
- - Go to Red Station (Hit left switch) [Down 1]
- - Hit Heart Block
- - Get Volt Shroom
- Lantern Ghost: 40 HP - Block (1/2)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Switch to Goombario [Down 2]
- T3: Headbonk x2; Power Bounce x5
- T4: Headbonk x2; Power Bounce x4
- - Upgrade Watt [Up 2]
- - Switch to Bombette [Up or Down 3]
- - Switch to Watt [Down 2]
- General Guy:
- Phase 1:
- T1: Jump x2; Electro Dash
- T2: Power Quake
- T3: Jump x2; Power Shock
- T4: Jump x2
- Phase 2:
- T1: Repel [Down 1]; Electro Dash
- T2: Bounce x4; Electro Dash
- T3: Jump x2; Electro Dash
- Level Up: FP
- 10, 20, 6
- -- Enter Ruins --
- - Jump LZS into card
- - Go to Blue Station (Hit Right Switch) [Mash A]
- - Enter Forever Forest
- - Right x2
- - Left x1
- - Left x1
- - Go left for Flower Seed 4
- From the Seed:
- - Right x1
- - Enter Toad Town Tunnels from green pipe
- - Smash Super Block to fight Electro Blooper
- Electro Blooper: Block (0/2)
- T1: Do Nothing; Do Nothing
- T2: Jump x2; Do Nothing
- T3: Jump x1; Do Nothing
- T4: Bounce x5; Switch to Parakarry [Up 2]
- T5: Shell Shot; Bounce x4
- - Enter left pipe
- - Enter Dry Dry Desert
- - Left one, then up left for the rest of the rooms
- -- Tutankoopa --
- - Get Key in sand (bottom)
- - Go right for another Key
- - Go to the bottom-right room
- ~ First Strike with Jump, beware of heart drops
- ~ If you have less the 30 coins at this point try to collect coins from the 1st 2 chomps, but be careful of heart drops
- Stone Chomp 1: Triangle
- T1: Jump x1; Star Storm if you missed the first strike
- - Open Both doors
- - Drop to basement and go right
- ~ Grab this with hammer from far left
- Stone Chomp 2: Moon
- T1: Power Quake (untimed)
- - Get Super Hammer
- - Go down-left to blow up wall
- - Upgrade Bombette [Down 2]
- - Blow up wall
- Stone Chomp 3: Star
- T1: Power Quake (untimed)
- - Collect the remaining coins necessary from the last chomp, to get to 35 [35 coins]
- - Triangle [Up 1], Star [Up 1], Moon (TSM)
- Tutankoopa:
- T1: Bounce x4; Do Nothing
- T2: Jump x2
- ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2
- Level Up: BP - With Fright Jar Fail
- 10, 20, 9
- -- Enter Flower Fields --
- - Jump LZS into card
- - Exit ruins
- - Go right once, then down right for the rest of the rooms
- - Eat Maple Syrup [Mash A]
- ~ Skip Eating Maple if Fright Jar Fail
- - In Dry Dry Outpost go to shop and buy 7 T. Bolts [0 coins]
- ~ You can only get 6 T. Bolts if you got Fright Jar Fail, get Pillar Shooting Star instead
- - Take Blue Pipe
- - Place Seeds
- -- Chapter 6 --
- - Mole order is Bottom Right and Counterclockwise
- ~ Mole order with Fright Jar Fail is Top Right and Clockwise [Eat Maple before Bottom Left]
- Bottom Right Mole:
- T1: Untimed Power Quake; Power Bomb
- Level Up: BP
- 10, 20, 9
- Top Right Mole:
- T1: Do Nothing; Power Bomb
- T2: Untimed Power Quake
- - Grab Red Berry
- Top Left Mole:
- T1: Jump x2
- Bottom Left Mole:
- T1: Untimed Power Quake; Power Bomb
- - Switch to Parakarry [Down 1]
- - Give Red Berry
- - Get Both Yellow Berries
- - Eat Yellow Berry [Mash A]
- - Give Yellow Berry to Yellow flower
- - Talk to Lily
- - Get Blue Berry and give to Blue flower
- Lakitu Fight:
- T1: Shell Shot Lakitu; Star Storm
- Spinyless: Block (0/1)
- T2: Jump x1
- Spiny Spawn:
- T2: Star Storm
- Level Up: BP
- 10, 20, 12
- - Equip Power Jump and HP Plus
- - Take off Power Quake
- - Talk to Rosie
- - Talk to Posie
- - Talk to Rosie
- - Switch to Sushie [Down 2]
- - Talk to Lily
- - Get Bubble Berry and give to Bubble plant
- - Switch to Parakarry [Up 2]
- - Get Shooting Star
- - Switch to Bombette and break rock [Up 1]
- Lakilester: Block (3/3)
- T1: Power Jump; Switch to Parakarry [Down 1]
- T2: Power Jump; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Bounce x5; Shell Shot if 4 capped
- - Eat Super Shroom [Up 2]
- - Get hidden Thunder Rage
- Machine Fight:
- T1: Thunder Rage [Mash A]; Do Nothing
- T2: Star Storm
- - Get S. Jump Charge
- - Equip S. Jump Charge
- - Eat Whacka [Up 1]
- Huff N' Puff: Block (1/3)
- T1: Charge [Up 1]; Do Nothing - Don't Block
- T2: Charge; Do Nothing - Go for 5 on Wind
- T3: Charge; Switch to Parakarry [Up 3] - Block (If you got 4 on Wind by accident, don't block)
- T4: Bounce x5 [Down 2]; Shell Shot if 4 capped
- Level Up: BP
- 10+5, 20, 15
- ~ Spiny Spawn - Level Up on Huff
- ~ Spinyless - Level Up on Clubba 1
- Peach Scene: Sneaky Parasol
- -- Ultra Boots --
- - Switch to Sushie [Down 2]
- - Switch to Lakilester [Mash A]
- - Run to sewers and break panel
- - Do Clippy Boots
- - Do Peach Warp
- -- Chapter 7 --
- - Go Right and get the Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Switch to Bombette [Down 3]
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left
- - Hit Blue Button
- Clubba 1:
- T1: Power Jump [Down 1]; Bomb
- Level Up: BP
- 10+5, 20, 15
- Clubba 2:
- T1: Star Storm; Power Bomb
- Clubba 3:
- T1: Shooting Star [Mash A]; Power Bomb
- - Get Triple Dip
- - Get P-Up D-Down
- - Get Key
- - Switch to Watt [Down 3]
- - Hit Heart Block
- - Take off Power Jump
- - Equip P-Up D-Down, Damage Dodge, and Close Call
- Crystal King: 70 HP - Block (3/4)
- T1: Charge; Electro Dash a Crystal Bit
- T2: Charge; Do Nothing
- T3: Charge; Electro Dash a Crystal Bit
- T4: Charge; Do Nothing
- T5: Bounce x5; Electro Dash if 4 capped
- ~ Risky ~
- Crystal King: 70 HP - Block (3/4)
- T1: Charge; Electro Dash a Crystal Bit
- T2: Charge; Do Nothing
- T3: Charge; Electro Dash a Crystal Bit
- T4: Bounce x6; Electro Dash if 5 capped / Power Shock if 4 capped
- T5: Bounce x4; Untimed Electro Dash if 3 capped
- Level Up: FP
- 10+5, 25, 15
- Peach Scene: Hold B
- -- Jr. Troopa --
- - Get Mega Jump if you want Final Bowser to be safer
- - Get Thunder Rage in Pillar
- ~ Get Shooting Star if you got Fright Jar Fail
- - Get Repel Gel
- - Take off Power Bounce
- - Equip Power Quake
- - Switch to Bombette [Up 3]
- Koopatrols:
- T1: Untimed Power Quake; Power Bomb
- - Take off Power Quake
- - Equip Power Bounce
- - Get Jail Life Shroom
- - Switch to Lakilester [Up 3]
- - Switch to Parakarry [Up 3]
- - Block Clip
- - Switch to Lakielester [Down 3]
- - Fast Flood Room
- - Cannonless
- - Switch to Kooper [Down 2]
- - Quiz: 1, 1, 2, 1, 1
- - Switch to Parakarry [Down 2]
- ~ You can skip this if you're playing it risky on Duplighosts
- - Up, down, down, up, down, up
- - Hit Heart Block
- Duplighosts:
- T1: Up & Away [Up 2]; Air Lift
- - Switch to Watt [Down 3] if you have Kooper out [Down 1] if you have Parakarry out
- ~ If you had to use Air Lift: Either heal with Heart Block again or get lucky on Hallway Bowser
- Jr. Troopa: Block (2/2)
- T1: Charge [Up 1]; Untimed Electro Dash
- T2: Charge; Turbo Charge
- T3: Bounce x6 [Down 1]; Electro Dash if 5 capped / Power Shock if 4 capped
- T4: Jump x2; Electro Dash
- - Take off S. Jump Charge, HP Plus
- - Equip on Power Jump, Triple Dip
- Hallway Bowser: Turn 1 Power Shock
- T1: Bounce x4; Power Shock
- T2: Jump x2; Do Nothing
- T3: Jump x2
- Hallway Bowser: Turn 1 Close Call
- T1: Bounce x4; Power Shock
- T2: Jump x2; Do Nothing
- T3: Jump x2
- Level Up: FP
- 10, 30, 15
- If you got Mega Jump:
- ~ Take off Power Jump and Speedy Spin
- ~ Equip Mega Jump
- Phase 1:
- Fire - Block, this is good.
- Buttstomp - Don't Block.
- Claw - Block, this is bad.
- Final Bowser Phase 1:
- T1: Triple Dip: Thunder Bolt x3 [Up 1 for all]; Electro Dash
- Final Bowser Phase 1: Peril on Turn 2
- T2: Bounce; Electro Dash
- T3: Star Beam
- Final Bowser Phase 1: No Peril on Turn 2
- T2: Triple Dip: Thunder Bolt x3 [Up 1 for all]; Electro Dash
- T3: Star Beam
- Phase 2:
- Fire - Block, this is good.
- Buttstomp - Don't Block, this is good if he takes away hammer.
- Claw - Block, this is bad.
- Phase 2: Turn 1 Peril
- T1: Peach Beam; Electro Dash
- T2: Triple Dip: Repel Gel, Thunder Bolt x2; Turbo Charge
- T3: Bounce; Electro Dash
- T4: Bounce; Electro Dash (Need one 4 cap on any bounce to win)
- Phase 2: Turn 1 Peril and Turn 3 Star Shield
- T1: Peach Beam; Electro Dash
- T2: Triple Dip: Repel Gel, Thunder Bolt x2; Turbo Charge
- T3: Bounce; Electro Dash
- T4: Peach Beam; Electro Dash - 1 Life Shroom or Close Call
- T5: Bounce (if Peril) / Triple Dip: T-Boltsx3/Mega/Power Jump; Electro Dash
- T6: Mega/Power Jump
- Phase 2: No Peril on Turn 1
- T1: Peach Beam; Electro Dash
- T2: Triple Dip: Repel Gel, T-Boltx2; Electro Dash
- T3: Mega/Power Jump/Triple Dip: T-Boltx3; Electro Dash
- T4: Mega/Power Jump; Electro Dash
- T5: Peach Beam; Electro Dash - 1 Life Shroom or Close Call
- T6: Mega/Power Jump; Electro Dash
- T7: Power Jump
- Phase 2: No Peril on Turn 1 and Turn 3 Star Shield
- T1: Peach Beam; Electro Dash
- T2: Triple Dip: Repel Gel, T-Boltx2; Electro Dash
- T3: Mega/Power Jump/Triple Dip: T-Boltx3; Electro Dash
- T4: Peach Beam; E-Dash - 1 Life Shroom or Close Call
- T5: Mega/Power Jump; Electro Dash
- T6: Mega/Power Jump; Electro Dash
- - Luigi Skip :)
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