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- public void EdgeVilleGate1() {
- client.stopMovement();
- if(client.withinDistance(3103, 9910, 1)) {
- if(EdgeVilleGate1) { // Gate already open so we close it
- GameEngine.getObjectManager().addObject(new WorldObject(-1, 3104, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
- GameEngine.getObjectManager().addObject(new WorldObject(-1, 3104, 9909, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
- GameEngine.getObjectManager().addObject(new WorldObject(1557, 3103, 9910, client.getHeightLevel(), Face.EAST, 0)); // Adds new gate
- GameEngine.getObjectManager().addObject(new WorldObject(1558, 3103, 9909, client.getHeightLevel(), Face.EAST, 0)); // Adds new gate
- EdgeVilleGate1 = false;
- } else { // Gate closed so we open it
- GameEngine.getObjectManager().addObject(new WorldObject(-1, 3103, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
- GameEngine.getObjectManager().addObject(new WorldObject(-1, 3103, 9909, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
- GameEngine.getObjectManager().addObject(new WorldObject(1560, 3104, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Adds new gate
- GameEngine.getObjectManager().addObject(new WorldObject(1561, 3104, 9909, client.getHeightLevel(), Face.NORTH, 0)); // Adds new gate
- EdgeVilleGate1 = true;
- }
- } else {
- if(client.getAbsX() <= 3103) {
- client.forceMovement[0] = 3103;
- client.forceMovement[1] = 9909;
- } else {
- client.forceMovement[0] = 3104;
- client.forceMovement[1] = 9909;
- }
- client.forceMove = true;
- }
- }
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