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May 23rd, 2018
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  1. public void EdgeVilleGate1() {
  2. client.stopMovement();
  3. if(client.withinDistance(3103, 9910, 1)) {
  4. if(EdgeVilleGate1) { // Gate already open so we close it
  5. GameEngine.getObjectManager().addObject(new WorldObject(-1, 3104, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
  6. GameEngine.getObjectManager().addObject(new WorldObject(-1, 3104, 9909, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
  7. GameEngine.getObjectManager().addObject(new WorldObject(1557, 3103, 9910, client.getHeightLevel(), Face.EAST, 0)); // Adds new gate
  8. GameEngine.getObjectManager().addObject(new WorldObject(1558, 3103, 9909, client.getHeightLevel(), Face.EAST, 0)); // Adds new gate
  9. EdgeVilleGate1 = false;
  10. } else { // Gate closed so we open it
  11. GameEngine.getObjectManager().addObject(new WorldObject(-1, 3103, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
  12. GameEngine.getObjectManager().addObject(new WorldObject(-1, 3103, 9909, client.getHeightLevel(), Face.SOUTH, 0)); // Deletes gate
  13. GameEngine.getObjectManager().addObject(new WorldObject(1560, 3104, 9910, client.getHeightLevel(), Face.SOUTH, 0)); // Adds new gate
  14. GameEngine.getObjectManager().addObject(new WorldObject(1561, 3104, 9909, client.getHeightLevel(), Face.NORTH, 0)); // Adds new gate
  15. EdgeVilleGate1 = true;
  16. }
  17. } else {
  18. if(client.getAbsX() <= 3103) {
  19. client.forceMovement[0] = 3103;
  20. client.forceMovement[1] = 9909;
  21. } else {
  22. client.forceMovement[0] = 3104;
  23. client.forceMovement[1] = 9909;
  24. }
  25. client.forceMove = true;
  26. }
  27. }
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