Guest User

Untitled

a guest
Jun 24th, 2018
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.30 KB | None | 0 0
  1. //=============================================================================
  2. // Player: Corresponds to a real player (a local camera or remote net player).
  3. // Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
  4. //=============================================================================
  5. class Player extends Object
  6. native
  7. transient
  8. config(Engine)
  9. Inherits(FExec);
  10.  
  11. // The actor this player controls.
  12. var transient const playercontroller Actor;
  13.  
  14. // Net variables.
  15. var const int CurrentNetSpeed;
  16. var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;
  17.  
  18. /** Global multiplier for scene desaturation PP effect. */
  19. var config float PP_DesaturationMultiplier;
  20. /** Global multiplier for scene highlights PP effect. */
  21. var config float PP_HighlightsMultiplier;
  22. /** Global multiplier for scene midtones PP effect. */
  23. var config float PP_MidTonesMultiplier;
  24. /** Global multiplier for scene shadows PP effect. */
  25. var config float PP_ShadowsMultiplier;
  26.  
  27. /**
  28. * Dynamically assign Controller to Player and set viewport.
  29. *
  30. * @param PC - new player controller to assign to player
  31. **/
  32. native function SwitchController( PlayerController PC );
  33.  
  34. cpptext
  35. {
  36. // FExec interface.
  37. virtual UBOOL Exec(const TCHAR* Cmd,FOutputDevice& Ar);
  38. }
Add Comment
Please, Sign In to add comment