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- //=============================================================================
- // Player: Corresponds to a real player (a local camera or remote net player).
- // Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
- //=============================================================================
- class Player extends Object
- native
- transient
- config(Engine)
- Inherits(FExec);
- // The actor this player controls.
- var transient const playercontroller Actor;
- // Net variables.
- var const int CurrentNetSpeed;
- var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;
- /** Global multiplier for scene desaturation PP effect. */
- var config float PP_DesaturationMultiplier;
- /** Global multiplier for scene highlights PP effect. */
- var config float PP_HighlightsMultiplier;
- /** Global multiplier for scene midtones PP effect. */
- var config float PP_MidTonesMultiplier;
- /** Global multiplier for scene shadows PP effect. */
- var config float PP_ShadowsMultiplier;
- /**
- * Dynamically assign Controller to Player and set viewport.
- *
- * @param PC - new player controller to assign to player
- **/
- native function SwitchController( PlayerController PC );
- cpptext
- {
- // FExec interface.
- virtual UBOOL Exec(const TCHAR* Cmd,FOutputDevice& Ar);
- }
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