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Jun 25th, 2017
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  1. Update v1.72 incl DLC Changelog:
  2. ___________________________________________
  3.  
  4. DATA:
  5. • Added: Malden 2035 terrain
  6. • Added: Combat Patrol multiplayer scenarios
  7. • Added: Escape from Tanoa multiplayer scenario*
  8. • Added: Escape from Malden multiplayer scenario
  9. • Added: Zeus scenarios for the Malden terrain
  10. • Added: Community-made billboards
  11. • Added: New skins for several structures
  12. • Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
  13. • Added: Template for Data Link targeting systems (sensors)
  14. • Added: HUD indication when using 12.7x108mm APDS magazines
  15. • Added: A visibility condition for the Blackfish horizon indicator
  16. • Added: Tigris and Cheetah now utilize Data Link
  17. • Added: Preview video for Jets DLC in the DLC Browser (Shift+P)
  18. • Added: A water impact effect to the 120mm APFSDS shells (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3186371)
  19. • Added: A new "Malden Sand" UI Color preset for Malden DLC
  20. • Added: Jets Community Guide in-game implementation
  21. • Added: Dynamic Loadout MFD information for the Neophron and Xi'an aircraft
  22. • Added: A laser designator indicator for the Xi'an and Blackfish crews
  23. • Added: Map symbols to several more objects
  24. • Added: Vehicle turret indicators to the remaining ground vehicles
  25. • Added: Audio-related memory points for certain structures
  26. * Restrictions apply to those who don't own the Apex expansion.
  27.  
  28. • Tweaked: Flight model of the Gryphon plane (incl. fixed stall and better rudder authority)
  29. • Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
  30. • Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability)
  31. • Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun)
  32. • Tweaked: Ambient animals now seek a hiding spot while it rains
  33. • Tweaked: The Sentinel could explode when taking off in some cases
  34. • Tweaked: Ejection is now available only to non-stationary planes (when the Get Out action is not available)
  35. • Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding
  36. • Tweaked: The inverted plane flag proxy was inverted in an incorrect way
  37. • Tweaked: Spanish Welcome Screens now use a more appropriate separator style
  38. • Tweaked: AA missile performance
  39. • Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events
  40. • Tweaked: The Ejection system was refactored to resolve multiple issues
  41. • Tweaked: Performance of AA missiles was improved
  42. • Tweaked: AI gunners of the Praetorian were too inaccurate
  43. • Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle's velocity after setting pitch and bank
  44. • Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats
  45. • Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved
  46. • Tweaked: The BIS_fnc_getUnitInsignia and BIS_fnc_setUnitInsignia functions should now work correctly in MP
  47. • Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (https://feedback.bistudio.com/T124835)
  48. • Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically
  49. • Tweaked: The Black Wasp is now more durable
  50. • Tweaked: Spatial targeting symbology
  51. • Tweaked: Credits and ORBAT credits were adjusted
  52. • Tweaked: The hand animation for the Protector SMG was improved
  53. • Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it's the only one with a 360° scan coverage)
  54. • Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering
  55. • Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (https://feedback.bistudio.com/T124725)
  56. • Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried)
  57. • Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km)
  58. • Tweaked: The Neophron now uses an improved canopy destruction system
  59. • Tweaked: The LOM 250-G bomb model was resized
  60. • Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment
  61. • Tweaked: The damage model of the Shikra plane was improved
  62. • Tweaked: The head position of the Xi'an pilot was adjusted to make aiming with rockets easier
  63. • Tweaked: The gun pod of the Buzzard plane was aligned with its HUD
  64. • Tweaked: The flight model of the Buzzard plane was overhauled (https://forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/)
  65. • Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved
  66. • Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes)
  67. • Tweaked: Military Base Wall debris is no longer tilting when destroyed
  68. • Tweaked: Armor values of the Speedboat were lowered
  69. • Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes
  70. • Tweaked: Hitpoints for the Gryphon plane were improved
  71. • Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default)
  72. • Tweaked: Loudspeakers in the faction Showcase scenarios are now louder
  73. • Tweaked: The flight model and overall performance of the Shikra jet were overhauled
  74. • Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (https://forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303 - will be further tweaked)
  75. • Tweaked: Defining a module function as "" no longer triggers an error message
  76. • Tweaked: Flight models of the Black Wasp and Shikra aircraft
  77. • Tweaked: Some structures were reconfigured (audio-wise)
  78. • Tweaked: Garage icons for several vehicles
  79. • Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized
  80. • Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent
  81. • Tweaked: The BIS_fnc_initVehicle function now skips the change of mass when used with a simple object
  82. • Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object
  83. • Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI
  84. • Fixed: Script error when using the side door of the CH-49
  85. • Fixed: Footstep sounds on a specific wooden surface were incorrect
  86. • Fixed: Some machine guns were incorrectly equipped with the FCS (https://feedback.bistudio.com/T124824)
  87. • Fixed: Building destruction sound could get delayed in some cases
  88. • Fixed: Transporting the UGV in the Blackfish was visually incorrect
  89. • Fixed: An incorrect LOD of the Blackfish was showing when looking via the co-pilot camera
  90. • Fixed: Canopies from all planes should now float on water a little bit before sinking
  91. • Fixed: Legs of MB 4WD passengers could clip through the floor
  92. • Fixed: AI crew of the Cheetah and Tigris would refuse to attack infantry (https://feedback.bistudio.com/T124954)
  93. • Fixed: The Falcon UAV's camera in the UAV Terminal was misaligned
  94. • Fixed: Helicopter Time Trials involving Sling Loading did not always fail when the winch was destroyed
  95. • Fixed: The Sport Fence was appearing twice in Zeus in some cases
  96. • Fixed: Jets defense turrets were missing from the Field Manual
  97. • Fixed: Pylon proxies were not visible in certain resolution LODs
  98. • Fixed: Vehicle crew were headbanging too hard when firing the 40mm GM (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3151233)
  99. • Fixed: The stealth variant of the Black Wasp jet had external pylons available
  100. • Fixed: Some HMDs were visible when turning to the sides
  101. • Fixed: Several localization glitches (e.g. the Splendid Camera)
  102. • Fixed: It was too difficult to shoot through the ruins of Church 02
  103. • Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect
  104. • Fixed: The pilots of the WY-55 can now lock ASRAAM missiles
  105. • Fixed: The grenade launcher of the AK12 would be open at incorrect moments
  106. • Fixed: Brake lights on the Tempest trucks were not working correctly
  107. • Fixed: The occluder of the Tent Hangar was inverted
  108. • Fixed: The altitude indicator on the Blackfish was displaying incorrect values
  109. • Fixed: A missing string error when placing a trigger with Jets DLC music as an Effects attribute
  110. • Fixed: Eden Editor marker shapes had an incorrect tooltip text
  111. • Fixed: The tutorial about scenario attributes contained an incorrect item
  112. • The East Wind (potential spoilers)
  113. • Fixed: There were some floating objects in the Moral Fiber scenario
  114.  
  115. ENGINE:
  116. • Added: Air friction parameters for planes (gearsUpFrictionCoef, airBrakeFrictionCoef, airFrictionCoefs2, airFrictionCoefs1, airFrictionCoefs0)
  117. • Added: A new isVehicleRadarOn script command
  118. • Added: New listVehicleSensors, listRemoteTargets, enableVehicleSensor, and isVehicleSensorEnabled script commands
  119. • Added: A new getCompatiblePylonMagazines script command
  120. • Added: New "turret" and "turrettoview" MFD animation sources
  121. • Added: A new "projection" MFD parameter
  122. • Added: A new "lineType" MFD line parameter (0 - full line, 1 - dotted line, 2 - dashed line, 3 - dot-dashed line)
  123. • Added: New addForce and addTorque script commands
  124. • Added: New vectorModelToWorld, vectorModelToWorldVisual, vectorWorldToModel, and vectorWorldToModelVisual script commands
  125. • Added: A new "defaultUserMFDvalues" transport config variable
  126. • Added: A new "nvg" MFD condition
  127. • Added: 'Malden DLC' and 'Malden 2035' scenario Workshop tags
  128. • Tweaked: The CallExtension interface was enhanced with a RVVersion function
  129. • Tweaked: AI boat movement in shallow waters was improved
  130. • Tweaked: AI plane path-finding at high altitudes was improved
  131. • Tweaked: AI driving heavy vehicles should not stop for small obstacles anymore
  132. • Tweaked: Precision of the IntersectWithGround functionality was improved
  133. • Tweaked: It is now possible to mark Data Link targets using remote sensors
  134. • Tweaked: The toFixed script command was extended
  135. • Tweaked: The setUserMFDvalue now supports more parameters
  136. • Tweaked: The count of "userXX" MFD user values was raised from 10 to 50
  137. • Tweaked: The MFD variable color is now a simple expression
  138. • Tweaked: Heavy gunfire situations should now be slightly less performance demanding
  139. • Fixed: Automatic landing gear retracting was not consistent for players in all situations
  140. • Fixed: Data Link could receive contacts even when it was disabled
  141. • Fixed: Crash when using the FCS in some cases (https://feedback.bistudio.com/T124830)
  142. • Fixed: Crash to desktop (https://feedback.bistudio.com/T124832)
  143. • Fixed: Players could lock onto enemy laser designators
  144. • Fixed: vectorWorldToModel did not work as expected
  145. • Fixed: Layers were not enabled correctly after loading a scenario
  146. • Fixed: Dynamic Loadouts check boxes in the Attributes were not working correctly in some cases
  147.  
  148. LAUNCHER:
  149. • Added: A mod counter for loaded / available mods
  150. • Added: Escape game type support to Launcher's Server Browser
  151. • Added: Malden terrain as an option for the -world parameter
  152. • Tweaked: Automatic re-scan of watched folders is now more specifically targeted and should ignore changes in those folders irrelevant to mods
  153. • Tweaked: The background color for the Server Browser's filter panel was changed
  154. • Fixed: When all mods where unloaded while the Launcher was being closed, the mods from the last active preset were loaded (ignoring the unsaved modification done to it)
  155.  
  156. SERVER:
  157. • Updated: Stand-alone Windows Dedicated Server (1.72)
  158. • Updated: Stand-alone Linux Dedicated Server (1.72)
  159. • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
  160. • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
  161. • Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
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