Elrevolver

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Aug 10th, 2026 (edited)
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  1. All Trainers Gold with cyndaquil
  2.  
  3. Do LID, Cynda Manip, R29 Manip, Sentret Manip (other manips might be useless?)
  4.  
  5. Getting to Violet
  6. Rival 1: Leer + Tackle spam (have to check if a win is necessary)
  7. Get Potions after Sentret
  8.  
  9. Joey: Leer+Tackle
  10. Mikey: Tackle, Leer+Tackle
  11. Don: Tackle spam
  12. Wade: Tackle spam
  13.  
  14. Center bc of Tackle PP
  15.  
  16. Sprout tower+Gym
  17. Nico: Tackle spam 6T 24
  18. Chow: Tackle spam 6T 30
  19. EDMOND: Tackle spam 6T 36!
  20. JIN: Ember |0
  21. NEAL: Ember |0
  22. TROY: Ember, 2 Ember |1
  23. Li: Ember, Ember, 3 Ember |2 3+3+1+2=9
  24. Abe: 2 Ember |2/3 turns
  25. Rod: Ember, Ember |6 turns
  26. Falk: Ember, 2 Ember |6 turns 6+6+2/3=14/15 so sprout tower saves around 5/6 turns overall
  27.  
  28. Center+Egg (can,t skip center bc PP, i think)
  29.  
  30. R32 (intentionally leaving out the water types unless i can 1shot)
  31. Albert: 2 Ember
  32. Peter: 2 Ember |guy next to union cave entrance
  33.  
  34. Unioncave1
  35. try dodging daniel, not too bad to hit him
  36. (Daniel: Ember spam)
  37. Russel: Ember spam
  38. Bill: Ember spam
  39. Get Swift, still good
  40. teach swift over smokescreen
  41. Ray: 2Swift (range?)
  42.  
  43. Azalea
  44. yolo anthony
  45. (Anthony: Ember spam (can Swift Machop?))
  46. grunt1: Swift spam
  47. grunt2: Ember(+swift), Swift spam
  48. grunt3: Swift spam
  49. grunt4: 2 Ember
  50.  
  51. free heal
  52.  
  53. Amy&May: 2Swift
  54. Al: 2Ember
  55. Josh: Ember
  56. Benny: Swift, 2Ember(+1swift)
  57. Bugsy: 2Ember+2Ember
  58.  
  59. Shop: sell: Mudslap, Furycutter
  60. buy: Charcoal, 6 Repels
  61.  
  62. Rival+R34_1
  63. Rival2: Ember, Leer+3 Swift, swift+QA (learn Quickattack)
  64.  
  65. (Get Ilex Ether) maybe?
  66.  
  67. Samuel: Ember shrew, QA everything else
  68. Gina: Ember bulb, swift the rest
  69. Ian: Ember, QA on diglett
  70.  
  71. Goldenrod gym
  72. Victoria: QA spam L9/L17 Sentret, Swift/Ember the L13
  73. Samantha: QA
  74. Carrie: 2 Ember
  75. Bridget: QA spam (99% 2shot, use swift if range missed and hope)
  76. Whitney: QA, 2 Xspc, Ember
  77. 2 Ember
  78.  
  79. Get squirtbottle&Kenya
  80.  
  81. Underground
  82. Donald: 2 Swift
  83. Teru: Swift L7 Mag
  84. Swift L11 orb
  85. Ember L7 Mag
  86. Ember L9 Mag
  87. Issac: Swift+QA
  88. Eric: Swift, Swift
  89.  
  90. Get the Masterball, refill PP on PC?
  91.  
  92. Spinner hell
  93. Kim: Swift
  94. Elliot: Ember, Swift+QA
  95. Brook: Swift
  96. Ivan: QA spam
  97. Irwin: Swift the L14, QA the rest
  98. Walt: Swift, Swift(+QA) (second one is a 70+% range, swift again if missed)
  99. Dirk: Swift, Swift |need to set to night time somewhere before that
  100.  
  101. Go to the right
  102.  
  103. Arnie: Ember
  104. Bryan: QA, Ember
  105. Mark: QA, QA, QA
  106.  
  107. National Park
  108. Beverly: Swift
  109. William: Swift
  110. Jack: Swift, Swift
  111. Krise: Swift, Ember
  112. Alan: Ember
  113.  
  114. So far i skipped trainers i couldn't 1shot yet and which i have to backtrack to anyway.
  115. I might be skipping abra. If the exp from the underground tunnel isn't helpful i might delay it to later.
  116. But so far:
  117. cleaning up R30/31 before Violet is good to save several turns against a L6 bellsprout the timeloss of etra turns on Wade is mitigtaed by 1shotting the L6 bellsprout in sproute tower.
  118. delaying Wade saves 3 turns on him and loses 2 turns on Edmond.
  119. but giving edmond 2 turns means 2 extra not super effective textboxes, which justifies not having to backtrack to Wade just for that.
  120. I'll probably delay rival 3 to after chuck, like LHD's run, just so i can delay having to teach RS to smth
  121.  
  122. After Sudo
  123. Anne&Ann(r): Clefairy: Swift(+QA)| 41%, 100% if L30
  124. Puff: Swift/Ember
  125. Greg: Swift(+QA) (61.5%)
  126.  
  127. Kimonos left to right
  128. Flareon: QA+Swift
  129. Espeon: QA+Swift
  130. Vaporeon: 2 Swift
  131. Jolteon: QA+Swift
  132. Umbreon: 2 Flamewheel
  133.  
  134. Morty gym
  135. Ping: Ember spam
  136. Grace: Flamewheel, Flamewheel
  137. Jeffrey: Flamewheel(+Ember) 84.6%
  138. Martha: Ember, Flamewheel, Ember
  139. Morty: Gast: Ember
  140. Haunt1: FW
  141. Gengar: 2FW
  142. Haunt2: FW
  143.  
  144. teach Return over swift in any menu after
  145. 175 friendship,, assuming 150 friendship before whitney, we should have close to 186.
  146. 372/5= 74
  147.  
  148. R38
  149. Toby: Ember spam
  150. Harry: Return
  151. Dana: Return, Return
  152. Valerie: Return, Return
  153. Chad*: Return
  154.  
  155. R39
  156. Norman: Return(+QA), Return+QA
  157. Derek: QA
  158. Ruth: QA
  159. Eugene: Return, FW, FW
  160.  
  161. Lighthouse
  162. Alfred: Return(+QA) 10%
  163. Huey: Return, Return
  164. Theo: Ret, Ret, Ret, Ret, Ember
  165. Preston: Return, return
  166. CONNIE: Return
  167. Terrel: Return
  168. ERNEST: Ret, Ret, Ret
  169. DENIS: QA, ret, QA
  170. KENT: ret, ret
  171.  
  172. Water route: maybe fight some of the trainers, depends on PP management
  173. needs some testing!
  174.  
  175. Simon: QA, QA
  176. Elaine: Ret
  177. Paula: QA, ret
  178. George: QA/ret spam
  179. Charlie: ret, QA, ret
  180. Kaylee: Ret, ret, ret
  181.  
  182. get shuckle, teach RS,Strength,(Flash) and bike to get the max ether and then enter the gym
  183. use max ether return as soon as you have no Returns left
  184.  
  185. Yoshi: Ret(+FW)
  186. Lao: Ret+QA
  187. Nob: ret, FW
  188. Lung: FW, FW, FW
  189. Chuck: x ATK, 3 Return
  190. get secret pot
  191. super repel and teach fly to kenya
  192.  
  193. water route cleanup
  194. Wendy: ret spam
  195. Mathew: ret
  196. Denise: ret
  197. berke: ret
  198. Susie: ret spam
  199. kirk ret spam
  200. Kara: ret spam
  201. need to adjust some moves down here to make the PP route work, most things die to return
  202. fly to violet, get candy + PPup
  203. Still need to figure out how to deal with the swimmers, maybe i should skip pokemon worth of trainers, use the regular ether when needed and skip the max ether?
  204.  
  205. Burnt Tower
  206. Rival3: Haunter: Ember
  207. Magnemite: Ember
  208. Zubat: FW
  209. Crocanaw: ret
  210.  
  211. Ned: FW, QA, FW
  212. Dick: QA
  213. Benjamin: Ember, Ember, Ember
  214. HQ grunt1: FW, FW
  215. HQ grunt2: FW, FW, FW
  216. Jed: Ember, Ember, Ember
  217. HQ grunt 3: any thing lol
  218.  
  219. If everything was properly counted, PP runs out on Jed if you miss every range
  220. make sure that if you hit a range, you reroute your PP on the fly to save Ember/FW
  221. Also, use 2 ethers on return in a menu
  222.  
  223. Probably do HQ and then cleanup lake of rage (try to use all ember), then teach TP in its place
  224.  
  225. grunt1: QA, QA
  226. grunt2: Ember
  227. Ross: Ember, Ember
  228. grunt3: ember, ember
  229. mitch: ember
  230. grunt4: ember
  231. grunt5: ember, ember, ember
  232. exec1: ember, ret raticate, ember
  233. exec2: ret, ember, ember
  234. Electrodes: ret, ret, ret
  235.  
  236. Look at spreadsheet to figure out what to do
  237. will have to get 3 PP up: Violet
  238. Ice path
  239. R45/46
  240. Currently routed to start of Radio Tower
  241. Need to confirm the route so far (check where the trainers actually are etc.)
  242. Route in ALL the swimmers, since there is no need to backtrack later|, easiest "fix" for now would be backtracking for the swimmers after chuck
  243.  
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