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- quest exp_boost begin
- state start begin
- when 72002.use begin
- local exp = {25,30,35,40,45}
- local exp_aleatorio = math.random(1,5)
- affect.add_collect(apply.EXP_DOUBLE_BONUS, exp[exp_aleatorio], 60*60*30)
- pc.remove_item(72002,1)
- notice("Has recibido un bonus "..exp[exp_aleatorio].."% mas de probabilidad de ganar experiencia")
- notice("durante 30 minutos.")
- end
- end
- end
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