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- Linux Log:
- ----------------------------------- START [14201] ------------------------------------------------
- [unit_updater.cpp::343]
- [updateMove] pos [x [236] y [234]] unit [400050 - fire_archer] cmd [commandType id = 1, desc = Move, pos = x [236] y [234], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
- wood: 70
- gold: 120
- housing: 1
- tent
- reed
- campfire
- , stateType = 0, stateValue = -1] FrameCount [14201] Unit = 400050 [fire_archer][indian] pos = x [240] y [207], lastPos = x [240] y [208], targetPos = x [240] y [207], targetVec = x [0] y [0] z [0], meetingPos = x [239] y [206], progress [0.000000], progress2 [0]
- Unit Path [unit path blockCount = 0 pathQueue size = 0]
- ------------------------------------ END [14201]
- Windows Log:
- ----------------------------------- START [14201] ------------------------------------------------
- [unit_updater.cpp::343]
- [updateMove] pos [x [236] y [234]] unit [400050 - fire_archer] cmd [commandType id = 1, desc = Move, pos = x [236] y [234], facing = 0, unitTypeId = 7, unitTypeDesc = firegolem Reqs:
- stone: 250
- gold: 250
- housing: 3
- totem
- reed
- , stateType = 0, stateValue = -1] FrameCount [14201] Unit = 400050 [fire_archer][indian] pos = x [240] y [207], lastPos = x [240] y [208], targetPos = x [240] y [207], targetVec = x [0] y [0] z [0], meetingPos = x [239] y [206], progress [0.000000], progress2 [0]
- Unit Path [unit path blockCount = 0 pathQueue size = 0]
- ------------------------------------ END [14201]
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