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  1. ## Settings file was created by plugin PlantEverything v1.18.1
  2. ## Plugin GUID: advize.PlantEverything
  3.  
  4. [Berries]
  5.  
  6. ## Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.
  7. # Setting type: Int32
  8. # Default value: 5
  9. RaspberryCost = 5
  10.  
  11. ## Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.
  12. # Setting type: Int32
  13. # Default value: 5
  14. BlueberryCost = 5
  15.  
  16. ## Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.
  17. # Setting type: Int32
  18. # Default value: 5
  19. CloudberryCost = 5
  20.  
  21. ## Number of minutes it takes for a raspberry bush to respawn berries.
  22. # Setting type: Int32
  23. # Default value: 300
  24. RaspberryRespawnTime = 300
  25.  
  26. ## Number of minutes it takes for a blueberry bush to respawn berries.
  27. # Setting type: Int32
  28. # Default value: 300
  29. BlueberryRespawnTime = 300
  30.  
  31. ## Number of minutes it takes for a cloudberry bush to respawn berries.
  32. # Setting type: Int32
  33. # Default value: 300
  34. CloudberryRespawnTime = 300
  35.  
  36. ## Number of berries a raspberry bush will spawn.
  37. # Setting type: Int32
  38. # Default value: 1
  39. RaspberryReturn = 1
  40.  
  41. ## Number of berries a blueberry bush will spawn.
  42. # Setting type: Int32
  43. # Default value: 1
  44. BlueberryReturn = 1
  45.  
  46. ## Number of berries a cloudberry bush will spawn.
  47. # Setting type: Int32
  48. # Default value: 1
  49. CloudberryReturn = 1
  50.  
  51. [Crops]
  52.  
  53. ## Enables the [Crops] section of this config.
  54. # Setting type: Boolean
  55. # Default value: false
  56. EnableCropOverrides = false
  57.  
  58. ## Applies all [Crops] settings to 3rd party modded crops.
  59. # Setting type: Boolean
  60. # Default value: true
  61. OverrideModdedCrops = true
  62.  
  63. ## The minimum scaling factor used to scale crops upon growth.
  64. # Setting type: Single
  65. # Default value: 0.9
  66. CropMinScale = 0.9
  67.  
  68. ## The maximum scaling factor used to scale crops upon growth.
  69. # Setting type: Single
  70. # Default value: 1.1
  71. CropMaxScale = 1.1
  72.  
  73. ## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  74. # Setting type: Single
  75. # Default value: 4000
  76. CropGrowTimeMin = 4000
  77.  
  78. ## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  79. # Setting type: Single
  80. # Default value: 5000
  81. CropGrowTimeMax = 5000
  82.  
  83. ## Radius of free space required for crops to grow.
  84. # Setting type: Single
  85. # Default value: 0.5
  86. CropGrowRadius = 0.5
  87.  
  88. ## Crops can only be planted on cultivated ground.
  89. # Setting type: Boolean
  90. # Default value: true
  91. CropsRequireCultivation = true
  92.  
  93. ## Crops can only grow under an open sky.
  94. # Setting type: Boolean
  95. # Default value: true
  96. CropsRequireSunlight = true
  97.  
  98. ## Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.
  99. # Setting type: Boolean
  100. # Default value: true
  101. CropsRequireGrowthSpace = true
  102.  
  103. ## Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.
  104. # Setting type: Boolean
  105. # Default value: true
  106. EnemiesTargetCrops = true
  107.  
  108. ## Resource cost of planting barley.
  109. # Setting type: Int32
  110. # Default value: 1
  111. BarleyCost = 1
  112.  
  113. ## Resources gained upon harvesting barley (does not apply to wild barley).
  114. # Setting type: Int32
  115. # Default value: 2
  116. BarleyReturn = 2
  117.  
  118. ## Resource cost of planting carrots.
  119. # Setting type: Int32
  120. # Default value: 1
  121. CarrotCost = 1
  122.  
  123. ## Resources gained upon harvesting carrots.
  124. # Setting type: Int32
  125. # Default value: 1
  126. CarrotReturn = 1
  127.  
  128. ## Resource cost of planting flax.
  129. # Setting type: Int32
  130. # Default value: 1
  131. FlaxCost = 1
  132.  
  133. ## Resources gained upon harvesting flax (does not apply to wild flax).
  134. # Setting type: Int32
  135. # Default value: 2
  136. FlaxReturn = 2
  137.  
  138. ## Resource cost of planting onions.
  139. # Setting type: Int32
  140. # Default value: 1
  141. OnionCost = 1
  142.  
  143. ## Resources gained upon harvesting onions.
  144. # Setting type: Int32
  145. # Default value: 1
  146. OnionReturn = 1
  147.  
  148. ## Resource cost of planting seed carrots.
  149. # Setting type: Int32
  150. # Default value: 1
  151. SeedCarrotCost = 1
  152.  
  153. ## Resources gained upon harvesting seed carrots.
  154. # Setting type: Int32
  155. # Default value: 3
  156. SeedCarrotReturn = 3
  157.  
  158. ## Resource cost of planting seed onions.
  159. # Setting type: Int32
  160. # Default value: 1
  161. SeedOnionCost = 1
  162.  
  163. ## Resources gained upon harvesting seed onions.
  164. # Setting type: Int32
  165. # Default value: 3
  166. SeedOnionReturn = 3
  167.  
  168. ## Resource cost of planting seed turnips.
  169. # Setting type: Int32
  170. # Default value: 1
  171. SeedTurnipCost = 1
  172.  
  173. ## Resources gained upon harvesting seed turnips.
  174. # Setting type: Int32
  175. # Default value: 3
  176. SeedTurnipReturn = 3
  177.  
  178. ## Resource cost of planting turnips.
  179. # Setting type: Int32
  180. # Default value: 1
  181. TurnipCost = 1
  182.  
  183. ## Resources gained upon harvesting turnips.
  184. # Setting type: Int32
  185. # Default value: 1
  186. TurnipReturn = 1
  187.  
  188. ## Resource cost of planting magecap.
  189. # Setting type: Int32
  190. # Default value: 1
  191. MagecapCost = 1
  192.  
  193. ## Resources gained upon harvesting magecap.
  194. # Setting type: Int32
  195. # Default value: 3
  196. MagecapReturn = 3
  197.  
  198. ## Resource cost of planting Jotun puffs.
  199. # Setting type: Int32
  200. # Default value: 1
  201. JotunPuffsCost = 1
  202.  
  203. ## Resources gained upon harvesting Jotun puffs.
  204. # Setting type: Int32
  205. # Default value: 3
  206. JotunPuffsReturn = 3
  207.  
  208. [Debris]
  209.  
  210. ## Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.
  211. # Setting type: Int32
  212. # Default value: 5
  213. PickableBranchCost = 5
  214.  
  215. ## Amount of wood that branch debris drops when picked.
  216. # Setting type: Int32
  217. # Default value: 1
  218. PickableBranchReturn = 1
  219.  
  220. ## Number of minutes it takes for a pickable branch to respawn.
  221. # Setting type: Int32
  222. # Default value: 240
  223. PickableBranchRespawnTime = 240
  224.  
  225. ## Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.
  226. # Setting type: Int32
  227. # Default value: 1
  228. PickableStoneCost = 1
  229.  
  230. ## Amount of stones that stone debris drops when picked.
  231. # Setting type: Int32
  232. # Default value: 1
  233. PickableStoneReturn = 1
  234.  
  235. ## Number of minutes it takes for a pickable Stone to respawn.
  236. # Setting type: Int32
  237. # Default value: 0
  238. PickableStoneRespawnTime = 0
  239.  
  240. ## Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.
  241. # Setting type: Int32
  242. # Default value: 5
  243. PickableFlintCost = 5
  244.  
  245. ## Amount of flint that flint debris drops when picked.
  246. # Setting type: Int32
  247. # Default value: 1
  248. PickableFlintReturn = 1
  249.  
  250. ## Number of minutes it takes for pickable flint to respawn.
  251. # Setting type: Int32
  252. # Default value: 240
  253. PickableFlintRespawnTime = 240
  254.  
  255. [Difficulty]
  256.  
  257. ## Pickable resources can only be planted on cultivated ground.
  258. # Setting type: Boolean
  259. # Default value: false
  260. RequireCultivation = false
  261.  
  262. ## Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.
  263. # Setting type: Boolean
  264. # Default value: false
  265. PlaceAnywhere = false
  266.  
  267. ## Restrict modded plantables (pickables and saplings) to being placed in their respective biome.
  268. # Setting type: Boolean
  269. # Default value: false
  270. EnforceBiomes = false
  271.  
  272. ## Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.
  273. # Setting type: Boolean
  274. # Default value: true
  275. EnforceBiomesVanilla = true
  276.  
  277. ## Controls whether plants need shielding to survive in hostile environments.
  278. # Setting type: Boolean
  279. # Default value: true
  280. PlantsRequireShielding = true
  281.  
  282. ## Allows the cultivator to deconstruct decorative flora placed by a player. Useful for creative game types.
  283. # Setting type: Boolean
  284. # Default value: false
  285. CanRemoveFlora = false
  286.  
  287. ## Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.
  288. # Setting type: Boolean
  289. # Default value: false
  290. RecoverResources = false
  291.  
  292. ## Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.
  293. # Setting type: Boolean
  294. # Default value: false
  295. ResourcesSpawnEmpty = false
  296.  
  297. ## When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.
  298. # Setting type: Boolean
  299. # Default value: true
  300. EnemiesTargetPieces = true
  301.  
  302. [Flowers]
  303.  
  304. ## Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.
  305. # Setting type: Int32
  306. # Default value: 5
  307. ThistleCost = 5
  308.  
  309. ## Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.
  310. # Setting type: Int32
  311. # Default value: 5
  312. DandelionCost = 5
  313.  
  314. ## Number of fiddlehead required to place a pickable fiddlehead spawner. Set to 0 to disable the ability to plant this resource.
  315. # Setting type: Int32
  316. # Default value: 15
  317. FiddleheadCost = 15
  318.  
  319. ## Number of minutes it takes for thistle to respawn.
  320. # Setting type: Int32
  321. # Default value: 240
  322. ThistleRespawnTime = 240
  323.  
  324. ## Number of minutes it takes for dandelion to respawn.
  325. # Setting type: Int32
  326. # Default value: 240
  327. DandelionRespawnTime = 240
  328.  
  329. ## Number of minutes it takes for fiddlehead to respawn.
  330. # Setting type: Int32
  331. # Default value: 300
  332. FiddleheadRespawnTime = 300
  333.  
  334. ## Number of thistle a pickable thistle spawner will spawn.
  335. # Setting type: Int32
  336. # Default value: 1
  337. ThistleReturn = 1
  338.  
  339. ## Number of dandelion a pickable dandelion spawner will spawn.
  340. # Setting type: Int32
  341. # Default value: 1
  342. DandelionReturn = 1
  343.  
  344. ## Number of fiddlehead a pickable fiddlehead spawner will spawn.
  345. # Setting type: Int32
  346. # Default value: 3
  347. FiddleheadReturn = 3
  348.  
  349. [General]
  350.  
  351. ## If on, the configuration is locked and can be changed by server admins only.
  352. # Setting type: Boolean
  353. # Default value: true
  354. LockConfiguration = true
  355.  
  356. ## Nexus mod ID for updates.
  357. # Setting type: Int32
  358. # Default value: 1042
  359. NexusID = 1042
  360.  
  361. ## Enable mod debug messages in console.
  362. # Setting type: Boolean
  363. # Default value: false
  364. EnableDebugMessages = false
  365.  
  366. ## Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)
  367. # Setting type: Boolean
  368. # Default value: true
  369. ShowPickableSpawners = true
  370.  
  371. ## Enables small trees, bushes, shrubs, vines, and large mushrooms.
  372. # Setting type: Boolean
  373. # Default value: true
  374. EnableMiscFlora = true
  375.  
  376. ## Allows for the placement of debris such as branches, flint, and stone.
  377. # Setting type: Boolean
  378. # Default value: true
  379. EnableDebris = true
  380.  
  381. ## When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.
  382. # Setting type: Boolean
  383. # Default value: false
  384. EnableExtraResources = false
  385.  
  386. ## Enables snap points when placing vines adjacently.
  387. # Setting type: Boolean
  388. # Default value: true
  389. SnappableVines = true
  390.  
  391. ## Enable this to attempt to load localized text data for the language set in the following setting.
  392. # Setting type: Boolean
  393. # Default value: false
  394. EnableLocalization = false
  395.  
  396. ## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.
  397. # Setting type: String
  398. # Default value: english
  399. Language = english
  400.  
  401. ## To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.
  402. # Setting type: String
  403. # Default value:
  404. DisabledResourceNames =
  405.  
  406. [Mushrooms]
  407.  
  408. ## Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.
  409. # Setting type: Int32
  410. # Default value: 5
  411. MushroomCost = 5
  412.  
  413. ## Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.
  414. # Setting type: Int32
  415. # Default value: 5
  416. YellowMushroomCost = 5
  417.  
  418. ## Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.
  419. # Setting type: Int32
  420. # Default value: 5
  421. BlueMushroomCost = 5
  422.  
  423. ## Number of smoke puffs required to place a pickable smoke puff spawner. Set to 0 to disable the ability to plant this resource.
  424. # Setting type: Int32
  425. # Default value: 5
  426. SmokepuffCost = 5
  427.  
  428. ## Number of minutes it takes for mushrooms to respawn.
  429. # Setting type: Int32
  430. # Default value: 240
  431. MushroomRespawnTime = 240
  432.  
  433. ## Number of minutes it takes for yellow mushrooms to respawn.
  434. # Setting type: Int32
  435. # Default value: 240
  436. YellowMushroomRespawnTime = 240
  437.  
  438. ## Number of minutes it takes for blue mushrooms to respawn.
  439. # Setting type: Int32
  440. # Default value: 240
  441. BlueMushroomRespawnTime = 240
  442.  
  443. ## Number of minutes it takes for smoke puffs to respawn.
  444. # Setting type: Int32
  445. # Default value: 240
  446. SmokepuffRespawnTime = 240
  447.  
  448. ## Number of mushrooms a pickable mushroom spawner will spawn.
  449. # Setting type: Int32
  450. # Default value: 1
  451. MushroomReturn = 1
  452.  
  453. ## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.
  454. # Setting type: Int32
  455. # Default value: 1
  456. YellowMushroomReturn = 1
  457.  
  458. ## Number of blue mushrooms a pickable blue mushroom spawner will spawn.
  459. # Setting type: Int32
  460. # Default value: 1
  461. BlueMushroomReturn = 1
  462.  
  463. ## Number of smoke puffs a pickable smoke puff spawner will spawn.
  464. # Setting type: Int32
  465. # Default value: 1
  466. SmokepuffReturn = 1
  467.  
  468. [Saplings]
  469.  
  470. ## Applies all [Saplings]Modded* settings to 3rd party modded saplings.
  471. # Setting type: Boolean
  472. # Default value: false
  473. OverrideModdedSaplings = false
  474.  
  475. ## The minimum scaling factor used to scale a 3rd party modded tree upon growth.
  476. # Setting type: Single
  477. # Default value: 0.5
  478. ModdedSaplingMinScale = 0.5
  479.  
  480. ## The maximum scaling factor used to scale a 3rd party modded tree upon growth.
  481. # Setting type: Single
  482. # Default value: 2
  483. ModdedSaplingMaxScale = 2
  484.  
  485. ## Number of seconds it takes for a 3rd party modded tree to grow from its modded sapling (will take at least 10 seconds after planting to grow).
  486. # Setting type: Single
  487. # Default value: 3000
  488. ModdedSaplingGrowthTime = 3000
  489.  
  490. ## Radius of free space required for a 3rd party modded sapling to grow.
  491. # Setting type: Single
  492. # Default value: 2
  493. ModdedSaplingGrowRadius = 2
  494.  
  495. ## The minimum scaling factor used to scale a birch tree upon growth.
  496. # Setting type: Single
  497. # Default value: 0.5
  498. BirchMinScale = 0.5
  499.  
  500. ## The maximum scaling factor used to scale a birch tree upon growth.
  501. # Setting type: Single
  502. # Default value: 1
  503. BirchMaxScale = 1
  504.  
  505. ## The minimum scaling factor used to scale an oak tree upon growth.
  506. # Setting type: Single
  507. # Default value: 0.7
  508. OakMinScale = 0.7
  509.  
  510. ## The maximum scaling factor used to scale an oak tree upon growth.
  511. # Setting type: Single
  512. # Default value: 0.9
  513. OakMaxScale = 0.9
  514.  
  515. ## The minimum scaling factor used to scale an ancient tree upon growth.
  516. # Setting type: Single
  517. # Default value: 0.5
  518. AncientMinScale = 0.5
  519.  
  520. ## The maximum scaling factor used to scale an ancient tree upon growth.
  521. # Setting type: Single
  522. # Default value: 2
  523. AncientMaxScale = 2
  524.  
  525. ## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).
  526. # Setting type: Single
  527. # Default value: 3000
  528. BirchGrowthTime = 3000
  529.  
  530. ## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).
  531. # Setting type: Single
  532. # Default value: 3000
  533. OakGrowthTime = 3000
  534.  
  535. ## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).
  536. # Setting type: Single
  537. # Default value: 3000
  538. AncientGrowthTime = 3000
  539.  
  540. ## Radius of free space required for a birch sapling to grow.
  541. # Setting type: Single
  542. # Default value: 2
  543. BirchGrowRadius = 2
  544.  
  545. ## Radius of free space required for an oak sapling to grow.
  546. # Setting type: Single
  547. # Default value: 3
  548. OakGrowRadius = 3
  549.  
  550. ## Radius of free space required for an ancient sapling to grow.
  551. # Setting type: Single
  552. # Default value: 2
  553. AncientGrowRadius = 2
  554.  
  555. ## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow).
  556. # Setting type: Single
  557. # Default value: 3000
  558. BeechGrowthTime = 3000
  559.  
  560. ## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow).
  561. # Setting type: Single
  562. # Default value: 3000
  563. PineGrowthTime = 3000
  564.  
  565. ## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow).
  566. # Setting type: Single
  567. # Default value: 3000
  568. FirGrowthTime = 3000
  569.  
  570. ## The minimum scaling factor used to scale a beech tree upon growth.
  571. # Setting type: Single
  572. # Default value: 0.8
  573. BeechMinScale = 0.8
  574.  
  575. ## The maximum scaling factor used to scale a beech tree upon growth.
  576. # Setting type: Single
  577. # Default value: 1.5
  578. BeechMaxScale = 1.5
  579.  
  580. ## The minimum scaling factor used to scale a pine tree upon growth.
  581. # Setting type: Single
  582. # Default value: 1.5
  583. PineMinScale = 1.5
  584.  
  585. ## The maximum scaling factor used to scale a pine tree upon growth.
  586. # Setting type: Single
  587. # Default value: 2.5
  588. PineMaxScale = 2.5
  589.  
  590. ## The minimum scaling factor used to scale a fir tree upon growth.
  591. # Setting type: Single
  592. # Default value: 1
  593. FirMinScale = 1
  594.  
  595. ## The maximum scaling factor used to scale a fir tree upon growth.
  596. # Setting type: Single
  597. # Default value: 2.5
  598. FirMaxScale = 2.5
  599.  
  600. ## Radius of free space required for a beech sapling to grow.
  601. # Setting type: Single
  602. # Default value: 2
  603. BeechGrowRadius = 2
  604.  
  605. ## Radius of free space required for a pine sapling to grow.
  606. # Setting type: Single
  607. # Default value: 2
  608. PineGrowRadius = 2
  609.  
  610. ## Radius of free space required for a fir sapling to grow.
  611. # Setting type: Single
  612. # Default value: 2
  613. FirGrowRadius = 2
  614.  
  615. ## The minimum scaling factor used to scale a ygga tree upon growth.
  616. # Setting type: Single
  617. # Default value: 0.5
  618. YggaMinScale = 0.5
  619.  
  620. ## The minimum scaling factor used to scale a ygga tree upon growth.
  621. # Setting type: Single
  622. # Default value: 2
  623. YggaMaxScale = 2
  624.  
  625. ## Number of seconds it takes for a ygga tree to grow from a ygga sapling (will take at least 10 seconds after planting to grow).
  626. # Setting type: Single
  627. # Default value: 3000
  628. YggaGrowthTime = 3000
  629.  
  630. ## Radius of free space required for a ygga sapling to grow.
  631. # Setting type: Single
  632. # Default value: 2
  633. YggaGrowRadius = 2
  634.  
  635. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  636. # Setting type: Single
  637. # Default value: 0.5
  638. AutumnBirchMinScale = 0.5
  639.  
  640. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  641. # Setting type: Single
  642. # Default value: 1
  643. AutumnBirchMaxScale = 1
  644.  
  645. ## Number of seconds it takes for an autumn birch tree to grow from an autumn birch sapling (will take at least 10 seconds after planting to grow).
  646. # Setting type: Single
  647. # Default value: 3000
  648. AutumnBirchGrowthTime = 3000
  649.  
  650. ## Radius of free space required for an autumn birch sapling to grow.
  651. # Setting type: Single
  652. # Default value: 2
  653. AutumnBirchGrowRadius = 2
  654.  
  655. ## The minimum scaling factor used to scale an ashwood tree upon growth.
  656. # Setting type: Single
  657. # Default value: 0.5
  658. AshwoodMinScale = 0.5
  659.  
  660. ## The minimum scaling factor used to scale an ashwood tree upon growth.
  661. # Setting type: Single
  662. # Default value: 2
  663. AshwoodMaxScale = 2
  664.  
  665. ## Number of seconds it takes for an ashwood tree to grow from an ashwood sapling (will take at least 10 seconds after planting to grow).
  666. # Setting type: Single
  667. # Default value: 3000
  668. AshwoodGrowthTime = 3000
  669.  
  670. ## Radius of free space required for an ashwood sapling to grow.
  671. # Setting type: Single
  672. # Default value: 2
  673. AshwoodGrowRadius = 2
  674.  
  675. [Seeds]
  676.  
  677. ## Enables the [Seeds] section of this config.
  678. # Setting type: Boolean
  679. # Default value: false
  680. EnableSeedOverrides = false
  681.  
  682. ## Determines minimum amount of seeds that can drop when trees drop seeds.
  683. # Setting type: Int32
  684. # Default value: 1
  685. seedDropMin = 1
  686.  
  687. ## Determines maximum amount of seeds that can drop when trees drop seeds.
  688. # Setting type: Int32
  689. # Default value: 2
  690. seedDropMax = 2
  691.  
  692. ## Determines minimum amount of times a destroyed tree will attempt to select a drop from its drop table.
  693. # Setting type: Int32
  694. # Default value: 1
  695. treeDropMin = 1
  696.  
  697. ## Determines (maximum amount of times - 1) a destroyed tree will attempt to select a drop from its drop table.
  698. # Setting type: Int32
  699. # Default value: 3
  700. treeDropMax = 3
  701.  
  702. ## Chance that items will drop from trees when destroyed. Default value 0.5f (50%). Set between 0 and 1f.
  703. # Setting type: Single
  704. # Default value: 0.5
  705. dropChance = 0.5
  706.  
  707. ## When enabled, destroyed trees will not drop the same item from its drop table more than once.
  708. # Setting type: Boolean
  709. # Default value: false
  710. oneOfEach = false
  711.  
  712. [UI]
  713.  
  714. ## Enables display of growth time remaining on pickable resources.
  715. # Setting type: Boolean
  716. # Default value: true
  717. EnablePickableTimers = true
  718.  
  719. ## Enables display of growth time remaining on planted resources, such as crops and saplings.
  720. # Setting type: Boolean
  721. # Default value: true
  722. EnablePlantTimers = true
  723.  
  724. ## Enables display of growth time as a percentage instead of time remaining.
  725. # Setting type: Boolean
  726. # Default value: false
  727. GrowthAsPercentage = false
  728.  
  729. [Vines]
  730.  
  731. ## Enables/Disables the [Vines] section of this config with the exception of color related settings.
  732. # Setting type: Boolean
  733. # Default value: false
  734. EnableVineOverrides = false
  735.  
  736. ## Adds/Removes the color customizable vine piece from the cultivator.
  737. # Setting type: Boolean
  738. # Default value: true
  739. EnableCustomVinePiece = true
  740.  
  741. ## Defines how the color customizable vines will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
  742. # Setting type: AshVineStyle
  743. # Default value: MeadowsGreen
  744. # Acceptable values: AshlandsRed, MeadowsGreen, Custom
  745. AshVineStyle = MeadowsGreen
  746.  
  747. ## Defines how the color customizable vine berries will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
  748. # Setting type: VineBerryStyle
  749. # Default value: VanillaGreen
  750. # Acceptable values: VanillaGreen, RedGrapes, Custom
  751. VineBerryStyle = VanillaGreen
  752.  
  753. ## Distance at which vine saplings can attach to walls.
  754. # Setting type: Single
  755. # Default value: 1.8
  756. VineAttachDistance = 1.8
  757.  
  758. ## Distance from existing wall-attached vines required for an ashvine sapling to mature and attach to a wall.
  759. # Setting type: Single
  760. # Default value: 1.8
  761. VineGrowRadius = 1.8
  762.  
  763. ## Length of time (in seconds) that it takes for a vine ash sapling to mature.
  764. # Setting type: Single
  765. # Default value: 200
  766. VineGrowthTime = 200
  767.  
  768. ## Length of time (in minutes) that it takes for vine berries to regrow
  769. # Setting type: Int32
  770. # Default value: 200
  771. VineBerryRespawnTime = 200
  772.  
  773. ## Resources gained upon harvesting vine berries.
  774. # Setting type: Int32
  775. # Default value: 3
  776. VineBerryReturn = 3
  777.  
  778. ## The customizable color for the leaf portion of color customizable vines.
  779. # Setting type: Color
  780. # Default value: DD0047FF
  781. AshVineCustomColor = DD0047FF
  782.  
  783. ## The customizable color for the left-most vine berry cluster on color customizable vines.
  784. # Setting type: Color
  785. # Default value: FFFFFFFF
  786. LeftBerryColor = FFFFFFFF
  787.  
  788. ## The customizable color for the center vine berry cluster on color customizable vines.
  789. # Setting type: Color
  790. # Default value: FFFFFFFF
  791. CenterBerryColor = FFFFFFFF
  792.  
  793. ## The customizable color for the right-most vine berry cluster on color customizable vines.
  794. # Setting type: Color
  795. # Default value: FFFFFFFF
  796. RightBerryColor = FFFFFFFF
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