Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Amaltea Sherezada
- Female Gnome Ranger 5
- Neutral Good
- Representing Eternal
- Strength 6 (-2)
- Dexterity 18 (+4)
- Constitution 12 (+1)
- Intelligence 12 (+1)
- Wisdom 16 (+3)
- Charisma 16 (+3)
- Size: Small
- Height: 3' 1"
- Weight: 37 lb
- Eyes: Blue
- Hair: Red Straight
- Skin: Tan
- Total Hit Points: 50
- Speed: 20 feet
- Armor Class: 18 = 10 + 3 [studded] + 4 [dexterity] + 1 [small]
- Touch AC: 15
- Flat-footed: 14
- Initiative modifier: + 4 = + 4 [dexterity]
- Fortitude save: + 5 = 4 [base] + 1 [constitution]
- Reflex save: + 8 = 4 [base] + 4 [dexterity]
- Will save: + 4 = 1 [base] + 3 [wisdom]
- Attack (handheld): + 4 = 5 [base] -2 [strength] + 1 [small]
- Weapon Finesse: + 10 = 5 [base] + 4 [dexterity] + 1 [small]
- Attack (missile): + 10 = 5 [base] + 4 [dexterity] + 1 [small]
- Combat Maneuver Bonus: + 2 = 5 [base] -2 [strength] -1 [small]
- Combat Maneuver Defense: + 16 = 10 + 5 [base] -2 [strength] + 4 [dexterity] -1 [small]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 15 or less
- 16-30 lb.
- 31-45 lb.
- 45 lb.
- 90 lb.
- 225 lb.
- Languages: Common, Gnome, Goblin
- Punching Dagger [1d3, crit x3, 1/2 lb., light, piercing or slashing]
- Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
- Kukri [1d3, crit 18-20/x2, 1 lb., light, slashing]
- Masterwork studded leather [light; + 3 AC; max dex + 5; check penalty 0 10 lb.]
- Feats:
- Endurance +4 on saves vs. nonlethal damage [free to rangers]
- Mounted Combat Ride check enables you to avoid attacks on mount
- Mounted Archery Half penalty for ranged attacks while mounted
- Precise Shot Make ranged attacks in melee without penalty
- Weapon Finesse
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Acrobatics Dex* 4 =
- +4
- Appraise Int 1 =
- +1
- Bluff Cha 3 =
- +3
- Climb Str* -2 =
- -2
- Craft_1 Int 1 =
- +1
- Craft_2 Int 1 =
- +1
- Craft_3 Int 1 =
- +1
- Diplomacy Cha 3 =
- +3
- Disguise Cha 3 =
- +3
- Escape Artist Dex* 4 =
- +4
- Fly Dex* 4 =
- +4
- Handle Animal Cha 11 =
- +3
- + 5 + 3 [class skill]
- Heal Wis 8 =
- +3
- + 2 + 3 [class skill]
- Intimidate Cha 3 =
- +3
- Knowledge (geography) Int 7 =
- +1
- + 3 + 3 [class skill]
- Knowledge (nature) Int 7 =
- +1
- + 3 + 3 [class skill]
- Perception Wis 13 =
- +3
- + 5 + 3 [class skill] + 2 [gnome]
- Perform_1 Cha 7 =
- +3
- + 4
- Perform_2 Cha 3 =
- +3
- Perform_3 Cha 3 =
- +3
- Perform_4 Cha 3 =
- +3
- Perform_5 Cha 3 =
- +3
- Ride Dex* 14 =
- +4
- + 5 + 3 [class skill] + 2 [handle animal]
- Sense Motive Wis 3 =
- +3
- Stealth Dex* 16 =
- +4
- + 5 + 3 [class skill] + 4 [small]
- Survival Wis 9 =
- +3
- + 3 + 3 [class skill]
- Swim Str** -2 =
- -2
- * = check penalty for armor/shield
- ** = some groups double armor/shield penalties for swimmers
- First-level Ranger spells: 2 (1 + 1) per day
- Favored class points: Hit points +5; Skill points +0
- Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
- Gnome
- + 2 constitution, +2 charisma, -2 strength (already included)
- Small (combat bonuses, + 4 to stealth already included)
- Low-light vision
- + 2 racial bonus on saves vs. illusions
- + 1 on DC of opponent's save vs. gnomish illusions
- + 1 racial bonus to hit reptilians and goblinoids
- + 4 dodge bonus on AC against giants
- + 2 bonus on perception checks (already included)
- 1/day dancing lights, ghost sound, prestidigitation, speak with animals
- Ranger
- Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
- Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
- Bonus to tracking
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Quarry (level 11)
- Camouflage (level 12)
- Improved Evasion (level 16)
- Hide in Plain Sight (level 17) -- any favored terrain
- Improved quarry (level 19) -- any favored terrain
- Master Hunter (level 20) -- lethal attacks, superior tracking
- High wisdom gains bonus spells daily
- Concentration check: d20 + rangre level + wisdom modifier vs. DC
- Favored Enemies:
- Humanoids (human) + 2
- Humanoids (reptilian) + 4
- Favored Terrains:
- Desert + 2
- This ranger chose the archery track.
- Class HP rolled
- Level 1: Ranger 10
- Level 2: Ranger 8
- Level 3: Ranger 9
- Level 4: Ranger 7 + 1 to wisdom
- Level 5: Ranger 6
- Amaltea Sherezada's Equipment:
- 14 lb
- 2 lb
- 4 lb
- 1 lb
- 10 lb
- 8 lb
- _____
- 39 lb Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 10) x2
- Chain (10 feet) x2
- Flint and steel
- Lamp (common)
- Rope (50', hempen) x1
- Spade / shovel
- Total
- Animal companion: Mercutio the Velociraptor
- Strength 12
- Constitution 17
- Dexterity 19
- Intelligence 2
- Wisdom 12
- Charisma 14
- Total Hit Points: 41
- Size: Small
- Speed: 60
- Natural Armor Class: +11 = 3 [base] + 3 [natural armor] + 1 [small] + 4 [dexterity] + 1 [Improved Natural Armor]
- Initiative modifier: 4 = 4 [dexterity]
- Fortitude save: 7 = 4 [base] +3 [constitution]
- Reflex save: 8 = 4 [base] +4 [dexterity]
- Will save: 2 = 1 [base] +1 [wisdom]
- Attack: +4 = +3 [base] + 1 [strength]; 2 talons (1d6), bite (1d6)
- Combat Maneuver Bonus: + 3 = 3 [base] + 1 [strength] -1 [small]
- Combat Maneuver Defense: + 27 = 20 +3 [base] + 1 [strength] + 4 [dexterity] -1 [small]
- Special: low-light vision, scent
- Skill: Acrobatics 4 [4 dexterity + 0 ranks]
- Skill: Climb 1 [1 strength + 0 ranks]
- Skill: Escape Artist 4 [4 dexterity + 0 ranks]
- Skill: Fly 4 [4 dexterity + 0 ranks]
- Skill: Intimidate 2 [2 charisma + 0 ranks]
- Skill: Perception 6 [1 wisdom + 2 ranks + 3 class skill ]
- Skill: Stealth 8 [4 dexterity + 1 ranks + 3 class skill ]
- Skill: Survival 6 [1 wisdom + 2 ranks + 3 class skill ]
- Skill: Swim 1 [1 strength + 0 ranks]
- Feat: Improved Natural Armor x 1
- Feat: Improved Natural Attack (bite)
- Feat: Weapon Finesse
- Tricks known: Attack, Come, Down, Fetch, Heel, Stay, Track
- Link, share spells (level 1)
- Evasion (level 3)
- Devotion (level 6)
- Multiattack (level 9)
- Improved evasion (level 15)
Add Comment
Please, Sign In to add comment