Guest User

Untitled

a guest
Jan 13th, 2018
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.22 KB | None | 0 0
  1. Amaltea Sherezada
  2. Female Gnome Ranger 5
  3. Neutral Good
  4. Representing Eternal
  5.  
  6. Strength 6 (-2)
  7. Dexterity 18 (+4)
  8. Constitution 12 (+1)
  9. Intelligence 12 (+1)
  10. Wisdom 16 (+3)
  11. Charisma 16 (+3)
  12. Size: Small
  13. Height: 3' 1"
  14. Weight: 37 lb
  15. Eyes: Blue
  16. Hair: Red Straight
  17. Skin: Tan
  18. Total Hit Points: 50
  19.  
  20. Speed: 20 feet
  21.  
  22. Armor Class: 18 = 10 + 3 [studded] + 4 [dexterity] + 1 [small]
  23.  
  24. Touch AC: 15
  25. Flat-footed: 14
  26. Initiative modifier: + 4 = + 4 [dexterity]
  27. Fortitude save: + 5 = 4 [base] + 1 [constitution]
  28. Reflex save: + 8 = 4 [base] + 4 [dexterity]
  29. Will save: + 4 = 1 [base] + 3 [wisdom]
  30. Attack (handheld): + 4 = 5 [base] -2 [strength] + 1 [small]
  31. Weapon Finesse: + 10 = 5 [base] + 4 [dexterity] + 1 [small]
  32. Attack (missile): + 10 = 5 [base] + 4 [dexterity] + 1 [small]
  33. Combat Maneuver Bonus: + 2 = 5 [base] -2 [strength] -1 [small]
  34. Combat Maneuver Defense: + 16 = 10 + 5 [base] -2 [strength] + 4 [dexterity] -1 [small]
  35.  
  36. Light load:
  37. Medium load:
  38. Heavy load:
  39. Lift over head:
  40. Lift off ground:
  41. Push or drag:
  42. 15 or less
  43. 16-30 lb.
  44. 31-45 lb.
  45. 45 lb.
  46. 90 lb.
  47. 225 lb.
  48.  
  49. Languages: Common, Gnome, Goblin
  50.  
  51. Punching Dagger [1d3, crit x3, 1/2 lb., light, piercing or slashing]
  52.  
  53. Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
  54.  
  55. Kukri [1d3, crit 18-20/x2, 1 lb., light, slashing]
  56.  
  57. Masterwork studded leather [light; + 3 AC; max dex + 5; check penalty 0 10 lb.]
  58.  
  59. Feats:
  60.  
  61. Endurance +4 on saves vs. nonlethal damage [free to rangers]
  62. Mounted Combat Ride check enables you to avoid attacks on mount
  63. Mounted Archery Half penalty for ranged attacks while mounted
  64. Precise Shot Make ranged attacks in melee without penalty
  65. Weapon Finesse
  66. Skill Name
  67. Key
  68. Ability
  69. Skill
  70. Modifier
  71. Ability
  72. Modifier
  73. Ranks
  74. Misc.
  75. Modifier
  76. Acrobatics Dex* 4 =
  77. +4
  78. Appraise Int 1 =
  79. +1
  80. Bluff Cha 3 =
  81. +3
  82. Climb Str* -2 =
  83. -2
  84. Craft_1 Int 1 =
  85. +1
  86. Craft_2 Int 1 =
  87. +1
  88. Craft_3 Int 1 =
  89. +1
  90. Diplomacy Cha 3 =
  91. +3
  92. Disguise Cha 3 =
  93. +3
  94. Escape Artist Dex* 4 =
  95. +4
  96. Fly Dex* 4 =
  97. +4
  98. Handle Animal Cha 11 =
  99. +3
  100. + 5 + 3 [class skill]
  101. Heal Wis 8 =
  102. +3
  103. + 2 + 3 [class skill]
  104. Intimidate Cha 3 =
  105. +3
  106. Knowledge (geography) Int 7 =
  107. +1
  108. + 3 + 3 [class skill]
  109. Knowledge (nature) Int 7 =
  110. +1
  111. + 3 + 3 [class skill]
  112. Perception Wis 13 =
  113. +3
  114. + 5 + 3 [class skill] + 2 [gnome]
  115. Perform_1 Cha 7 =
  116. +3
  117. + 4
  118. Perform_2 Cha 3 =
  119. +3
  120. Perform_3 Cha 3 =
  121. +3
  122. Perform_4 Cha 3 =
  123. +3
  124. Perform_5 Cha 3 =
  125. +3
  126. Ride Dex* 14 =
  127. +4
  128. + 5 + 3 [class skill] + 2 [handle animal]
  129. Sense Motive Wis 3 =
  130. +3
  131. Stealth Dex* 16 =
  132. +4
  133. + 5 + 3 [class skill] + 4 [small]
  134. Survival Wis 9 =
  135. +3
  136. + 3 + 3 [class skill]
  137. Swim Str** -2 =
  138. -2
  139. * = check penalty for armor/shield
  140. ** = some groups double armor/shield penalties for swimmers
  141.  
  142. First-level Ranger spells: 2 (1 + 1) per day
  143.  
  144. Favored class points: Hit points +5; Skill points +0
  145.  
  146. Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
  147.  
  148. Gnome
  149.  
  150. + 2 constitution, +2 charisma, -2 strength (already included)
  151.  
  152. Small (combat bonuses, + 4 to stealth already included)
  153.  
  154. Low-light vision
  155.  
  156. + 2 racial bonus on saves vs. illusions
  157.  
  158. + 1 on DC of opponent's save vs. gnomish illusions
  159.  
  160. + 1 racial bonus to hit reptilians and goblinoids
  161.  
  162. + 4 dodge bonus on AC against giants
  163.  
  164. + 2 bonus on perception checks (already included)
  165.  
  166. 1/day dancing lights, ghost sound, prestidigitation, speak with animals
  167.  
  168. Ranger
  169. Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
  170.  
  171. Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  172.  
  173. Bonus to tracking
  174.  
  175. Combat Style
  176.  
  177. Endurance
  178.  
  179. Wild empathy (roll level + charisma bonus)
  180.  
  181. Endurance (level 3)
  182.  
  183. Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
  184.  
  185. Woodland Stride (level 7)
  186.  
  187. Swift Tracker (level 8)
  188.  
  189. Evasion (level 9)
  190.  
  191. Quarry (level 11)
  192.  
  193. Camouflage (level 12)
  194.  
  195. Improved Evasion (level 16)
  196.  
  197. Hide in Plain Sight (level 17) -- any favored terrain
  198.  
  199. Improved quarry (level 19) -- any favored terrain
  200.  
  201. Master Hunter (level 20) -- lethal attacks, superior tracking
  202.  
  203. High wisdom gains bonus spells daily
  204.  
  205. Concentration check: d20 + rangre level + wisdom modifier vs. DC
  206.  
  207. Favored Enemies:
  208.  
  209. Humanoids (human) + 2
  210.  
  211. Humanoids (reptilian) + 4
  212.  
  213. Favored Terrains:
  214.  
  215. Desert + 2
  216.  
  217. This ranger chose the archery track.
  218. Class HP rolled
  219. Level 1: Ranger 10
  220. Level 2: Ranger 8
  221. Level 3: Ranger 9
  222. Level 4: Ranger 7 + 1 to wisdom
  223. Level 5: Ranger 6
  224.  
  225. Amaltea Sherezada's Equipment:
  226.  
  227. 14 lb
  228. 2 lb
  229. 4 lb
  230.  
  231. 1 lb
  232. 10 lb
  233. 8 lb
  234. _____
  235. 39 lb Weapons / Armor / Shield (from above)
  236. Crossbow bolts (quiver of 10) x2
  237. Chain (10 feet) x2
  238. Flint and steel
  239. Lamp (common)
  240. Rope (50', hempen) x1
  241. Spade / shovel
  242.  
  243. Total
  244.  
  245. Animal companion: Mercutio the Velociraptor
  246. Strength 12
  247. Constitution 17
  248. Dexterity 19
  249. Intelligence 2
  250. Wisdom 12
  251. Charisma 14
  252. Total Hit Points: 41
  253. Size: Small
  254. Speed: 60
  255. Natural Armor Class: +11 = 3 [base] + 3 [natural armor] + 1 [small] + 4 [dexterity] + 1 [Improved Natural Armor]
  256. Initiative modifier: 4 = 4 [dexterity]
  257. Fortitude save: 7 = 4 [base] +3 [constitution]
  258. Reflex save: 8 = 4 [base] +4 [dexterity]
  259. Will save: 2 = 1 [base] +1 [wisdom]
  260. Attack: +4 = +3 [base] + 1 [strength]; 2 talons (1d6), bite (1d6)
  261. Combat Maneuver Bonus: + 3 = 3 [base] + 1 [strength] -1 [small]
  262. Combat Maneuver Defense: + 27 = 20 +3 [base] + 1 [strength] + 4 [dexterity] -1 [small]
  263. Special: low-light vision, scent
  264. Skill: Acrobatics 4 [4 dexterity + 0 ranks]
  265. Skill: Climb 1 [1 strength + 0 ranks]
  266. Skill: Escape Artist 4 [4 dexterity + 0 ranks]
  267. Skill: Fly 4 [4 dexterity + 0 ranks]
  268. Skill: Intimidate 2 [2 charisma + 0 ranks]
  269. Skill: Perception 6 [1 wisdom + 2 ranks + 3 class skill ]
  270. Skill: Stealth 8 [4 dexterity + 1 ranks + 3 class skill ]
  271. Skill: Survival 6 [1 wisdom + 2 ranks + 3 class skill ]
  272. Skill: Swim 1 [1 strength + 0 ranks]
  273. Feat: Improved Natural Armor x 1
  274. Feat: Improved Natural Attack (bite)
  275. Feat: Weapon Finesse
  276. Tricks known: Attack, Come, Down, Fetch, Heel, Stay, Track
  277. Link, share spells (level 1)
  278. Evasion (level 3)
  279. Devotion (level 6)
  280. Multiattack (level 9)
  281. Improved evasion (level 15)
Add Comment
Please, Sign In to add comment