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Feb 18th, 2019
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  1. Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -nop4 -nox360 "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\props_retro\geosphere_grey\geosphere_grey.qc"
  2.  
  3. qdir: "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\props_retro\geosphere_grey\"
  4. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
  5. g_path: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\props_retro\geosphere_grey\geosphere_grey.qc"
  6. Building binary model files...
  7. Working on "geosphere_grey.qc"
  8. SMD MODEL geosphere_grey.smd
  9. SMD MODEL idle.smd
  10. SMD MODEL geosphere_grey_physics.smd
  11. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  12. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  13. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  14.  
  15. ^^^^ this repeats like 50 more times ^^^^
  16.  
  17. WARNING: COSTLY COLLISION MODEL!!!! (109 parts - 40 allowed)
  18. WARNING: Error with convex elements of áUB}Y@geosphere_grey_physics.smd, building single convex!!!!
  19. Model has 8 convex sub-parts
  20. Collision model completed.
  21. ---------------------
  22. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.mdl:
  23. Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.mdl
  24. Found 1 preexisting sequences.
  25. bones 964 bytes (1)
  26. animations 112 bytes (1 anims) (1 frames) [0:00]
  27. Building sequence index remapping table...
  28. No re-ordering required.
  29. sequences 220 bytes (1 seq)
  30. ik/pose 164 bytes
  31. eyeballs 0 bytes (0 eyeballs)
  32. flexes 0 bytes (0 flexes)
  33. textures 72 bytes
  34. keyvalues 0 bytes
  35. bone transforms 0 bytes
  36. bone flex driver 0 bytes
  37. Collision model volume 283310208.00 in^3
  38. collision 0 bytes
  39. total 1788
  40. ---------------------
  41. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.vvd:
  42. vertices 20736 bytes (432 vertices)
  43. tangents 6912 bytes (432 vertices)
  44. total 27712 bytes
  45. ---------------------
  46. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.sw.vtx":
  47. body parts: 8 bytes
  48. models: 20 bytes
  49. model LODs: 12 bytes
  50. meshes: 9 bytes
  51. strip groups: 25 bytes
  52. strips: 27 bytes
  53. verts: 3888 bytes
  54. indices: 1224 bytes
  55. bone changes: 16 bytes
  56. everything: 5253 bytes
  57. ---------------------
  58. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.dx80.vtx":
  59. body parts: 8 bytes
  60. models: 20 bytes
  61. model LODs: 12 bytes
  62. meshes: 9 bytes
  63. strip groups: 25 bytes
  64. strips: 27 bytes
  65. verts: 3888 bytes
  66. indices: 1224 bytes
  67. bone changes: 16 bytes
  68. everything: 5253 bytes
  69. ---------------------
  70. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.dx90.vtx":
  71. body parts: 8 bytes
  72. models: 20 bytes
  73. model LODs: 12 bytes
  74. meshes: 9 bytes
  75. strip groups: 25 bytes
  76. strips: 27 bytes
  77. verts: 3888 bytes
  78. indices: 1224 bytes
  79. bone changes: 16 bytes
  80. everything: 5253 bytes
  81.  
  82. Completed "geosphere_grey.qc"
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