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- Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -nop4 -nox360 "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\props_retro\geosphere_grey\geosphere_grey.qc"
- qdir: "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\props_retro\geosphere_grey\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
- g_path: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\props_retro\geosphere_grey\geosphere_grey.qc"
- Building binary model files...
- Working on "geosphere_grey.qc"
- SMD MODEL geosphere_grey.smd
- SMD MODEL idle.smd
- SMD MODEL geosphere_grey_physics.smd
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- ^^^^ this repeats like 50 more times ^^^^
- WARNING: COSTLY COLLISION MODEL!!!! (109 parts - 40 allowed)
- WARNING: Error with convex elements of áUB}Y@geosphere_grey_physics.smd, building single convex!!!!
- Model has 8 convex sub-parts
- Collision model completed.
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.mdl:
- Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.mdl
- Found 1 preexisting sequences.
- bones 964 bytes (1)
- animations 112 bytes (1 anims) (1 frames) [0:00]
- Building sequence index remapping table...
- No re-ordering required.
- sequences 220 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- Collision model volume 283310208.00 in^3
- collision 0 bytes
- total 1788
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.vvd:
- vertices 20736 bytes (432 vertices)
- tangents 6912 bytes (432 vertices)
- total 27712 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.sw.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3888 bytes
- indices: 1224 bytes
- bone changes: 16 bytes
- everything: 5253 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.dx80.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3888 bytes
- indices: 1224 bytes
- bone changes: 16 bytes
- everything: 5253 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_retro\geosphere_grey\geosphere_grey.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3888 bytes
- indices: 1224 bytes
- bone changes: 16 bytes
- everything: 5253 bytes
- Completed "geosphere_grey.qc"
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