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Jun 18th, 2019
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  1. float X[6] =
  2. {
  3. x, //Position
  4. y, //Position
  5. z, //Position
  6. _x, //Velocity
  7. _y, //Velocity
  8. _z //Velocity
  9. };
  10.  
  11. float F[6][6] = {
  12. { 1, 0, 0, t, 0, 0 },
  13. { 0, 1, 0, 0, t, 0 },
  14. { 0, 0, 1, 0, 0, t },
  15. { 0, 0, 0, 1, 0, 0 },
  16. { 0, 0, 0, 0, 1, 0 },
  17. { 0, 0, 0, 0, 0, 1 },
  18. };
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