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- float X[6] =
- {
- x, //Position
- y, //Position
- z, //Position
- _x, //Velocity
- _y, //Velocity
- _z //Velocity
- };
- float F[6][6] = {
- { 1, 0, 0, t, 0, 0 },
- { 0, 1, 0, 0, t, 0 },
- { 0, 0, 1, 0, 0, t },
- { 0, 0, 0, 1, 0, 0 },
- { 0, 0, 0, 0, 1, 0 },
- { 0, 0, 0, 0, 0, 1 },
- };
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