JaqueRabbit

[Verdant] - K’utunluu, The Great Dreamer

Dec 22nd, 2018
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  1. K’utunluu, The Great Dreamer
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  4. ‘That is not dead which can eternal lie. And with strange aeons even death may die.’
  5. God of Life and Death, Ecstacy and Freedom, K’tunluu has long been sought by Highbloods eager to enact their Caste Rights on those beneath them, and few Lowbloods wishing to upturn the tides. Deep beneath the cosmic plain in inky pools of black water sleeps Kutunluu, The Great Dreamer, The Old One, waiting and dreaming eternal. While his worshipers may attempt to reach him, only the most Determined ever find themselves in the overwhelming presence of the The Star Spawn and his gifts. The more Mercurial of the Gods, he seems to favor those with Will to Act than those who simply accept their own fate.
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  7. Sacrifices:
  8. 1. (Required: Servant) With a blade forged by your own hand, you spill Trollian blood (your own and your Servant’s) into the Ocean on a New Moon and call to K’utunluu. Roll 1d2 to see if he hears you. (Roll 1d2. 1-He Hears you, 2-He does not. You must wait 1 IRL Week to try this Sacrifice again but may try the others immediately if criteria is met.)
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  10. 2. (Required: Item/Servant) Seeking to find him in the Darkness, you plunge yourself into the depths of the Ocean with no light to guide you, thinking only of his Name. (For non-Seadwellers, requires either a SCUBA tank or a Seadweller Servant to Cast to avoid drowning. If no assistance, roll 1d2 to avoid drowning, 1- You Live, 2- You Drown).
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  12. 3. (Required: No Servant) You wish to find K’utunluu in the Realm of Dreams. Placing a wet cloth over your eyes and sleeping in the Moonlight with a weapon in hand, you recant to yourself ‘Ph'nglui mglw'nafh K’utunluu n'ghftt wgah'nagl fhtagn’, telling yourself to meet him in the Darkness. (Special Curse).
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  15. Boons:
  16. 1. You may summon 3 spirits per IRL week and converse with them. (Caster may pick specific spirits and spirits useful to them within reason, allowing them knowledge that many others may not be capable of receiving.) However, you may not command or control these spirits, and each spirit can potentially refuse to communicate or hide answers to questions, much as any living person can.
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  18. 2. You gain the ability to ‘Liberate’ another person’s mind of the Hemospectrum (with consent). This affected person will lose all sense of Hemoloyalty and will see all Trolls as Equals regardless of Caste or Social Standing. The caster may choose to use this on themselves.
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  20. 3. K’utunluu has smiled upon your attempt to reach him and has imparted his Gifts to you. You become an Avatar of his power: Your hair turns into inky black tendrils and numerous tentacles under your control. While fighting in water (or in rain) you gain a +1 to any attacks made unarmed. You gain the ability to breathe underwater (if you cannot already do so). You must, however, sleep in Only Water from now on, such as in a Bathtub full of water or in the Ocean; sleeping elsewhere will result in insomnia.
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  22. 4. You gain the ability to (on consent) impart a sense of Freedom into a person’s mind regarding their woes and worries. This can be anything from self-doubt to performance anxiety, and will last for 2 IRL days. During this time, if the affected person acts with Freedom and Confidence, they feel a sense of empowered Euphoria not unlike a rush of adrenaline.
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  25. Curses:
  26. 1. Your skin becomes discolored and blemished, gaining an almost scaly texture. It seems to retain water for hours after getting damp.
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  28. 2. You become painfully and constantly aware of your shortcomings as a person and feel as though anyone looking at you can see every mistake you’ve ever made. While this feeling can be suppressed, it can never fully leave. You feel your sins crawling on your back.
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  30. 3. You can no longer stomach eating anything that has not come from the Sea. Attempting to eat foods not local to the Water (Fish, Seaweed, Shellfish, etc) will make you violently ill as though you’ve eaten something rotten. You may mix seafood in with normal food to lessen the effects, but it will still make you feel slightly ill (nausea, fever, bloated).
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  32. 4. You hear uncontrolled whispers of Ghosts on the fringes of your hearing any time you are in silence. You cannot gleam any information from these whispers, but hear a multitude of voices chattering in overlapping layers if there are no other ambient noises around.
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  34. 5. You can no longer handle the thought of Rebellion in any ways and find yourself drawn to abiding by local laws and societal customs. Acting against this impulse gives you a sense of overwhelming dread until you either apologize or renounce the action and conform. If you continue to act out, you will lose the ability to sleep and will take a -1 to your Modifiers until you conform once more.
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  36. 6. You are thoroughly convinced that you will Die. This manifests in paranoia and avoidance of potentially dangerous situations, and encourages you to avoid social interactions or leaving your Hive. You will perceive all other Trolls as potential threats of various severity.
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  38. 7. You can no longer feel Extreme Happiness or Elation, or the effects of Drugs and Alcohol. While you are able to feel relative happiness, such as laughing at jokes or enjoying a good meal, you can no longer feel the high-end of the spectrum such as Excitement or an overwhelming sense of ‘Love’. Drinking Alcohol or doing Drugs no longer has any effect on you, positive or negative.
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  40. 8. You can no longer stand the sight of Bloodshed and actively avoid situations in which it may occur, such as Fighting or Mediculler Work. You are no long able to use Lethal Force when fighting someone, and if you see Blood in any way are repelled by a Supernatural Force to vacate the area until the Blood is gone. Pictures and Videos of blood (real or fake) repulse you to a lesser extent.
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  42. (Special Curse)
  43. Entering the Dream Realm of K’utunluu has opened a Gate that can no longer be closed. Any time you sleep, you find your dreams filled with incomprehensible writhing masses of tentacles, eyes, beaks, and teeth. Attempting to make sense of what you are seeing causes more madness than simply observing. You receive a -2 Roll Modifier permanently due to the Mental Scarring seeing these Eldritch Beings every night causes you.
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