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[SAMP] Mall with parking

Feb 16th, 2018
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  1. CreateDynamicObject(996,1150.3000000,-1410.9000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
  2. CreateDynamicObject(997,1092.7000000,-1412.2000000,12.7000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (1)
  3. CreateDynamicObject(996,1134.1000000,-1410.9000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
  4. CreateDynamicObject(996,1126.1000000,-1410.9000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (3)
  5. CreateDynamicObject(996,1118.0000000,-1410.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
  6. CreateDynamicObject(996,1101.6999500,-1411.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (5)
  7. CreateDynamicObject(996,1109.8000000,-1411.1000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (8)
  8. CreateDynamicObject(996,1093.6000000,-1411.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (7)
  9. CreateDynamicObject(997,1157.7000000,-1411.9000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (3)
  10. CreateDynamicObject(996,1142.2002000,-1410.9004000,13.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (9)
  11. CreateDynamicObject(991,1060.3000000,-1499.3000000,13.8000000,0.0000000,0.0000000,74.0000000); //object(bar_barriergate1) (1)
  12. CreateDynamicObject(991,1062.1000000,-1492.9000000,13.8000000,0.0000000,0.0000000,73.9980000); //object(bar_barriergate1) (3)
  13. CreateDynamicObject(991,1126.1000000,-1561.6000000,13.8000000,0.0000000,0.0000000,179.9980000); //object(bar_barriergate1) (4)
  14. CreateDynamicObject(991,1132.7000000,-1561.6000000,13.8000000,0.0000000,0.0000000,179.9950000); //object(bar_barriergate1) (5)
  15. CreateDynamicObject(991,1185.9000000,-1493.7000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(bar_barriergate1) (6)
  16. CreateDynamicObject(991,1185.9000000,-1487.1000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(bar_barriergate1) (7)
  17. CreateDynamicObject(991,1185.9000000,-1482.2000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(bar_barriergate1) (8)
  18. CreateDynamicObject(1256,1139.7000000,-1437.2000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (1)
  19. CreateDynamicObject(1256,1139.7000000,-1441.4000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (2)
  20. CreateDynamicObject(1256,1139.6000000,-1448.2000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (3)
  21. CreateDynamicObject(1256,1139.5000000,-1452.8000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (4)
  22. CreateDynamicObject(1256,1139.6000000,-1459.7000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (5)
  23. CreateDynamicObject(1256,1139.9000000,-1464.3000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(stonebench1) (6)
  24. CreateDynamicObject(1256,1118.1000000,-1464.4000000,15.5000000,0.0000000,0.0000000,180.0000000); //object(stonebench1) (7)
  25. CreateDynamicObject(1256,1118.1000000,-1459.9000000,15.5000000,0.0000000,0.0000000,179.9950000); //object(stonebench1) (8)
  26. CreateDynamicObject(1256,1118.0000000,-1453.2000000,15.5000000,0.0000000,0.0000000,179.9950000); //object(stonebench1) (9)
  27. CreateDynamicObject(1256,1118.0000000,-1448.5000000,15.5000000,0.0000000,0.0000000,179.9950000); //object(stonebench1) (10)
  28. CreateDynamicObject(1256,1118.1000000,-1442.0000000,15.5000000,0.0000000,0.0000000,179.9950000); //object(stonebench1) (11)
  29. CreateDynamicObject(1256,1118.1000000,-1437.5000000,15.5000000,0.0000000,0.0000000,179.9950000); //object(stonebench1) (12)
  30. CreateDynamicObject(1256,1124.4000000,-1506.9000000,15.4000000,0.0000000,0.0000000,89.9950000); //object(stonebench1) (13)
  31. CreateDynamicObject(1256,1133.6000000,-1507.1000000,15.4000000,0.0000000,0.0000000,89.9950000); //object(stonebench1) (14)
  32. CreateDynamicObject(1256,1124.2000000,-1471.8000000,15.4000000,0.0000000,0.0000000,269.9950000); //object(stonebench1) (15)
  33. CreateDynamicObject(1256,1133.6000000,-1471.8000000,15.4000000,0.0000000,0.0000000,269.9950000); //object(stonebench1) (16)
  34. CreateDynamicObject(1216,1154.8000000,-1456.1000000,15.5000000,0.0000000,0.0000000,270.0000000); //object(phonebooth1) (1)
  35. CreateDynamicObject(1216,1098.9000000,-1505.5000000,15.5000000,0.0000000,0.0000000,108.0000000); //object(phonebooth1) (2)
  36. CreateDynamicObject(1216,1135.2998000,-1524.7002000,15.5000000,0.0000000,0.0000000,201.9950000); //object(phonebooth1) (3)
  37. CreateDynamicObject(3660,1124.8000000,-1488.6000000,17.7000000,0.0000000,0.0000000,270.0000000); //object(lasairfbed_las) (1)
  38. CreateDynamicObject(3660,1133.2000000,-1488.6000000,17.7000000,0.0000000,0.0000000,270.0000000); //object(lasairfbed_las) (2)
  39. CreateDynamicObject(3520,1105.1000000,-1419.7000000,14.8000000,0.0000000,0.0000000,312.0000000); //object(vgsn_flwrbdsm) (1)
  40. CreateDynamicObject(3520,1109.2000000,-1420.1000000,14.8000000,0.0000000,0.0000000,243.9950000); //object(vgsn_flwrbdsm) (2)
  41. CreateDynamicObject(3520,1107.4000000,-1421.9000000,14.8000000,0.0000000,0.0000000,283.9900000); //object(vgsn_flwrbdsm) (3)
  42. CreateDynamicObject(3520,1153.1000000,-1420.8000000,15.1000000,0.0000000,0.0000000,203.9860000); //object(vgsn_flwrbdsm) (4)
  43. CreateDynamicObject(3520,1148.1000000,-1420.1000000,15.1000000,0.0000000,0.0000000,133.9830000); //object(vgsn_flwrbdsm) (5)
  44. CreateDynamicObject(3520,1150.5000000,-1420.7000000,15.1000000,0.0000000,0.0000000,173.9780000); //object(vgsn_flwrbdsm) (6)
  45. CreateDynamicObject(3520,1148.8000000,-1421.9000000,15.1000000,0.0000000,0.0000000,85.9740000); //object(vgsn_flwrbdsm) (7)
  46. CreateDynamicObject(3520,1151.7000000,-1420.3000000,15.1000000,0.0000000,0.0000000,25.9740000); //object(vgsn_flwrbdsm) (8)
  47. CreateDynamicObject(1444,1131.5000000,-1471.6000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_street_sign_2) (2)
  48. CreateDynamicObject(1444,1126.3000000,-1471.7000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_street_sign_2) (3)
  49. CreateDynamicObject(1444,1126.4000000,-1506.7000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_street_sign_2) (4)
  50. CreateDynamicObject(1444,1131.6000000,-1506.7000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_street_sign_2) (5)
  51. CreateDynamicObject(2734,1155.0000000,-1458.0000000,18.7000000,0.0000000,0.0000000,270.0000000); //object(cj_zip_post_3) (1)
  52. CreateDynamicObject(7419,1102.0999800,-1342.8000500,6.5000000,0.0000000,0.0000000,90.2500000); //object(mallcarpark_vgn01) (2)
  53. CreateDynamicObject(8507,1140.9000000,-1297.3000000,10.2000000,0.0000000,0.0000000,269.7500000); //object(shop15_lvs) (1)
  54. CreateDynamicObject(8507,1121.9000000,-1297.4000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (2)
  55. CreateDynamicObject(8507,1102.6000000,-1297.0000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (3)
  56. CreateDynamicObject(8507,1083.6000000,-1297.2000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (4)
  57. CreateDynamicObject(8507,1078.0000000,-1313.2000000,10.2000000,0.0000000,0.0000000,359.7470000); //object(shop15_lvs) (6)
  58. CreateDynamicObject(8507,1076.6000000,-1331.7000000,10.2000000,0.0000000,0.0000000,359.7420000); //object(shop15_lvs) (7)
  59. CreateDynamicObject(8507,1076.7000000,-1349.0000000,10.2000000,0.0000000,0.0000000,359.7420000); //object(shop15_lvs) (8)
  60. CreateDynamicObject(8507,1076.5000000,-1367.5000000,10.2000000,0.0000000,0.0000000,359.7420000); //object(shop15_lvs) (9)
  61. CreateDynamicObject(8507,1076.6000000,-1381.7000000,10.2000000,0.0000000,0.0000000,359.7420000); //object(shop15_lvs) (10)
  62. CreateDynamicObject(8507,1081.1000000,-1297.1000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (11)
  63. CreateDynamicObject(8507,1144.5000000,-1311.4000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (12)
  64. CreateDynamicObject(8507,1147.4000200,-1348.0999800,10.2000000,0.0000000,0.0000000,269.7500000); //object(shop15_lvs) (13)
  65. CreateDynamicObject(8507,1147.6000000,-1361.8000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (14)
  66. CreateDynamicObject(8507,1147.8000000,-1375.5000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (15)
  67. CreateDynamicObject(8507,1147.7000000,-1381.0000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (16)
  68. CreateDynamicObject(8507,1132.2000000,-1380.6000000,10.2000000,0.0000000,0.0000000,269.7470000); //object(shop15_lvs) (17)
  69. CreateDynamicObject(1215,1127.7000000,-1387.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  70. CreateDynamicObject(1215,1139.6000000,-1387.3000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  71. CreateDynamicObject(1215,1145.1000000,-1416.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  72. CreateDynamicObject(1215,1112.0000000,-1416.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  73. CreateDynamicObject(1215,1123.1000000,-1525.6000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  74. CreateDynamicObject(1215,1133.6000000,-1525.8000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  75. CreateDynamicObject(1215,1162.0000000,-1496.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  76. CreateDynamicObject(1215,1162.2000000,-1482.9000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  77. CreateDynamicObject(1215,1094.7000000,-1484.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  78. CreateDynamicObject(1215,1094.4000000,-1494.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  79. CreateDynamicObject(1215,1121.6000000,-1474.4000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  80. CreateDynamicObject(1215,1136.3000000,-1474.4000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  81. CreateDynamicObject(1215,1136.4000000,-1504.6000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  82. CreateDynamicObject(1215,1121.7000000,-1504.8000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  83. CreateDynamicObject(1215,1073.3000000,-1385.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  84. CreateDynamicObject(1215,1073.0000000,-1291.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  85. CreateDynamicObject(1215,1149.7000000,-1291.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  86. CreateDynamicObject(1211,1165.8000000,-1411.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
  87. CreateDynamicObject(1211,1151.6000000,-1389.6000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (2)
  88. CreateDynamicObject(1211,1068.2000000,-1357.5000000,13.2000000,0.0000000,0.0000000,274.0000000); //object(fire_hydrant) (3)
  89. CreateDynamicObject(1337,1095.9000000,-1483.6000000,15.4000000,0.0000000,0.0000000,80.0000000); //object(binnt07_la) (5)
  90. CreateDynamicObject(1337,1122.2000000,-1524.5000000,15.4000000,0.0000000,0.0000000,161.9970000); //object(binnt07_la) (6)
  91. CreateDynamicObject(2961,1100.9000000,-1465.2000000,16.3000000,0.0000000,0.0000000,72.0000000); //object(fire_break) (2)
  92. CreateDynamicObject(2961,1155.1000000,-1455.5000000,16.2000000,0.0000000,0.0000000,267.9990000); //object(fire_break) (3)
  93. CreateDynamicObject(2961,1162.9000000,-1482.6000000,16.4000000,0.0000000,0.0000000,353.9950000); //object(fire_break) (4)
  94.  
  95. RemoveBuildingForPlayer(playerid, 1529, 1098.8125, -1292.5469, 17.1406, 0.25);
  96. RemoveBuildingForPlayer(playerid, 5931, 1114.3125, -1348.1016, 17.9844, 0.25);
  97. RemoveBuildingForPlayer(playerid, 5934, 1076.7109, -1358.0938, 15.4453, 0.25);
  98. RemoveBuildingForPlayer(playerid, 5935, 1120.1563, -1303.4531, 18.5703, 0.25);
  99. RemoveBuildingForPlayer(playerid, 5936, 1090.0547, -1310.5313, 17.5469, 0.25);
  100. RemoveBuildingForPlayer(playerid, 1440, 1085.7031, -1361.0234, 13.2656, 0.25);
  101. RemoveBuildingForPlayer(playerid, 5731, 1076.7109, -1358.0938, 15.4453, 0.25);
  102. RemoveBuildingForPlayer(playerid, 5788, 1080.9844, -1305.5234, 16.3594, 0.25);
  103. RemoveBuildingForPlayer(playerid, 5787, 1090.0547, -1310.5313, 17.5469, 0.25);
  104. RemoveBuildingForPlayer(playerid, 5764, 1065.1406, -1270.5781, 25.7109, 0.25);
  105. RemoveBuildingForPlayer(playerid, 5810, 1114.3125, -1348.1016, 17.9844, 0.25);
  106. RemoveBuildingForPlayer(playerid, 5993, 1110.8984, -1328.8125, 13.8516, 0.25);
  107. RemoveBuildingForPlayer(playerid, 5811, 1131.1953, -1380.4219, 17.0703, 0.25);
  108. RemoveBuildingForPlayer(playerid, 1440, 1141.9844, -1346.1094, 13.2656, 0.25);
  109. RemoveBuildingForPlayer(playerid, 5737, 1120.1563, -1303.4531, 18.5703, 0.25);
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