MokahTGS

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Mar 20th, 2021
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  1. # Configuration file
  2.  
  3. compatibility {
  4. # If fluids from other mods should show in BL buckets in the creative tab or in JEI
  5. B:show_non_bl_fluids=true
  6.  
  7. # If true, non BL items will show in the JEI recipe for middle gems
  8. B:show_non_bl_gem_recipes=true
  9. }
  10.  
  11.  
  12. debug {
  13. # If true, enables debug mode with additional features for testing or development
  14. B:debug_mode=false
  15.  
  16. # If true, enables the model loader debug logger
  17. B:debug_model_loader=false
  18.  
  19. # If true, enables the recipe overrides debug logger
  20. B:debug_recipe_overrides=false
  21.  
  22. # If true, mod will dump the packed model textures on startup
  23. B:dump_packed_textures=false
  24. }
  25.  
  26.  
  27. general {
  28. # If true, the main menu will be replaced by the Betweenlands main menu
  29. B:bl_main_menu=true
  30.  
  31. # After how many seconds caving rope should despawn after the player is no longer connected
  32. # Min: 0
  33. # Max: 107374182
  34. I:caving_rope_despawn_time=1200
  35.  
  36. # Adds an indicator next to the crosshair that shows whether the player is connected to the caving rope and how much rope is left
  37. B:caving_rope_indicator=true
  38.  
  39. # Zone in which the decay bar is shown on the HUD.
  40. # 0: Hotbar
  41. # 1: Top left
  42. # 2: Top right
  43. # 3: Bottom right
  44. # 4: Bottom left
  45. # 5: Center left
  46. # 6: Center top
  47. # 7: Center right
  48. # 8: Center bottom
  49. # Min: 0
  50. # Max: 8
  51. I:decay_bar_zone=0
  52.  
  53. # X offset of the decay bar relative to the decay zone
  54. I:decay_bar_zone_offset_x=0
  55.  
  56. # Y offset of the decay bar relative to the decay zone
  57. I:decay_bar_zone_offset_y=0
  58.  
  59. # List of dimension IDs where decay should also be enabled if decay is enabled
  60. I:decay_dimension_list <
  61. >
  62.  
  63. # A list of items that can heal decay. Syntax is "modid:itemname:meta/decay/saturation", meta can be * for wildcard, if no meta is provided 0 is used
  64. S:decay_food_list <
  65. >
  66.  
  67. # Minimum player health when absolute decay is applied
  68. # Min: 0.0
  69. # Max: 3.4028234663852886E38
  70. D:decay_min_health=6.0
  71.  
  72. # Minimum player health percentage when percentual decay is applied
  73. # Min: 0.0
  74. # Max: 3.4028234663852886E38
  75. D:decay_min_health_percent=0.15000000596046448
  76.  
  77. # Whether the decay health reduction should be percentual
  78. B:decay_percentage=false
  79.  
  80. # Horizontal spacing between equipment items
  81. # Min: -32
  82. # Max: 32
  83. I:equipment_horziontal_spacing=8
  84.  
  85. # Change this to 1 or 0 to change on which side of the hotbar the equipment is shown
  86. # Min: 0
  87. # Max: 1
  88. I:equipment_hotbar_side=0
  89.  
  90. # Vertical spacing between equipment items
  91. # Min: -32
  92. # Max: 32
  93. I:equipment_vertical_spacing=-13
  94.  
  95. # Whether equipment should be shown on the HUD
  96. B:equipment_visible=true
  97.  
  98. # Zone in which the equipment items are shown on the HUD.
  99. # 0: Hotbar
  100. # 1: Top left
  101. # 2: Top right
  102. # 3: Bottom right
  103. # 4: Bottom left
  104. # 5: Center left
  105. # 6: Center top
  106. # 7: Center right
  107. # 8: Center bottom
  108. # Min: 0
  109. # Max: 8
  110. I:equipment_zone=0
  111.  
  112. # X offset of the equipment items relative to the equipment zone
  113. I:equipment_zone_offset_x=0
  114.  
  115. # Y offset of the equipment items relative to the equipment zone
  116. I:equipment_zone_offset_y=0
  117.  
  118. # A list of items that should not be able to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  119. S:fertilizer_blacklist <
  120. >
  121.  
  122. # A list of items that should be allowed to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  123. S:fertilizer_whitelist <
  124. >
  125.  
  126. # A list of items that should not be able to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  127. S:fire_tool_blacklist <
  128. >
  129.  
  130. # A list of items that should be allowed to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  131. S:fire_tool_whitelist <
  132. >
  133.  
  134. # Whether the item usage tooltip ("Used In: Infuser, Compost Bin" etc.) should be shown
  135. B:item_usage_tooltip=true
  136.  
  137. # A list of blocks that should not be broken by the moving walls. Syntax is "modid:blockname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  138. S:moving_wall_blacklist <
  139. tombmanygraves:grave_block
  140. >
  141.  
  142. # Whether the online fan art gallery picture frame should be enabled and be allowed to download fan art that has been manually picked by the developers to be shown in the gallery picture frame
  143. B:online_gallery=true
  144.  
  145. # If true, Betweenlands recipes that conflict with any oredict'd recipes will take priority over the oredict'd recipes (should be true unless you intend to fix the recipes yourself with another mod)
  146. B:override_any_conflicting_recipes=true
  147.  
  148. # If true, Betweenlands recipes that conflict with oredict'd vanilla recipes will take priority over the vanilla recipes (should be true unless you intend to fix the recipes yourself with another mod)
  149. B:override_conflicting_vanilla_recipes=true
  150.  
  151. # A list of items that should not be allowed in the lurker skin pouch. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  152. S:pouch_blacklist <
  153. >
  154.  
  155. # Whether rotten food should turn back into normal food when leaving the dimension
  156. B:reverse_rotten_food=true
  157.  
  158. # A list of items that should turn into Rotten Food in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  159. S:rotten_food_blacklist <
  160. >
  161.  
  162. # A list of items that should be whitelisted from rotting in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  163. S:rotten_food_whitelist <
  164. >
  165.  
  166. # If true, the camera perspective will be switch to rowboat when you enter a rowboat, otherwise first-person
  167. B:rowboat_view=true
  168.  
  169. # A list of items that should turn into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  170. S:tainting_blacklist <
  171. >
  172.  
  173. # A list of items that should be whitelisted from turning into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  174. S:tainting_whitelist <
  175. >
  176.  
  177. # A list of items that should be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  178. S:tool_weakness_blacklist <
  179. >
  180.  
  181. # A list of items that should not be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  182. S:tool_weakness_whitelist <
  183. >
  184.  
  185. # A list of items that should turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  186. S:torch_blacklist <
  187. >
  188.  
  189. # A list of items that should not turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
  190. S:torch_whitelist <
  191. >
  192.  
  193. # Whether the tool corrosion mechanics should be active in the dimension
  194. B:use_corrosion=false
  195.  
  196. # Whether the player decay mechanics should be active in the dimension
  197. B:use_decay=true
  198.  
  199. # Whether fertilizers (e.g. Bonemeal) should be blacklisted from working in the dimension
  200. B:use_fertilizer_blacklist=true
  201.  
  202. # Whether fire tools (e.g. Flint and Steel) should be blacklisted from working in the dimension
  203. B:use_fire_tool_blacklist=true
  204.  
  205. # If true the food sickness system will be enabled in the Betweenlands
  206. B:use_food_sickness=true
  207.  
  208. # If true the food sickness system will be enabled outside the Betweenlands
  209. B:use_food_sickness_outside_betweenlands=true
  210.  
  211. # Whether potions should turn into tainted potions in the dimension
  212. B:use_potion_blacklist=true
  213.  
  214. # Whether food from the overworld should rot when going into the dimension
  215. B:use_rotten_food=false
  216.  
  217. # Whether overworld tools should be weakened in the dimension
  218. B:use_tool_weakness=false
  219.  
  220. # Whether torches should turn into damp torches in the dimension
  221. B:use_torch_blacklist=false
  222. }
  223.  
  224.  
  225. mob_spawning {
  226. # The maximum amount of naturally spawned entities in the Betweenlands per world
  227. # Min: 0
  228. # Max: 2147483647
  229. I:hard_entity_limit=600
  230.  
  231. # The maximum amount of naturally spawned entities per loaded area (in most cases this means per player)
  232. # Min: 0
  233. # Max: 2147483647
  234. I:max_entities_per_loaded_area=250
  235. }
  236.  
  237.  
  238. online_event_overrides {
  239. # Check interval in seconds
  240. # Min: 60
  241. # Max: 107374182
  242. I:check_interval=1800
  243.  
  244. # Default time in seconds before an event that no longer has an override resets its state
  245. # Min: 0
  246. # Max: 107374182
  247. I:default_remote_reset_time=180
  248.  
  249. # How many times a connection can fail before the '(Default) Remote Reset Time' starts counting down and how many times 'Failed Recheck Interval' is used before falling back to 'Check Interval'
  250. # Min: 0
  251. # Max: 2147483647
  252. I:failed_recheck_count=3
  253.  
  254. # Recheck interval in seconds if previous check has failed
  255. # Min: 10
  256. # Max: 107374182
  257. I:failed_recheck_interval=60
  258.  
  259. # If true this allows the developers to remotely enable certain environment events (such as the seasonal events for example) over a file hosted on our repository (https://raw.githubusercontent.com/Angry-Pixel/The-Betweenlands/environment_event_overrides/overrides.json). If you do not wish to use this feature it can be fully disabled by setting this to false
  260. B:online_event_overrides_enabled=false
  261. }
  262.  
  263.  
  264. rendering {
  265. # Whether the shaders should only be active in the Betweenlands dimension (if they are enabled)
  266. B:dimension_shader_only=false
  267.  
  268. # Some blocks glow in the dark (eg Life Crystal Ore) which doesn't work in some cases. If you run into problems like broken textures for such blocks then set this to false
  269. B:fullbright_blocks=true
  270.  
  271. # Shader rendering priority. Some other mods are not compatible with Betweenlands shaders (e.g. LadyLib/Dissolution) due to order conflicts. If you run into such an incompatibility try using a different priority. However rendering the shader earlier may introduce other rendering artifacts so this should be left as default if there are no conflicts.
  272. # 0: Late (Default)
  273. # 1: Normal
  274. # 2: Early
  275. # Min: 0
  276. # Max: 2
  277. I:shader_priority=0
  278.  
  279. # Whether clouds should be rendered in sky rifts
  280. B:sky_rift_clouds=false
  281.  
  282. # Only works when shaders are enabled. Determines the resolution of the shader sky texture. Bigger resolutions may have a bad impact on performance
  283. # Min: 16
  284. # Max: 2147483647
  285. I:sky_texture_resolution=1024
  286.  
  287. # Some features in the Betweenlands use shaders for special effects. If you don't have a dedicated graphics card or want to use other mods with shaders you should set this to false. May have an impact on performance depending on your computer. Forces FBOs to be enabled
  288. B:use_shader=true
  289.  
  290. # Min: 0
  291. # Max: 100
  292. I:wisp_quality=50
  293. }
  294.  
  295.  
  296. world_and_dimension {
  297. # If true, the Rift will appear whenever a player joins the dimension for the first time
  298. B:activate_rift_on_first_join=true
  299.  
  300. # Minimum duration in seconds the rift should stay active when a player joins the dimension for the first time. See 'Activate Rift On First Join'
  301. # Min: 0
  302. # Max: 107374182
  303. I:activate_rift_on_first_join_duration=1800
  304.  
  305. # Min: 0
  306. # Max: 100
  307. I:dimension_brightness=75
  308. I:dimension_id=20
  309.  
  310. # Higher numbers decrease rate
  311. # Min: 2
  312. # Max: 2147483647
  313. I:druid_circle_frequency=80
  314.  
  315. # If true seasonal events will occur during special periods during a year
  316. B:enable_seasonal_events=true
  317.  
  318. # Whether custom portals that teleport to the End should create a Portal Tree in the End
  319. B:generate_portal_in_end=true
  320.  
  321. # Life Crystal Chance (lower values = higher chance
  322. # Min: 0
  323. # Max: 2147483647
  324. I:ore_gen_chance_life_crystal=15
  325.  
  326. # Bone ore block chance
  327. # Min: 0
  328. # Max: 2147483647
  329. I:ore_gen_count_bone=11
  330.  
  331. # Limestone block chance
  332. # Min: 0
  333. # Max: 2147483647
  334. I:ore_gen_count_limestone=100
  335.  
  336. # Octine ore block chance
  337. # Min: 0
  338. # Max: 2147483647
  339. I:ore_gen_count_octine=3
  340.  
  341. # Scabyst block chance
  342. # Min: 0
  343. # Max: 2147483647
  344. I:ore_gen_count_scabyst=6
  345.  
  346. # Sulfur ore block chance
  347. # Min: 0
  348. # Max: 2147483647
  349. I:ore_gen_count_sulfur=14
  350.  
  351. # Swamp dirt block chance (caves)
  352. # Min: 0
  353. # Max: 2147483647
  354. I:ore_gen_count_swamp_dirt=25
  355.  
  356. # Syrmorite ore block chance
  357. # Min: 0
  358. # Max: 2147483647
  359. I:ore_gen_count_syrmorite=7
  360.  
  361. # Valonite block chance
  362. # Min: 0
  363. # Max: 2147483647
  364. I:ore_gen_count_valonite=3
  365.  
  366. # The biome search range used to find a suitable biome when a portal is generated. If you find that a suitable biome isn't found reliably enough this can be increased at the cost of taking more time to generate portals
  367. # Min: 16
  368. # Max: 2147483647
  369. I:portal_biome_search_range=256
  370.  
  371. # The return dimension that is used when creating a portal in the Betweenlands dimension and entering it for the first time
  372. I:portal_default_return_dimension=20
  373.  
  374. # Custom saplings or blocks can be specified here to work with the Swamp Talisman. Syntax is "modid:blockname:meta/dim", meta can be * for wildcard, if no meta is provided 0 is used. The dimension ("dim") specifies to which dimension the portal will lead to
  375. S:portal_dimension_targets <
  376. variedcommodities:crystal_block:3/0
  377. variedcommodities:crystal_block:12/424
  378. variedcommodities:crystal_block:1/-1
  379. variedcommodities:crystal_block:6/50
  380. variedcommodities:crystal_block:15/1
  381. variedcommodities:crystal_block:13/51
  382. variedcommodities:crystal_block:2/7
  383. variedcommodities:crystal_block/52
  384. variedcommodities:crystal_block:11/66
  385. >
  386.  
  387. # Betweenlands portals will only work in these dimensions
  388. I:portal_dimension_whitelist <
  389. 0
  390. 424
  391. -1
  392. 50
  393. 1
  394. 51
  395. 7
  396. 52
  397. 66
  398. >
  399.  
  400. # The maximum link distance in blocks between two portals
  401. I:portal_max_link_dist=1500
  402.  
  403. # A list of unsafe biomes for the portal to try avoid generating in
  404. S:portal_unsafe_biomes <
  405. minecraft:ocean
  406. minecraft:river
  407. minecraft:frozen_ocean
  408. minecraft:frozen_river
  409. minecraft:mushroom_island_shore
  410. minecraft:beaches
  411. minecraft:deep_ocean
  412. minecraft:stone_beach
  413. minecraft:cold_beach
  414. >
  415.  
  416. # If true, the players will directly start out in the Betweenlands instead of the Overworld
  417. B:start_in_betweenlands=true
  418.  
  419. # If "Start in Betweenlands" is enabled: whether a portal should be generated at the spawn and the players should spawn in it
  420. B:start_in_portal=false
  421. }
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