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- DebugMessage: Version 0.75.036 last updated on: 01-19-2012 15:56
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/25/2012, 04:32:14
- DirectX Version: DirectX 11
- Machine Name: ASHGROVE
- Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338)
- Languages: English (Regional Setting: English)
- System Manufacturer: OEM
- System Model: OEM
- BIOS: Phoenix - AwardBIOS v6.00PG
- Processor: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs), ~3.1GHz
- Physical Memory: 3326MB RAM
- Page File: 2751MB used, 4116MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 285
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 285
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
- Display Memory: 2414 MB
- Current Display Mode: 1920 x 1200 (32 bit) (60Hz)
- Monitor Name: Dell 2707WFP
- Monitor Max Resolution:
- Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
- Driver Version: 8.17.0012.8562
- Driver Date: 10/15/2011 00:53:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_147B0000&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.5371
- Driver Date: 2/6/2007 02:44:14
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_147B0000&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.5371
- Driver Date: 2/6/2007 02:44:14
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Border size reported as 0 by 0
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1200 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 26
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 369e99
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9653 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 51 files on disk
- Debug Message: MapManager registered 47 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOADING GAME: C:\Users\pyoung\Documents\My Games\FallenEnchantress\Saves\SixG.EleSav
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1327377285
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: LOAD GAME: Loading World
- Debug Message: LOAD GAME: Game Save Version: 108
- Debug Message: LOAD GAME: Game Version (at time of save): 0.75
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 20 tile(s) had their environments updated.
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Outside_Corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_inside_corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-E-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-S-NW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-Center_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-NW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NE-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-SW-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-SE_00.hkb
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nare'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Harkleigh'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tenfell'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Hallas'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Stonecastle'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Serrane'.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Hope'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Clover'.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Guardian (ID:978) is attacking Caravan (ID:1170)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 348 -
- Debug Message: Current Memory Usage: 867520 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 368
- Debug Message: Units in World with Gfx: 109
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Caravan (ID:707)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 896970752 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 896970752 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 896970752 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 896974848 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 896974848 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 896974848 bytes
- Debug Message: SAVE GAME: Saving World Memory: 896974848 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 896983040 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 897265664 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 897269760 bytes
- DebugMessage: Finished auto save. Memory: 897269760 bytes
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Guardian (ID:978) is attacking Caravan (ID:1362)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: -------------------------
- Debug Message: - Ending Turn 349 -
- Debug Message: Current Memory Usage: 872484 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 370
- Debug Message: Units in World with Gfx: 111
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1398) is attacking Caravan (ID:1438)
- Debug Message: Warning: Destroyed Unit Caravan is about to be deselected.
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Lady Irane (ID:2) is attacking Caravan (ID:1146)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 893460480 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 893460480 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 893460480 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 893460480 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 893460480 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 893460480 bytes
- Debug Message: SAVE GAME: Saving World Memory: 893460480 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 893460480 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 893460480 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 893460480 bytes
- DebugMessage: Finished auto save. Memory: 893460480 bytes
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Loaded font Tahoma-11BoldItalic
- DebugMessage: Loaded font Arial-11Bold
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Details_Text_Entry_Back setting size 530 x 0
- DebugMessage: Details_Text_Entry_Back setting size 530 x 0
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 350 -
- Debug Message: Current Memory Usage: 900724 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 371
- Debug Message: Units in World with Gfx: 114
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Featherwyn Archer (ID:1318) is attacking Caravan (ID:1422)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Hallas'.
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Lady Irane (ID:2) is attacking Featherwyn Archer (ID:1158)
- Debug Message: Battle: Clan of the Crow (ID:1398) is attacking Caravan (ID:1444)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 927600640 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 927600640 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 927600640 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 927600640 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 927600640 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 927600640 bytes
- Debug Message: SAVE GAME: Saving World Memory: 927600640 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 927600640 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 927870976 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 927870976 bytes
- DebugMessage: Finished auto save. Memory: 927870976 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 351 -
- Debug Message: Current Memory Usage: 906044 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 378
- Debug Message: Units in World with Gfx: 117
- DebugMessage: Releasing AI thread.
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Light Lancers (ID:1430) is attacking Caravan (ID:1377)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 928497664 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 928497664 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 928497664 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 928497664 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 928497664 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 928497664 bytes
- Debug Message: SAVE GAME: Saving World Memory: 928497664 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 928497664 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 928542720 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 928542720 bytes
- DebugMessage: Finished auto save. Memory: 928542720 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 352 -
- Debug Message: Current Memory Usage: 908592 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 380
- Debug Message: Units in World with Gfx: 119
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Clan of the Crow (ID:1398) is attacking Caravan (ID:1372)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 930934784 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 930934784 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 930934784 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 930934784 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 930934784 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 930934784 bytes
- Debug Message: SAVE GAME: Saving World Memory: 930934784 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 930934784 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 930951168 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 930951168 bytes
- DebugMessage: Finished auto save. Memory: 930951168 bytes
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: -------------------------
- Debug Message: - Ending Turn 353 -
- Debug Message: Current Memory Usage: 913720 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 382
- Debug Message: Units in World with Gfx: 121
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1395) is attacking Caravan (ID:1083)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 935657472 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 935657472 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 935657472 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 935657472 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 935657472 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 935657472 bytes
- Debug Message: SAVE GAME: Saving World Memory: 935657472 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 935657472 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 935919616 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 935919616 bytes
- DebugMessage: Finished auto save. Memory: 935919616 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 354 -
- Debug Message: Current Memory Usage: 914752 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 386
- Debug Message: Units in World with Gfx: 123
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: AI Mary: Now researching Heavy Armor
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Light Lancers (ID:1430)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 939339776 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 939339776 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 939339776 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 939343872 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 939343872 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 939343872 bytes
- Debug Message: SAVE GAME: Saving World Memory: 939343872 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 939343872 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 939626496 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 939626496 bytes
- DebugMessage: Finished auto save. Memory: 939626496 bytes
- Debug Message: Battle: Featherwyn Archer (ID:1318) is attacking Clan of the Crow (ID:1398)
- Debug Message: Battle: Lady Irane (ID:2) is attacking Featherwyn Archer (ID:1436)
- Debug Message: Battle: Drake (ID:109) is attacking Silver Swordsmen (ID:1091)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Loaded font Trajan Pro-11
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 355 -
- Debug Message: Current Memory Usage: 939548 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 393
- Debug Message: Units in World with Gfx: 124
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1395) is attacking Caravan (ID:1286)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Featherwyn Archer (ID:1425) is attacking City Militia (ID:1488)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 962191360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 962191360 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 962191360 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 962191360 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 962191360 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 962191360 bytes
- Debug Message: SAVE GAME: Saving World Memory: 962191360 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 962191360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 962191360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 962191360 bytes
- DebugMessage: Finished auto save. Memory: 962191360 bytes
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 356 -
- Debug Message: Current Memory Usage: 940808 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 381
- Debug Message: Units in World with Gfx: 117
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1262) is attacking Caravan (ID:1437)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 963403776 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 963403776 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 963403776 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 963403776 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 963403776 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 963403776 bytes
- Debug Message: SAVE GAME: Saving World Memory: 963403776 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 963403776 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 963403776 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 963403776 bytes
- DebugMessage: Finished auto save. Memory: 963403776 bytes
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Kunsetti Kava (ID:194) is attacking Featherwyn Archer (ID:1397)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: Tactical Spell cast: Haste at 10, 15 by Diruuna (unitID 222).
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
- DebugMessage: Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: Tactical Spell cast: ObscuringFog at 11, 16 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Diruuna
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Dross Archer (unitID 1364).
- Debug Message: Tactical Spell cast: Wither_Tactical at 10, 16 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: Troll Warrior is hit by Karnius's attack for 17 points of damage.
- Debug Message: Tactical Spell cast: Haste at 15, 17 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: Troll Warrior is hit by Karnius's attack for 12 points of damage.
- Debug Message: Tactical Spell cast: FlameDart at 16, 16 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: Karnius is hit by Troll Shaman's attack for 6 points of damage.
- Debug Message: Tactical Spell cast: Haste at 10, 16 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: Tactical Spell cast: FlameDart at 16, 16 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: Troll Warrior is hit by Karnius's attack for 13 points of damage.
- Debug Message: Karnius is hit by Troll Shaman's attack for 6 points of damage.
- Debug Message: Tactical Spell cast: Haste at 11, 15 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: Troll Warrior dodges Tuun Mafaru's attack.
- Debug Message: Troll Warrior is hit by Tuun Mafaru's attack for 16 points of damage.
- Debug Message: Troll Warrior is hit by Mounted Guard's attack for 19 points of damage.
- Troll Warrior falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Mounted Guard is hit by Troll's attack for 5 points of damage.
- Debug Message: Mounted Guard is hit by Troll's attack for 9 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 16 by Dross Archer (unitID 1364).
- Debug Message: Tactical Spell cast: FlameDart at 15, 16 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: Troll Shaman is hit by Guardian II's attack for 29 points of damage.
- Debug Message: Troll Shaman is hit by Karnius's attack for 11 points of damage.
- Debug Message: Karnius is hit by Troll Warrior's attack for 21 points of damage.
- Debug Message: Mounted Guard is hit by Troll Shaman's attack for 8 points of damage.
- Debug Message: Troll Shaman is hit by Diruuna's attack for 3 points of damage.
- Debug Message: Troll Shaman is hit by Tuun Mafaru's attack for 38 points of damage.
- Troll Shaman falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 333 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 1151 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 1356 refs
- Debug Message: Tactical Spell cast: BurningHands at 16, 17 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellMelee: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: Karnius dodges Troll's attack.
- Debug Message: Karnius is hit by Troll's attack for 6 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 17 by Dross Archer (unitID 1364).
- Debug Message: Tactical Spell cast: Slow at 16, 17 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: Troll Warrior is hit by Tuun Mafaru's attack for 14 points of damage.
- Debug Message: Tuun Mafaru is hit by Troll's attack for 3 points of damage.
- Debug Message: Tsomok the Blade dodges Troll's attack.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 17 by Dross Archer (unitID 1364).
- Debug Message: Troll Warrior is hit by Tsomok the Blade's attack for 15 points of damage.
- Debug Message: Troll Warrior is hit by Guardian II's attack for 25 points of damage.
- Debug Message: Tactical Spell cast: Haste at 15, 17 by Diruuna (unitID 222).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Diruuna
- Debug Message: Troll Warrior is hit by Tuun Mafaru's attack for 19 points of damage.
- Debug Message: Troll is hit by Mounted Guard's attack for 14 points of damage.
- Debug Message: Mounted Guard is hit by Troll's attack for 8 points of damage.
- Debug Message: Guardian II is hit by Troll's attack for 8 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 17 by Dross Archer (unitID 1364).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Troll is hit by Guardian II's attack for 12 points of damage.
- Debug Message: Troll is hit by Tsomok the Blade's attack for 59 points of damage.
- Troll falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Troll is hit by Diruuna's attack for 2 points of damage.
- Debug Message: Troll dodges Tuun Mafaru's attack.
- Debug Message: Troll is hit by Tuun Mafaru's attack for 16 points of damage.
- Debug Message: Troll is hit by Tsomok the Blade's attack for 12 points of damage.
- Debug Message: Guardian II is hit by Troll's attack for 6 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 18 by Dross Archer (unitID 1364).
- Debug Message: Troll is hit by Diruuna's attack for 3 points of damage.
- Debug Message: Troll is hit by Tuun Mafaru's attack for 22 points of damage.
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: Troll is hit by Tsomok the Blade's attack for 13 points of damage.
- Debug Message: Diruuna is hit by Troll's attack for 9 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 18 by Dross Archer (unitID 1364).
- Debug Message: Troll is hit by Diruuna's attack for 2 points of damage.
- Debug Message: Troll is hit by Tsomok the Blade's attack for 16 points of damage.
- Troll falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 1619 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 952 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 827 refs
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Loaded font Tahoma-32Bold
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Kunsetti Kava (ID:194) is attacking Caravan (ID:1458)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 357 -
- Debug Message: Current Memory Usage: 974804 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 378
- Debug Message: Units in World with Gfx: 117
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Clan of the Crow (ID:1440)
- Debug Message: Battle: Clan of the Crow (ID:1395) is attacking Caravan (ID:1466)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Clan of the Crow (ID:1411) is attacking Great Wolf (ID:290)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 999845888 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 999845888 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 999845888 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 999845888 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 999845888 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 999845888 bytes
- Debug Message: SAVE GAME: Saving World Memory: 999845888 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 999845888 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 999997440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 999997440 bytes
- DebugMessage: Finished auto save. Memory: 999997440 bytes
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Deleting save game. Curr. Memory Usage: 1005228032 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1005228032 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1005228032 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1005228032 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1005228032 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1005228032 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1005228032 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1005228032 bytes
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 3 tile(s) had their environments updated.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 358 -
- Debug Message: Current Memory Usage: 983600 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 373
- Debug Message: Units in World with Gfx: 117
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Ralle tried to equip another Troll Charm, but was prevented (no stacking of accessories, please).
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1007271936 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1007271936 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1007271936 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1007271936 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1007271936 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1007271936 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1007271936 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1007271936 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1007271936 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1007271936 bytes
- DebugMessage: Finished auto save. Memory: 1007271936 bytes
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 359 -
- Debug Message: Current Memory Usage: 990276 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 373
- Debug Message: Units in World with Gfx: 121
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Clan of the Crow (ID:1471)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1014857728 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014857728 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1014857728 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1014857728 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1014857728 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1014857728 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1014857728 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1014857728 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014984704 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014984704 bytes
- DebugMessage: Finished auto save. Memory: 1014984704 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 360 -
- Debug Message: Current Memory Usage: 991808 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 382
- Debug Message: Units in World with Gfx: 127
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Caravan (ID:1178)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Clan of the Crow (ID:1395) is attacking Caravan (ID:1468)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Featherwyn Archer (ID:1318) is attacking Caravan (ID:1504)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1014796288 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014796288 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1014796288 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1014796288 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1014796288 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1014796288 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1014796288 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1014796288 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014796288 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1014796288 bytes
- DebugMessage: Finished auto save. Memory: 1014796288 bytes
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: -------------------------
- Debug Message: - Ending Turn 361 -
- Debug Message: Current Memory Usage: 993040 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 384
- Debug Message: Units in World with Gfx: 129
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Clan of the Crow (ID:1499)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1018060800 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1018060800 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1018060800 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1018064896 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1018064896 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1018064896 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1018064896 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1018064896 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1018294272 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1018294272 bytes
- DebugMessage: Finished auto save. Memory: 1018294272 bytes
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 118 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: Light Lancers is hit by Guardian's attack for 14 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 14 by Dross Archer (unitID 1385).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 362 -
- Debug Message: Current Memory Usage: 1013260 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 382
- Debug Message: Units in World with Gfx: 124
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Spearmen (ID:1341) is attacking Caravan (ID:1415)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1039790080 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039790080 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1039790080 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1039790080 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1039790080 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1039790080 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1039790080 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1039790080 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039790080 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039790080 bytes
- DebugMessage: Finished auto save. Memory: 1039790080 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 363 -
- Debug Message: Current Memory Usage: 1015488 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 383
- Debug Message: Units in World with Gfx: 123
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1262) is attacking Caravan (ID:1379)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Featherwyn Archer (ID:1318) is attacking Clan of the Crow (ID:1395)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1039859712 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039859712 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1039859712 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1039859712 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1039859712 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1039859712 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1039859712 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1039859712 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039917056 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1039917056 bytes
- DebugMessage: Finished auto save. Memory: 1039917056 bytes
- Debug Message: Battle: Silver Swordsmen (ID:1462) is attacking Caravan (ID:1509)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: -------------------------
- Debug Message: - Ending Turn 364 -
- Debug Message: Current Memory Usage: 1016600 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 387
- Debug Message: Units in World with Gfx: 125
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1041506304 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1041506304 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1041506304 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1041506304 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1041506304 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1041506304 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1041506304 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1041506304 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1041506304 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1041506304 bytes
- DebugMessage: Finished auto save. Memory: 1041506304 bytes
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- DebugMessage: Loaded font Tahoma-18Bold
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ehiige'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 365 -
- Debug Message: Current Memory Usage: 1019020 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 394
- Debug Message: Units in World with Gfx: 124
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Caravan (ID:1330)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Spearmen (ID:1341) is attacking Caravan (ID:1459)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Clan of the Crow (ID:1531) is attacking Featherwyn Archer (ID:1318)
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Caravan (ID:1538)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1045909504 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1045909504 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1045909504 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1045909504 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1045909504 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1045909504 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1045909504 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1045909504 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1046171648 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1046171648 bytes
- DebugMessage: Finished auto save. Memory: 1046171648 bytes
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Magnar III Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_SpellIdle: No spell idle animations found for unit: Magnar III Defaulting to regular idle
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 118 refs
- Debug Message: Tactical Spell cast: Fireball at 15, 15 by Magnar III (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_CastSpellRanged: No cast spell animations found for unit: Magnar III
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- DebugMessage: Out of sample handles.
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 1485).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Guardian Statue is hit by Kunsetti Kava's attack for 8 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 15 by Featherwyn Archer (unitID 1485).
- Debug Message: Tactical Spell cast: Defend at 13, 15 by Guardian (unitID 978).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Dross Archer (unitID 1385).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Dross Archer (unitID 1088).
- Debug Message: Tactical Spell cast: Defend at 13, 17 by Guardian II (unitID 1373).
- Debug Message: Tactical Spell cast: Defend at 13, 14 by Guardian II (unitID 1457).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Kunsetti Kava is hit by Guardian Statue's attack for 23 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Guardian Statue is hit by Kunsetti Kava's attack for 10 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 15 by Featherwyn Archer (unitID 1485).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Kunsetti Kava dodges Guardian Statue's attack.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Guardian Statue is hit by Guardian's attack for 8 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: Guardian Statue is hit by Magnar III's attack for 4 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Guardian Statue is hit by Kunsetti Kava's attack for 9 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 16 by Featherwyn Archer (unitID 1485).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Dross Archer (unitID 1385).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 17 by Dross Archer (unitID 1088).
- Debug Message: Guardian Statue is hit by Guardian II's attack for 9 points of damage.
- Guardian Statue falls.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 150 tile(s) had their environments updated.
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ehiige'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 366 -
- Debug Message: Current Memory Usage: 1042556 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 390
- Debug Message: Units in World with Gfx: 126
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1463) is attacking Silver Swordsmen (ID:1462)
- Debug Message: Battle: Spearmen (ID:1339) is attacking Caravan (ID:1563)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Featherwyn Archer (ID:1318) is attacking Caravan (ID:1366)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1069080576 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1069080576 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1069080576 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1069080576 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1069080576 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1069080576 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1069080576 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1069080576 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1069080576 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1069080576 bytes
- DebugMessage: Finished auto save. Memory: 1069080576 bytes
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 10 by Dross Archer (unitID 1364).
- Debug Message: Tactical Spell cast: Defend at 13, 12 by Guardian II (unitID 1435).
- Debug Message: Troll is hit by Tuun Mafaru's attack for 27 points of damage.
- Debug Message: Troll is hit by Tsomok the Blade's attack for 16 points of damage.
- Debug Message: Troll is hit by Karnius's attack for 22 points of damage.
- Troll falls.
- Debug Message: Troll is hit by Diruuna's attack for 6 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 11 by Dross Archer (unitID 1364).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: Troll is hit by Mounted Guard's attack for 12 points of damage.
- Troll falls.
- Debug Message: Mounted Guard is hit by Troll Warrior's attack for 23 points of damage.
- Debug Message: Troll Warrior is hit by Tsomok the Blade's attack for 22 points of damage.
- Debug Message: Troll Warrior is hit by Tuun Mafaru's attack for 24 points of damage.
- Debug Message: Troll Warrior is hit by Karnius's attack for 28 points of damage.
- Troll Warrior falls.
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 367 -
- Debug Message: Current Memory Usage: 1053148 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 382
- Debug Message: Units in World with Gfx: 127
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Featherwyn Archer (ID:1130) is attacking Caravan (ID:1508)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 1077874688 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1077874688 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1077874688 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1077874688 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1077874688 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1077874688 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1077874688 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
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