Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <Config>
- <!-- amount of damage that is converted to initial bleeding
- default: 0.13 (13% damage received will turn into initial bleeding) -->
- <PercentageBled>0.13</PercentageBled>
- <!-- the minimum damage that will cause the agent to bleed
- setting too low is not recommended
- default: 20 -->
- <MinimumDamage>20</MinimumDamage>
- <!-- amount of bleeding damage from previous tick that
- carries over to next tick.
- formula is an exponentional function,
- bleeding damage is equal to y = (BleedRate)^x
- http://easima.com/#!1/3_h/sH%40zsH%400YM4X9t/2j/YP9g309Kre0fQC7W9/YP9kk07MbOKePxdIvxuHV5sbu/tQ8E
- basically 0 = single bleed damage, 1 = infinite bleeding
- range from 0 to 1, anything else will be clamped
- to these values
- default: 0.55 -->
- <BleedRate>0.55</BleedRate>
- <!-- how much should each damage type be multiplied by?
- "invalid" means all attacks without specified damage type
- usually used to instakill something, so i'd leave it at -1
- default:
- Cut: 0.5 (150% of bleeding)
- Blunt: -0.8 (20%)
- Pierce: 0.3 (130%)
- Invalid: -1 (0%) -->
- <CutMultiplier>0.5</CutMultiplier>
- <BluntMultiplier>-0.8</BluntMultiplier>
- <PierceMultiplier>0.3</PierceMultiplier>
- <InvalidMultiplier>-1</InvalidMultiplier>
- <!-- how often should bleeding damage tick?
- like MinimumDamage, don't set too low
- accepts two decimal places (such as 0.01)
- default: 3 -->
- <SecondsBetweenTicks>3</SecondsBetweenTicks>
- <!-- how high % speed is the character slowed down to
- 0 means immobile, 1 means not slowed
- default: false, 0.8 -->
- <SlowOnBleed enabled="false">0.8</SlowOnBleed>
- <!-- by how high % will NPC (excluding heroes) bleeding
- be reduced by?
- default: enabled, 0.5 (only 50% bleeding for standard troops) -->
- <ReducedForNPCs enabled="false">0.5</ReducedForNPCs>
- <!-- determines whether bleeding is disabled for player
- default: false -->
- <DisabledForPlayer>false</DisabledForPlayer>
- <!-- determines whether or not it should display
- effects on player and caused by player
- default: true -->
- <DisplayPlayerEffects>true</DisplayPlayerEffects>
- <BodyMultipliers>
- <Head mult="1.2"/> <!-- 220% bleeding -->
- <Neck mult="0.75"/> <!-- 175% -->
- <Arms mult="-0.6"/> <!-- 40% -->
- <Shoulders mult="-0.1"/> <!-- 90% -->
- <Legs mult="0.15"/> <!-- 115% -->
- </BodyMultipliers>
- <Bandages>
- <PlayerCount>3</PlayerCount> <!-- how many bandages does player have? -->
- <NpcCount>1</NpcCount> <!-- how many bandages does NPC have? -->
- <!-- a minimum medicine skill that will not only stop bleeding, but also heal the player
- the formula is medicine - MinimumMedicine * 0.15, meaning that a very skilled medic
- would be able to heal a third of his health -->
- <MinimumMedicine>40</MinimumMedicine>
- <!-- a key that will apply bandage, default is H (35)
- full code list: https://pastebin.com/v5Vz84ys -->
- <KeyCode>35</KeyCode>
- </Bandages>
- <!-- toggles debug data in messagebox
- default: false -->
- <Debug>false</Debug>
- </Config>
Add Comment
Please, Sign In to add comment