Guest User

Untitled

a guest
May 1st, 2020
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.16 KB | None | 0 0
  1. <Config>
  2. <!-- amount of damage that is converted to initial bleeding
  3. default: 0.13 (13% damage received will turn into initial bleeding) -->
  4. <PercentageBled>0.13</PercentageBled>
  5.  
  6. <!-- the minimum damage that will cause the agent to bleed
  7. setting too low is not recommended
  8. default: 20 -->
  9. <MinimumDamage>20</MinimumDamage>
  10.  
  11. <!-- amount of bleeding damage from previous tick that
  12. carries over to next tick.
  13. formula is an exponentional function,
  14. bleeding damage is equal to y = (BleedRate)^x
  15. http://easima.com/#!1/3_h/sH%40zsH%400YM4X9t/2j/YP9g309Kre0fQC7W9/YP9kk07MbOKePxdIvxuHV5sbu/tQ8E
  16. basically 0 = single bleed damage, 1 = infinite bleeding
  17. range from 0 to 1, anything else will be clamped
  18. to these values
  19. default: 0.55 -->
  20. <BleedRate>0.55</BleedRate>
  21.  
  22. <!-- how much should each damage type be multiplied by?
  23. "invalid" means all attacks without specified damage type
  24. usually used to instakill something, so i'd leave it at -1
  25. default:
  26. Cut: 0.5 (150% of bleeding)
  27. Blunt: -0.8 (20%)
  28. Pierce: 0.3 (130%)
  29. Invalid: -1 (0%) -->
  30. <CutMultiplier>0.5</CutMultiplier>
  31. <BluntMultiplier>-0.8</BluntMultiplier>
  32. <PierceMultiplier>0.3</PierceMultiplier>
  33. <InvalidMultiplier>-1</InvalidMultiplier>
  34.  
  35. <!-- how often should bleeding damage tick?
  36. like MinimumDamage, don't set too low
  37. accepts two decimal places (such as 0.01)
  38. default: 3 -->
  39. <SecondsBetweenTicks>3</SecondsBetweenTicks>
  40.  
  41. <!-- how high % speed is the character slowed down to
  42. 0 means immobile, 1 means not slowed
  43. default: false, 0.8 -->
  44. <SlowOnBleed enabled="false">0.8</SlowOnBleed>
  45.  
  46. <!-- by how high % will NPC (excluding heroes) bleeding
  47. be reduced by?
  48. default: enabled, 0.5 (only 50% bleeding for standard troops) -->
  49. <ReducedForNPCs enabled="false">0.5</ReducedForNPCs>
  50.  
  51. <!-- determines whether bleeding is disabled for player
  52. default: false -->
  53. <DisabledForPlayer>false</DisabledForPlayer>
  54.  
  55. <!-- determines whether or not it should display
  56. effects on player and caused by player
  57. default: true -->
  58. <DisplayPlayerEffects>true</DisplayPlayerEffects>
  59.  
  60. <BodyMultipliers>
  61. <Head mult="1.2"/> <!-- 220% bleeding -->
  62. <Neck mult="0.75"/> <!-- 175% -->
  63. <Arms mult="-0.6"/> <!-- 40% -->
  64. <Shoulders mult="-0.1"/> <!-- 90% -->
  65. <Legs mult="0.15"/> <!-- 115% -->
  66. </BodyMultipliers>
  67.  
  68. <Bandages>
  69. <PlayerCount>3</PlayerCount> <!-- how many bandages does player have? -->
  70. <NpcCount>1</NpcCount> <!-- how many bandages does NPC have? -->
  71. <!-- a minimum medicine skill that will not only stop bleeding, but also heal the player
  72. the formula is medicine - MinimumMedicine * 0.15, meaning that a very skilled medic
  73. would be able to heal a third of his health -->
  74. <MinimumMedicine>40</MinimumMedicine>
  75. <!-- a key that will apply bandage, default is H (35)
  76. full code list: https://pastebin.com/v5Vz84ys -->
  77. <KeyCode>35</KeyCode>
  78. </Bandages>
  79.  
  80. <!-- toggles debug data in messagebox
  81. default: false -->
  82. <Debug>false</Debug>
  83. </Config>
Add Comment
Please, Sign In to add comment