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Dec 27th, 2018
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  1. 1
  2. 00:00:10,800 --> 00:00:13,440
  3. Super Mario All Stars: Super Mario Bros. 3 TAS using warp whistles
  4.  
  5. 2
  6. 00:00:17,340 --> 00:00:19,380
  7. Left+right glitch permits faster acceleration and running
  8.  
  9. 3
  10. 00:00:19,760 --> 00:00:21,400
  11. Gives maximum speed of 64, compared to 56 for P-Speed alone
  12.  
  13. 4
  14. 00:00:22,460 --> 00:00:24,340
  15. Mushroom grab inspired by GlitchMan
  16.  
  17. 5
  18. 00:00:35,520 --> 00:00:39,040
  19. Hammer brother movement manipulated by ending levels on certain frames
  20.  
  21. 6
  22. 00:01:05,140 --> 00:01:08,400
  23. Leaf grab optimizes acceleration after clipping into block and grabbing the leaf
  24.  
  25. 7
  26. 00:02:02,560 --> 00:02:05,120
  27. Level entry delayed by one frame to manipulate Boomerang Bro pattern
  28.  
  29. 8
  30. 00:02:05,120 --> 00:02:09,020
  31. Level completions and pipe entries are rounded up to two frame windows. Two frame framerule is unique to this game.
  32.  
  33. 9
  34. 00:02:09,759 --> 00:02:12,480
  35. Anyway, enjoy the autoscroller action!
  36.  
  37. 10
  38. 00:03:23,320 --> 00:03:25,960
  39. Standing on rocky wrench does not halt the 1-up aerial sequence
  40.  
  41. 11
  42. 00:03:35,000 --> 00:03:38,100
  43. Clip used to push ahead of screen. Saves about 40 frames with each use.
  44.  
  45. 12
  46. 00:03:40,800 --> 00:03:44,600
  47. Optimal pattern allows stomping on boomerang bro before boomerang is thrown
  48.  
  49. 13
  50. 00:04:18,880 --> 00:04:21,460
  51. Airwalk glitch works because the game thinks Mario is still standing on the rocky wrench
  52.  
  53. 14
  54. 00:04:57,240 --> 00:05:00,280
  55. Left+right allows grabbing extra lives here
  56.  
  57. 15
  58. 00:05:04,000 --> 00:05:07,040
  59. 99 lives, already, but the fun isn't over yet!
  60.  
  61. 16
  62. 00:05:53,080 --> 00:05:56,120
  63. Fast autoscrolling level with few platforms
  64.  
  65. 17
  66. 00:05:57,000 --> 00:05:59,740
  67. Cannot push ahead of screen with block clips
  68.  
  69. 18
  70. 00:06:21,560 --> 00:06:24,220
  71. Pushing ahead of screen like NES version TAS is not possible on this version, but this jump did it a little
  72.  
  73. 19
  74. 00:07:16,440 --> 00:07:19,440
  75. Slowdowns needed to kill piranha plants
  76.  
  77. 20
  78. 00:07:37,160 --> 00:07:42,060
  79. New route clips through entire blue room
  80.  
  81. 21
  82. 00:07:45,020 --> 00:07:48,620
  83. Faster to reach spike room by entering P-Switch doors
  84.  
  85. 22
  86. 00:07:50,060 --> 00:07:53,720
  87. But no door entries = P-Switch running out earlier, making this route faster overall
  88.  
  89. 23
  90. 00:08:33,179 --> 00:08:35,659
  91. Bob-omb glitch is a shortcut to 1-ups
  92.  
  93. 24
  94. 00:08:36,780 --> 00:08:38,700
  95. Caused by stomping on bob-ombs the frame they stop walking
  96.  
  97. 25
  98. 00:09:46,180 --> 00:09:47,940
  99. Star needed to kill thwomp
  100.  
  101. 26
  102. 00:09:49,940 --> 00:09:51,900
  103. Few frames lost in order to manipulate Bowser pattern
  104.  
  105. 27
  106. 00:10:20,580 --> 00:00:00,000
  107. Thanks for watching!
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