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- 1
- 00:00:10,800 --> 00:00:13,440
- Super Mario All Stars: Super Mario Bros. 3 TAS using warp whistles
- 2
- 00:00:17,340 --> 00:00:19,380
- Left+right glitch permits faster acceleration and running
- 3
- 00:00:19,760 --> 00:00:21,400
- Gives maximum speed of 64, compared to 56 for P-Speed alone
- 4
- 00:00:22,460 --> 00:00:24,340
- Mushroom grab inspired by GlitchMan
- 5
- 00:00:35,520 --> 00:00:39,040
- Hammer brother movement manipulated by ending levels on certain frames
- 6
- 00:01:05,140 --> 00:01:08,400
- Leaf grab optimizes acceleration after clipping into block and grabbing the leaf
- 7
- 00:02:02,560 --> 00:02:05,120
- Level entry delayed by one frame to manipulate Boomerang Bro pattern
- 8
- 00:02:05,120 --> 00:02:09,020
- Level completions and pipe entries are rounded up to two frame windows. Two frame framerule is unique to this game.
- 9
- 00:02:09,759 --> 00:02:12,480
- Anyway, enjoy the autoscroller action!
- 10
- 00:03:23,320 --> 00:03:25,960
- Standing on rocky wrench does not halt the 1-up aerial sequence
- 11
- 00:03:35,000 --> 00:03:38,100
- Clip used to push ahead of screen. Saves about 40 frames with each use.
- 12
- 00:03:40,800 --> 00:03:44,600
- Optimal pattern allows stomping on boomerang bro before boomerang is thrown
- 13
- 00:04:18,880 --> 00:04:21,460
- Airwalk glitch works because the game thinks Mario is still standing on the rocky wrench
- 14
- 00:04:57,240 --> 00:05:00,280
- Left+right allows grabbing extra lives here
- 15
- 00:05:04,000 --> 00:05:07,040
- 99 lives, already, but the fun isn't over yet!
- 16
- 00:05:53,080 --> 00:05:56,120
- Fast autoscrolling level with few platforms
- 17
- 00:05:57,000 --> 00:05:59,740
- Cannot push ahead of screen with block clips
- 18
- 00:06:21,560 --> 00:06:24,220
- Pushing ahead of screen like NES version TAS is not possible on this version, but this jump did it a little
- 19
- 00:07:16,440 --> 00:07:19,440
- Slowdowns needed to kill piranha plants
- 20
- 00:07:37,160 --> 00:07:42,060
- New route clips through entire blue room
- 21
- 00:07:45,020 --> 00:07:48,620
- Faster to reach spike room by entering P-Switch doors
- 22
- 00:07:50,060 --> 00:07:53,720
- But no door entries = P-Switch running out earlier, making this route faster overall
- 23
- 00:08:33,179 --> 00:08:35,659
- Bob-omb glitch is a shortcut to 1-ups
- 24
- 00:08:36,780 --> 00:08:38,700
- Caused by stomping on bob-ombs the frame they stop walking
- 25
- 00:09:46,180 --> 00:09:47,940
- Star needed to kill thwomp
- 26
- 00:09:49,940 --> 00:09:51,900
- Few frames lost in order to manipulate Bowser pattern
- 27
- 00:10:20,580 --> 00:00:00,000
- Thanks for watching!
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