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Jan 27th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  8. Vendor:
  9. VRAM: 4043 MB
  10. Driver: 26.21.14.3648
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.192 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.906367 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/27/2020 10:46:41 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.6
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 2 worker threads for Enlighten.
  34. Thread -> id: 1fa4 -> priority: 1
  35. Thread -> id: 1ecc -> priority: 1
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174895.
  39. Total: 367.798849 ms (FindLiveObjects: 10.343957 ms CreateObjectMapping: 24.090927 ms MarkObjects: 333.006338 ms DeleteObjects: 0.357334 ms)
  40.  
  41. Tamer ID: 550102
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175699.
  48. Total: 335.161463 ms (FindLiveObjects: 8.955300 ms CreateObjectMapping: 17.696082 ms MarkObjects: 308.157429 ms DeleteObjects: 0.352359 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  51.  
  52. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 176218.
  53. Total: 336.482516 ms (FindLiveObjects: 9.998622 ms CreateObjectMapping: 19.599523 ms MarkObjects: 306.592886 ms DeleteObjects: 0.291194 ms)
  54.  
  55. Unloading 5 Unused Serialized files (Serialized files now loaded: 6)
  56.  
  57. Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 178160.
  58. Total: 332.895128 ms (FindLiveObjects: 9.117139 ms CreateObjectMapping: 19.490654 ms MarkObjects: 302.728937 ms DeleteObjects: 1.558105 ms)
  59.  
  60. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178160.
  63. Total: 331.750255 ms (FindLiveObjects: 8.799021 ms CreateObjectMapping: 19.239847 ms MarkObjects: 303.251037 ms DeleteObjects: 0.460057 ms)
  64.  
  65. Close Time: 1/27/2020 10:47:20 PM
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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