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Benji23245

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Mar 10th, 2018
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  1. if (GetCharacterID(0) == Characters_Sonic && MetalSonicFlag == 0)
  2. {
  3. HUD_SPRITE.p.x = 810 * 1.3f * HorizontalResolution / 1680.0f;
  4. HUD_SPRITE.p.y = 660 * 1.3f * VerticalResolution / 1050.0f;
  5. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_gauge, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
  6. HUD_SPRITE.p.x = 0 * 1.3f * HorizontalResolution / 1680.0f;
  7. HUD_SPRITE.p.y = 0 * 1.3f * VerticalResolution / 1050.0f;
  8. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_sonic_life, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
  9. }
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