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- Stuff
- [scaramouche] Can I see pictures of the lion?
- [scaramouche] or at least the terrain?
- can’t do that. but terrain can be demolished now. so I need a collapsed version
- [scaramouche] that sound cool. whats also new
- everything is different, but it is still unmistakably 40k, no IGO-UGO, no double turns,
- lots of familiar concepts but with a different, very streamlined, very visual spin.
- everything is centered on the unit profile. almost nothing remains untouched. old
- codexes are scrapped, armies start with fresh rules in warhosts booklet
- [scaramouche] wow. and when does the rule book come out?
- don’t know this :(. We have a digital version. but can’t say anything how or if it will be
- sold
- Roll mechanic
- Almost everything works on D6 rolls without rerolls and modifiers. but rolls can crit
- and fail critically.
- [scaramouche] so no more fate die? isnt i t a bit bland
- though crit failure is a bad explanation. ‘half hit’ would be better. it is called glancing
- Yes and no. there are rules for rerolls and +-1 modifiers, but they seem to be used
- sparingly. I have only seen the Warhost rules and the Space Marines + Blood Angels
- and Tyranids rules.
- There is a completely new mechanic to modify dice, that is used now everywhere. a
- player can have advantage on a roll, making a roll of 6 critical. if you have another
- advantage, 5 and 6 are critical. if you have disadvantage on the roll, a 6 is a glancing
- score
- [scaramouche] sounds like dandD
- [scaramouche] that sound cool. so 1 is critical failure, blowing your own heads off
- yes, the names are very D&Desque, but there are no rerolls
- no, not on a 1, also on 6. the highest roll first. a 1 is just a regular miss. glancing
- scores are better than a miss, because they can be converted into a success.
- Advantages and disadvantages are subtracted from another, so it can’t be both
- glancing and critical at the same time. What crits and glancings do can vary by the
- circumstances, but a critical roll counts at least as an additional success. a glancing
- roll is a miss, but you can combine it with another glancing score to make a single
- success.
- [scaramouche] cool
- additional effects can be triggered by criticals. but is not easy to get criticals.
- generally it is easier to disadvantage a roll than to advantage it
- [scaramouche] sounds very mathy
- no, it is easy. imagine you roll 6 hit rolls on 3+, you have advantage 1 and
- disadvantage 3, so overall disadvantage is two. you roll a 1,2,3,4,5,6 -> 1,2 miss, 3,4
- hit, 5 glancing hit, you put it aside. 6 is another glancing hit. you use the 5 to make it a
- hit. so 3 hits.if you hadn’t rolled the 5 before, the 6 would be another miss
- [scaramouche] so i can use tracer gun to save failures and use em to hit with the main turrrt
- works only for attacks with the same weapon profile
- [scaramouche] so how dos hitting and wounding work without modificers?
- ok, will explain this. give me a sec
- Attack sequence
- Attack sequence resolves much faster. Batch rolling is mandatory and sequence
- consists of only two rolls: hit and save (and possibly a third invulnerable (ward/FnP)
- save)
- hit roll needed is given in the weapon profile. You don’t have to work out the modified
- roll. it is (almost) always the value straight from the profile. However, you have to see
- if the roll is disadvantaged before rolling.
- this is where the complication starts
- Weapons have a different profile. there is no AP anymore, they have hit and
- penetration traits. complete new concept
- [scaramouche] wow
- you have a fixed hit score and roll as many dice as you have attacks. the score is
- disadvantaged for every evade trait the opponent has. it is in his profile. you can
- negate these traits by hit traits in the weapon profile. unnegated evade traits give you
- a disadvantage on the roll. worst thing that can happen is that all rolls count as
- glancing, so you need two glancings to score a single hit
- two glancings to make one success. if you have only one, you are out of luck. a crit
- makes two successes
- [scaramouche] oh, so you have to batch roll. and do a lot of calculating
- after you have the number of hits, you work out how many damage these hits make.
- this is done before the saves
- the opponent uses his fixed save score for every point of damage. you can
- disadvantage the save roll in the same way as the hit roll, only that it benefits the
- attacker in this case.
- you can disadvantage the save roll with the penetration traits of the weapon. the
- opponent can negate these traits with his armor traits.
- [scaramouche] so if i only glance, i get a lighter damage table?
- again, you need two glancing saves to negate one point of damage. but a critical save
- saves two points of damage at once
- [scaramouche] ok, nervermind.
- the resulting damage is distributed to the unit. damage spills over, but especially
- most melee infantry weapons have a special rule that caps the damage at the target
- wound characteristic. thunder hammers, though, can use their flat d2 to plow through
- hordes
- [scaramouche] damage before safe, thats new.
- invulnerable saves come after saves. they are never modified.
- [scaramouche] they dont replace saves?
- yes
- [scaramouche] and no more wounding
- number of attacks -> hit roll -> damage -> save -> invulnerable. so yes, damage before
- save
- [scaramouche] but what if i roll only one damage with a strong weapon, does it get negated?
- there is no random damage anymore
- [scaramouche] and mortals are gone?
- [scaramouche] soubd like a lot of staff to remember
- MW are still there and are the only source to circumvent the save completely- best
- you can do with the normal attack sequence is to make the armor half as effective
- Symbols are used for the traits and symbols make it clear which rule trait counters
- which. but they also have names and you need them very much, because you will
- communicate with your opponent about this a lot. half of the attack sequence is
- talking about your abilities now. the rolling is way faster
- [scaramouche] so i have to compare the symbols every time i shoot. sounds like a lot of
- book keeping. will tak me agrs to keep this straihgt. or can i simply count the number of
- traits. if i have more hit triats, the rolls gets easier?
- [scaramouche] right?
- [scaramouche] you still their?
- No, for every evade trait that is not countered by a hit trait, the roll gets disadvantaged
- by one. These symbols have names in the rulebook, but the profiles only have the
- symbols. Traits can have tiers, and need a corresponding number of tiers to be
- countered. Takes some time to remember all the common weapon profiles.
- [scaramouche] ok, this sounds lees wild. prob still have to learn lot of new profiles.
- [scaramouche] but once that done, i am good ot go
- No. Even harder. Weapon profiles are not uniform. The bolter of a company captain
- has more traits besides the better hit value than a henchman bolter.
- [scaramouche] how many traits are there? have to learn for save too
- 1. I have to look, but 4-5 each I think and two generic ones
- 2. Saves work similarly. Defender rolls. Attacker can use traits to disadvantage the
- roll, and defender uses traits to negate this. No more AP
- [scaramouche] so rolls go only worse, right? but how can i crit?
- there are a couple of rules that grant outright advantages and disadvantages beside
- this trait system. the trait system only ever disadvantages to roll. to get critical hits
- you need a source to give an outright advantage
- [scaramouche] you said that invunls are a third save.
- [scaramouche] do i roll saves before ilnvunearbles?
- yes, invulnerable saves are like feel no pain in addition to the save. they confer the
- shielded trait, though. this is the only counter to plasma weapons, but the save is only
- 6+ or 5+. only primarchs have a 4+. shadowfield is the only 3+, but it is shit now
- [scaramouche] can you tell me, when the lion is released. Is he in this index, so released
- before the edition?
- [scaramouche] if the damage is fixes, how do blast weapons work?
- yes, before
- blast is: crit hit: full damage, normal hit: damage capped at the number of target
- models, glancing hit: single damage. and blast can destroy terrain
- [scaramouche] still twice damage?
- yes, in addition to normal crit rules, so twice the full damage. blast crits are scary and
- can literally flatten ruins
- [scaramouche] I start to get it. crit failure = half damage, crit = double damage. sounds like a
- + 0,5 modifir. thats nice. but also very complicated and bad
- Bad, but not that bad. You are not used to it, but you get the hang of it after one or two
- games. Greatest problem is to connect the symbols with the names.
- [scaramouche] yeah, and all interact
- just symbol vs negating symbol, both are visually connected
- [scaramouche] would be easier to understand with a image of profile
- no, won’t show you. but penetration has a narrow flaming arrow symbol. the armored
- trait, that negates it, has a shield in front of the same arrow.
- there are once again rules for batch rolling: same weapon profile from same unit to
- same target (splitting is still possible) are rolled together
- [scaramouche] but the roll one a t a tme was clear with complicated units. why change that
- because the damage spills over, you don’t have to roll one at a time
- [scaramouche] except for meele weapons
- even with these weapons, it spills over. if you hit a marine unit, where one is
- wounded, a good melee weapon would still make 2 damage, so potentially killing one
- marine and wounding another one with a single blow.
- [scaramouche] but you described that the thunder hammer was exeptional
- the difference is, that a thunder hammer does this to a one wound unit, too
- [scaramouche] and anti-tank weapons like lascannons have the same limit as melee
- weapons
- no, lascannons do spill over
- When rolling 3D6 or similar, for example a single 6 is sufficient to make the roll
- critical. But there aren't such rolls outside some specific psychic powers and
- invocations and charges
- [scaramouche] ok, thanks. but i have to ugrip the basics first
- [scaramouche] so, isnt it risky that you tell me all of this?
- [scaramouche] i mean, i keep my mouth shut. but still
- Nah, that’s not my first rodeo.
- [scaramouche] but the list you gave me yesterday. was this m
- [scaramouche] ore risky?
- And I don’t show you pictures for this reason. This makes the suits really angry.
- [scaramouche] so you will take the time and answer all rules questions, but no pictures?
- And not only the suits, the devs too.
- Which list?
- [scaramouche] this list: [19:44, 12/02/2023] John Herting: Launch box, Introduction
- campaign, Grand Tournament pack, Space Marines, Tyranids, Space Marine supplements,
- Orks, Demons
- That was sarcasm. The list is more risky, since it doesn't come from us. But we like
- your terrain and would really like to get an upgrade.
- [scaramouche] ^^ I see. Rules are fine. Any new background?
- I am not an editor. But we can talk about this, too. But we don’t have much material
- about this. Most of the stuff is hearsay from the other guys. And we can deduce some
- things from the rules.
- [scaramouche] for example?
- Before we continue, can we discuss, if you want to do this for half the rate?
- [scaramouche] Do you have any details about eldar?
- no. I don’t know anything about them, just marines, blood angels and generic and
- tyranids. but eldar have rules in the warhosts with all the other armies that are waiting
- for a codex
- [scaramouche] half is a bit much. still have to work. 4€ per hour is ok for me
- And how many hours does this take? We want only one version where the top is
- damaged and one separate with nothing more than concrete rubble.
- [scaramouche] we can do this as last time. I make one piece and if you dont liek it, I will sell
- it once I get going. If you like it, I can tell you how long it took.
- But this time, I will do some of the payment upfront by sharing things I am
- contractually prohibited from talking about.
- [scaramouche] I think I can do the damage in 5 hours and the rubble in 10.
- Sure. So that’s 240E for all.
- [scaramouche] yes. But the rights are still mine
- [scaramouche] what’s with the fluff?
- The imperium is split in two. The main imperium wants to give up nihilus and
- consolidate what it has. The crusade wants to defend and reconquer as much as they
- can and are more pragmatic about xenos alliances to achieve this. They effectively
- split from the Imperium. That’s where the Sanguinor and Gilliman and basically all the
- ‘good guys’ align.
- [scaramouche] and the eldar?
- Sorry, wasn’t told anything about them. Didn’t ask either. Slowly dying out, probably.
- The Tau have expanded massively and the tyranids are on the rise and in the
- spotlight.
- [scaramouche] Did you mean the sanguinor or Dante?
- The Sanguinor gets empowered during the campaign.
- [scaramouche] Arks of oman?
- the starter campaign probably. But this is only what I heard. The Sanguinor is a beast
- now, so that fits.
- [scaramouche] So you can’t use the Roboute in an Imperium force?
- no, it is only background. there is no rule in our material that suggests that. the
- Indomitus crusade is its own thing now. Still tied to to the Imperium, but at odds with
- the lords
- I asked Brian. We can afford 200 Euros.
- Rulewise faction composition hasn’t changed.
- [scaramouche] when is the edition set? is there a time jump?
- Don’t know, probably not.
- [scaramouche] What about Farsight? Is the origin of his blade revealed?
- 1. He will steal experimental tech from the Tau core world and uses it to expand to
- several locations in the galaxy. His rebels are instead on frontier duty instead of
- Shadowsun. 2. I don’t know.
- [scaramouche] Do we get Dark Mechanicum?
- No dedicated army list for them in the warhosts booklet, but Vashtorr will succeed
- and ascend and claim the fifth arrow of the chaos star, alas a minor one.
- [scaramouche] So the Arks of Omen is a Chaos win?
- Don’t know the details. Haven’t seen the books. But I hear that at the start of the new
- edition the Imperium is forced to abandon the nihilus part. And rivalry over the last
- three spikes of the star are a theme for Chaos
- [scaramouche] Is this from Arks of Omen?
- I think so, but don’t know. This is from people I talk to who know such stuff. Can ask
- next time if we get the terrain.
- [scaramouche] And Tyranids are the new big bad?
- Yes, they are in the new starter.
- [scaramouche] What’s in the starter?
- Sorry, I won’t talk about that, besides that it is Indomitus vs Tyranids. And I heard that
- there is a starter campaign that pushes the story.
- [scaramouche] So you do not know?
- I do know. But from someone I don’t want to compromise.
- [scaramouche] So there are background developments surrounding the Blood Angels?
- I think so, but don’t know. This is from people I talk to who know such stuff. Can ask
- next time if we get the terrain.
- [scaramouche] Does the Necron story progress?
- Don’t know.
- Told you that I don’t know that much about the background. But we can talk rules if
- you want.
- [scaramouche] that would be great
- I have some time left and can walk you through some more stuff.
- Datasheets
- Profile is different. First you must make the distinction between battle profile and
- roster datasheet. In the roster datasheet there are all the options of the unit. you use
- this when you write your army list. the battle profile is a condensed version with only
- the options taken showing and some other layout changes. This is what you bring to
- the game. Can speak about this later. Regarding the battle profile: it is nicer now. and
- it has all the information you need to know about the unit. if it is not in the profile, it
- does not exist
- [scaramouche] Nice
- after the stat block and a paragraph for the general rules are separate boxes for all the
- phases. there are all the special rules, keywords and weapon profiles for the
- respective phase and the open enhancement slots too.
- [scaramouche] so we get pictograms like Warcry?
- no, headers have still words, but abbreviations are gone. layout is more aesthetic
- than the old spreadsheet style
- [scaramouche] Nice
- Yes, in the battle profile. The mission pack determines how the composition works,
- ranging from the no-soup ‘every unit has to have the same faction’ to the more liberal
- ‘every unit has to have the same general keyword’ in open games. have to take a
- break. can explain this later. there are different detachments that allow you different
- things
- [scaramouche] Nice
- there are 0 accurate rule leaks out there. rumours regarding arks of omen are correct,
- rumours regarding starter box contents are laughable, but Blood Angels vs Tyranids
- is correct
- [scaramouche] So no Lion?
- The lion has rules. I already told you. But the rule leaks are fabrications and
- guesswork. The stuff about Arks of Omen is correct. Pictures are doing the round for
- some time now.
- [scaramouche] ah, yes. I am stupid
- [scaramouche] Can I get the pictures since they are not from youwhen they are already old
- news in your circles?
- Maybe later.
- As I’ve said, I have to go for now. The Vigil of Blood waits for me
- [scaramouche] still on methuselah hunt?
- Yes. Cya
- [scaramouche] Ok, bye
- Hey, do you have time?
- [scaramouche] Sure. I am ready.
- Great. I have a little bit more time.
- [scaramouche] Oh. So let the floodgates open!
- Can do that. Shoot me a question.
- [scaramouche] I don’t know where to begin
- [scaramouche] Space Marines
- What?
- [scaramouche] this was the first thing that came ot mind. So what does Know No Fear do?
- That’s too specific. Have to start with morale. There are changes
- MoraleEvery unit has a morale phase special rule: first comes a threshold, when it is
- triggered. x models lost in a single turn, and then what happens when the morale roll
- fails. there are some recurring rules: indomitable (nothing happens except things that
- are triggered on a failed morale check), shaken (can’t get advantages), attrition,
- broken (unit destroyed) or something bespoke like ATSKNF
- [scaramouche] And what does it do?
- disadvantage on hit
- [scaramouche] So the same as shaken?
- no, it is way better than shaken
- [scaramouche] so multiple units have this shaken rule?
- yes, shaken is a special rules keyword. but the actual rules text is printed in every
- profile, too. exceptions are only very general special rules. but you can find these on
- the army roster, which is now generated by the app and has all the common rules that
- are only abbreviated on the battle profiles
- [scaramouche] so USR are back?
- no, that’s not a usr. but lot’s of special rules are prefaced with a keyword in bold, for
- example: FLAMER: number of shots capped at the target unit size. every flamer type
- weapon has this. but some weapons have the same worded special rule, but not the
- flamer keyword, d-scythes for example
- [scaramouche] in additon to hitting everytime
- flamers don’t hit automatically, but have hit 1+, this comes close
- so the whole ruletext is still in the profile. But recurring rules have the same name.
- probably to make it easier for veterans to see what a special rule does.
- [scaramouche] this means, the battle scribe roster get even longer than before?
- only a summary of the units is given on the army roster. the details are on the battle
- profiles
- [scaramouche] these battle profiles are like the AoS unit cards? you have one for every
- datasheet?
- if you have three intercessor squads, you have three battle profiles
- [scaramouche] why do I have to have different cards for the same unit?
- Stratagems etc
- it’s not just the loadout and psychic powers that differ from unit to unit. you can give
- units mission imperatives (secondary missions), stratagems, sometimes upgrades
- and relics
- [scaramouche] I am sure thatall my pathfinders are exactly the same
- [scaramouche] wait, are stratagems and missions loaduot?
- of course you still have units, especially if you play a hard boiled list with lots of
- spam, that are identical twins, but units can only get a certain amount of buffs and
- you can keep track of this on the battle profile. so even in this case there is a (flimsy)
- reason for different battle profile cards next to the table. but personally we keep track
- of buffs next to the unit. it is easier this way
- [scaramouche] so no more Fire and Fade at will?
- stratagems are mainly unit upgrades now, but there are generic stratagems available
- to more units
- [scaramouche] so the startagem crunch is real
- no. there are even more stratagems to pick from than before if you play crusade,
- which you will do even in pick up games, but you have to buy them for individual
- units before the game. and only these units can use them. on a plus side, many
- stratagems cost no CP
- [scaramouche] they re just regular powers then
- you can only use a stratagem once. the buff limit and the stratagems really reward a
- diverse army. deathstars are still possible, but buff stacking is a thing of the past
- [scaramouche] and the nonunit strtagems?
- the generic ones are mostly taken from the last edition, but with vastly different rules.
- overwatch lets you retard part of your activation into the enemy turn. there is no
- re-roll stratagem anymore
- you pay for the option to have a stratagem available with pregame points and a
- second time with command points during the game when you want to use it
- [scaramouche] how many points do we get?
- you only get 2-4 command points per round
- [scaramouche] that’s not that different than now
- there is a third kind of stratagem: every army has a single one that is available for free
- for most units. signature stuff like fire and fade, transhuman, etc
- [scaramouche] so i have to remember the standard + 1 opponent stratagem and all they
- have written down
- indeed. during the game, there are no gotcha moments. your opponent can look at
- your battle profiles and see exactly which superpowers your units have
- [scaramouche] cool
- some of the faction-wide stratagems work only with certain units. so only these units
- get the stratagem on their battle profile. working out which one gets it and which one
- does not is worked out before the game, aka automatically by the app. during the
- game you look simply into the battle profile. if the rule is there you can use it (the
- actual rule is written in full on the army roster)
- Secondary missions
- [scaramouche] hope that works AS GOOD AS BATTLESCRIBE
- [scaramouche] ups
- [scaramouche] and mission?
- mission imperatives are what secondary were before. the primary objective structure
- stays more or less the same, but there are no secondaries anymore. instead units can
- get quests, mission imperatives. be wholly inside the enemy deployment zone in your
- command phase, etc. you can give these missions to your units. these missions cost
- RP, too and you want to buy at least 5, but possibly more for redundancy. you can
- only score one imperative per turn and no imperative twice. if you score, you get an
- additional command point and victory points
- [scaramouche] what are RP?
- rp is the pre game currency.
- [scaramouche] points
- you have points and rp
- [scaramouche] rp is the thing you use in Crusadeto build your dominion
- , isn’t it.
- not just in crusade, in nihilus encounter, too
- [scaramouche] but what does the extra command point bring, when i get it at the end of the
- round?
- the command phase is not necessarily at the start of your turn. you activate units and
- then you can resolve the phases in any order you like. so the command phase can be
- after the movement phase. but if your unit has active buff that it wants right at the
- start of its activation, there is a dilemma
- [scaramouche] woah, that is a big change
- this system is quite neat
- [scaramouche] you have to talk about that later. thats awesome. but with the points. you
- have two currencies now?
- Enhancement slots
- relics and warlord traits cost real points, as do upgrades
- rp are for stratagems, imperatives, loadout upgrades and campaign stuff. sometimes
- you can unlock a deployment style with it, too
- [scaramouche] meh, would be better when everything worked with points, why two?
- unit loadout is free, but for some units, the better loadout options cannot be picked
- unless the unit was upgraded with a rp first
- [scaramouche] thats even more crazy. why not do it with one currency?
- there are additional rules like chapter tactics, army wide rules, rules that benefit some
- units if you have picked a certain character, etc. all these rules are part of the battle
- profile, so usually only in an abbreviated version for very common stuff.
- [scaramouche] stop, i havnt understand all with the points
- sorry :D
- [scaramouche] no, go on. we can talk later about points
- there is a limit to these unit upgrades. every unit has a certain amount of buff slots
- per phase, enhancement slots in 10th’s lingo. some pregame buffs take a slot, most of
- the army wide rules do not, and these slots are not available during the game. if a unit
- gets several buffs during the game, it has to decide which one it uses
- [scaramouche] even more new stuff
- tanks and other heavy units have usually very few enhancement slots. most units
- have 1-2 slots and troop units have more
- [scaramouche] Crushy will love this
- unit have a varying number of enhancement slots per phase. they cannot benefit from
- more buffs than they have slots. some slots are filled during army creation, so the
- battle profile lists only the available ones. pregame buffs cannot be ovewritten
- [scaramouche] that sound like a lot of work to configure a unit and write it all down
- App
- army composition is more complicated than before. there are many more options, but
- once it is condensed into the battle profiles, it is easier than before. you can play a
- game in 90 minutes even with large armies without problem
- [scaramouche] thats great. but hard to believe with all the new systems going on. sound like
- you absolutely need digital helpers
- there is a blank datasheet in the rules for copying or you use the app for this. that’s
- what we were told to do. the app is not finished, but already way more polished than
- the 9th edition app. no one will do this by hand. this is more work than creating a d&d
- character. with the app, it is only one click and you have your army roster and battle
- profiles. and besides the rules, this is everything you need to play your army. no need
- for your codex. and no need to know your opponent’s army. just look at his battle
- profiles
- [scaramouche] ok. putting it thai way, it sounds cool. so the official battle roster is like the
- battlescribe roster now
- yes, pretty much. it includes commonly used army rules that are too common to
- reprint the text on every battle profile, i.e. battle focus, and are only referenced by
- name. but most of the army roster is just a cheat sheet for other general rules: names
- of the armor traits, how many dice for initiative, which unit size razes which obstacle,
- what does cover and how many damage can it take, etc
- [scaramouche] army roster + sheat cheat
- [scaramouche] wait, inititive is back?
- i am sure you are delighted to hear, that battle focus is very powerful. it lets a number
- of units overwatch without skipping their activation.
- [scaramouche] wow. wow. overwatch like in thte old necromunda rules?
- [scaramouche] new battle focus. do we get a codex?
- no, from the warhosts lists. the warhosts booklet is not minimum effort work. lots of
- rules are reworked. the tyranid and space marine rules are clear precursors of the
- codex rules, but with way fewer options.
- initiative is a new stat, mainly used in the combat phase
- [scaramouche] sounds very different, but cool
- yes, army creation is different
- [scaramouche] have we Ynnarirules and other subfactions in the booklat?
- Subfaction rules
- delete everything you know about it from your memory. it is not a useful question to
- ask for subfactions. this concept does not exist anymore. units have faction keywords
- and the detachment rules define which units you can include. but there is no
- ‘ultramarines is called a subfaction’, ‘space marine is called a faction’, etc. all these
- keywords are just faction keywords. some units have more, some have only three
- [scaramouche] So Realspace Raids except that you replace the subfaction placeholder with
- the one of the detachment?
- What was formerly known as subfaction keywords still exists, but there are no longer
- placeholder keywords.
- [scaramouche] don't understand
- You pick a detachment that is eligible for the mission pack. That tells you all you need
- to know what you can include and what not
- [scaramouche] ok. faction keywords are fixed now
- Sometimes keywords change, i.e. IG in GSC, but keywords formerly known as
- subfactions do not. There is no system: ‘choose your subfaction and change all the
- keywords’, etc. Rules simply affect all Coven units or all Kabal units and that's it.
- [scaramouche] and marines lose their chtpers?
- [scaramouche] would it be easier to give me the document?
- Most marine units have the Chapter keyword, special characters and units have
- Chapter: Blood Angels keyword instead. And special rules affect Chapter units to
- exclude the special characters or 'Chapter and Chapter: Blood Angels' to exclude
- Dark Angels from benefiting from a blood angels rule. Other rules simply affect
- Astartes keyword to work on all space marines. some instances let you chose only
- one ‘Chapter: ‘ keyword, but there is no special term for it
- [scaramouche] ok, this is slightly easier than before. But can become messy when there are
- lots of cross referenses.
- I can only say this judging by the rules I know. Don't know how this is will evolve in
- the future, but there are many rules during force composition that affect only certain
- keywords, i.e. all kabal units get x, but this is then all baked into the battle profile.
- During the game there are way fewer rules that affect only certain keywords. Most of
- the stuff works on the same condition except some very niche things
- [scaramouche] so pre-game buffs are the new cool thing. And ingame buffs trigger on fewer
- things
- [scaramouche] core still a thing?
- exactly. you take a haemonculus and can use him to upgrade other Coven units
- before the game. but during the game his invulnerable bubble affects all Drukhari
- models. you still have to take a little bit more care when you have allies
- Core is gone, but enhancement slots set different limits
- [scaramouche] that are the buff limiters, right? But without subfaction, i can soup like i want
- Force building
- That's because subfaction rules are bound to the detachment and not the keyword.
- Ok, have to explain the detachments first
- [scaramouche] yeah, just give me the doc :P
- every army needs a detachment that is eligible for the mission. so you choose this
- first. The detachment tells you exactly what you can field and which additional rules
- apply. for open there are seven detachments in the main rulebook, each for a different
- force: one for imperium, one for chaos, one for imperium nihilus, for xenos it
- becomes complicated. Each simply tells you which keywords are needed to be fielded
- and a few options you can take for your units. there is no generic detachment
- anymore. you take a devourer detachment and it allows you to take tyranids, GSC and
- astra militarum units
- [scaramouche] but you said, that i am free to take anything imperium
- this is only for the open missions. in other packs, you don’t have that much freedom
- [scaramouche] ways to play. Are rhere others?
- the detachments eligible for crusade and nihilus are in the codex/warhosts booklet;
- these have more complicated force organisation charts. but they also tell you which
- units you can field. Sometimes it is easy: an ork warband detachment can include all
- units with the ork keyword. Sometimes it gets messy *cough* Ynnari *cough*. but
- they don’t have to define what a detachment is called like in the past. it is right in the
- title
- [scaramouche] and in matched play, you still use only one faction
- nihilus encounter is what matched play was before. matched play is now the header
- for all mission packs, except grand tournament. crusade is crusade and open is called
- baptism of war, but we still call it ‘open’ because we don’t play it to be honest. these
- are the three mission packs that are included in the rulebook
- [scaramouche] But this will break the monofactions in drukhari
- Some armies have multiple detachments, some don't.
- [scaramouche] what for example besides Drukhari?
- Space Marines have Crusade fleet, Chapter Battlegroup and Host of Angels and
- Veteran Strikeforce in the publications I know
- [scaramouche] wow
- Crusade fleet and Chapter battlegroup are both in Codex Space Marines and
- warhosts. Crusade fleet can take Imperium units and all Astartes units, so you can
- mix different chapter special units and characters. Chapter battlegroup can only take
- marine units with the Chapter keyword and you can choose a single Chapter:
- keyword, Chapter: Space Wolves, Chapter: Black Templars, etc. so you can include
- everything generic and special characters/units from one chapter
- [scaramouche] and the monofaction detahcment has more buffs because less varietee
- Chapter battlegroup confers better rules, yes
- [scaramouche] so you choose a chapter detachment and get the chapter traits
- [scaramouche] and every detachment has its own chapter stratgems?
- No, you don't choose a chapter per se. There are generic doctrines like in the imperial
- guard codex. you can play a blood angels support company list if you want
- [scaramouche] oh, big change
- Stratagems, relics, secondary missions have keywords, too. The detachment tells you
- which ones you can use. In the Blood Angels supplement are relics and traits that you
- can also use in a generic chapter.
- [scaramouche] and all these rules are free at the start of the edition?
- I still don’t know. But when was the last time GW has given you something for free?
- [scaramouche] what are the other marine detachments?
- Host of Baal is in the supplement. it is for an army with all Blood Angels successor
- chapters combined. for a Blood Angels army you will still use the Chapter battlegroup
- detachment from the Space Marine codex. but the supplements give many more
- relics, stratagems and other options for the detachment
- [scaramouche] but how can this work, if theer is no blood angels detachment in codex blood
- angels? Is there a reason gor this weird structure
- simply because the detachment allows you to use relics, etc. with the Chapter:
- keyword you have chosen for the detachment. But there are no Chapter: Blood
- Angels options in the Space Marines Codex, just smurf and smurf fanboys. so it is a
- pretty hollow detachment for the angels unless you have the supplement
- [scaramouche] but in this detachment i cannot use generic stratagrms and the others
- specific stuff
- no. in the Chapter battlegroup you can choose units and options with the Chapter or
- one of the ‘Chapter: ‘ keywords, in this case Chapter: Blood Angels. but there are no
- Chapter: Blood Angels units or enhancements in the codex. very rudimentary
- versions of the named characters and units are in the warhost booklet, but the
- options and the fleshed out version are in the Blood Angels supplement
- [scaramouche] has codex blood angels all the generic firstborn and primaris units?
- Supplements have only the additional units and stratagems and other enhancements.
- Also some generic ones. no reprints
- [scaramouche] but the generic things are only for blood angels, like the mini-thunderhawk?
- no. it does not matter in which publication the stratagem or psychic power is
- released. if it has the Chapter or Chapter: Blood Angels keyword, you can use it in
- your detachment. In both the Codex Tyranids and Codex Space Marines are options
- for other armies, that are themed around the codex they are in. there is an ork warlord
- trait called Snagrid’s luck in the marine codex, that let’s you wreck a terrain feature,
- which is a reference to the fate of the Crimson Hands
- [scaramouche] thats fucked up. So an smurf olayer has to buy all the supplements for all the
- other chapters, too.
- [scaramouche] are there plenty of eldar option, so their codex is probalbie far away?
- no, it is pretty randomly distributed. don’t think you can deduce which codex come
- first
- [scaramouche] sad. But ok. So if the generic detachment has all the blood angels stuff
- anyway, what do the ones in the blood angel codex do?
- Host of Baal has a slightly different force organisation chart. Most detachments have
- a similar structure to arks of omen. but this has additional fast attacks slots for jump
- troops from the start
- Veteran strike force is released in Codex Blood Angels, but can be used for every
- chapter. It is similar to a Chapter battlegroup, but firstborn units only
- [scaramouche] and these are toruney legal or like the old formations optional?
- Grand Tournament has its own detachments, coming with its seasonal packs
- [scaramouche] oh. Can you talk about the blood angels chapter traits?
- Blood Angels have no additional chapter rules
- [scaramouche] ok, i understand. because marines have guard doctrines. So about GT rules.
- Can you soup?
- in grand tournament you can pick only from a single faction. Most detachments have
- no option for allies, but some have where it makes sense: crusade fleet, realspace
- raid and harlequin, Ynnari, GSC and guard, CSM and demons, etc. but it is not
- phrased as ‘allies’. the text simply tells you which keywords you can take
- [scaramouche] But if my faction is drukhari, can I still use harlies?
- you don’t play a certain faction anymore. this is wrong way to think about it. you play
- a certain detachment, that happens to consist of unit mainly from a single faction. but
- there are sometimes more than one detachment for a single faction. drukhari have 4.
- so you are not going to a game and say: I play drukhari. You go there and say: I play a
- realspace raid
- [scaramouche] i want to hear more about GT. Is it different from the other ways to play
- Mission packs
- Grand tournament is it’s own thing
- [scaramouche] thats already clear
- but all the other game modes are grouped under matched play
- baptism of war (= open) is a very rudimentary introduction pack with most systems
- switched off. crusade is the real deal now with lots of options. the biggest difference
- is that you can build an appropriately costed upgraded force from the start. if you
- want to join an ongoing campaign or simply want to play with all the toys. i guess that
- this will be the new standard mode of play, since most options from the old matched
- play are now crusade exclusive. in nihilus encounter, you only get options with the
- nihilus keyword and those are not many
- [scaramouche] but how can this be fair if you play campaign vs matched?
- if you use the campaign system, the point limits of your game rises with your
- progress. it destroys some of the cleverness of the old system
- [scaramouche] so these new modes. they have to reprint the same thing over and over
- again
- no, the options are not listed under the mission pack. the options are open for all
- mission packs and listed under matched play. then come the three mission packs,
- which use the systems in different depths. the mission packs dictate which one you
- can use. Open does not use stratagems, secondaries, other psychic powers than
- smite, etc. think of it this way: everything is written for crusade, which can be played
- as stand alone games now. nihilus is a better balanced version. all the game
- mechanics are there, but the options are really limited. Open has most of the
- advanced mechanics stripped out to learn the core game
- [scaramouche] is boarding action gone?
- boarding action is a mission pack in Warhosts, but we haven’t played it. not our
- focus. and very rudimentary
- [scaramouche] and the ark detahcment
- yes, it is still there. detachments have additional limitations if you use them as a
- starting army in a crusade campaign
- [scaramouche] travelling players is safe, too?
- combining detachments is dead. you don’t build your army consisting of different
- detachments. you follow the force organisation chart of a single detachment.
- [scaramouche] but this is only for matched play?
- every mission pack
- [scaramouche] bah, dont want that the GT type of players ruin the game for the majority
- matched play is now the supercategory for everything that is not grand tournament.
- all the advanced rules are part of matched play, especially the campaign rules. but
- only certain mission packs use it
- [scaramouche] so open, narrative, matched is gone, but the concepts still exists, but with
- different names. and gt is now something else. sounds stupid
- yeah, weird. but there is only matched play and grand tournament. but matched play
- has different mission packs
- crusade and open are now matched play packs, so pretty much alive. it is just a
- rebranding. in the rulebook are baptism of war, nihilus encounter, crusade mission
- packs
- [scaramouche] and nihilus is like the old GT packs and gets replaced every 6 month
- hmm, haven’t thought about this. maybe nihilus is seasonal and will be replaced in
- the future with another mission pack. might be true, but I don’t know.
- [scaramouche] ok, but for pick up games, this nihilus is the baseß
- again, crusade is the real deal now, vastly expanded with different mission types.
- nihilus is only a stripped down version of it without the buildup shenanigans. open
- play is even more stripped down. there are no power levels anymore.
- Points and ressources
- [scaramouche] ok. sounds strange. but i can see them used matched play to convince
- players that this is also a balanced game, so that not everyone if flocking to GT. If crusade is
- the new narrative but is compatible with nihilus/old matched, how does this work with points
- and power levels
- everything uses points now. but most squad options cost no points, so it is easier
- than before. relics cost points now, though
- [scaramouche] wow. power level gone is great.
- there are two additional resource systems that are used in some matched play packs:
- requisition points, which are pre-game command points now, and command points,
- which are generated each turn. requisition points are used in both nihilus and
- crusade as pre game currency instead of pre game command points, but most of the
- cool stuff is locked to crusade. also stuff you would deem integral to the army flavour
- now
- [scaramouche] you said, open is still a thing
- in open play, you ignore the loadout restrictions that are hidden behind a rp tax. Other
- options like secondary missions are not used.
- in nihilus encounter you have not enough rp to unlock the best gear for all units if you
- use heavily customizable units. But you can use points to buy more rps. as before,
- crusade has additional ways to accumulate and spent rps
- [scaramouche] so all units use plasma and lascannons now
- no, some of the better options have to be unlocked with requisition points
- [scaramouche] you mean. i buy a unit for x points, but can only buy the cheap stuff like
- grenade launchers. and if i want the good tech, i have to spend a rp
- yes, per unit. spend a rp to unlock the option for power fist, lascannon and plasma
- gun.
- [scaramouche] wow. great.
- [scaramouche] and GT is the fourth mode?
- [scaramouche] still there?
- Grand Tournament
- Grand Tournament Pack: completely detached format, way more rigid. no roster
- datasheet, only pre customized battle profiles: so no squad size, army wide rule
- variation, etc. some units have stratagems, warlord traits, relics, psychic powers and
- secondary objectives attached, some don’t. Some units have several grand
- tournament profiles for different points with different options. we were told that there
- will be a rotation, not every non-codex or old unit gets a profile every season, but
- some do. Only customization is weapon loadout, which is freely chosen before each
- game. predefined terrain for each mission, drawing from a terrain set, each player is
- expected to bring two season sets, four sets make a table. so expect to spend on
- terrain what you save in miniature purchases... over and over again
- [scaramouche] uh, big change. so gw is making different army lists for GT?
- Grand tournament does not have roster datasheets. it is just the battle profiles
- [scaramouche] So list building is more like a card game.
- instead of a model pictures, there is a schematic with base size, height and width of
- the model
- [scaramouche] but you can still unlock options with requisition?
- no, it has nothing to do with matched play. None of the options are valid in GT. there is
- some overlap, but nothing is cross referenced. it is as if someone has picked and
- customized the units for you and you can only choose which units you want to field.
- [scaramouche] wow. maybe this is the first time, GW can balanec this game. and we
- ordinary types can keep all our toys and are no longer forced to accept bairnuckles tourney
- play as the default
- you can pick the weapons of the tactical squad right before the game. it is a sideboard
- of a kind
- you don’t have to unlock the options. there are no rp. it either has the option or it is
- omitted
- [scaramouche] so tourney guy has to bring all the weapon options for his tac squad to be
- prepared. or be be really good with mngets. sound like a lot of costs in addition to the other
- materials like codixis
- you don’t need a codex. all the army rules are in the booklet. there are not that many.
- [scaramouche] why is GW doing this? they are splitting the player base in half
- [scaramouche] how different are the units from normal 40k
- mostly copy and paste from the codex
- [scaramouche] but this can lead to some very cross reference problems when the systems
- diverge over time
- no, you really don’t need the codex. in fact, the codex would be of no help, because
- GT is not mentioned there. the GT profiles are not included
- [scaramouche] but you still have to buy the codex to get access to the rules?
- you buy the GT pack and get the rules for all armies
- [scaramouche] how much does this cost?
- i don’t know
- [scaramouche] have to keep track of two systems is a waste
- army construction is pretty easy. even easier than open. don’t know why this isn’t
- used as an introductory game
- [scaramouche] yea, but twice the work
- App
- The transition from roster generation (vastly complicated) to gameplay (easy
- bookkeeping, you just need your battle profiles) is essential for the new system. I like
- this. you don’t have to bring anything else to a game than the battle profiles and the
- core rules if you are still learning and you are good to go.
- [scaramouche] ok, sou ds not bad if you put it this way
- it is similar to a roleplaying tabletop game. character generation takes ages, but the
- rules at the table are not that complicated once you are done
- [scaramouche] except you are playing DSA :D then it is complicated on every level
- don’t know this game
- [scaramouche] it is a German roleplaying simulation. great world, but terrible rules. lots of
- bookkeeepin. dont want to have this in 40k, or any game
- most of this is done in the new app
- [scaramouche] is the app locked behind Warhammerplus?
- don’t know how this works. we don’t get this kind of information and for us this is free
- obviously. but we use the app for testing since it is important. had to buy a used
- galaxy, since we don’t get an ios version
- [scaramouche] so, 40k isnt playable without the app
- you can do it all by hand if you want. there are blank battle profile sheets, but who
- wants that?
- [scaramouche] I know someone who does his army lists with excel
- [scaramouche] any other app upgrades?
- i really don’t know what is added. we use a stable version for several months now. it
- is just an army generator, battle profile viewer and rules encyclopaedia. nothing
- different from the old app, but way better in every respect. the core rules are better
- searchable and proper cross referenced, but still not exactly on wahapedia level, the
- battle profile viewer is the greatest improvement. completely eliminates shifting
- through your codex
- [scaramouche] ok, so they main advantage is, that it keeps track of both army creation and
- in game referencse
- army roster and battle profiles are generated automatically.
- the roster builder is improved, too, but just quality of life improvements and a better
- layout
- [scaramouche] is this also fro crusade
- the app works now with all mission packs
- [scaramouche] and have you pay extra for the mission packs?
- everything was unlocked for us. don’t know how this works after release
- [scaramouche] ok. can I ask alittle bit about the game now. we talked so much about the
- logistics, but lets start with terrain, since you want useful kits
- Terrain
- terrain is different now. first it can be destroyed. And it can be upgraded. And the
- actual rules are super tight, no more keyword soup
- [scaramouche] that much was clear
- every terrain piece is only defined by its footprint and whether it is light, hard or
- fortified and whether it is area, landmark or obstacle. you also need to discuss what
- happens when it is destroyed. usually you remove the feature or replace it, but the GT
- terrain kits work in a way that you can remove a part and the footprint and rubble
- remains. you can also replace the terrain with craters or homemade rubble. but you
- have to decide before the game, which rules the replacement terrain used and where
- it is placed.
- [scaramouche] good for third party terrain makers
- [scaramouche] what are landmarks?
- it is beneficiary that both pieces have the same footprint. this is the point of this
- whole show
- [scaramouche] yea, makes it easier. but real customizable terrain, maybe with sockets and
- magnets will be hard to make. can you give me pictures of your gaming table with official
- terrain?
- no, we didn’t get one. but there are pictures. we play with our own terrain and
- cardboard footprints. that’s why we want your help
- [scaramouche] ok, when there are not so many rules, you have more freedom when you
- create something. easier on the gaming table too
- yeah, there is nothing more to talk about before the game. most of this is pretty
- straight forward. light, hard, fortified is a no brainer. the only roadblock is to
- determine what happens with destroyed terrain. you have build two battlefields at
- once.
- landmarks is all terrain where you can’t place (or can only place few) miniatures on
- top.
- [scaramouche] is this like 4th edition with very abstract rules?
- line of sight stays more or less the same. but the concepts are more clearly put.
- [scaramouche] shame, missed opportunity
- except that it is worded on a unit basis. able to draw a line from any part of the unit to
- every part of the target unit -> it is not obscured. if you cannot draw a line from any
- part to any part in the target unit -> hidden. so it is hard to hide a unit. it heavily favors
- the attacker, but cover is much stronger, offers both bonuses to hit evasion and save.
- but enemy units within 6” ignore cover and there are not benefits for melee
- whatsoever
- [scaramouche] is the tourney wall abuse still possible?
- yes, you can still use terrain in this way. this was not fixed. but it is harder to pull off
- since you no longer can walk through walls
- [scaramouche] ouch
- you only get cover if you are 1) wholly inside area terrain (not necessary to be
- obscured), 2) within 3” of an obstacle, landmark or area terrain and obscured. units
- directly behind terrain that can hide at least one model from cornering enemies are
- pretty safe. it is very uneconomical to shoot at them. but it is hard to hide a unit
- completely
- [scaramouche] and ruins are still obscuring
- there is no rule like that. windows are windows
- [scaramouche] oh. back to laser pointers and fiddly yard sticks
- all distances are measured flat, a unit can move up up to its allowance in addition to
- its horizontal movement, and infinitely down.
- [scaramouche] wow. but this allows for some pretty wild movements
- a marine can move 6”, climb over a 1” barrier and then climb on a 5” ruin and jump
- down 10” on the other end, all in one move. but he can’t climb on a 7” ruin
- [scaramouche] but then you measure vertical. you said it is only flat measuring
- this is correct. was worded wrongly. you measure both vertically and horizontally and
- use the larger value, no diagonal ranges
- [scaramouche] sounds easy
- models must fit all the way where they move.
- only models with the fleet keyword (infantry-like units up to marines, but not
- terminators) can ignore this. so infantry effectively ignores most obstacles except
- high walls and certain other models, while even minor obstacles are impassable for
- other units, since they cannot fit on top of the obstacle and in the air and thus cannot
- move across. but they can go right through these barriers and destroy them in the
- process
- [scaramouche] but than tanks can never go up
- wrong. vehicles can use slopes to reach higher ground
- [scaramouche] ok, yes. but they cannot climb if i understood coirrect
- [scaramouche] but thn tanks can still not move over barricades
- every player can bring one obstacle and one large terrain. this can be a free one and
- or one bought for points. in every mission there are specified areas where they can be
- placed, usually 6” from your deployment zone for the large one and at the edge of
- your deployment zone for the obstacle
- [scaramouche] you have to bring your own terrain?
- in addition to the normal terrain. some missions show vaguely where terrain should
- be placed, others are completely open. there is no special terrain required outside GT
- [scaramouche] so i can bring a webway gate. but what about necron players who have no
- own terrain
- you are encouraged to build them as you see fit within the size limitations. there is
- even an example for a building that hides a knight. this building can be upgraded and
- some armies rely on this in the first turn
- [scaramouche] are the boards symmetrical?
- not symmetrical, GT is symmetrical
- [scaramouche] and in GT, only the official buildings are allowed?
- yes, in principle. but you can only choose between buildings that have a GT profile.
- and then you have to use the actual kits. but you have to bring half a full terrain kit
- anyway, so playing turneys will be expensive anyway
- destroying is a thing. depending on the size of the unit you can go through obstacles
- and they are removed.
- [scaramouche] the ork in me, loves this
- light obstacles are destroyed by everything beginning by marines (solid), hard
- obstacles are removed by anything as large as a tank (this includes terminators),
- fortified obstacles need a super-heavy. areas and landmarks are harder to destroy,
- you need a tank to destroy light areas and a super-heavy to destroy hard areas and
- fortified areas cannot be destroyed
- [scaramouche] wow
- you can shoot at cover with blast weapons and weapons with the demolish special
- rule. must score a number of wounds in a single turn to make it damaged. damaged
- terrain counts as light. if light terrain or damaged terrain gets shot, it is destroyed
- [scaramouche] maximum carnage
- [scaramouche] what do we do with old terrain
- there is a plastic token set. it has crushed walls markers for this purpose.
- [scaramouche] oh, is this for GT or normal play?
- i don’t know if they are part of the GT set or a separate release. I bet the latter,
- because it is also used in matched play
- you can damage terrain and than destroy it by smaller units than normally necessary
- by moving through it
- [scaramouche] what are smaller units? base size < 32mm
- [scaramouche] and the new terrain has all this build in
- the terrain kits have removable sections to make it damaged and destroyed. at least
- the reinforced buildings
- [scaramouche] and whats avaialbe for you
- there are two sets. similar baroque meets favelas meets imperial tech style but
- different buildings. one is from the starter set, one from the GT pack. both have
- detachable elements
- [scaramouche] did they give you a terrain info sheat?
- you can see the starter terrain in the picture section. there is a nice group shot of the
- starter box contents. and we know the GT terrain layout
- [scaramouche] can you show me?
- no
- [scaramouche] that would be helpful for my work
- [scaramouche] at least the terrain
- [scaramouche] so you have a full blown core rule book?
- There are the things we should have, this is rules only. And there are the things we
- get from Oliver and his wife. These are the pictures and release info stuff. But we are
- not supposed to know this. And I can’t share these because it might bring them in
- trouble. The only pictures we have officially are icons from the app and terrain layout
- schemes.
- [scaramouche] Is Susan ok again?
- [scaramouche] Can you share those? Would really love to see what's in the box.
- The secondary infection really got her, but she is better now. The kids are back, too.
- [scaramouche] Corona sucks. But good to hear.
- Yeah, I had it twice. And Anastasia once. But only mild.
- [scaramouche] Blessed by Papa Nurgle
- Won’t share the pictures, but I can describe the terrain a little bit more. Just stick to
- the old files and modify them.
- [scaramouche] ok, i get it. but if i create this from scratch, i will come never close to the
- official. this wouldnt be a legal table
- you have to discuss before the game what terrain you use for destroyed terrain. if you
- have old inflexible terrain you can simply remove it when it is destroyed or say the
- destroyed terrain has the same rules as the intact. the former is what you are doing
- with obstacles anyway. but you can also use craters for destroyed areas.
- [scaramouche] this is like a nesting doll. you damage the damaged terrain and get even
- more damaged terrain
- destroyed terrain cannot be damaged again, but can still be used for cover and as a
- movement blocker. it uses the same rules except that it cannot be destroyed again
- size is a keyword in every datasheet or profile. it is not very granular
- light for most infantry, solid for marines, gravis and lighter vehicles, heavy for tanks
- and terminators, super-heavy and titanic
- [scaramouche] ok
- the size is also important when you want to move through models. you can move
- through light and solid models of your own faction. and heavys can move through
- light enemies, but cannot stop on top
- [scaramouche] nice
- this is important because you activate your units one after another. otherwise the
- game would end in a traffic jam
- [scaramouche] wow. 40k has finally arrived in the 2000s rulewise. no more 30 minutes
- standing idle
- no, still IGOUGO
- Activation
- [scaramouche] meh
- the game structure is different, battle rounds and turns stay as they are, but within a
- turn units are activated one at a time and go through all the phases before the next
- unit is activated. but it is still all your units in your turn before the other player gets
- his turn for all his units
- [scaramouche] the flexibiliti is nice
- certain units can be activated at the same time, mostly a character and a designated
- unit
- [scaramouche] like in the AoS season?
- the order in which the phases are played can be determined by the player. he can
- move, shoot and then use command abilities or shoot, charge, fight, or fight, move,
- shoot
- [scaramouche] thats abig one
- Timing is very important. you want to activate your buff pieces first
- [scaramouche] will be a steep learning curve i geuss
- units can skip phases and this is important and a deliberate choice. weapons with the
- heavy special rule for example get disadvantaged unless they skip the movement
- phase, so no movement before or after. it is also important for interventions, doing
- stuff in the enemy turn, which trigger on unskipped phases
- [scaramouche] sounds like a nice way to solve lots of theold ambiguities
- [scaramouche] so Leman Russs are back to being stationary bunkers
- fight phase cannot be skipped if enemy units are in 1” at the end of activation
- [scaramouche] why is this relevant?
- no, a lascannon on a leman russ is no longer heavy. weapon profiles can vary from
- unit to unit. the hit score is also part of the weapon now and obviously changes by
- who wields it
- [scaramouche] cool
- Interventions
- heroic interventions are now used for more than characters. so i guess, they are not
- that heroic anymore and called simply interventions. they interrupt the activation and
- the enemy can play one or more phases of his own
- they are used to fight back and for overwatch. some stratagems allow this for other
- stuff
- [scaramouche] I am glad, that they nerfed overwatch. Not keen of a return
- overwatch is different from before. a unit can use a 0 CP stratagem and skip all its
- phases, but than can intervene after enemy movement or shooting phase with own
- shooting phase
- [scaramouche] so the same as before, but differently worded
- no, you can’t use it to defend against charges anymore. overwtach triggers at the end
- of movement or shooting. charges are done in the movement phase. unless the
- enemy is stupid enough to shoot before moving, which would allow you to shoot
- before his movement
- [scaramouche] Wow. 2nd edition is back. that is fanatstic. but sucks for melee troops
- yeah, lots of changes.
- [scaramouche] and heroic interventions are for units now
- every unit within 6” of a unit that has fought can intervene now
- [scaramouche] mom, my kid is awake
- sure
- [scaramouche] re
- [scaramouche] ok, so why do you need a heroic intervention to fight back
- first we have to talk about the fight phase.
- [scaramouche] ok
- Initiative
- oh, and there is an initiative stat in the profile again. It is like the other stats a dice
- score.
- [scaramouche] everything is a dice value now
- no, movement and wounds are not dice scores. but morale, initiative, save and hit in
- the weapon profiles are
- [scaramouche] ok, so a stat only for something that worked ok without. seems clunky
- initiative is used for fight back in fight phase, roll offs, sometimes to avoid mortal
- wounds
- [scaramouche] ok, like that. eldar should do good
- some weapons roll against initiative instead the save value
- [scaramouche] nice
- Fight phase
- ok, back to the fight phase: melee weapons have lots of attacks, but normally you
- only fight in your own turn.
- [scaramouche] oh, wow
- melee weapons have reach, which indicates how many friendly models can be
- between them and the frontline in order to attack. most units have reach 1 and it
- works as before: you can attack if you are near a model in contact. but some weapons
- have a larger reach, so can attack if there are multiple models between them and the
- model in contact. and short range stuff like digital weapons need you to be directly in
- contact, that means within 1”
- [scaramouche] so wych weapons work only in direct contact. that sucks
- combat knives and daggers have reach 1, work as before
- [scaramouche] good
- weapon types are gone. though, some remain as a special rule, heavy and pistol for
- example
- [scaramouche] but why is this so complicated?
- you charge in the movement phase, so you can charge, fight and if the enemy is
- destroyed, shoot. or you can shoot first, move, then fight. if you have already foes in
- 1” because the enemy charged you last turn, you can fight and then retreat, or if the
- enemy is destroyed, move as normal. this is usually where the fight back happens
- [scaramouche] wow. really cool
- however, everytime after a unit has finished its fight phase, you can try to intervene
- with one of your units. both units roll off with their initiative value
- [scaramouche] ah, now it makes sense
- both roll 6 dice and use their initiative score. then they count their success. this roll
- can be advantaged with special rules as normal. If the intervening unit wins, it gets a
- move phase for a pile in move and a fight phase. after this the activation continues
- [scaramouche] cool. but why is the pile in in the moevment phase
- a pile in move is a 6” to bring models into contact. one model has to end in 1” and the
- rest has to move closer to the enemy. if this is not possible, the move cannot be
- performed.
- [scaramouche] don’t understand
- units do not pile in as an extra movement. they can voluntary make a pile in move in
- their own movement phase if they are already bound in combat but want move up
- with additional models. but this is instead of other moves and then their movement
- phase is used up
- [scaramouche] so the enemy charges, you can fight back if you have a high initiative and at
- the start of your turn, your unit can make a pile in move and fight again
- yes, the intervening unit moves up and fights. and then in its own turn, it can fight
- again
- [scaramouche] my eldar love this
- slow units fight only in their own turn, but can do at the beginning of the turn, so they
- may fight free
- [scaramouche] so many possibilities
- units with a high initiative have a chance to fight back and then fight again at the start
- of their turn. this is very deadly
- [scaramouche] yeah, figured that out. was does strike last do?
- there are no strike first and last effects anymore
- [scaramouche] bummer. so can you consolidate after the figh?
- there are no consolidation moves and pile in moves are as explained something
- different, and are part of the move phase and not the fight phase, except in an
- intervention, but this is technical also a move phase and then a fight phase nestled
- into the enemy turn
- [scaramouche] why cant you simply move in your fight phase?
- no, some actions are only possible in the appropriate phase. so a phase opens up,
- with all the ramifications
- [scaramouche] so this is for game purposes, to have proper triggers. But what if you can
- intervene in a already intervened phase. This is inception level stuff.
- good question. have to ask my group. maybe a loophole. maybe it is fine
- [scaramouche] I have to delete my prior knowledge
- you have to really plan your turn because you have so many options in which order
- you do things
- [scaramouche] yeah. that sounds great
- attacking a line of drukhari is scary as hell now
- [scaramouche] yeah!
- timing is everything
- [scaramouche] ok, get it
- Movement
- all units can go through everything that is smaller than a tyranid warrior. tanks can
- even go. through lighter stuff of the enemy
- [scaramouche] yes, you told this already
- my finger are bleeding and my head spins. can’t remember everything I have already
- told you
- there are only 5 movement types. and there are almost no movements outside the
- movement phase and fight interventions. so you touch your dudes only once per turn
- [scaramouche] sorry. I wanted to say that I am awake and pay attention.
- [scaramouche] twice, when you have to remove it
- :D yes, but I am too good to let my models die
- [scaramouche] With your play time, this should be ecxpected
- common movement types are: move, run, charge, pile in, retreat
- [scaramouche] oh, charge in the movement phase now
- charges are movement +2D6”, must end in 1” of enemy, if this is not possible, can
- make a normal move (but not a run move) in another direction
- [scaramouche] so i can go in the opposite direction. hmm
- pile-in can be done when enemy is in contact or as a fight back intervention when you
- are within 6” of an enemy. 6” move that has to end nearer to the enemy and if no
- models ends in 1” of an enemy, it is canceled
- [scaramouche] ok, this probably speed up the game. i like this
- retreat is a normal move that ends outside 6”. has to skip shooting and psychic
- phase, so this means not before and not after
- runs and move are the same as before
- [scaramouche] sounds very streamlined
- you are very free on the battlefield. there are no general movement reductions and the
- vertical movement is effectively free
- [scaramouche] cool
- units on higher levels are very effective because other units take several turns to
- reach them, but they can reach the other units very quickly.
- [scaramouche] take the high ground!
- yes, anakin knows
- [scaramouche] so this edition will be an infantry fest, when they are safe on higher levels
- Command points
- you can give some units like invictors a stratagem to traverse terrain like light infantry
- [scaramouche] sounds very situational. but the image of a dread climbing a ruin like king
- kong is funny
- do not remember if this one costs command points. there are lots of stratagems that
- are free. you are still limited by requisition points and because you can only use the
- same stratagem once per turn
- [scaramouche] per turn or battle round?
- i have to check. i think it is turn, because of defensive stuff is useful in both turns
- [scaramouche] I still don’t see, why they have to hide unit abilities behind stratagems
- it allows you to have a really awesome unit that behaves as cool as in the fluff, but
- you cannot spam it as easily
- [scaramouche] ok, makes sense. how many cps do you get?
- the number of command points depends on the mission pack: in crusade it is 2 per
- battle round, +1 for going second and +1 for fulfilled secondary
- [scaramouche] what do the standard stratagems do?
- overwatch is free, but is not done before charging anymore. you place a unit into
- overwatch. there are special rules to put additional units into overwatch
- [scaramouche] yeah, I know.
- Cut them down lets you intervene with a fight phase, before a unit retreats, so you can
- fight immediately. but there are no pile-in moves in the fight phase, so if the fight
- already broke up with only one model in contact, it does you no good
- [scaramouche] sounds very stromg
- retreats are easier now because you can move through light and solid models, forgot
- that one during this move
- Insane bravery lets you ignore disadvantages on a morale check
- [scaramouche] oh, a nerf. great
- Counter attack lets an unit in 6” of any unit fight back, not just the one the opponent
- has activated. you do not have to roll for initiative.
- [scaramouche] ok, so i can strike before the enemy
- still triggers on an enemy fight phase
- [scaramouche] ok, but then it does nothing except avoiding the I roll
- no. it is very important, because you can do lots of stuff with the right timing. if your
- enemy fights at the start of the turn, you can take another unit far away and go into
- combat. bonus points if the unit you have attacked has been activated already: bam,
- you are now immune to shooting. you have to be really careful in which order you do
- things
- [scaramouche] should be called preemptive strike than
- yeah, there is not much counter in counter attack. preemptive attack would be a better
- name
- that are the only hold-overs. re-rolls are gone for good
- [scaramouche] oh, big
- there is one new new generic stratagem:
- All-out attack gives you an advantage on the hit roll
- [scaramouche] they took this right from AoS
- stratagems are cheaper cost 0-2 points and you cannot use the same stratagem twice.
- no phase limitation
- [scaramouche] still some stratagems to remember. but not as worse as before
- you can use them with all units. they are listed on the battle profile. but only as a
- keyword. the full text ist on the army roster
- [scaramouche] keyword?
- Keywords
- rules and models have keywords
- [scaramouche] ah, yes. you spoke about this before
- special rules have a keyword too, that can be referenced. but only one and the full
- rules text is included unless it is a very common army rule
- [scaramouche] so, the best of both worlds, the current system and the old usrs
- some keywords are used for army composition
- [scaramouche] ??
- all the signifier keywords, that have no in game purpose, are at the bottom of the
- battle profile. this includes the faction keywords, which are separate on the roster
- datasheet, but are lumped together with the other keywords on the battle profile. they
- do nothing rulewise, except for checking if an ability affects the unit. all other
- keywords that have game purpose are listed above in the phase it is used. directly
- below the stats is a box for general rules, mostly defensive stats, but also the size
- category of the unit.
- [scaramouche] oh, neat layout choice.
- fly or fleet go to the movement phase box
- other keywords too
- [scaramouche] ok, cool. and the size for moving around probably too? are these all relevant
- keywords?
- rulewise: size, type i.e. infantry, vehicle/mortal/demon/no keyword, flying, fleet,
- unmovable from the top of my head
- [scaramouche] can you talk about which units have which size?
- sizes are light for guardsman, aeldari, orks, etc, solid for power armour and light
- vehicles like raiders and buggies, heavy for tanks, super-heavy for knights and titanic
- for forgeworld models
- [scaramouche] which category is the tantalus in?
- i don’t know. we do not have forgeworld rules for anything, except some units have
- GT profiles, but most don’t. and we haven’t seen a single crusade forgeworld
- datasheet
- [scaramouche] oh, so
- [scaramouche] oh, but forgeworld is still legal in matched play
- yes
- [scaramouche] can you tell me, which units are GT legal?
- no, it is late
- [scaramouche] yes. see you tomorrow
- cu tomorrow. then we can talk about the terrain
- Profile
- [scaramouche] good morning
- Good morning, how are you?
- [scaramouche] My daughter was awake all night, so not much sleep. But I had time to
- digested yesterdays marathon.
- Is she ok?
- [scaramouche] Yes, she drank a truckload of water and then was awake to go to the bath.
- And then she was tired and everything was bad.
- I feel with you. I am glad that the kids are old enough.
- [scaramouche] It is not that bad usually. This was an outlier. 10 is a beautiful age. She
- painted her first miniatures last month.
- My kids were never interested. So you gave them some of your Aeldari?
- [scaramouche] No, Sylvaneth. She wants to protect the forest.
- By impaling the invaders with roots and branches?
- [scaramouche]:D Must have forgotten to mention this to her. Don’t tell her mother.
- I don’t have that much time today. Should talk about the timeframe before I leave.
- [scaramouche] We will do this. Can you describe the profile?
- The general layout is from top to bottom:
- Stats and picture
- than boxes for each phase and on top a generic box
- than a single bracket for keywords
- the boxes for the phases are very busy: they have special rules, weapon profiles and
- enhancement slots and keywords
- Stats: Movement, Evade (traits), Save (including Invulnerable) (value + traits),
- Wounds, Initiative, Morale
- [scaramouche] ok, and weapons?
- Weapon profile: Range, Attacks, Hit (roll + traits), Penetration (traits), Damage, blank
- for special rules
- Melee weapons have also a range, but not in inch, but ‘ranks’, 0 = you have to be in
- contact with the enemy, 1, you are in proximity to a model that is in contact, 2, you are
- in proximity with a model that is in proximity with one in contact, and so forth.
- [scaramouche] You mean reach.
- yes, reach. but this was my word for it
- [scaramouche] so this range/reach distinction tells you if it is a melee or shooting weapon
- no, you simply see if a weapon is listed under fight phase or shooting phase
- [scaramouche] oh, neat. yes. you mentioned that everything is sorted by phase
- there are other quality of life improvements. i talked about that each unit has a special
- rule in the morale phase section now. the frame of the morale stat references this, the
- morale score of units with the indomitable morale rule have chains as a border for
- example
- [scaramouche] nifty
- there is now a layout solution that shows which weapons are can be used together
- and which are either/or. there is no general rule for this
- [scaramouche] ok
- just lines that are connecting weapons that can be used together. if there are more
- than one grouping, you have to decide which you use. bolt pistol and bolter are two
- seperate groups. but all the weapons on a predator are a single group. there are some
- nestled instances
- [scaramouche] cant picture this. but is is essentially the rule in graphic format?
- it is difficult to describe, but very easy to grasp if you see it
- [scaramouche] ok. why is the morale stat at the top and not under morale phase?
- probably because morale is used for other stuff, too
- [scaramouche] Morale is your shorthand for leadership, isn’t it?
- no, it is called morale now, not leadership
- [scaramouche] AoS thieves at work again
- morale value is a number, i.e. 3+ for Space Marines
- [scaramouche] yes, I know.
- stats can go from 1+ to 6+. and if a unit has a 1+ score, it automatically passes the roll
- if you have no disadvantage. you still roll an advantaged 1+ to fish for crits
- Traits
- [scaramouche] ok. you mentioned the shooting traits yesterday. I understand the system. But
- can you give me some examples. This would clear this up
- yes, we can talk about that
- [scaramouche] What are the hit traits?
- for hit, the traits are:
- rapid fire counters dodge, tracker counters speed, true grit counters jinx, seeker
- counters obscured, pulse counters flicker
- [scaramouche] cool
- jinx is used by harlequins and drukhari vehicles
- flicker is used by necron phase units and primaris with shunt modules
- [scaramouche] and the armour traits?
- [scaramouche] whaaaaaat? shunt modules?
- yes. shunt primaris are thing. but don’t want to talk about new models. can do,
- though, if i get the mods for free
- [scaramouche] haha, no. I want to see pictures for this. Ok. sorry. don’t want to let you down,
- but this is a lot of work and cant do this for free. no offence
- none taken. it’s ok
- [scaramouche] how are they called?
- ruptaris :P
- [scaramouche] lol
- no, just kidding. simply Rupture squad
- [scaramouche] this doesnt make it better. maybe a little. Primaris Warp spiders before warp
- Eldar warp spiders. someone at the HQ has cruel sense of humour
- yes, armor traits: armored counters penetrating, shielded vs fusion, aegis counters
- infused, artificer counters killshot
- [scaramouche] ok
- power weapons are penetrating, most weapons are penetrating in fact. melta and
- plasma are fusion, infused are for thousand sons and force weapons, killshot is used
- by snipers and primaris lieutenants :D
- [scaramouche] omg, than we will see another dozen of them
- there are two wildcard traits: veteran instincts for hit and hardened for save. they
- negate any of the traits. transhuman gives hardened and baneblades are stacked with
- it
- [scaramouche] ok, it gets even more complicated. I really can’t imagine how this works on
- the table. can you give me the most convluted example you can think of and walk me thru
- do I have to do this?
- [scaramouche] yes, please
- Example
- ok, here is the most complicated example I can think of:
- bio plasma (no hit mods/infused,fusion(3)) on a upgraded carnifex (veteran instincts)
- in synaptic range (advantage on hit) = advantage, veteran instincts(1) // infused (1),
- fusion (3)
- vs terminator with iron halo (no evade traits/hardened, armored, shielded) in 2/2 cover
- (2 obscured, 2 armored). = obscured(2) / armored (3), shielded (1), hardened (1)
- so for hit one obscure is countered by instincts: so 1 disadvantage and 1 advantage,
- so just the normal hit roll of 4+. he is lucky and hits
- bio plasma is a blast weapon, so damage is capped at unit size, but we assume there
- are 3 terminators, so it does 3 damage = 3 saves taken
- infused(1) is uncountered = 1 disadvantage, one fusion is countered by hardened, but
- 2 remain, so 2 additional disadvantages, armored counters nothing because bio
- plasma has no penetration value, so 3 disadvantags in total.
- [scaramouche] easy
- the terminator unit has to make three save rolls on 2+, 2,3 = save, 4,5,6 = glancing.
- assume the unit rolls 2,4,6. it save two damage and only one terminator is wounded
- [scaramouche] haha, it will take ages to figure out the modifier
- it is not that bad. this is an extreme case. usually it is just obscured and maybe a flat
- advantage on the hit roll from cover and innate armored + cover vs penetrating. fusion
- weapons (plasma, melta, etc, some big lasweapons have a lower value) is usually
- high enough to outright trump everything else
- [scaramouche] ok, i trust your word. you are probbaly right that you have to talk a lot more,
- but are faster overall. but this is a heavy change
- that’s why i have talked about this yesterday. most impactful change. but way faster
- than before. less rolling and more talking
- there are lots of other rules I haven’t talked about, but we should talk about the terrain
- files first
- [scaramouche] yes, sure
- are you ok with 200 euros for the 8 files in a polished state?
- [scaramouche] I said 240 euros
- no, last word was 200 euros. I am sure. We gave you a lot of stuff and you can ask
- questions if you want
- [scaramouche] I said 240 euros. it is right in the chat.
- Ok, fine. I’ll talk to Brian.
- [scaramouche] ok. we havnt talked about flyer and psychic yet. think they are completely
- different, too
- Aircraft
- no. not that different. one huge difference though. if an enemy moves within 6”, the
- aircraft is simply removed from the table and placed anywhere at the table edge
- [scaramouche] so if an enemy is near, I can choose to fly away
- no, you have to do it. but the enemy can decide if this happens right before he moves
- or after his activation
- [scaramouche] is there a reason why it can do this?
- it zooms away
- [scaramouche] funny. but other units cannt do it. so you can still charge it, beforeit moves of?
- yes, you can charge it, but only with a single unit. than it is gone
- [scaramouche] ok. so aircraft get better
- you cannot block anything with them anymore
- [scaramouche] right. because the player can force move before he moves. that’s cool and
- fluffy
- [scaramouche] but walkiries or thunderhawks are not ment to be easily moved. this is not
- fluffy
- it is once again back to hover mode. they are not aircraft anymore
- [scaramouche] oh. ok, psychic than
- Psychic
- psychic powers have keywords, too. so there is no longer a spell lore list. Blood
- Angels can just pick all powers with the Chapter or Chapter: Blood Angels keyword. it
- is the same system that all the other options use. this opens up the possibility to
- expand the list of psychic powers outside the codex. this is already implemented in
- the first three codices
- [scaramouche] this is to be expected with the new way of doing things
- psychic phase can be whenever you like. there is a psychic phase per activation
- [scaramouche] so per unit. that changes a lot
- units can still use different numbers of spells. but they have a casting score now, too.
- power shave no warp charge, but are disadvantaged or advantaged by different
- amounts. you roll still two dice, with perils on snake eyes. if you have at least one
- success, the power goes through.
- psykers now deny as a collective. they can deny an infinite amount of powers, but if
- their attempt exceeds the number of allowed denies, every attempt gives an additional
- disadvantage.
- [scaramouche] but how does this work with mighty eldrad and a lowly warlock
- you use the best psychic score, even if another psyker is the one in deny range
- [scaramouche] ok
- denying psykers needs more successes. so two crits make a psychic power
- undeniable
- [scaramouche] i dont get the reason behind this change
- probably because there are several psychic phases and keeping track how many
- denies each individual psyker has used up would be a headache
- [scaramouche] not more than other things. you could simply use tokens for this
- [scaramouche] are psi powers part of the sideboard?
- psychic powers must be picked during army creation. in GT they are picked for you
- [scaramouche] ok, same old mechanic
- Tokens
- yes, you could use tokens for such a system. but there are already more tokens than
- in 9th. you need to keep track of overwatch, units can be shaken or disadvantaged
- from other effects. terrain can be damaged to light
- [scaramouche] yes
- and you still have all the others
- there is a plastic sprue for tokens that cover all these effects. there is debris for
- damaged terrain
- there are a couple of token holders for cardboard tokens. of course it is a skull with
- the token inserted into its forehead. but we do not have the cardboard tokens, so we
- do not use them.
- [scaramouche] sry, was afk. are there tokens for units you already moved with?
- no, there is no token for activated units. you have to remember this
- [scaramouche] how do the tokens look?
- the wound tokens are dials with an arrow and a med kit and bandages sculpted on
- [scaramouche] hope you can use it with eldar without lookin uot of place
- no, luckily the set is not overtly imperial themed, but still the tech is still imperial in
- nature. but no aquila, etc. would be great to get token sets for each of the armies.
- Stuff
- [scaramouche] can you talk about other miniatures. is this the only set you got?
- this is too much into miniature territory. should talk first
- [scaramouche] yes. has Brian answered?
- Yes. he is fine with 240 Euros. Is this acceptable?
- [scaramouche] yes. of course.
- How long does this take you?
- [scaramouche] a couple of weeks. work is crazy right now
- [scaramouche] max 2 months
- That’s fine. Would be great to get this in May, so that we are finished printing and
- painting by the end of June.
- [scaramouche] ok. this is possible
- Perfect. Thank you, Sven
- [scaramouche] no problem
- If you have questions about the project, or the rules, shoot me a message.
- [scaramouche] i will do this. have a nice day. and thank you
- We have to thank you. Bye
- [scaramouche] Hi. I wanted to talk to you
- Yes
- [scaramouche] I am not comfortable with the deal.
- Why? I already gave you lots of insight
- [scaramouche] that is the problem. woudlnt it be unlawful if i accept forbidden info as
- payment
- No, why. we struck a deal. It is not different than before
- [scaramouche] yes, it is. this time i got NDA protected stuff as payment
- Not as payment. I was only telling you how to build the terrain. to give you some
- insight
- [scaramouche] yes, it is. this time i got NDA protected stuff as payment. I can do this for
- 280€, the old rate.
- Thats a real asshole move. We have already agreed to 240 Euros.
- [scaramouche] I am sorry. This was not planned this way.
- Fine. You wanted to know about the starter box. I can tell you the details if the deal
- stays.
- [scaramouche] Its is not about that. I think this was a bad idae. If we cancel the deal or go
- back to the normal rate, all this laek stuff has no infuence on me. It is just 2 guys talking.
- That is all we were doing the whole time. So, the starter box is set on Baal and there is
- a campaign set in the wastes. It is Indomitus crusade, Blood Angels in this case vs
- updated Tyranids. I can tell you about the contents.
- [scaramouche] This doesn’t make it better. I dont want legal trouble.
- Don’t make up problems.
- That’s stupid.
- [scaramouche] I asked ttwo acquiantanses and one was not convinced and told me to back
- off or I am in legal trouble.
- You did what?
- Are you stupid?
- Who?
- [scaramouche] I had to be sure. I told them not to spread the word. And I trust them. They
- have experience with leaks.
- You dont trust me?
- You are a sucker.
- Scum.
- Hello Sven. Are you there? Can you please give me the contact info of the two guys? I
- want to talk to them. I hope you can do this. This is obviously important. I have no
- hard feelings and hope this unfortunate situation resolves as quickly as possible.
- Greetings from Brian and Oliver, too. Hope, you are well.
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