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- on rightclick on daylight sensor:
- open chest with 1 rows named "&4Defuse" to player
- wait 1 ticks
- format slot 0 of player with red hardened clay named " " to be unstealable
- format slot 1 of player with red hardened clay named " " to be unstealable
- format slot 2 of player with red hardened clay named " " to be unstealable
- format slot 3 of player with red hardened clay named " " to be unstealable
- format slot 4 of player with red hardened clay named " " to be unstealable
- format slot 5 of player with red hardened clay named " " to be unstealable
- format slot 6 of player with red hardened clay named " " to be unstealable
- format slot 7 of player with red hardened clay named " " to be unstealable
- format slot 8 of player with red hardened clay named " " to be unstealable
- wait 1 seconds
- set slot 0 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 1 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 2 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 3 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 4 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 5 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 6 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 7 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- wait 0.5 seconds
- set slot 8 of current inventory of player to a light green hardened clay named " "
- play raw sound "random.levelup" at player with pitch 1 volume 10
- if player's inventory contains diamond:
- send "hello"
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