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Jan 27th, 2020
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  1. on rightclick on daylight sensor:
  2. open chest with 1 rows named "&4Defuse" to player
  3. wait 1 ticks
  4. format slot 0 of player with red hardened clay named " " to be unstealable
  5. format slot 1 of player with red hardened clay named " " to be unstealable
  6. format slot 2 of player with red hardened clay named " " to be unstealable
  7. format slot 3 of player with red hardened clay named " " to be unstealable
  8. format slot 4 of player with red hardened clay named " " to be unstealable
  9. format slot 5 of player with red hardened clay named " " to be unstealable
  10. format slot 6 of player with red hardened clay named " " to be unstealable
  11. format slot 7 of player with red hardened clay named " " to be unstealable
  12. format slot 8 of player with red hardened clay named " " to be unstealable
  13. wait 1 seconds
  14. set slot 0 of current inventory of player to a light green hardened clay named " "
  15. play raw sound "random.levelup" at player with pitch 1 volume 10
  16. wait 0.5 seconds
  17. set slot 1 of current inventory of player to a light green hardened clay named " "
  18. play raw sound "random.levelup" at player with pitch 1 volume 10
  19. wait 0.5 seconds
  20. set slot 2 of current inventory of player to a light green hardened clay named " "
  21. play raw sound "random.levelup" at player with pitch 1 volume 10
  22. wait 0.5 seconds
  23. set slot 3 of current inventory of player to a light green hardened clay named " "
  24. play raw sound "random.levelup" at player with pitch 1 volume 10
  25. wait 0.5 seconds
  26. set slot 4 of current inventory of player to a light green hardened clay named " "
  27. play raw sound "random.levelup" at player with pitch 1 volume 10
  28. wait 0.5 seconds
  29. set slot 5 of current inventory of player to a light green hardened clay named " "
  30. play raw sound "random.levelup" at player with pitch 1 volume 10
  31. wait 0.5 seconds
  32. set slot 6 of current inventory of player to a light green hardened clay named " "
  33. play raw sound "random.levelup" at player with pitch 1 volume 10
  34. wait 0.5 seconds
  35. set slot 7 of current inventory of player to a light green hardened clay named " "
  36. play raw sound "random.levelup" at player with pitch 1 volume 10
  37. wait 0.5 seconds
  38. set slot 8 of current inventory of player to a light green hardened clay named " "
  39. play raw sound "random.levelup" at player with pitch 1 volume 10
  40. if player's inventory contains diamond:
  41. send "hello"
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