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- SoV Notes:
- - Exact same LZ11 compression as Fates
- - .bin file format seems unchanged
- There is no longer a big "GameData" file, instead, everything has been split up
- - Job.bin.lz contains class blocks
- -
- Dispos:
- - Dispos files use 2nd pointer region now
- - Seems to only affect some important labels
- - each Dispos block is 0x60 in size
- - still uses a 0xC header for each spawn ID ("Player", "Enemy", etc)
- - file names are now location based, and not chapter based (makes it a bit hard to figure out which file belongs to where)
- In Depth Dispos: (0x60 size)
- 0x00 - 0x03: PID
- 0x04 - 0x07: ??? //0x7 might have to do with lord status or force deployment?
- 0x08 - 0x0D: ??? //0xA might have to do with lord status or force deployment?
- 0x0e - 0x0f: X and Y coor?
- 0x10 - 0x13: JID
- 0x14 - 0x17: IID
- 0x18 - 0x1B:
- 0x1C - 0x1F:
- 0x20 - 0x23: BID
- 0x24 - 0x27: AC AI
- 0x28 - 0x2F: Values for AI?
- 0x30 - 0x34: MI AI
- 0x35 - 0x3B: Part of the AI?
- 0x3C - 0x3F: AT AI
- 0x40 - 0x47: Part of the AI?
- 0x48 - 0x4B: MV AI
- 0x4C - 0x53: Part of the AI?
- 0x54 - 0x5F: Mission AI?
- In Depth Person: (first block starts at 0x5BC, this is a Dummy block)
- 0x00 - 0x03: PID_アルム - PID_ARUM - PID_ALM
- 0x04 - 0x07: MPID_アルム
- 0x08 - 0x0D: JID
- 0x0e - 0x0f: FID_アルム
- 0x10 - 0x13: AID_アルム
- 0x14 - 0x17: MPID_H_アルム
- 0x18 - 0x1B: BID
- 0x1D - 0x1F: Lv/Internal Lv/???
- 0x34 - 0x3A: Base Stats?
- 0x3C - 0x43: ???
- 0x44 - 0x4A: Growths?
- 0x50 - 0x53: ARUM - ALM - Voice ID Pointer
- 0x54 - 0x57: SID_主人公 - Leading Character?
- 0x58 - 0x5A: SID_リゲル王家 - Riguel Royal Family?
- 0x5B - 0x6F: More SIDs maybe? (nothing here for Alm)
- 0x74 - 0x77: MSID_汎用魔法 ("General Magic")
- 0x78 - 0x7B: MSID_汎用魔法 (again)
- 0x7C - 0x7F: IID (it seems units now no longer are obligated to join through Dispos)
- In Depth Job Block: (first block starts at 0x5E4)
- 0x00 - 0x03: JID Label
- 0x04 - 0x07: MJID Label
- 0x08 - 0x0b: AID Label
- 0x0c - 0x0f: MJID_H Label
- 0x10 - 0x13: A pointer to a label that says Infantry Sword(?) - Unit Type
- 0x1A: Exp?
- 0x1B: Class Power? //These two match the values in Gaiden
- 0x24 - 0x2B: Base Stats(Hp, Atk, Skl, Spd, Luck, Def, Res, Mov)
- 0x34 - 0x3B: Class Growths? //Looks the same for all classes
- 0x44 - 0x47: An IID
- 0x48 - 0x4b: Another IID // For Celica's Princess it's Fire
- 0x58 - 0x5B: Previous class JID
- 0x5C - 0x5F: Pointer to Footstep Noise
- 0x60 - 0x63: SID //probably more afterwards.
- MSID/Spell Lists (start at 0xCE20, Person.bin)
- And then the formats like:
- First four bytes - MSID
- Each spell takes up 8 bytes and the first four is the IID the 5th byte if it's 01 means the character has to be promoted, and 7th byte is the level the unit learns the spell
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