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- WEBVTT
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- All right.
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- So in this lecture I'm going to show you guys the way that I paint cast shadows and some techniques
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- to help you be able to paint them technically speaking as far as the actual techniques go.
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- So you can do this in any program that you're working digitally go into.
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- So here I have basically my flats.
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- All my flat colors and light are all on one layer.
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- There's not any lighting on it yet.
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- OK.
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- And when I do my cast shadows or any type of Shadows what I typically do is create a new layer.
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- I set it to multiply whether in Photoshop or pro-create or whatever program you're using it doesn't
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- really matter.
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- They should all have this feature then I'm going to select my I have a layer that has the entire shape
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- of everything except for the background I'm going to select that.
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- Or if you're using Photoshop you can use a mask whatever you want to use.
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- I typically just select it so I can make sure I don't pan out of the line and then depending on what
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- color I want my cash better to be.
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- So over this I'm going to have my cash to be a blue color because I'm going to have this be a sunlit
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- scene.
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- I can make sure I have a brush that it's going to work well for me and since it's not multiply it's
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- just going to multiply the color I've selected with whatever color I'm painting on top of to give you
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- a nice chateau type effect.
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- So if I'm painting over here on the wing I'll give you a nice cast shadow where I want the wing to be.
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- Can I can blend it out however smooth or sharp I want it.
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- OK.
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- And that's what I use for doing my cash matters.
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- So I'll go over this whole image and not the whole image but we'll go over some more parts to see how
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- you might do this.
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- You really want to think about what direction your light is coming from and how the shadow would be
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- getting cast so I'm imagining that the light source is coming from.
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- It's going to be a yellowish light source and it's coming from basically this direction.
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- OK.
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- From behind the frog and above.
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- Right.
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- So leave that there for now.
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- And so like this if that's the direction that the light is coming from then you think about what's going
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- to be in shadow right.
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- So this wing is going to be casting a shadow on itself over here somewhere.
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- And where else we can know that all this is going to be in shadow.
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- Right.
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- This isn't particularly a cash right because it is nothing really catching its own form.
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- Being in the shadow there will this will be in shadow
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- paint that in
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- underneath here will be in shadow there it's going to be a cache shadow from the frog onto his own leg.
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- Create a shadow there
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- then let's see let's paint this in really quick partem side of this arm is going to be in shadow and
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- cash out from his hand onto the vine as well as up here.
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- And see where else you throw it in.
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- It's going to be captured on this wing down here from his body and his leg being cast onto it.
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- So we can put that in
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- there when the outside edge of the wing won't don't want to be up here or down here.
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- So this will be in shadow cast shadow and any fat finger thick though with smaller underneath these
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- fingers.
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- Now we have this part under here will be in shadow
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- leg inside the palm of his foot where Mead's where the meets the vine or the branch will be have some
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- clues or are going on there.
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- So shadow under here.
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- You just want to think about where your light source is coming from and what volumes or shapes are going
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- to be blocking the light image and
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- the
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- hurry up and finish this up on the tail here.
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- I'm a little bit along the bottom side of the wing.
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- And a little bit on this page give it a little bit more warm
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- and then we'll do this leg there will be a cat shadow from his own leg being cast
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- can clean that up.
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- Whoops drop it there.
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- So has the sheriff from his leg from his arm.
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- Awesome.
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- So that's pretty quick and rough and rude.
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- You can go back and do multiple layers of this at another multiplayer and really push the places that
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- need to be in more shadow and be darker.
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- But using that multiplier is what I have found the easiest and quickest way to get the shadows sometimes.
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- Later we'll talk about this more with a sub surface scattering where the light is actually shining through
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- different parts of the frog such as his back legs that are that translucency orangey red color in which
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- case the shadows will act differently because it's actually light shining through.
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- But for this sort of basic demo without getting into that yet talking about that later in the course
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- this is how I go about doing the most general versions of my chateaus right using this multiplayer.
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- And remember your shadows when you're using a small time you want to think about what the reflected
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- light is.
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- So we might even want to make this be more green since he's in the jungle so let's see what it looks
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- like if we take it to a green hue
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- number the saturation for a second so we can see what we're doing and then we can bring it back down
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- or maybe we even want to do green because that does look a little bit more natural to his setting.
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- So anyways yeah that's how that's how we could go about doing this cat shadow and other types of shadows
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- and talk to you guys in the next lecture.
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