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  1. WEBVTT
  2.  
  3. 00:03.750 --> 00:04.200
  4. All right.
  5.  
  6. 00:04.200 --> 00:09.540
  7. So in this lecture I'm going to show you guys the way that I paint cast shadows and some techniques
  8.  
  9. 00:09.540 --> 00:15.360
  10. to help you be able to paint them technically speaking as far as the actual techniques go.
  11.  
  12. 00:15.370 --> 00:20.010
  13. So you can do this in any program that you're working digitally go into.
  14.  
  15. 00:20.010 --> 00:22.430
  16. So here I have basically my flats.
  17.  
  18. 00:22.630 --> 00:24.830
  19. All my flat colors and light are all on one layer.
  20.  
  21. 00:24.840 --> 00:26.350
  22. There's not any lighting on it yet.
  23.  
  24. 00:26.400 --> 00:26.930
  25. OK.
  26.  
  27. 00:27.120 --> 00:32.020
  28. And when I do my cast shadows or any type of Shadows what I typically do is create a new layer.
  29.  
  30. 00:32.160 --> 00:38.490
  31. I set it to multiply whether in Photoshop or pro-create or whatever program you're using it doesn't
  32.  
  33. 00:38.580 --> 00:39.610
  34. really matter.
  35.  
  36. 00:39.660 --> 00:47.580
  37. They should all have this feature then I'm going to select my I have a layer that has the entire shape
  38.  
  39. 00:47.580 --> 00:49.790
  40. of everything except for the background I'm going to select that.
  41.  
  42. 00:49.800 --> 00:53.400
  43. Or if you're using Photoshop you can use a mask whatever you want to use.
  44.  
  45. 00:53.430 --> 00:57.600
  46. I typically just select it so I can make sure I don't pan out of the line and then depending on what
  47.  
  48. 00:57.600 --> 00:59.850
  49. color I want my cash better to be.
  50.  
  51. 00:59.850 --> 01:05.430
  52. So over this I'm going to have my cash to be a blue color because I'm going to have this be a sunlit
  53.  
  54. 01:05.430 --> 01:06.310
  55. scene.
  56.  
  57. 01:06.840 --> 01:13.890
  58. I can make sure I have a brush that it's going to work well for me and since it's not multiply it's
  59.  
  60. 01:13.890 --> 01:19.440
  61. just going to multiply the color I've selected with whatever color I'm painting on top of to give you
  62.  
  63. 01:19.440 --> 01:20.910
  64. a nice chateau type effect.
  65.  
  66. 01:20.910 --> 01:29.670
  67. So if I'm painting over here on the wing I'll give you a nice cast shadow where I want the wing to be.
  68.  
  69. 01:29.670 --> 01:34.800
  70. Can I can blend it out however smooth or sharp I want it.
  71.  
  72. 01:35.030 --> 01:35.670
  73. OK.
  74.  
  75. 01:39.110 --> 01:43.120
  76. And that's what I use for doing my cash matters.
  77.  
  78. 01:43.280 --> 01:48.260
  79. So I'll go over this whole image and not the whole image but we'll go over some more parts to see how
  80.  
  81. 01:48.330 --> 01:49.210
  82. you might do this.
  83.  
  84. 01:49.220 --> 01:53.630
  85. You really want to think about what direction your light is coming from and how the shadow would be
  86.  
  87. 01:54.020 --> 02:01.180
  88. getting cast so I'm imagining that the light source is coming from.
  89.  
  90. 02:01.650 --> 02:08.260
  91. It's going to be a yellowish light source and it's coming from basically this direction.
  92.  
  93. 02:11.400 --> 02:11.900
  94. OK.
  95.  
  96. 02:12.050 --> 02:14.810
  97. From behind the frog and above.
  98.  
  99. 02:14.960 --> 02:15.280
  100. Right.
  101.  
  102. 02:15.320 --> 02:18.340
  103. So leave that there for now.
  104.  
  105. 02:18.830 --> 02:25.820
  106. And so like this if that's the direction that the light is coming from then you think about what's going
  107.  
  108. 02:25.820 --> 02:26.630
  109. to be in shadow right.
  110.  
  111. 02:26.620 --> 02:31.260
  112. So this wing is going to be casting a shadow on itself over here somewhere.
  113.  
  114. 02:34.980 --> 02:40.210
  115. And where else we can know that all this is going to be in shadow.
  116.  
  117. 02:40.210 --> 02:40.450
  118. Right.
  119.  
  120. 02:40.450 --> 02:45.880
  121. This isn't particularly a cash right because it is nothing really catching its own form.
  122.  
  123. 02:46.790 --> 02:50.450
  124. Being in the shadow there will this will be in shadow
  125.  
  126. 02:54.050 --> 02:54.970
  127. paint that in
  128.  
  129. 03:01.070 --> 03:06.930
  130. underneath here will be in shadow there it's going to be a cache shadow from the frog onto his own leg.
  131.  
  132. 03:08.280 --> 03:09.570
  133. Create a shadow there
  134.  
  135. 03:18.020 --> 03:26.320
  136. then let's see let's paint this in really quick partem side of this arm is going to be in shadow and
  137.  
  138. 03:26.340 --> 03:31.000
  139. cash out from his hand onto the vine as well as up here.
  140.  
  141. 03:34.280 --> 03:38.350
  142. And see where else you throw it in.
  143.  
  144. 03:38.800 --> 03:44.150
  145. It's going to be captured on this wing down here from his body and his leg being cast onto it.
  146.  
  147. 03:45.820 --> 03:47.180
  148. So we can put that in
  149.  
  150. 03:53.390 --> 03:59.290
  151. there when the outside edge of the wing won't don't want to be up here or down here.
  152.  
  153. 04:01.380 --> 04:10.670
  154. So this will be in shadow cast shadow and any fat finger thick though with smaller underneath these
  155.  
  156. 04:10.670 --> 04:13.460
  157. fingers.
  158.  
  159. 04:13.920 --> 04:17.450
  160. Now we have this part under here will be in shadow
  161.  
  162. 04:20.620 --> 04:27.820
  163. leg inside the palm of his foot where Mead's where the meets the vine or the branch will be have some
  164.  
  165. 04:28.120 --> 04:31.780
  166. clues or are going on there.
  167.  
  168. 04:33.200 --> 04:37.950
  169. So shadow under here.
  170.  
  171. 04:39.450 --> 04:44.330
  172. You just want to think about where your light source is coming from and what volumes or shapes are going
  173.  
  174. 04:44.330 --> 04:46.700
  175. to be blocking the light image and
  176.  
  177. 04:50.630 --> 04:51.010
  178. the
  179.  
  180. 04:54.800 --> 05:01.170
  181. hurry up and finish this up on the tail here.
  182.  
  183. 05:01.270 --> 05:05.010
  184. I'm a little bit along the bottom side of the wing.
  185.  
  186. 05:15.980 --> 05:22.110
  187. And a little bit on this page give it a little bit more warm
  188.  
  189. 05:26.070 --> 05:31.990
  190. and then we'll do this leg there will be a cat shadow from his own leg being cast
  191.  
  192. 05:34.990 --> 05:37.290
  193. can clean that up.
  194.  
  195. 05:37.440 --> 05:42.090
  196. Whoops drop it there.
  197.  
  198. 05:42.380 --> 05:45.230
  199. So has the sheriff from his leg from his arm.
  200.  
  201. 05:49.230 --> 05:49.660
  202. Awesome.
  203.  
  204. 05:49.680 --> 05:53.020
  205. So that's pretty quick and rough and rude.
  206.  
  207. 05:53.220 --> 05:57.570
  208. You can go back and do multiple layers of this at another multiplayer and really push the places that
  209.  
  210. 05:57.570 --> 05:59.790
  211. need to be in more shadow and be darker.
  212.  
  213. 05:59.790 --> 06:05.800
  214. But using that multiplier is what I have found the easiest and quickest way to get the shadows sometimes.
  215.  
  216. 06:05.940 --> 06:10.530
  217. Later we'll talk about this more with a sub surface scattering where the light is actually shining through
  218.  
  219. 06:10.530 --> 06:17.010
  220. different parts of the frog such as his back legs that are that translucency orangey red color in which
  221.  
  222. 06:17.010 --> 06:20.260
  223. case the shadows will act differently because it's actually light shining through.
  224.  
  225. 06:20.310 --> 06:27.390
  226. But for this sort of basic demo without getting into that yet talking about that later in the course
  227.  
  228. 06:28.230 --> 06:36.140
  229. this is how I go about doing the most general versions of my chateaus right using this multiplayer.
  230.  
  231. 06:36.450 --> 06:41.010
  232. And remember your shadows when you're using a small time you want to think about what the reflected
  233.  
  234. 06:41.010 --> 06:41.700
  235. light is.
  236.  
  237. 06:41.730 --> 06:47.430
  238. So we might even want to make this be more green since he's in the jungle so let's see what it looks
  239.  
  240. 06:47.430 --> 06:49.590
  241. like if we take it to a green hue
  242.  
  243. 06:52.630 --> 06:57.580
  244. number the saturation for a second so we can see what we're doing and then we can bring it back down
  245.  
  246. 06:59.210 --> 07:04.360
  247. or maybe we even want to do green because that does look a little bit more natural to his setting.
  248.  
  249. 07:04.360 --> 07:11.360
  250. So anyways yeah that's how that's how we could go about doing this cat shadow and other types of shadows
  251.  
  252. 07:11.690 --> 07:14.110
  253. and talk to you guys in the next lecture.
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