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- while _G.Enabled == true do
- for i, v in pairs(game:GetService("Workspace").TheWorld.Mobs:GetChildren()) do
- local A_1 = 0
- local A_2 = game.Players.LocalPlayer.Character["Right Arm"]
- local A_3 = CFrame.new(210.060562, 34.4059753, 606.287415, 0.84629792, 0.525889933, 0.0849709064, 0.0530946217, 0.0754423141, -0.995735705, -0.530057847, 0.847200394, 0.0359249376)
- local A_4 = 100000
- local A_5 = game.Players.LocalPlayer.Character.Torso.voiceline
- local A_6 = v.Humanoid
- local Event = game:GetService("ReplicatedStorage").Logic.hitbox
- Event:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6)
- wait()
- end
- end
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