Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Shader "Custom/PostRenderingCheckerboard"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _Color ("Color", color) = (1, 1, 1, 1)
- [PowerSlider(2.0)] _Val ("Size", Range(0.0, 1)) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- fixed4 _Color;
- half _Val;
- fixed4 frag(v2f_img i) : SV_Target {
- float2 val = floor(i.pos.xy * _Val) * 0.5;
- if(frac(val.x + val.y) > 0)
- return _Color;
- return tex2D(_MainTex, i.uv);
- }
- ENDCG
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment