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- (0:0) When everything is starting up,
- (5:300) set variable %npcitem to the value 53.
- (5:300) set variable %dest to the value 143.
- (5:300) set variable %timers to the value 1.
- (0:31) When someone says {scan},
- (1:10) and they are the Dream owner,
- (5:350) set variable %origin to the X,Y position the triggering player (moved from/is standing at).
- (5:56) make the player named {Draglan} the new triggering player, if they're in the Dream right now.
- (5:350) set variable %destination to the X,Y position the triggering player (moved from/is standing at).
- (0:31) When someone says {scan},
- (1:110) and they are not the Dream owner,
- (5:350) set variable %origin to the X,Y position the triggering player (moved from/is standing at).
- (5:56) make the player named {El|Furriando} the new triggering player, if they're in the Dream right now.
- (5:350) set variable %destination to the X,Y position the triggering player (moved from/is standing at).
- (0:31) When someone says {Scan},
- (5:631) forget all PhoenixSpeak info about the person named {pf}.
- (5:631) forget all PhoenixSpeak info about the player named {p}.
- * (5:532) set variable %origin to the X,Y position of a random spot where the item is %npcitem somewhere in the Dream.
- * (5:512) set variable %destination to the X,Y position of a random spot where the floor is %dest somewhere in the Dream.
- (5:301) copy the value of variable %origin into variable %sne.
- (5:301) copy the value of variable %origin into variable %sse.
- (5:301) copy the value of variable %origin into variable %ssw.
- (5:301) copy the value of variable %origin into variable %snw.
- (5:352) move the position in variable %sne northeast (up and right) 1 step(s).
- (5:353) move the position in variable %sse southeast (down and right) 1 step(s).
- (5:354) move the position in variable %ssw southwest (down and left) 1 step(s).
- (5:355) move the position in variable %snw northwest (up and left) 1 step(s).
- (5:5) change item 465 to item 0.
- (5:5) change item 466 to item 0.
- (5:5) change item 467 to item 0.
- (5:153) change effect 50 to effect 0.
- *100 Threads*
- (0:31) When someone says {Scan},
- (5:50) set countdown timer 1 to go off in 1 seconds.
- (0:31) When someone says {Scan},
- (1:1013) and position (%sne) is item 0,
- (5:604) memorize that the PhoenixSpeak info {%sne.x %sne.y} about the player named {pf} will now be {a}.
- (5:41) place item 465 at (%sne).
- (0:31) When someone says {Scan},
- (1:1013) and position (%sse) is item 0,
- (5:604) memorize that the PhoenixSpeak info {%sse.x %sse.y} about the player named {pf} will now be {b}.
- (5:41) place item 465 at (%sse).
- (0:31) When someone says {Scan},
- (1:1013) and position (%ssw) is item 0,
- (5:604) memorize that the PhoenixSpeak info {%ssw.x %ssw.y} about the player named {pf} will now be {c}.
- (5:41) place item 465 at (%ssw).
- (0:31) When someone says {Scan},
- (1:1013) and position (%snw) is item 0,
- (5:604) memorize that the PhoenixSpeak info {%snw.x %snw.y} about the player named {pf} will now be {d}.
- (5:41) place item 465 at (%snw).
- (0:49) When any countdown timer goes off,
- (5:327) set variable %timer to the number of the countdown timer that just went off.
- (5:300) set variable %ok to the value 0.
- (0:49) When any countdown timer goes off,
- *(1:201) and variable %timer is more than 99,
- *(1:202) and variable %timer is less than 201,
- (1:616) and the PhoenixSpeak info {p} about the player named {p} does not exist,
- (5:300) set variable %ok to the value 1.
- (3:2) at position (0,0) on the map,
- (5:4) place item 0.
- (5:384) set variable %scan to the x,y position (0,0).
- (5:300) set variable %schk to the value 0.
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (5:532) set variable %scan to the X,Y position of a random spot where the item is 465 somewhere in the Dream.
- (5:381) set variable %schk to the item type at (%scan).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:206) and variable %schk is not equal to 465,
- (5:5) change item 466 to item 465.
- (5:532) set variable %scan to the X,Y position of a random spot where the item is 465 somewhere in the Dream.
- (5:381) set variable %schk to the item type at (%scan).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:206) and variable %schk is not equal to 465,
- (5:300) set variable %ok to the value 0.
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (5:301) copy the value of variable %scan into variable %sne.
- (5:301) copy the value of variable %scan into variable %sse.
- (5:301) copy the value of variable %scan into variable %ssw.
- (5:301) copy the value of variable %scan into variable %snw.
- (5:352) move the position in variable %sne northeast (up and right) 1 step(s).
- (5:353) move the position in variable %sse southeast (down and right) 1 step(s).
- (5:354) move the position in variable %ssw southwest (down and left) 1 step(s).
- (5:355) move the position in variable %snw northwest (up and left) 1 step(s).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:1013) and position (%sne) is item 0,
- (5:614) remember the PhoenixSpeak info {%scan.x %scan.y} about the player named {pf}, and put it in message ~ram.
- (5:257) take message ~ram and add {a} onto the end of it.
- (5:604) memorize that the PhoenixSpeak info {%sne.x %sne.y} about the player named {pf} will now be {~ram}.
- (5:41) place item 466 at (%sne).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:1013) and position (%sse) is item 0,
- (5:614) remember the PhoenixSpeak info {%scan.x %scan.y} about the player named {pf}, and put it in message ~ram.
- (5:257) take message ~ram and add {b} onto the end of it.
- (5:604) memorize that the PhoenixSpeak info {%sse.x %sse.y} about the player named {pf} will now be {~ram}.
- (5:41) place item 466 at (%sse).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:1013) and position (%ssw) is item 0,
- (5:614) remember the PhoenixSpeak info {%scan.x %scan.y} about the player named {pf}, and put it in message ~ram.
- (5:257) take message ~ram and add {c} onto the end of it.
- (5:604) memorize that the PhoenixSpeak info {%ssw.x %ssw.y} about the player named {pf} will now be {~ram}.
- (5:41) place item 466 at (%ssw).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:1013) and position (%snw) is item 0,
- (5:614) remember the PhoenixSpeak info {%scan.x %scan.y} about the player named {pf}, and put it in message ~ram.
- (5:257) take message ~ram and add {d} onto the end of it.
- (5:604) memorize that the PhoenixSpeak info {%snw.x %snw.y} about the player named {pf} will now be {~ram}.
- (5:41) place item 466 at (%snw).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (5:635) forget the PhoenixSpeak info {%scan.x %scan.y} about the player named {pf}.
- (5:41) place item 467 at (%scan).
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:208) and the X,Y position in variable %sne is the same as the position in variable %destination,
- (5:614) remember the PhoenixSpeak info {%sne.x %sne.y} about the player named {pf}, and put it in message ~ram.
- (5:604) memorize that the PhoenixSpeak info {p} about the player named {p} will now be {~ram}.
- (5:204) emitloud message {Found destination!} to everyone on the map.
- (5:204) emitloud message {~ram} to everyone on the map.
- (5:631) forget all PhoenixSpeak info about the player named {pf}.
- (5:5) change item 465 to item 0.
- (5:5) change item 466 to item 0.
- (5:5) change item 467 to item 0.
- (5:301) copy the value of variable %origin into variable %ppos.
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:208) and the X,Y position in variable %sse is the same as the position in variable %destination,
- (5:614) remember the PhoenixSpeak info {%sse.x %sse.y} about the player named {pf}, and put it in message ~ram.
- (5:604) memorize that the PhoenixSpeak info {p} about the player named {p} will now be {~ram}.
- (5:204) emitloud message {Found destination!} to everyone on the map.
- (5:204) emitloud message {~ram} to everyone on the map.
- (5:631) forget all PhoenixSpeak info about the player named {pf}.
- (5:5) change item 465 to item 0.
- (5:5) change item 466 to item 0.
- (5:5) change item 467 to item 0.
- (5:301) copy the value of variable %origin into variable %ppos.
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:208) and the X,Y position in variable %ssw is the same as the position in variable %destination,
- (5:614) remember the PhoenixSpeak info {%ssw.x %ssw.y} about the player named {pf}, and put it in message ~ram.
- (5:604) memorize that the PhoenixSpeak info {p} about the player named {p} will now be {~ram}.
- (5:204) emitloud message {Found destination!} to everyone on the map.
- (5:204) emitloud message {~ram} to everyone on the map.
- (5:631) forget all PhoenixSpeak info about the player named {pf}.
- (5:5) change item 465 to item 0.
- (5:5) change item 466 to item 0.
- (5:5) change item 467 to item 0.
- (5:301) copy the value of variable %origin into variable %ppos.
- (0:49) When any countdown timer goes off,
- (1:200) and variable %ok is equal to 1,
- (1:208) and the X,Y position in variable %snw is the same as the position in variable %destination,
- (5:614) remember the PhoenixSpeak info {%snw.x %snw.y} about the player named {pf}, and put it in message ~ram.
- (5:604) memorize that the PhoenixSpeak info {p} about the player named {p} will now be {~ram}.
- (5:204) emitloud message {Found destination!} to everyone on the map.
- (5:204) emitloud message {~ram} to everyone on the map.
- (5:631) forget all PhoenixSpeak info about the player named {pf}.
- (5:5) change item 465 to item 0.
- (5:5) change item 466 to item 0.
- (5:5) change item 467 to item 0.
- (5:301) copy the value of variable %origin into variable %ppos.
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (5:614) remember the PhoenixSpeak info {p} about the player named {p}, and put it in message ~draw.
- (5:272) set message ~action to be the portion of message ~draw from position 1 to position 1.
- (5:278) remove the first 1 copies of {~action} from message ~draw.
- (5:604) memorize that the PhoenixSpeak info {p} about the player named {p} will now be {~draw}.
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (1:75) and message ~action contains {a} somewhere within it,
- (5:352) move the position in variable %ppos northeast (up and right) 1 step(s).
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (1:75) and message ~action contains {b} somewhere within it,
- (5:353) move the position in variable %ppos southeast (down and right) 1 step(s).
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (1:75) and message ~action contains {c} somewhere within it,
- (5:354) move the position in variable %ppos southwest (down and left) 1 step(s).
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (1:75) and message ~action contains {d} somewhere within it,
- (5:355) move the position in variable %ppos northwest (up and left) 1 step(s).
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (3:2) at position (%ppos) on the map,
- (5:153) change effect 0 to effect 50.
- (0:49) When any countdown timer goes off,
- (1:615) and the PhoenixSpeak info {p} about the player named {p} exists,
- (1:176) and the length of message ~draw is less than 1,
- (5:631) forget all PhoenixSpeak info about the player named {p}.
- (0:49) When any countdown timer goes off,
- (1:202) and variable %timers is less than 201,
- (5:302) take variable %timers and add 1 to it.
- (5:50) set countdown timer %timers to go off in 1 seconds.
- (0:49) When any countdown timer goes off,
- (5:50) set countdown timer %timer to go off in 1 seconds.
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